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Sylwester Dziewiecki
BetaMax.
33
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Posted - 2013.02.11 02:18:00 -
[31] - Quote
Heavy suit(except meta 2+) are ok, HMG are ok to.
I like your idea with angle-thing I wish I could hurt Assault in leg, so he can't hide from me or disrupt Scouts radar systems, so I see where is he hiding from me. |
Sobriety Denied
Universal Allies Inc.
433
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Posted - 2013.02.11 02:23:00 -
[32] - Quote
if you wanna kill heavies get a shotgun or mass driver and/or use team work no need for fixes, sorry but maybe your a scissor trying to fight a rock or something.. |
fred orpaul
Tritan-Industries Legacy Rising
213
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Posted - 2013.02.11 02:58:00 -
[33] - Quote
Brigitte Newt wrote:I dont see a problem with heavies and their longevity. We do die, and we will die even more often as players get their better dropsuits and modules, since heavies have worst adv/proto dropsuits.
As for taking more damage from behind, if that should be implemented, then it should be for all.
I disagree but If this is done heavies should get both a damage and defense buff, with a very large hole in their back.
I like the Idea of heavies being unstoppable walls of death(which they are not in any way right now), unless you can get behind that wall. |
fred orpaul
Tritan-Industries Legacy Rising
213
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Posted - 2013.02.11 03:06:00 -
[34] - Quote
out of curiosity does every one here understand that ARs suck against armor?? an almost 600DPS(AR) weapon will be beat out by a 450dps(im not telling) weapon every time in armor. |
Sobriety Denied
Universal Allies Inc.
433
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Posted - 2013.02.11 03:16:00 -
[35] - Quote
fred orpaul wrote:out of curiosity does every one here understand that ARs suck against armor?? an almost 600DPS(AR) weapon will be beat out by a 450dps(im not telling) weapon every time in armor. yea i'm tired of hearing about ARs not being able to kill a heavy with only 1 clip.. even when i was AR i still killed heavies but i didnt demand that it only take 1 clip, i accepted the challenge and used 3-4.
this forums are artarded.. stop trying to fight heavies if you suck with an AR.. get a different weapon, or better yet just stop fighting heavies period and leave it to us pros to handle, GTFO of our way plz.
"i can only kill a heavy if he sucks, if the heavy is a good player i die!!", most reetarded statement ever.. if he's better than you he will kill you anyway without his heavy suit, get over it, the fact is there someone out there better than you and you will be killed. if can't kill a heavy then run away and kill someone else. |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.11 03:20:00 -
[36] - Quote
fred orpaul wrote:out of curiosity does every one here understand that ARs suck against armor?? an almost 600DPS(AR) weapon will be beat out by a 450dps(im not telling) weapon every time in armor.
600 DPS? I may be wrong here, but I'm pretty sure DPS stands for damage per shot. AR's would kill everything, aside from heavies, in 1 hit if they had a DPS of 600.
Edit: Wait, it's damage per second isn't it? I feel dumb now |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2013.02.11 03:32:00 -
[37] - Quote
Big miku wrote:IRuby Heart wrote:shooting at the head and this is with 2 enhanced damage mods on a GEK mind you, and that's if he doesn't turn around and kill me first. I have to call bullshit, I've been killed from 100m by GEKs from the front. I find your claim impossible to believe. I'm always out ranged and sent running by ARs, they chew through my suit like paper.
This |
Shijima Kuraimaru
WarRavens
168
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Posted - 2013.02.11 03:33:00 -
[38] - Quote
I expect next that someone will QQ that Heavies should be OHK by a headshot by any weapon and the HMGs range should be cut back to equivalent of the SMG so that nooberry idiots can run straight at us and not have to worry about dying.
Want damage scaling to apply to heavies, fine, I can live with that as long as the same damage scaling is applied to all drop suits. HMG range is fine. I'm constantly getting picked apart by ARs, LR's, MDs, and others that I can't touch because they out-range me.
Important things to remember... If you're in a faster suit and you're letting a heavy dictate engagement range, that's your fault, not theirs. And never forget that some heavies actually support, and are supported, buy the squads they're part of. We're not all lone wolves attempting to be bipedal tanks.
