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Harkon Vysarii
Intermediate.Purgatory
473
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Posted - 2014.12.28 13:52:00 -
[571] - Quote
DeathwindRising wrote:True Adamance wrote:MetalWolf-Cell wrote:Spkr4theDead wrote:MetalWolf-Cell wrote:Bringing Marauders back with old stats will just ensue vehicle chaos again. They were extremely tough to kill and some would even withstand a orbital strike or two on top of them and they would not even move. (Wish I had the video of that)
So it's unfair that pilots knew how to fit their vehicles, and had extremely fast reaction times. Got it Not saying it was unfair, nor arguing about how they fit their tanks. Just calling what I saw. Besides, I see tanks as powerful support platforms, not as a one man killing machine. And yelling at everybody you think is going to break vehicles will not help your thoughts get in the door of dust. Some people here want to balance tanks against AV. But making AV just a minor factor will kill the role. I think the idea of helping support if fine for vehicles but not on Tanks. Perhaps more suited for MAV or LAV. Though I simply think this based off of the generally accepted definition and role of tanks in an historical sense. They mount large calibre guns for a reason. yep, except that reason didnt include anti infantry. ask for medium turrets instead of OP large blaster turrets
I've never asked for OP large blasters. |
Spkr4theDead
Red Star. EoN.
2633
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Posted - 2014.12.28 16:15:00 -
[572] - Quote
Back when tanks used to be tanks.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Lazer Fo Cused
Shining Flame Amarr Empire
310
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Posted - 2014.12.28 16:16:00 -
[573] - Quote
Breakin Stuff wrote:Gunnlogi base tank for a "proper" fit starts at 5 IAFG shots. I tested this with an HAV pilot when I was looking to see if Heavy Damage mods changed TTK (they don't).
I've had gunnlogis refuse to pop after dumping two magazines into them.
Now this might be because I don't think the hardener animations are loading, so it's impossible to tell. I only ever see the Attempt to use a shield booster, which I put a stop to as fast as possible.
But can confirm 5+ shot minimum to kill most gunnlogis. 3-4 to kill most hardener active sicas. If it's because of hardener animations not working, then it's like the swarm issue, the invisible stuff needs to be fixed.
But when the baseline buffer tank of the Gunnlogi exceeds there's a problem.
And as far as I am concerned counting on always hitting the weakspot is a sucker bet.
But I would not be remotely shocked to find out that people are getting a false positive because the hardener animations are screwy. if that's the case, then it means there's no way to differentiate between a gunnlogi hardened and a gunnlogi vulnerable.
If this is the case then I'll say get the animation to work and bam. fixed entirely, and then we can do the push-pull with AV/V as we go. But the madrugar needs love for sure.
and no, I don't want the 3k swarms back either. Anything doing more damage than a Proto rail cannon or Wiyrkomi Breach needs to have a few sharp drawbacks.
Personally I'd rather see swarms high alpha, have to hold lock from launch to impact, swarms make a direct path to the vehicle, not following the vehicle's path. But that's a discussion for another thread.
Edit: and the frames for dropsuits are nothing more than an illusion of contant/SP paywall. The better example of sidegrade would be logi vs. assault or commando vs. Sentinel, or if we ever get one, scout vs. pilot.
1. 4 IAFG does the job in most cases, 4 will move the HAV away if the pilot is smart enough which is a win in my book, 2 will defo kill it outright
2. Hardener animations show up for me, the booster is a quick flash but even then the booster may not work anyways and you can stop the regen with another shot even if its half way through the boost thus stopping it
3. The gunlogi is anti explosive, all AV weapons barring 2 do armor damage, add in a hardener and its 50% resistance off the bat
4. Weakspot is still there, 1 good shot on it and the shield can be gone or at least half shields and getting behind generally isnt a problem unless your on foot
5. Swarms are another matter but fire and forget needs to be removed
6. Scout vs Pilot are 2 different suits completely, 1 is for combat the other is for use with a vehicle and no anti infantry capabilities - That said they are better than basic and are used over basic everytime |
Lazer Fo Cused
Shining Flame Amarr Empire
310
|
Posted - 2014.12.28 16:17:00 -
[574] - Quote
Breakin Stuff wrote:You are aware that you can dance between shots of a large blaster, right?
