Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ascythian
Villore Sec Ops Gallente Federation
10
|
Posted - 2013.02.11 20:17:00 -
[1] - Quote
Currently people can be revived by logistics folk. However what if you put down an enemy and to make sure they stay down for the count, i.e unable to be revived you pump a few bullets into their supposed corpse? |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.02.11 20:18:00 -
[2] - Quote
you used to be able to, they got rid of it for some reason. i guess less features equals a better game. |
Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.02.11 20:19:00 -
[3] - Quote
Ascythian wrote:Currently people can be revived by logistics folk. However what if you put down an enemy and to make sure they stay down for the count, i.e unable to be revived you pump a few bullets into their supposed corpse? No please, this isn't KZ3. I have to pay for my suit, and it's really not hard to shoot someone on the ground, so just no. Your suggestion is realistic but there's a line to be drawn. Just headshot people. Thar, fixed.
Why not remove nanite injectors while your at it. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
175
|
Posted - 2013.02.11 20:21:00 -
[4] - Quote
+1 for bullet to the brain. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.02.11 20:21:00 -
[5] - Quote
Bojo The Mighty wrote: No please, this isn't KZ3. I have to pay for my suit, and it's really not hard to shoot someone on the ground, so just no. Your suggestion is realistic but there's a line to be drawn.
cry some more |
Hagintora
Chatelain Rapid Response Gallente Federation
26
|
Posted - 2013.02.11 20:23:00 -
[6] - Quote
I remember doing this in MAG a lot. Alternatively, you could wait for a Logi to come over and try and revive, and then cap him, too. ;-) |
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.02.11 20:34:00 -
[7] - Quote
I like this idea. To those that don't, you would die eventually anyway. |
tastzlike chicken
ROGUE SPADES
59
|
Posted - 2013.02.11 20:45:00 -
[8] - Quote
Yes, you should be able to bleed a clone out and deny them the opportunity to be revived. |
Citrutex
The High and Mighty
64
|
Posted - 2013.02.11 21:58:00 -
[9] - Quote
Bojo The Mighty wrote: I have to pay for my suit This is the best reason to implement bullet in a brain.
Pretty sure explosives do the trick currently. Not sure if it only applies just to killing blows or after you're already on the ground too.
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.02.12 00:28:00 -
[10] - Quote
(already suggested but who cares)
Yes yes yes +1!
Interesting tactical element which also suits well for New Eden.
Too violent? Think about using homing missiles on an escape pod. And collecting the frozen corpse. And selling it to corpse collectors... |
|
usrevenge2
Subdreddit Test Alliance Please Ignore
64
|
Posted - 2013.02.12 01:28:00 -
[11] - Quote
no, too few people use nano injectors anyway. |
KalOfTheRathi
CowTek
168
|
Posted - 2013.02.12 01:45:00 -
[12] - Quote
Learn how to shoot properly and it isn't a problem.
Sniper OSK to the head and they bloody well stay down. So do grenades, RE, Proximity mines, blowing up their Free LAV, Large Rail Gun Head Shots (my personal favorite) and large damage rounds to the head.
You need to be more assertive and shooting someone on the ground reeks of a lack of dedication and/or skill.
Merc up. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.02.12 03:02:00 -
[13] - Quote
Today, I killed 3 people in a row with my militia logi fit with an exile AR, then got killed. After I got killed, I heard the sound of 3 separate revives. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.12 04:00:00 -
[14] - Quote
Implementing a "Put Down" mechanic would eliminate most of the Logistic reviver players as everyone would do it. I know I would. Anyone sing a revival fitting would become something only seen when someone decided to be silly and play a role that would have no use on the battlefield. That is why the mechanic you seek was torn away and lost to the aether forever. Well as far as Dust goes for now. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.02.12 06:48:00 -
[15] - Quote
Shijima Kuraimaru wrote:Implementing a "Put Down" mechanic would eliminate most of the Logistic reviver players as everyone would do it. I know I would. Anyone sing a revival fitting would become something only seen when someone decided to be silly and play a role that would have no use on the battlefield. That is why the mechanic you seek was torn away and lost to the aether forever. Well as far as Dust goes for now. because that doesn't happen a lot of the times.
i kill one guy my team mates are right next to me as i fall down to another guy he then gets blow away by teammates i am still down and they bring me back. |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
|
Posted - 2013.02.12 06:56:00 -
[16] - Quote
If they do this, then when your revived it should not count as a death. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.02.12 06:59:00 -
[17] - Quote
dabest2evadoit7 wrote:If they do this, then when your revived it should not count as a death. if that was the case than it would be mandatory to lob grenades next to bleed outs.
take other people's kills that they took down. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.02.12 08:00:00 -
[18] - Quote
+1 re-add the execution feature! |
Jack Boost
Zarena Family
194
|
Posted - 2013.02.12 08:24:00 -
[19] - Quote
Just killing laying down redone... is futile. He just respawn fast and nothing more you get.
1. Booytrap - eq (nanite injector with explosive nanites) that you can 'arm' laying body. Person cant use 'suicide' buton until bleedout and reds see this guy always with 'Medic!!!!' signal. When reds trying revive they just go BOOM.
2. Medic of death In short ... you longer bleedout time to capture dangerous person. https://forums.dust514.com/default.aspx?g=posts&m=312025#post312025
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |