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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.06 09:26:00 -
[31] - Quote
Fivetimes Infinity wrote:Shijima Kuraimaru wrote:First off, there's no bullet. It's a flechette. Flechette's have a flatter, more stable, flight trajectory and better penetration. And at 2500+ meters per second, they are rail guns after all, travel time would be negligible at the current maximum range. Nearly unnoticeable at the ranges I've seen most snipers firing from. As for stabilization, even now, we have gyro stabilization for sniper rifles and other long arm weapons, usually when vehicle mounted. What's to say that technology wouldn't improve in 20K years? You're right, there is no bullet. It's a video game, after all. It's whatever the code says it is. Right now, it says it's hitscan, but if they want to have a projectile with drop and so on like I described, it could be changed to that without any major trouble, I'm sure. Thanks for the description of gun stuff I guess, but what matters is what makes the game fun and balanced.
I see you've never heard of a conceptual basis. There's a concept behind everything in the game. I know code can be changed to do anything one wants. If CCP wanted, all weapons could fire exploding bunny rabbits. But the point was to attempt to help you understand the concept. An understanding you and Lance 2ballzStrong seem to lack or choose to ignore. |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.06 09:39:00 -
[32] - Quote
How can it be about the objectives if losing has no meaning
People would redline snipe if seeing the victory pop up had meaning, it doesn't |
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CCP Eterne
C C P C C P Alliance
759
|
Posted - 2013.02.06 10:31:00 -
[33] - Quote
Moving from General Discussion to Feedback/Requests. |
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KalOfTheRathi
CowTek
168
|
Posted - 2013.02.06 11:58:00 -
[34] - Quote
Once again with the Stupidest Magic Bullet* in the request forum!
The magically and totally useless bullet drop. Let's hear it for more dumb ideas!
The modern digital sniper scope can account for bullet drop on the display. It is really very simple math. And one of the snipers with a female avatar (a Lannister?) did the math with the result being bullet drop is nearly nothing anyway. The round goes too fast to get all hissy about gravity on a planet that we have no idea what the gravity is. And we will be fighting on many planets so why wouldn't the display make the correction automatically? Or we could get EVE players to make better scopes for us.
The bullet drop will certainly less than the hit box detection issue anyway.
Sniper issue is not going away. We need to get people into squads with mics. If there aren't then people with mics need to switch to Team speak and start explaining what needs to be done.
This damned game is hard. New Berry shows up and gets trashed, spawn after spawn after spawn. Next the Vets start QQ about New Berries turning into Snipers when it appears to be the best way to get Kills and WP without dieing bunches.
Just wait until summer and school is out. QQ all you want now, because it will be so loud in a few months CCP will have to add a Forum about Kitten Breath Whiners that QQ about Snipers and wanting some Stupid Silver Bullet to Fix Everything That Makes Them Mad.
GTFU or Go Play A Different Game. One without Snipers. That will last two days then you will be back and we will have listen to you whining about Kitten Cursed Crossbows.
*see what I did there? |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.02.06 12:18:00 -
[35] - Quote
no WP/SP/ISK/kills/assists(and you bet deaths will count) for actions taken in the redline! nothing more nothing less.
the hit detection bug usually has to do with a clipping problem between you gun and the ground or objects in front of you. ...... most of the time. |
KalOfTheRathi
CowTek
168
|
Posted - 2013.02.06 14:38:00 -
[36] - Quote
fred orpaul wrote:no WP/SP/ISK/kills/assists(and you bet deaths will count) for actions taken in the redline! nothing more nothing less.
the hit detection bug usually has to do with a clipping problem between you gun and the ground or objects in front of you. ...... most of the time. Why can't you QQs figure out they can't even see the Red Line you are bitching about? That is Your Red Line you Kitten Brained Blue Berry.
From the other side they are playing within their boundary. You are the cheating, no good, rotten, lazy, cud chewing Red Liners that do nothing but snipe at them from other side of their Red Line. You need to be strip searched with the MH-82 which should cost you Deaths, ISK, SP, WP and your driver's license if you are old enough to have one.
CCP likes their Red Line and if you knew anything at all about level design you would realize it is a great solution. It makes tweaking a map a minimum of work. Juggle each sides Red Lines and see how the Battles play out over the next week. Not only that but it is different for each side. That is the best part about it.
In point of fact they have made adjustments to Manus Peak and Line Harvest recently. The Red Lines have been moved back from enemy spawn points to make a little room to move so being Red Lined isn't such an automatic death sentence.
You are wrong about the clipping problem as well. The issue is your target is seen as valid (orange dot) by you but should not be. There is more to it but since you are neither a DUST developer nor a programmer explaining it is a waste of bits. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.02.06 15:51:00 -
[37] - Quote
The only thing I hate more than a bunch of red snipers is a bunch of blue snipers. |
Nightbird Aeon
Brimstone Tactical Covert Intervention
86
|
Posted - 2013.02.06 16:06:00 -
[38] - Quote
You know why people snipe from the redline?
Higher ground... simple as that.
I played a game on Manus Peak last night, when I was lucky enough to have a *giant* building spawn right near the B objective. I climbed up there with my sniper rifle and a nanohive, and went 18-0. I had great lines of sight down into A and C.... but B was hard to cover, as I was so high above it and shooting down into it.
I was also squad commander, so I was giving some great overwatch intel, and was well suited to drop my squad's 2 orbital bombardments.
If you give more varied terrain around the map, snipers will move away from the red line because sight lines are better and targets are closer.
That being said, there will *always* be people that hang out in the spawn and just camp there.... which is different from redline sniping. |
Prangstar RND
Ahrendee Mercenaries Legacy Rising
63
|
Posted - 2013.02.06 16:37:00 -
[39] - Quote
As it is now it is quit unfair, there shouldnt be any areas of an active battlefield that are unreachable for either side. Its cool if snipers hide in mountains, but its uncool if the enemy cant reach that same position, it is definitely something that should be looked into. As most redline matches end up in the enemy having only snipers hiding behind mountains that cant be reached and have faulty hit areas. You see a snipers face, but cant hit it because of invisible mountain extension. |
Lunamaria Hawkeye
SyNergy Gaming
92
|
Posted - 2013.02.06 17:59:00 -
[40] - Quote
Sniper hit detection is still very bad. |
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Lunamaria Hawkeye
SyNergy Gaming
92
|
Posted - 2013.02.06 18:01:00 -
[41] - Quote
Nightbird Aeon wrote:You know why people snipe from the redline?
Higher ground... simple as that.
I played a game on Manus Peak last night, when I was lucky enough to have a *giant* building spawn right near the B objective. I climbed up there with my sniper rifle and a nanohive, and went 18-0. I had great lines of sight down into A and C.... but B was hard to cover, as I was so high above it and shooting down into it.
I was also squad commander, so I was giving some great overwatch intel, and was well suited to drop my squad's 2 orbital bombardments.
If you give more varied terrain around the map, snipers will move away from the red line because sight lines are better and targets are closer.
That being said, there will *always* be people that hang out in the spawn and just camp there.... which is different from redline sniping.
This is a good point. Most of the high ground on these maps is in the red line for whatever reason. |
Shledder
OMNI Endeavors
4
|
Posted - 2013.02.06 20:28:00 -
[42] - Quote
^ Agreed. I've noticed most of the maps are, in essence, in a valley with high cliffs all around the edges. This caters to snipers a little too much in my opinion. It wouldn't be a problem if there was sufficient cover for a person with an AR or HMG to get close, but most of the edges of the map are wide open so a good sniper will get you before you're in range to get them. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2013.02.06 20:30:00 -
[43] - Quote
Meh, let em snipe it just means more WP for me.
Sniper 20-1 = 800 WP
Logibro 7-2 = 2500+ WP |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.06 21:08:00 -
[44] - Quote
Shijima Kuraimaru wrote:I see you've never heard of a conceptual basis. There's a concept behind everything in the game. I know code can be changed to do anything one wants. If CCP wanted, all weapons could fire exploding bunny rabbits. But the point was to attempt to help you understand the concept. An understanding you and Lance 2ballzStrong seem to lack or choose to ignore.