It's doable in a sentinel.
1. Thats because the L Blaster has dispersion and that it is down to luck if your shots actually hit, accuracy is longer a factor when using blasters |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6034
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Posted - 2014.12.28 17:55:00 -
[575] - Quote
Lazer Fo Cused wrote:
1. 4 IAFG does the job in most cases, 4 will move the HAV away if the pilot is smart enough which is a win in my book, 2 will defo kill it outright
I'm in it for the kill, not the consolation prize, just like most HAV pilots who aren't simply jerking off merrily farming warpoints off each other.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
768
|
Posted - 2014.12.28 18:18:00 -
[576] - Quote
Lazer Fo Cused wrote:Breakin Stuff wrote:You are aware that you can dance between shots of a large blaster, right?
It's doable in a sentinel. 1. Thats because the L Blaster has dispersion and that it is down to luck if your shots actually hit, accuracy is longer a factor when using blasters
its the same weakness for tank as panzerfaust trooper were for tanks in WW2.
give rail turrets and the forge gun dispersion as well and they wont be able to snipe infantry at long range but still be able to hit vehicles.
small blasters **** infantry when youre in range. they can jump all they like and it wont save them
EDIT:
tanks cant operate effectively without infantry support. they never have. yet we want them to be solo machines in dust that do everything on their own with zero support. i see heavies die all the time because they didnt have a logi. it should be the same for tanks being overrun by AV troops |
Sir Dukey
Murphys-Law General Tso's Alliance
1401
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Posted - 2014.12.28 18:32:00 -
[577] - Quote
Breakin Stuff wrote:You are aware that you can dance between shots of a large blaster, right?
It's doable in a sentinel.
Sadly, it's doable in an LAV as well.
Acquire Currency, Disregard Female Canis lupus familiaris
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2339
|
Posted - 2014.12.28 18:47:00 -
[578] - Quote
DeathwindRising wrote: EDIT:
tanks cant operate effectively without infantry support. they never have. yet we want them to be solo machines in dust that do everything on their own with zero support. i see heavies die all the time because they didnt have a logi. it should be the same for tanks being overrun by AV troops
Speak for yourself, I still think that they should all be Crew Served unless you're in an (as of yet unreleased) Pilot suit which would allow you to control all aspects of the HAV in a solo fashion.
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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Lazer Fo Cused
Shining Flame Amarr Empire
310
|
Posted - 2014.12.28 18:52:00 -
[579] - Quote
DeathwindRising wrote:Lazer Fo Cused wrote:Breakin Stuff wrote:You are aware that you can dance between shots of a large blaster, right?
It's doable in a sentinel. 1. Thats because the L Blaster has dispersion and that it is down to luck if your shots actually hit, accuracy is longer a factor when using blasters its the same weakness for tank as panzerfaust trooper were for tanks in WW2. give rail turrets and the forge gun dispersion as well and they wont be able to snipe infantry at long range but still be able to hit vehicles. small blasters **** infantry when youre in range. they can jump all they like and it wont save them EDIT: tanks cant operate effectively without infantry support. they never have. yet we want them to be solo machines in dust that do everything on their own with zero support. i see heavies die all the time because they didnt have a logi. it should be the same for tanks being overrun by AV troops
1. What range is that then for small blasters? 1m? the dispersion is terrible for both turrets and the blasters range is pathetic, how are my gunners supposed to keep AV off me when they can barely hit 100m let alone 150m?
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2339
|
Posted - 2014.12.28 18:53:00 -
[580] - Quote
Lazer Fo Cused wrote:DeathwindRising wrote:Lazer Fo Cused wrote:Breakin Stuff wrote:You are aware that you can dance between shots of a large blaster, right?