We're slow and we can't jump over anything. Barrel climb with the HMG increases the longer we sustain fire making it more difficult to stay on target. Long charge times makes FG almost useless against oncoming enemy infantry. And we have learned that unless our opponents are are idiots, or unfamiliar with the intricacies of Dust, a solo heavy is a dead heavy. |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
151
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Posted - 2013.02.11 03:39:00 -
[39] - Quote
Lance 2ballzStrong wrote:Assault players want to 1v1 everything in this game. Tanks included.
Confirming it's fun to 1x1 tanks no matter what class you play.
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Gemini Cuspid
Amarr Templars Amarr Empire
3
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Posted - 2013.02.11 03:52:00 -
[40] - Quote
Tarsious Jones wrote:Full Metal Kitten wrote:Would be cool if kill points scaled with the amount of damage inflicted. I actually like this idea! I think the issue atm is that ppl running militia gear feel underpowered when facing a heavy with higher tech gear, and more sp invested in passive armor/shield/dmg skills. This game is based in the EVE universe, a ruthless place where better gear and skills DO count for something. A millitia rifle SHOULD take more than a clip to kill a prototype heavy dropsuit, with enhancers and passives.
I do like scaling points based on damage. I would dare say that CCP should take a look at how some elements are also played out in other FPS shooters like more points rewarded fighting and killing at an objective versus from afar; it's not like snipers or installations don't contribute but the risk factors are different.
As far as the militia gear, I've seen some ppl take really interesting paths that kind of throw out how to gauge their weapons properly; someone with maxed weaponry and skills damage modifiers plus modifiers do hurt a bit even if its a militia AR they're using. It's not even unusual to see Gek's loosing to an Exile pending the skill points and mods used. |
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Eohwae Silverstar
Drahonic Guard
1
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Posted - 2013.02.11 04:39:00 -
[41] - Quote
So, you're mad that heavies have the advantage in the situation they were designed for? They are close range shooters, end of story. Use your superior speed and better range. This is why I have a sniper kit with light weapon mods and nanohive: too many heavies and I will just camp way outside of their attack range. |
Cody Sietz
Tritan-Industries Legacy Rising
63
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Posted - 2013.02.11 04:57:00 -
[42] - Quote
Lance 2ballzStrong wrote:Cody Sietz wrote:You want to make them into panzer tanks? Honestly, not a bad idea, but heavys already have a weekness and its the head.
Honestly, its not that bad once you level up your skills. Sure there are tough heavys that are really hard to kill, but its not impossible. Its only HMG heavys anyway, they could raise the DMG dropoff rate or just lower the accuracy range.
What if they increased the headshot bonus dmg against heavys by 1-3 percent? lol raise the dmg bonus on the biggest head of all the dropsuits... Honestly, do you people understand what you're saying? You're saying a heavy's big head is easy enough to hit, but you want to ADD dmg to it...SMFH. Add headshot dmg to every dropsuit if that's the case. This topic has been discussed to death. The only reasonable nerf I've seen is a nerf to HMG range and heat buildup speed. Every other nerf I've read on this forum is garbage. Just leave the suit alone.
All suits get a dmg bonus to the head. I only suggested that if you were going to add bonus dmg to heavys, it would be a extra 1-3 percent over the other suits.
Because you know, heavy heads are wayyyy bigger then all other heads and wayyyy easier to shoot. |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.11 05:52:00 -
[43] - Quote
Cody Sietz wrote:
All suits get a dmg bonus to the head. I only suggested that if you were going to add bonus dmg to heavys, it would be a extra 1-3 percent over the other suits.
Because you know, heavy heads are wayyyy bigger then all other heads and wayyyy easier to shoot.
And scouts should take no damage at all because they're so damn tiny, right?
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Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
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Posted - 2013.02.11 05:55:00 -
[44] - Quote
Cody Sietz wrote:All suits get a dmg bonus to the head. I only suggested that if you were going to add bonus dmg to heavys, it would be a extra 1-3 percent over the other suits.
Because you know, heavy heads are wayyyy bigger then all other heads and wayyyy easier to shoot. Yeah... but Heavy heads are large because there's a whole lot of armor on them.
If anything, the Heavy should actually have a lower headshot multiplier than any of the other suits. |
Kovak Therim
ZionTCD Legacy Rising
158
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Posted - 2013.02.11 06:01:00 -
[45] - Quote
IRuby Heart wrote:
My heavy alt has a 3.96 K/D, My Main assault Alt has a 2.79 K/D. Take from this what you will.