And the concept behind everything is entirely made-up, and CCP can change it to be whatever they want through simply editing some text. What you don't seem to understand is that the idea of this game being constrained in significant ways is absurd. They can't add ballistics, because someone at some point decided to refer to the rifle as a railgun in their fiction? I don't think so. What matters is that their game be fun and well-designed. They can change the sniper rifles to have ballistics irrespective of what the description of the weapon says, and if for some reason they feel the need to, they can simply edit the description to better suit the weapon's characteristics. The concept, as you seem unaware of, is both mutable and ultimately irrelevant. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.06 21:31:00 -
[45] - Quote
Fivetimes Infinity wrote:Redline sniping would be largely solved by adding bullet drop/travel time and scope sway to sniper rifles. Emphasis mine.
Have you used a sniper rifle before? they have scope sway. You have to compensate for it when you use it, and you only have a limited window before your aim is ruined once the crosshairs settle. Skilling up in sniper rifles reduces, but does not eliminate the phenomena.
Redline sniping is, however, lazy as hell and I think it's stupid, personally. i don't snipe from the redline on the rare occasions I decide I need to randomly gain 400 warpoints. I find doing so from a control point (this is in skirmish mind you) and sniping targets defending an area you want or supporting an assault from an enemy area.
I've also found rooftops and obvious high points to be detrimental to your survivability because that's the first place anyone looks.
personally i think the redlines should only extend as far back as an assault rifle can reach, rather than having vast swathes of safe zone you can lurk forever in with no fear of reprisal. plenty of cover for repairing a damaged HAV or dropship? Definitely. but it should not be condusive to redline sniping.
And before you start griping about LAVs getting people into redline to gank, give that section of redline a five second timer before the MCC bombards their asses to keep them out. |
Malefactor 00420
Subdreddit Test Alliance Please Ignore
24
|
Posted - 2013.02.06 21:49:00 -
[46] - Quote
Y0UR NAME HERE wrote:Halador Osiris wrote:A bit off topic, but I keep hearing people talk about the hit detection bug. Can someone elaborate? Pretty much(in sniping) When you shoot at another sniper ect. all you see are shields flash around them, but you will never get a hit. Even if you put your entire clip into one dead on, it won't do a thing to them.
While i am sure at least some of these reports are solid... it is just as likely as the person just sucking with a sniper rifle. I havent had it happen to me since the last reset.
There are times when a shot is so far off that it either fails to render or i fail to see terrain...but if you move around you can almost always get am angle on them.
And these threads make me want to snipe even more. Precious tears. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.07 18:55:00 -
[47] - Quote
Breakin Stuff wrote:Have you used a sniper rifle before? they have scope sway. You have to compensate for it when you use it, and you only have a limited window before your aim is ruined once the crosshairs settle. Skilling up in sniper rifles reduces, but does not eliminate the phenomena.
There isn't anything I haven't used. I've been playing Dust a long time.
And, pro tip, if you crouch and don't move for a couple seconds, your aim as a sniper becomes perfectly accurate. Scope sway is in fact eliminated by crouching and remaining still. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.08 03:30:00 -
[48] - Quote
Fivetimes Infinity wrote:Shijima Kuraimaru wrote:I see you've never heard of a conceptual basis. There's a concept behind everything in the game. I know code can be changed to do anything one wants. If CCP wanted, all weapons could fire exploding bunny rabbits. But the point was to attempt to help you understand the concept. An understanding you and Lance 2ballzStrong seem to lack or choose to ignore. And the concept behind everything is entirely made-up, and CCP can change it to be whatever they want through simply editing some text. What you don't seem to understand is that the idea of this game being constrained in significant ways is absurd. They can't add ballistics, because someone at some point decided to refer to the rifle as a railgun in their fiction? I don't think so. What matters is that their game be fun and well-designed. They can change the sniper rifles to have ballistics irrespective of what the description of the weapon says, and if for some reason they feel the need to, they can simply edit the description to better suit the weapon's characteristics. The concept, as you seem unaware of, is both mutable and ultimately irrelevant.
I'm aware that through manipulation of code, everything in the game is mutable. With a little code manipulation Dust could be turned into a kart style racing game with brightly colored fuzzy animals.