It's doable in a sentinel. 1. Thats because the L Blaster has dispersion and that it is down to luck if your shots actually hit, accuracy is longer a factor when using blasters its the same weakness for tank as panzerfaust trooper were for tanks in WW2. give rail turrets and the forge gun dispersion as well and they wont be able to snipe infantry at long range but still be able to hit vehicles. small blasters **** infantry when youre in range. they can jump all they like and it wont save them EDIT: tanks cant operate effectively without infantry support. they never have. yet we want them to be solo machines in dust that do everything on their own with zero support. i see heavies die all the time because they didnt have a logi. it should be the same for tanks being overrun by AV troops 1. What range is that then for small blasters? 1m? the dispersion is terrible for both turrets and the blasters range is pathetic, how are my gunners supposed to keep AV off me when they can barely hit 100m let alone 150m? Small Rail Turrets
/argument
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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Lazer Fo Cused
Shining Flame Amarr Empire
314
|
Posted - 2014.12.28 18:58:00 -
[581] - Quote
Alaika Arbosa wrote:DeathwindRising wrote: EDIT:
tanks cant operate effectively without infantry support. they never have. yet we want them to be solo machines in dust that do everything on their own with zero support. i see heavies die all the time because they didnt have a logi. it should be the same for tanks being overrun by AV troops
Speak for yourself, I still think that they should all be Crew Served unless you're in an (as of yet unreleased) Pilot suit which would allow you to control all aspects of the HAV in a solo fashion.
1. Infantry cant deal with HAV how they are now, i cant see them agreeing to use 3 AV to take down a 3man HAV
2. Crew service brings up too many problems anyways, the only playstyle in which you need another 2ppl to use your 30mil SP and 700k vehicle where as i can solo in my 30mil SP infantry style and not need anyone else |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2340
|
Posted - 2014.12.28 19:31:00 -
[582] - Quote
Lazer Fo Cused wrote:Alaika Arbosa wrote:DeathwindRising wrote: EDIT:
tanks cant operate effectively without infantry support. they never have. yet we want them to be solo machines in dust that do everything on their own with zero support. i see heavies die all the time because they didnt have a logi. it should be the same for tanks being overrun by AV troops
Speak for yourself, I still think that they should all be Crew Served unless you're in an (as of yet unreleased) Pilot suit which would allow you to control all aspects of the HAV in a solo fashion. 1. Infantry cant deal with HAV how they are now, i cant see them agreeing to use 3 AV to take down a 3man HAV 2. Crew service brings up too many problems anyways, the only playstyle in which you need another 2ppl to use your 30mil SP and 700k vehicle where as i can solo in my 30mil SP infantry style and not need anyone else 1. Then they deserve to be roflstomped by the rolling abomination that the fully crewed HAV would present (despite what some would say it is NOT a nerf, if anything requiring Crew Service would be a massive buff to the playstyle).
2. You're assuming that one person with 30m SP into HAVs and one person with 30m SP into Infantry are on equal footing on the battlefield and they're not at all. The HAV is a battlefield tool that greatly increases the battlefield potential of the individual piloting it (regardless of how many SP they've devoted to them). Encouraging people to pursue this as a solo endeavor (by making turret slots removable) was a bad idea to begin with though the early tankers cried incessantly and vehicle locks were apparently too complicated. We're all lying in the bed that they made for us (and surprise surprise, they're not here now to deal with the monster they created).
Crew Service (and letting go of the misguided notion that HAVs do not exponentially increase an individuals battlefield potential) solves these problems.
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6034
|
Posted - 2014.12.28 20:35:00 -
[583] - Quote
My only objection to this idea of mandating crews is the fact that the pilot shoulders the entire burden of risk.
The pilot has to pay for the HAV.
The pilot sucks the ISK loss if it explodes.
The secondary reason I say screw that is that direct neural interfaces are a thing in the EVE universe, and Despite what people seem to dream, making a tank work is far simpler than trying to neurally control a Kilometer-long battleship, or five kilometer long supercap.
Even in EVE frigates, which are vastly larger, more powerful and complicated than HAVs require a live crew (besides the capsuleer) of ZERO.
There is no risk/reward or lore justification for forcing HAV pilots to accept that they are going to be at the mercy of whatever blueberry idiot hops in, or that they cannot operate the vehicle they dumped ASSLOADS of SP into without two or three more bodies.
You say it's not a nerf, I say that as long as tanks are personal assets and NOT corporate/battle assets that the pilots do not have to pay for your crew idea should be discarded.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16326
|
Posted - 2014.12.28 22:29:00 -
[584] - Quote
Breakin Stuff wrote:My only objection to this idea of mandating crews is the fact that the pilot shoulders the entire burden of risk.
