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361. RUN +GRANADE why not ??? - in Feedback/Requests [original thread]
G Torq wrote: Django Quik wrote: I you can still throw it whilst moving at around 5m/s, which for most people is pretty quick running. 5m/s is normal walking 6m/s is "brisk walking" and what is expected of any soldier, in basic gear. I ...
- by Shijima Kuraimaru - at 2013.02.18 01:41:00
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362. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Interesting. Remove the lock on mechanic? Yeah. Because there's no such thing as a lock on weapon in reality right? I know the game isn't real, but seriously... Suggestions given to make a zero lock SWARM viable would just turn it into an assault...
- by Shijima Kuraimaru - at 2013.02.18 01:24:00
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363. map size to big for ambush - in Feedback/Requests [original thread]
iLLMaTiC619 wrote: Harkonnen animal wrote: I think the map sizes are to big for ambush. they work well for skirmish but need to be scaled down for battles with no objectives. I think they are fine... why u want to go 70-0 on a small map ...
- by Shijima Kuraimaru - at 2013.02.12 04:21:00
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364. Vehicle seat lock - in Feedback/Requests [original thread]
If someone jumps into my Abaddon without the skills to run my T2 Mega pulse lasers, my True Sansha heat sinks, and my True Sansha energized membranes, then they go off line. If they don't have the skills to fly my Abaddon in the first place, then ...
- by Shijima Kuraimaru - at 2013.02.12 04:16:00
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365. And stay down.... - in Feedback/Requests [original thread]
Implementing a "Put Down" mechanic would eliminate most of the Logistic reviver players as everyone would do it. I know I would. Anyone sing a revival fitting would become something only seen when someone decided to be silly and play a role that w...
- by Shijima Kuraimaru - at 2013.02.12 04:00:00
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366. Possible "fix" to heavies - in Feedback/Requests [original thread]
Kovak Therim wrote: IRuby Heart wrote: My heavy alt has a 3.96 K/D, My Main assault Alt has a 2.79 K/D. Take from this what you will. A heavy has to have a KDR above 2 or 3 or they are failing in their role. All we do is kill people a...
- by Shijima Kuraimaru - at 2013.02.12 01:35:00
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367. Possible "fix" to heavies - in Feedback/Requests [original thread]
I expect next that someone will QQ that Heavies should be OHK by a headshot by any weapon and the HMGs range should be cut back to equivalent of the SMG so that nooberry idiots can run straight at us and not have to worry about dying. Want damage...
- by Shijima Kuraimaru - at 2013.02.11 03:33:00
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368. We need redline sniping fixed. - in Feedback/Requests [original thread]
fred orpaul wrote: 137H4RGIC wrote: Primarily, I am a tank pilot. I love driving me tanks. And in the map where there's mountains everywhere and rock formations in the middle (Not sure what it's called) One of two things are happening on tha...
- by Shijima Kuraimaru - at 2013.02.11 02:34:00
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369. Sniper Rifles - in Feedback/Requests [original thread]
Hagintora wrote: Fivetimes Infinity wrote: No weapon in the game should be a two-shot-kill weapon which is perfectly accurate, hitscan, and can shoot across the map. This isn't a question of balance as much as it's a question of what's fun a...
- by Shijima Kuraimaru - at 2013.02.09 20:15:00
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370. Sniper Rifles - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Rachoi wrote: bullet drop is not something to be considered with small soldier rail guns, since the slug, or plasma charge would disintegrate going that fast after a certain time anyway. even with the one railgun ma...
- by Shijima Kuraimaru - at 2013.02.09 09:40:00
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371. We need redline sniping fixed. - in Feedback/Requests [original thread]
Orin the Freak wrote: Red line or no, sniper rifles need consistent sway. 100% accuracy should NEVER be possible in an FPS. crouching should slow it down a little, but the reticle should never stop moving. also, more time is needed for accuracy...
- by Shijima Kuraimaru - at 2013.02.08 20:40:00
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372. We need redline sniping fixed. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Shijima Kuraimaru wrote: Judging from what I've seen on the forums, the concept is only irrelevant to you and a small group of others. Many of us understand that the QQ from the small cadre you're with in this matte...
- by Shijima Kuraimaru - at 2013.02.08 11:10:00
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373. We need redline sniping fixed. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Shijima Kuraimaru wrote: I see you've never heard of a conceptual basis. There's a concept behind everything in the game. I know code can be changed to do anything one wants. If CCP wanted, all weapons could fire ex...
- by Shijima Kuraimaru - at 2013.02.08 03:30:00
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374. A sensible friendly fire proposal. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: I was in a squad the other night and the idea from some FPS (which I don't remember, CoD?) was bullet reflection . The bullet reflects and does the damage on the shooter instead of the target. Easy to implement, solves th...
- by Shijima Kuraimaru - at 2013.02.06 10:02:00
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375. A sensible friendly fire proposal. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Shijima Kuraimaru wrote: Penalty to mission payout fine. Forfeiture of salvage fine. Flag to neutral target fine. Penalty to wallet no. Banning shouldn't even be a passing thought. And how Eve works may not factor i...
- by Shijima Kuraimaru - at 2013.02.06 09:56:00
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376. We need redline sniping fixed. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Shijima Kuraimaru wrote: First off, there's no bullet. It's a flechette. Flechette's have a flatter, more stable, flight trajectory and better penetration. And at 2500+ meters per second, they are rail guns after al...
- by Shijima Kuraimaru - at 2013.02.06 09:26:00
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377. A sensible friendly fire proposal. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Shijima Kuraimaru wrote: From what I've been hearing yes, FF isn't going to be in pub matches, but it still doesn't stop the carebears from whining. And if FF was implemented like 5x Inf is suggesting, there will be...
- by Shijima Kuraimaru - at 2013.02.06 04:06:00
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378. We need redline sniping fixed. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Redline sniping would be largely solved by adding bullet drop/travel time and scope sway to sniper rifles. These are mechanics that would make shooting at very long ranges as a sniper harder to do. Snipers who want to ...
- by Shijima Kuraimaru - at 2013.02.06 03:56:00
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379. Before a Nerf on the HMG............ - in Feedback/Requests [original thread]
Jotun Hiem wrote: crazy space 1 wrote: DJINN Marauder wrote: Lance 2ballzStrong wrote: nah paying an extra 100k ISK for 1 more high slot seems legit....right CCP? Actually from b to vk.1... It's 200 k for 1 more high slot. BALANCED...
- by Shijima Kuraimaru - at 2013.02.06 03:23:00
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380. [Request] Militia weapons: Killing the need for improvement (A simple fix, too) - in Feedback/Requests [original thread]
Django Quik wrote: I agree with Cazaderon above but I think this whole problem could be easily solved if they implemented a system whereby you can only use militia gear until you reach a certain threshold of SP, say 1.5mil maybe. Or in the futu...
- by Shijima Kuraimaru - at 2013.02.04 19:47:00
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