I'm also aware of your inability to accept and work within the current presented concept. The modelling coupled with the description of the sniper rifle indicates that it uses a magnetic field effect to accelerate a projectile, in this case a flechette, to hypersonic speeds. This makes it what we currently understand to be considered a rail gun. If CCP changes the concept that they use, then I will go with the new concept. Until then, I will make my judgements of the current Dust 514 sniper rifle based on the what CCP has presented.
Judging from what I've seen on the forums, the concept is only irrelevant to you and a small group of others. Many of us understand that the QQ from the small cadre you're with in this matter will never cease unless you get the game features you want. Features that are readily available in many other wildly popular games. |
Hunter Junko
WARRIORS 1NC
45
|
Posted - 2013.02.08 04:52:00 -
[49] - Quote
is it only me, or is every map currently in DUST have a redline mountain? its probably me, i've been a little slow to notice. :3
one simple fix might be to introduce new terrain-based maps. the maps right now, if anything, are based on long range, mountainous terrain. since most of the mountains have a good height, far from the battlefield, and provide simple to moderate overwatch, plus a near -devoted tendency to switch to a sniper load-out makes them "sniper heaven" how about introduce maps with very few locations to provide overwatch, or make a city designed in a way that makes it more difficult to snipe into, or maybe mountainous jungle terrain so that the fighting cant be observed from redline locations. force snipers away from this perferred habitat and into a little more variety.
Safe hunting |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.08 09:59:00 -
[50] - Quote
Shijima Kuraimaru wrote:Judging from what I've seen on the forums, the concept is only irrelevant to you and a small group of others. Many of us understand that the QQ from the small cadre you're with in this matter will never cease unless you get the game features you want. Features that are readily available in many other wildly popular games.
Yes, there are only a small group of people who do not put their own self-interest above what would make Dust a better game, it's true. Most of you get your 20/0 as a sniper, imagine that it's because you're good rather than the gun is broken, and then come here to talk about how sniping is fine and anything to the contrary is "QQ". And the fact that proper sniper rifles are features already available in many wildly popular games should make you wonder as to why, exactly, Dust wouldn't have a similar feature. Do we not want Dust to be popular as well? |
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Rachoi
HavoK Core
17
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Posted - 2013.02.08 10:06:00 -
[51] - Quote
oh id prefer it be popular for its originoality.... and it's already quite unique, since we are using railguns and plasma shot tech i rather like it...
as for people so called 'QQ'ing, its probably because they dont realize sniping in this takes a fair deal to actually use the snipers in this game, timing is still very imporntant and the scopes are a slight bit weak in zoom, but aside from that, its just fine, especially since most anything heavier and slower than an Assault cant really make the most use of the sniper
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Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.08 11:10:00 -
[52] - Quote
Fivetimes Infinity wrote:Shijima Kuraimaru wrote:Judging from what I've seen on the forums, the concept is only irrelevant to you and a small group of others. Many of us understand that the QQ from the small cadre you're with in this matter will never cease unless you get the game features you want. Features that are readily available in many other wildly popular games. Yes, there are only a small group of people who do not put their own self-interest above what would make Dust a better game, it's true. Most of you get your 20/0 as a sniper, imagine that it's because you're good rather than the gun is broken, and then come here to talk about how sniping is fine and anything to the contrary is "QQ". And the fact that proper sniper rifles are features already available in many wildly popular games should make you wonder as to why, exactly, Dust wouldn't have a similar feature. Do we not want Dust to be popular as well?
Actually, your grouping me with snipers is irrelevant as I mainly play HVY/HMG or Skinweave Assault/Exile. I only pick up a sniper rifle to counter snipe. And the physics of slow projectiles by comparison of what's represented in dust, and the demand for those slow bullet physics on the basis of your own self centered desires is irrelevant to Dust. If they change it fine. But, as I said before, as long as the concept is for a magnetic rail delivery system for a hyper sonic flechette, then that's the concept I'm going to work within.
I find your blatant hypocrisy humorous. As you probably don't know where your hypocrisy lies, I'll tell you. You bashed me, and possibly others, in this and other threads, saying, in effect, that there is no place in Dust for realism when the hard physics of magnetic rail delivery and flechette ballistics are given. Then you call for "realistic bullet drop and travel time" based on real world hard physics of chemical propellant delivery bullet ballistics implemented in other games. You don't appear to even consider that Dust takes place in a far distant future compared to the modern, or very close to modern, settings of most of said other games, and thus could have technology far in advance of what's represented in those other games. If I demanded as full of a reflection of reality as you seem to think I do, then I'd call for the deafening and disorientation as well as the push that would be caused by the shock-wave of the projectile's passing close by at hypersonic speeds.
Dust will be popular because of it's differences. And if not wildly popular then it will have a large dedicated core player base that will appreciate the gritty harsh depth of New Eden's Dust-514 rather than the shallow fast maxing prestige type systems that can be completed within an month or two of playing no-lifer style. |
JohnDS Wolf
Exit Wound Heavy Industries
10
|
Posted - 2013.02.08 11:30:00 -
[53] - Quote
hate to bring up another game but here's an example. BF3 has red line snipers. they eather easly get poped by other snipers, contributing little to no help to other players (exeption is the UAV sence spoting is realy helpful), or on the losing team.
i see the exact same thing here with redline snipers. i see people are QQing over something stupid. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.02.08 12:42:00 -
[54] - Quote
Red line or no, sniper rifles need consistent sway. 100% accuracy should NEVER be possible in an FPS. crouching should slow it down a little, but the reticle should never stop moving. also, more time is needed for accuracy recovery. I can easily belt off two 100% accurate shots in a little less than a second. and thats with a starter sniper kit with no skills in sniper rifles.
way too easy to be decent at sniping. I'd think truly skilled snipers would want it to be more challenging, to make themselves stand out as actually skilled snipers.
as for the red line, there needs to be some way of "discouraging" players from using the redline as a safe zone. also, you are never truly "trapped" there. dropships, drop uplinks, and teamwork can usually prevent being redlined. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.08 20:40:00 -
[55] - Quote
Orin the Freak wrote:Red line or no, sniper rifles need consistent sway. 100% accuracy should NEVER be possible in an FPS. crouching should slow it down a little, but the reticle should never stop moving. also, more time is needed for accuracy recovery. I can easily belt off two 100% accurate shots in a little less than a second. and thats with a starter sniper kit with no skills in sniper rifles.
way too easy to be decent at sniping. I'd think truly skilled snipers would want it to be more challenging, to make themselves stand out as actually skilled snipers.
as for the red line, there needs to be some way of "discouraging" players from using the redline as a safe zone. also, you are never truly "trapped" there. dropships, drop uplinks, and teamwork can usually prevent being redlined.
And just think how much QQing there'd be if this idea was applied to all weapons when using ADS. LOL |
137H4RGIC
WarRavens
26
|
Posted - 2013.02.08 22:24:00 -
[56] - Quote
Primarily, I am a tank pilot. I love driving me tanks. And in the map where there's mountains everywhere and rock formations in the middle (Not sure what it's called) One of two things are happening on that map. Sniper Swarm Launchers/Forge Guns or Snipers. Rarely will I ever see a heavy or an assault, or a logi for that matter.
Different maps call for different class compisitions. Naturally you will be strong on one map, and weak in another. I've noticed that in Installation maps, my tank is a lot stronger as it has more cover to hide in and bank around. Snipers naturally have a much more difficult time on those maps. In open terrain maps with lots of visibility, those maps will favor the classes that rely on range. Such as snipers.
In short, Tanks get Hate because they are OP in some maps where CQC is called for, why? Because they're nearly impossible to kill at CQ. They kill you (usually) faster before you can do anything about it.
Snipers get hate because they are OP in some maps where Long range combat is called for, why? Because they're so far away that your AR, HMG, or SMG won't reach them, and you're at the mercy of their scopes. In short? All classes are working as intended. Having been playing a Sniper class the past few days, I feel that this insight is unbiased and largely true for any class that benefits from certain maps. |
Malefactor 00420
Subdreddit Test Alliance Please Ignore
24
|
Posted - 2013.02.09 12:19:00 -
[57] - Quote
137H4RGIC wrote:Primarily, I am a tank pilot. I love driving me tanks. And in the map where there's mountains everywhere and rock formations in the middle (Not sure what it's called) One of two things are happening on that map. Sniper Swarm Launchers/Forge Guns or Snipers. Rarely will I ever see a heavy or an assault, or a logi for that matter.
Different maps call for different class compisitions. Naturally you will be strong on one map, and weak in another. I've noticed that in Installation maps, my tank is a lot stronger as it has more cover to hide in and bank around. Snipers naturally have a much more difficult time on those maps. In open terrain maps with lots of visibility, those maps will favor the classes that rely on range. Such as snipers.
In short, Tanks get Hate because they are OP in some maps where CQC is called for, why? Because they're nearly impossible to kill at CQ. They kill you (usually) faster before you can do anything about it.
Snipers get hate because they are OP in some maps where Long range combat is called for, why? Because they're so far away that your AR, HMG, or SMG won't reach them, and you're at the mercy of their scopes. In short? All classes are working as intended. Having been playing a Sniper class the past few days, I feel that this insight is unbiased and largely true for any class that benefits from certain maps.
TL;DR
Don't cry - Diversify
Amen man. Every man has a role, and each map needs any one role to a greater degree than others. |
Hagintora
Chatelain Rapid Response Gallente Federation
26
|
Posted - 2013.02.09 13:05:00 -
[58] - Quote
Quote:Don't cry - Diversify
Amen man. Every man has a role, and each map needs any one role to a greater degree than others.
This. 100000 times, this. |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.02.11 01:53:00 -
[59] - Quote
Nightbird Aeon wrote:You know why people snipe from the redline?
Higher ground... simple as that.
I played a game on Manus Peak last night, when I was lucky enough to have a *giant* building spawn right near the B objective. I climbed up there with my sniper rifle and a nanohive, and went 18-0. I had great lines of sight down into A and C.... but B was hard to cover, as I was so high above it and shooting down into it.
I was also squad commander, so I was giving some great overwatch intel, and was well suited to drop my squad's 2 orbital bombardments.
If you give more varied terrain around the map, snipers will move away from the red line because sight lines are better and targets are closer.
That being said, there will *always* be people that hang out in the spawn and just camp there.... which is different from redline sniping.
There is plenty of high ground out of the red line, people do it to pad stats or because they are incompetent or lazy, They do it to minimize risks while maximizing rewards, because the only way to get rid of them is a permanent sniper war, which no one wants because every one points like **** and its just down right boring. Remove the point incentive and you will remove 99% of redline snipers
Im bumping this because, as much as its said, its not said enough.
Red line sniping needs to go away, frankly I'm not completely for removing the redline, I would rather see that anything done in the redline gets no WP/SP/ISK and it does not count to your kills for the match (but your deaths still count), I want there to be no incentive to stay in the redline
I genuinely believe this would keep more matches from going to red line because people would push out of the red line more aggressively to get some points or get out of the god damn match. |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.02.11 02:02:00 -
[60] - Quote
137H4RGIC wrote:Primarily, I am a tank pilot. I love driving me tanks. And in the map where there's mountains everywhere and rock formations in the middle (Not sure what it's called) One of two things are happening on that map. Sniper Swarm Launchers/Forge Guns or Snipers. Rarely will I ever see a heavy or an assault, or a logi for that matter.
Different maps call for different class compisitions. Naturally you will be strong on one map, and weak in another. I've noticed that in Installation maps, my tank is a lot stronger as it has more cover to hide in and bank around. Snipers naturally have a much more difficult time on those maps. In open terrain maps with lots of visibility, those maps will favor the classes that rely on range. Such as snipers.
In short, Tanks get Hate because they are OP in some maps where CQC is called for, why? Because they're nearly impossible to kill at CQ. They kill you (usually) faster before you can do anything about it.
Snipers get hate because they are OP in some maps where Long range combat is called for, why? Because they're so far away that your AR, HMG, or SMG won't reach them, and you're at the mercy of their scopes. In short? All classes are working as intended. Having been playing a Sniper class the past few days, I feel that this insight is unbiased and largely true for any class that benefits from certain maps.
the problem isn't losing a match because of getting sniped the problem is losing a match because of your waste of a team redline sniping, there should be no reason ever for matches to turn into sniping wars on the red line.
that said the Idiots that use the insane depth of their red line to make it almost impossible to shoot them so they can pad stats by going 20-0(i'll admit to great respect for their skills) are borderline exploit users. |
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