The pilot has to pay for the HAV.
The pilot sucks the ISK loss if it explodes.
The secondary reason I say screw that is that direct neural interfaces are a thing in the EVE universe, and Despite what people seem to dream, making a tank work is far simpler than trying to neurally control a Kilometer-long battleship, or five kilometer long supercap.
Even in EVE frigates, which are vastly larger, more powerful and complicated than HAVs require a live crew (besides the capsuleer) of ZERO.
There is no risk/reward or lore justification for forcing HAV pilots to accept that they are going to be at the mercy of whatever blueberry idiot hops in, or that they cannot operate the vehicle they dumped ASSLOADS of SP into without two or three more bodies.
You say it's not a nerf, I say that as long as tanks are personal assets and NOT corporate/battle assets that the pilots do not have to pay for your crew idea should be discarded.
The only thing I have against mandating crews is that vehicle balance on tank equivalents in achieved in many other games without the need for crews. I know I talk a lot about the realism of tanks and such......but is would simply be no longer viable for me to play or enjoy the role of a tank if multiple people are required to even operate one.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2341
|
Posted - 2014.12.28 22:44:00 -
[585] - Quote
Breakin Stuff wrote:My only objection to this idea of mandating crews is the fact that the pilot shoulders the entire burden of risk.
The pilot has to pay for the HAV.
The pilot sucks the ISK loss if it explodes.
The secondary reason I say screw that is that direct neural interfaces are a thing in the EVE universe, and Despite what people seem to dream, making a tank work is far simpler than trying to neurally control a Kilometer-long battleship, or five kilometer long supercap.
Even in EVE frigates, which are vastly larger, more powerful and complicated than HAVs require a live crew (besides the capsuleer) of ZERO.
There is no risk/reward or lore justification for forcing HAV pilots to accept that they are going to be at the mercy of whatever blueberry idiot hops in, or that they cannot operate the vehicle they dumped ASSLOADS of SP into without two or three more bodies.
You say it's not a nerf, I say that as long as tanks are personal assets and NOT corporate/battle assets that the pilots do not have to pay for your crew idea should be discarded. Well, someone needs to pay for the HAV, who does it, IDGAF.
I have always been of the opinion that skills should be disconnected from fitting and connected directly to usage. This way, Corp Directors could purchase and fit Vehicles to be distributed to individual crews of operators.
I've already addressed your secondary reason in my proposal regarding the as-of-yet unreleased Pilot suits. The neural interface that capsuleers have with their ships are facilitated by their pod (which unless I am picturing scales wrong, is roughly the size of a LAV). If we take that connection and boil it down to just the necessaries, I think the pilot suit could be a good representation of "just the necessaries".
I never said that they should be at the mercy of whatever idiot blueberry who hops in, when have I ever opposed the inclusion of Vehicle Locks? The answer is never, in fact, I support it with likes/posts whenever it has been brought up.
I will be the first to admit that the ideas I have about vehicles are vastly different from what we have currently. People resist them because they've grown too accustomed to running around in their STARTER_FITS or Sentinels solo tanking when my ideas would allow them to do the same thing they are used to now with the minor exception of being required to be in a(n as-of-yet- unreleased) Pilot suit.
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
768
|
Posted - 2014.12.29 00:01:00 -
[586] - Quote
Alaika Arbosa wrote:DeathwindRising wrote: EDIT:
tanks cant operate effectively without infantry support. they never have. yet we want them to be solo machines in dust that do everything on their own with zero support. i see heavies die all the time because they didnt have a logi. it should be the same for tanks being overrun by AV troops
Speak for yourself, I still think that they should all be Crew Served unless you're in an (as of yet unreleased) Pilot suit which would allow you to control all aspects of the HAV in a solo fashion.
oh no dont get me wrong. in no way do i feel tanks should be effective without support. they should be weak against infantry without their own infantry support |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
768
|
Posted - 2014.12.29 00:11:00 -
[587] - Quote
Lazer Fo Cused wrote:DeathwindRising wrote:Lazer Fo Cused wrote:Breakin Stuff wrote:You are aware that you can dance between shots of a large blaster, right?