A heavy has to have a KDR above 2 or 3 or they are failing in their role. All we do is kill people and enemy armor. If you reduce our ability to do so, then that role might as well not exist. Maybe assault is OP. |
Cody Sietz
Tritan-Industries Legacy Rising
63
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Posted - 2013.02.11 15:57:00 -
[46] - Quote
I'm not saying its a good idea, just that if you were going to add bonus dmg to heavys and the like(as the OP suggested) then it should be to the already imposed weakspot instead of adding a whole new one that will just force heavys to sit in corners.
I really don't have a problem with heavys, they are hard to kill but that really is the point of a heavy. |
Shijima Kuraimaru
WarRavens
168
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Posted - 2013.02.12 01:35:00 -
[47] - Quote
Kovak Therim wrote:IRuby Heart wrote:
My heavy alt has a 3.96 K/D, My Main assault Alt has a 2.79 K/D. Take from this what you will.
A heavy has to have a KDR above 2 or 3 or they are failing in their role. All we do is kill people and enemy armor. If you reduce our ability to do so, then that role might as well not exist. Maybe assault is OP.
I agree with what you say except for your statement about KDR. We can also be great area denial and deterrents.
As I said in another thread...
"The other night, while our team was retaking E, I was using my Aslt.HMG to keep a group of reds pinned while team mates positioned and moved in and took the point. I didn't make any kills, but I got at least 500 points of assists. KDR whores would look at my stat and say I didn't contribute. Those with me at that time that had any kind of battle field awareness appreciated my efforts of restricting enemy movement and weakening the enemy for easier kills. So no. KDR can't be the lynch pin stat for contribution consideration." |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.12 01:41:00 -
[48] - Quote
Cody Sietz wrote:I'm not saying its a good idea, just that if you were going to add bonus dmg to heavys and the like(as the OP suggested) then it should be to the already imposed weakspot instead of adding a whole new one that will just force heavys to sit in corners.
I really don't have a problem with heavys, they are hard to kill but that really is the point of a heavy.
Except... why would their heads take more damage? Or better yet, why would your head take more damage? You do realize that it's the same character regardless of suit right? Your head didn't get any bigger when you put on a heavy suit, it's just more padded up. If anything, heavies should take the least amount of damage from head shots, not more, unless their helmets are made of paper or something.
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Hellmaker55
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
2
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Posted - 2013.02.12 02:35:00 -
[49] - Quote
i know theres been more heavys then normal, but i get pissed at the GEK cus it kills heavys fast. and im no complain ass cus i used the heavy in close beata when the assault class was the best. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.02.12 02:43:00 -
[50] - Quote
People should stop suggesting "fixes" for something that does not need fixing, I know this and I don't even play heavy. |
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Lance 2ballzStrong
SyNergy Gaming
642
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Posted - 2013.02.12 02:43:00 -
[51] - Quote
Hellmaker55 wrote:i know theres been more heavys then normal, but i get pissed at the GEK cus it kills heavys fast. and im no complain ass cus i used the heavy in close beata when the assault class was the best.
Assault class is STILL the best |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.02.12 02:47:00 -
[52] - Quote
Lance 2ballzStrong wrote:Hellmaker55 wrote:i know theres been more heavys then normal, but i get pissed at the GEK cus it kills heavys fast. and im no complain ass cus i used the heavy in close beata when the assault class was the best. Assault class is STILL the best
Mate, Assault is not the best.
Can an Assault Rep you, give you ammo and pick you up? No! Can an Assault sprint stupidly fast and far with the highest top speed? No! Can an Assault wield Heavy Weapons? No! Can an Assault be utilized effectively in many situations? Yes!
Not the best. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
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Posted - 2013.02.12 02:52:00 -
[53] - Quote
Jason Pearson wrote:Mate, Assault is not the best.
Can an Assault Rep you, give you ammo and pick you up? No! Can an Assault sprint stupidly fast and far with the highest top speed? No!
Not the best.
1. Yes you can put reppers and Nano on all but heavies. 2. Yes with proper skills and mods
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fred orpaul
Tritan-Industries Legacy Rising
213
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Posted - 2013.02.12 02:56:00 -
[54] - Quote
Sloth9230 wrote:Cody Sietz wrote:I'm not saying its a good idea, just that if you were going to add bonus dmg to heavys and the like(as the OP suggested) then it should be to the already imposed weakspot instead of adding a whole new one that will just force heavys to sit in corners.
