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441. [REQUEST] Murder Taxi Damage - in Feedback/Requests [original thread]
Ferindar Radniref wrote: Set proximity mines in the road. Use AV grenades. Don't play in traffic. We already lose a lot of momentum if we hit someone head on, having our cars explode because your logi suit stacked an ehp of 1500 is just unfair ...
- by Shijima Kuraimaru - at 2013.07.07 04:44:00
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442. Reasonable LAV solution - in Feedback/Requests [original thread]
pegasis prime wrote: G Torq wrote: I've commented elsewhere that I'd like to see LAVs take damage when running over infantry, to the tune of the amount-of-armor-hp that the given infantry has at that point. How much dammage do you think y...
- by Shijima Kuraimaru - at 2013.07.07 04:32:00
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443. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
AR elitism needs to stop. We know you guys aren't going to be happy until all weapons are full auto direct hit only with a range of 20 feet and maps no bigger that the corner convenience store, so we mostly just brush your opinions off. ARs are ge...
- by Shijima Kuraimaru - at 2013.07.07 04:29:00
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444. [Suggestion] Projectile weapon overhaul: AR's, Snipers, etc - in Feedback/Requests [original thread]
I stopped reading when you said that ARs need bullet drop. They're plasma energy weapons. Scramblers are pulse laser energy weapons. Also, on a game of the scope that Dust will hopefully be, one day in the next year or two, with a central server ...
- by Shijima Kuraimaru - at 2013.07.07 04:04:00
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445. Combatting Murder Taxis - in Feedback/Requests [original thread]
I see all this "Call your own LAV. That's a perfectly fine response if there wasn't a vehicle limit. As a Forge Gunner, there have been many times I've called for my free LAV so I could try to get position on a tank or installation only to have th...
- by Shijima Kuraimaru - at 2013.07.07 03:52:00
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446. core flaylock - in Feedback/Requests [original thread]
Spectre-M wrote: Shijima Kuraimaru wrote: Spectre-M wrote: Beeeees wrote: I agree that flaylocks are annoying but its more of an "HTFU" issue really. Having the status of sidearm doesnt mean you cant kill people with it, some people I ...
- by Shijima Kuraimaru - at 2013.07.05 07:52:00
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447. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
I don't know. I usually do fine in my heavy suit, but then I'm a dedicated Forge Gunner. When it comes down to it, the basic drawbacks and benefits of the heavy don't support the supposition that they should be in close combat. Understanding that,...
- by Shijima Kuraimaru - at 2013.07.05 01:42:00
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448. No more melee at 0 stamina - in Feedback/Requests [original thread]
Eris Ernaga wrote: Hate the fact that you can't melee at 0 stamina i also hate the fact that jumping takes so much. Jumping should take away as much stamina as a melee. Please correct this. Here's a test for you. Cee how long you can consis...
- by Shijima Kuraimaru - at 2013.07.05 00:58:00
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449. core flaylock - in Feedback/Requests [original thread]
Spectre-M wrote: Beeeees wrote: I agree that flaylocks are annoying but its more of an "HTFU" issue really. Having the status of sidearm doesnt mean you cant kill people with it, some people I know run it as their main. Besides, you do reali...
- by Shijima Kuraimaru - at 2013.07.05 00:50:00
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450. [Feedback] Some tweaks? - in Feedback/Requests [original thread]
taint MCSCrubbins wrote: So I am new to dust, but long time player of good FPS games. I absolutely love the character customization. Here is some feed back I have I hope it's taken with a grain of salt. Character Selection screen option? -...
- by Shijima Kuraimaru - at 2013.06.29 20:34:00
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451. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
D3LTA Blitzkrieg II wrote: cant agree with you more. WEAPON BALANCE IS A MUST! the Duvolle AR is the golden work horse. HMG's should have more dmg up close and a sharp dmg drop off at medium range and more bullet spread to compensate. Mass driv...
- by Shijima Kuraimaru - at 2013.06.27 00:41:00
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452. Reserved - in General Discussions [original thread]
Circular debate. Why repeat what's been said before. It was fun but now it's time to move on.
- by Shijima Kuraimaru - at 2013.06.27 00:31:00
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453. stats of the biggest OP weapon. - in General Discussions [original thread]
KEROSIINI-TERO wrote: Other notes: - Limited, although large, ammo supply (or capacitor) for tank weps should be implemented - For heavy suits it's far easier to fit Damage Modifiers. 2-3 is quite common as infantry role allows sacrificing HP ...
- by Shijima Kuraimaru - at 2013.06.24 23:05:00
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454. stats of the biggest OP weapon. - in General Discussions [original thread]
ladwar wrote: Shijima Kuraimaru wrote: Let's look at raw Proto Forge Guns (w/Operation skill). Remember that the charge time before each shot is a constant therefore Damage Per Second (DPS) remains the same regardless of number of shots fire...
- by Shijima Kuraimaru - at 2013.06.24 22:55:00
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455. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
D legendary hero wrote: gbh08 wrote: I dislike the sterotype of us assult users And as a AR user, i can tell you, im gutted all the other classes got nerfed to the point hardly anyone one use's them, i play skirm, on the frontline cappi...
- by Shijima Kuraimaru - at 2013.06.23 21:47:00
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456. stats of the biggest OP weapon. - in General Discussions [original thread]
Shouper of BHD wrote: Shijima Kuraimaru wrote: Shouper of BHD wrote: in my opinion (I`ve been thinking about it for a while and in some aspects I know I was wrong), FGs need a 50-150 DD nerf and small railguns need a 150-250 DD buff. In t...
- by Shijima Kuraimaru - at 2013.06.23 21:37:00
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457. Reserved - in General Discussions [original thread]
EnglishSnake wrote: Shijima Kuraimaru wrote: Shijima Kuraimaru wrote: EnglishSnake wrote: Yeah because you know my SMG is just so terrifyingly effective for close encounters right? It's not like I can use my SMG and FG akimbo. I only...
- by Shijima Kuraimaru - at 2013.06.23 21:13:00
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458. Reserved - in General Discussions [original thread]
Shijima Kuraimaru wrote: EnglishSnake wrote: Yeah because you know my SMG is just so terrifyingly effective for close encounters right? It's not like I can use my SMG and FG akimbo. I only agree with you as far as AV Grenades, well maybe p...
- by Shijima Kuraimaru - at 2013.06.23 11:25:00
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459. Reserved - in General Discussions [original thread]
EnglishSnake wrote: Shijima Kuraimaru wrote: EnglishSnake wrote: [quote=Purona]Basic are 7 Enforcer/sagaris/surya are 8slot hulls but the slots are in the wrong places and also the PG/CPU increases are meh 9slot hull should be advance...
- by Shijima Kuraimaru - at 2013.06.23 08:56:00
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460. stats of the biggest OP weapon. - in General Discussions [original thread]
Marston VC wrote: The "balance" your looking for can be found in the fact that Heavy suits sprint at 5 m/s while a tank goes over 20 (if im not mistaken). What you lack in damage is made up for in mobility, Though I will admit that its weird ho...
- by Shijima Kuraimaru - at 2013.06.23 08:43:00
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