It's doable in a sentinel. 1. Thats because the L Blaster has dispersion and that it is down to luck if your shots actually hit, accuracy is longer a factor when using blasters its the same weakness for tank as panzerfaust trooper were for tanks in WW2. give rail turrets and the forge gun dispersion as well and they wont be able to snipe infantry at long range but still be able to hit vehicles. small blasters **** infantry when youre in range. they can jump all they like and it wont save them EDIT: tanks cant operate effectively without infantry support. they never have. yet we want them to be solo machines in dust that do everything on their own with zero support. i see heavies die all the time because they didnt have a logi. it should be the same for tanks being overrun by AV troops 1. What range is that then for small blasters? 1m? the dispersion is terrible for both turrets and the blasters range is pathetic, how are my gunners supposed to keep AV off me when they can barely hit 100m let alone 150m?
are trying to snipe them? small blaster shooting out to 100m is like asking for an ion pistol to have the same range as the plasma rifle.
that siad. i kill heavies out to somewhere between 50m and 70m. which feels good enough for defense. on a LAV its more useful as you can move around more to keep safe distance but apply damage.
most of my small blaster kills were done while on a LAV.
on a tank, the issue is that no one wants to get close enough to use small blasters because tank handling is poor. so if you get into some thick stuff you might not make it out. so everyone tries to keep distance and use the large blaster since it has more range. this range is outside of small blasters, so theyre useless as a supplement to the large blaster.
this could be fixed, by allowing tanks increased range on small turrets, but idk if its really needed |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
768
|
Posted - 2014.12.29 00:18:00 -
[588] - Quote
would i be able to operate all three turrets if i wore a pilot suit? if not then we dont need it lol |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2342
|
Posted - 2014.12.29 02:02:00 -
[589] - Quote
DeathwindRising wrote:would i be able to operate all three turrets if i wore a pilot suit? if not then we dont need it lol Why not? I mean, they're little more than ether currently. I don't see that as being unreasonable.
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16330
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Posted - 2014.12.29 02:28:00 -
[590] - Quote
Alaika Arbosa wrote:DeathwindRising wrote:would i be able to operate all three turrets if i wore a pilot suit? if not then we dont need it lol Why not? I mean, they're little more than ether currently. I don't see that as being unreasonable. That one turret on the mantlet could always be made into a coaxial gun so that the Large Turret is designed for anti tank combat and the small can be used for anti infantry but never both at the same time.
Kind of like side arms.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2342
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Posted - 2014.12.29 02:46:00 -
[591] - Quote
True Adamance wrote:Alaika Arbosa wrote:DeathwindRising wrote:would i be able to operate all three turrets if i wore a pilot suit? if not then we dont need it lol Why not? I mean, they're little more than ether currently. I don't see that as being unreasonable. That one turret on the mantlet could always be made into a coaxial gun so that the Large Turret is designed for anti tank combat and the small can be used for anti infantry but never both at the same time. Kind of like side arms. Sorta I guess, I pictured it more like swapping seat, though IDK why you couldn't just be third person over the main turret the whole time while cycling through each turret.
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16330
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Posted - 2014.12.29 03:33:00 -
[592] - Quote
Alaika Arbosa wrote:True Adamance wrote:Alaika Arbosa wrote:DeathwindRising wrote:would i be able to operate all three turrets if i wore a pilot suit? if not then we dont need it lol Why not? I mean, they're little more than ether currently. I don't see that as being unreasonable. That one turret on the mantlet could always be made into a coaxial gun so that the Large Turret is designed for anti tank combat and the small can be used for anti infantry but never both at the same time. Kind of like side arms. Sorta I guess, I pictured it more like swapping seat, though IDK why you couldn't just be third person over the main turret the whole time while cycling through each turret.
I already do swap seats to do this. But honestly I don't see why I should have to. Choosing not to use the Large Turret is penalty enough.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Sir Dukey
Murphys-Law General Tso's Alliance
1407
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Posted - 2014.12.29 09:17:00 -
[593] - Quote
CCP Rattati wrote:A necessary reminder, those who are not going to read the proposal and have nothing constructive to say, should not comment in this thread. Thanks.
Dude, you haven't replied once on this thread. Guess it shows us how much CCP cares about vehicles- the real bloodline of this game.