I really don't have a problem with heavys, they are hard to kill but that really is the point of a heavy. Except... why would their heads take more damage? Or better yet, why would your head take more damage? You do realize that it's the same character regardless of suit right? Your head didn't get any bigger when you put on a heavy suit, it's just more padded up. If anything, heavies should take the least amount of damage from head shots, not more, unless their helmets are made of paper or something.
actually not true my friend, these bodies are artificially made to suit certain roles, I am quite sure they have different clone types for each suit. (I believe its actually alluded to in eve or dust lore some where) |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.12 03:08:00 -
[55] - Quote
fred orpaul wrote:Sloth9230 wrote:Cody Sietz wrote:I'm not saying its a good idea, just that if you were going to add bonus dmg to heavys and the like(as the OP suggested) then it should be to the already imposed weakspot instead of adding a whole new one that will just force heavys to sit in corners.
I really don't have a problem with heavys, they are hard to kill but that really is the point of a heavy. Except... why would their heads take more damage? Or better yet, why would your head take more damage? You do realize that it's the same character regardless of suit right? Your head didn't get any bigger when you put on a heavy suit, it's just more padded up. If anything, heavies should take the least amount of damage from head shots, not more, unless their helmets are made of paper or something. actually not true my friend, these bodies are artificially made to suit certain roles, I am quite sure they have different clone types for each suit. (I believe its actually alluded to in eve or dust lore some where)
The real "you" will wear whatever fitting you have set as your favorite. So while the clones might get altered to wear specific suits, I don't see how our avatars are also able to wear whatever suit they want. I'm pretty sure the clones don't get their sizes changed as part of their genetic enhancements. Maybe a few roids, but that's about it. Unless supply depots also let you change your body mass? I don't know much EVE lore. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.02.12 03:11:00 -
[56] - Quote
Elijah Sol' Dzusaki wrote:Jason Pearson wrote:Mate, Assault is not the best.
Can an Assault Rep you, give you ammo and pick you up? No! Can an Assault sprint stupidly fast and far with the highest top speed? No!
Not the best. 1. Yes you can put reppers and Nano on all but heavies. 2. Yes with proper skills and mods
1) I said can it do all 3 using one suit. No it cannot. 2) Scout suit has highest base movement speed, meaning a maxed out speed Assault suit vs maxed out speed scout, scout will win. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.02.12 06:06:00 -
[57] - Quote
IRuby Heart wrote:Big miku wrote:Chaffe97 wrote:My point is that even when you get the jump on someone in a heavy jumpsuit, you feel like you're at a disadvantage.. Then you're not confident in your ability to aim for his head when you have plenty of time to do so? Remember to loosen the soil with nades first. Not everyone runs locus or focus nades, when approaching from the heavy from the back it still takes a good 2/3's of my clip to put him down when shooting at the head and this is with 2 enhanced damage mods on a GEK mind you, and that's if he doesn't turn around and kill me first.
Nah!! In case I was unclear: LIAR!!!!!!
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Coleman Gray
Coalition Of Goverments
47
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Posted - 2013.02.12 09:19:00 -
[58] - Quote
I play a heavy, I'm slow, can't jump for shi- and HMG range aint fantastic, yeah in close combat Heavies have an advantage in close combat as they should but if I get surrounded or ambushed I'm normally a dead man, sure I'll kill one or two players but I aint walking away alive unless my team comes and supports me. |
gbghg
L.O.T.I.S. Legacy Rising
384
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Posted - 2013.02.12 09:57:00 -
[59] - Quote
I play a LR logi so if I get trapped in CQ I'm dead and when I face a heavy in close quarters I die. But then again half the time I can kill a heavy who hasn't spec'ed properly with 2 standard locus grenades so I don't get all the qq about Heavies, they dominate in there role as my weapon/suit dominates in it's. |
Himiko Kuronaga
Sardaukar Merc Guild General Tso's Alliance
6
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Posted - 2013.02.12 10:06:00 -
[60] - Quote
Big miku wrote:Oh cool, so now I have zero chance at defending my self against smarter players AND people who just happen to spawn behind me. Oh boy, even better, Random Sniper in the hills will be able to drop me with one lucky shot now when I'm crossing the road.
But I can already do that... |
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