Acquire Currency, Disregard Female Canis lupus familiaris
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6036
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Posted - 2014.12.29 10:30:00 -
[594] - Quote
Sir Dukey wrote:CCP Rattati wrote:A necessary reminder, those who are not going to read the proposal and have nothing constructive to say, should not comment in this thread. Thanks. Dude, you haven't replied once on this thread. Guess it shows us how much CCP cares about vehicles- the real bloodline of this game.
Wow. This post totally isn't arrogant, self-serving and dismissive of the majority of the playerbase at all.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Lazer Fo Cused
Shining Flame Amarr Empire
315
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Posted - 2014.12.29 13:08:00 -
[595] - Quote
Alaika Arbosa wrote:Lazer Fo Cused wrote:Alaika Arbosa wrote:DeathwindRising wrote: EDIT:
tanks cant operate effectively without infantry support. they never have. yet we want them to be solo machines in dust that do everything on their own with zero support. i see heavies die all the time because they didnt have a logi. it should be the same for tanks being overrun by AV troops
Speak for yourself, I still think that they should all be Crew Served unless you're in an (as of yet unreleased) Pilot suit which would allow you to control all aspects of the HAV in a solo fashion. 1. Infantry cant deal with HAV how they are now, i cant see them agreeing to use 3 AV to take down a 3man HAV 2. Crew service brings up too many problems anyways, the only playstyle in which you need another 2ppl to use your 30mil SP and 700k vehicle where as i can solo in my 30mil SP infantry style and not need anyone else 1. Then they deserve to be roflstomped by the rolling abomination that the fully crewed HAV would present (despite what some would say it is NOT a nerf, if anything requiring Crew Service would be a massive buff to the playstyle). 2. You're assuming that one person with 30m SP into HAVs and one person with 30m SP into Infantry are on equal footing on the battlefield and they're not at all. The HAV is a battlefield tool that greatly increases the battlefield potential of the individual piloting it (regardless of how many SP they've devoted to them). Encouraging people to pursue this as a solo endeavor (by making turret slots removable) was a bad idea to begin with though the early tankers cried incessantly and vehicle locks were apparently too complicated. We're all lying in the bed that they made for us (and surprise surprise, they're not here now to deal with the monster they created). Crew Service (and letting go of the misguided notion that HAVs do not exponentially increase an individuals battlefield potential) solves these problems.
1. They used to get rolfstomped by HAV drivers in the past when infantry refused to bring out AV or even skill into it, wasnt the pilots faults but infantrys, CCP answer was to nerf everything into the ground to make it easier for infantry
2. A player with 30mil SP into infantry is alot more versatile than the 30mil pilot 2a. The HAV is not a battlefield tool, its the individuals tool, it is something they skilled into to use, it costs ISK for them to use and because it costs ISK and SP they can fit it how they like it, small turrets are pointless and generally useless now and no one uses them in PC because it means you have to gimp the tank - I have not once seen a 3man HAV in a PC because it is not done and not worth it but as usual back in Chrome days i did use a 3man HAV but infantry cried that i was too powerful as usual so HAV have been nerfed - 16v16 isnt worth it to have 3ppl in 1 vehicle when 1 AV can kill it outright
3. Crew service just means you need 3ppl just so you can use what you skilled into and bought which effectively no longer makes it a viable playstyle at all because its the pilot which need to put all the SP/ISK into something that they cannot use if they are the only one on - Its such a bad idea
4. You dont use vehicles do you? |
Lazer Fo Cused
Shining Flame Amarr Empire
315
|
Posted - 2014.12.29 13:11:00 -
[596] - Quote
Breakin Stuff wrote:Sir Dukey wrote:CCP Rattati wrote:A necessary reminder, those who are not going to read the proposal and have nothing constructive to say, should not comment in this thread. Thanks. Dude, you haven't replied once on this thread. Guess it shows us how much CCP cares about vehicles- the real bloodline of this game. Wow. This post totally isn't arrogant, self-serving and dismissive of the majority of the playerbase at all.
1. Rattati hasnt replied to anything in this thread
2. The spreadsheet hasnt been updated
3. We have no idea what CCP are thinking currently
4. Other threads that Rattati has created has more than 5posts by him on various things, the only way vehicles will progress is if CCP actually try to create a discussion on there vision for vehicles |
Lazer Fo Cused
Shining Flame Amarr Empire
315
|
Posted - 2014.12.29 13:14:00 -
[597] - Quote
DeathwindRising wrote:Lazer Fo Cused wrote:DeathwindRising wrote:Lazer Fo Cused wrote:Breakin Stuff wrote:You are aware that you can dance between shots of a large blaster, right?
It's doable in a sentinel. 1. Thats because the L Blaster has dispersion and that it is down to luck if your shots actually hit, accuracy is longer a factor when using blasters its the same weakness for tank as panzerfaust trooper were for tanks in WW2. give rail turrets and the forge gun dispersion as well and they wont be able to snipe infantry at long range but still be able to hit vehicles. small blasters **** infantry when youre in range. they can jump all they like and it wont save them EDIT: tanks cant operate effectively without infantry support. they never have. yet we want them to be solo machines in dust that do everything on their own with zero support. i see heavies die all the time because they didnt have a logi. it should be the same for tanks being overrun by AV troops 1. What range is that then for small blasters? 1m? the dispersion is terrible for both turrets and the blasters range is pathetic, how are my gunners supposed to keep AV off me when they can barely hit 100m let alone 150m? are trying to snipe them? small blaster shooting out to 100m is like asking for an ion pistol to have the same range as the plasma rifle. that siad. i kill heavies out to somewhere between 50m and 70m. which feels good enough for defense. on a LAV its more useful as you can move around more to keep safe distance but apply damage. most of my small blaster kills were done while on a LAV. on a tank, the issue is that no one wants to get close enough to use small blasters because tank handling is poor. so if you get into some thick stuff you might not make it out. so everyone tries to keep distance and use the large blaster since it has more range. this range is outside of small blasters, so theyre useless as a supplement to the large blaster. this could be fixed, by allowing tanks increased range on small turrets, but idk if its really needed
1. AV can be out as far as 300m, no small turret can hit that far and the only large is the rail, 175m SL user again too far for small turrets also tho small turret rendering sucks so you cannot see that far out anyways
2. For the small turrets to be useful you need to be on top of them which means never miss AV nades and easy frisbee RE while at major risk to heavy AV which can be anywhere
3. Its not worth it, my AR is more accurate and has more range |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6038
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Posted - 2014.12.29 14:38:00 -
[598] - Quote
Lazer Fo Cused wrote:Breakin Stuff wrote:Sir Dukey wrote:CCP Rattati wrote:A necessary reminder, those who are not going to read the proposal and have nothing constructive to say, should not comment in this thread. Thanks. Dude, you haven't replied once on this thread. Guess it shows us how much CCP cares about vehicles- the real bloodline of this game. Wow. This post totally isn't arrogant, self-serving and dismissive of the majority of the playerbase at all. 1. Rattati hasnt replied to anything in this thread 2. The spreadsheet hasnt been updated 3. We have no idea what CCP are thinking currently 4. Other threads that Rattati has created has more than 5posts by him on various things, the only way vehicles will progress is if CCP actually try to create a discussion on there vision for vehicles
Don't try to justify people being self-righteous, and idiotic. It drags you to their level.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Aderek
Made in Poland... E-R-A
115
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Posted - 2014.12.29 15:55:00 -
[599] - Quote
Bigest joke is that normal weapon can damge tanks, like nova knifes ;)
For me only AV, FORGE and Swarms should damage tank/dropships.
I many times desttroy tank buy rail rifle or lav by HMG, for me, its a joke (my fried destroy tank by sniper rifle).
dust514.pl
MM proto logi
50 kk SP and growing
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Tesfa Alem
Death by Disassociation
664
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Posted - 2014.12.29 16:14:00 -
[600] - Quote
Madatory Vehicle crews are not on the table and this thread is supposed to talk the tanks we want to re-introduce, not the personnel requirements to man the thing.
Frankly i find some AV fears more conspiratorial than anything. As long as we get the fitting requirements right, i don't think AV needs a major overhaul.
I would like to see pokey's updated numbers though.
Redline for Thee, but no Redline for Me.
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