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121. Why is the Easiest role in Dust rewarded the most? - in General Discussions [original thread]
Zatara Rought wrote: Severus Smith wrote: ReGnYuM wrote: 1. I hardly die in ambush why would I need spawns links, and I would never spawn on a random uplink. 2. I carry my own ammo 3. I shield tank, why would I want reps So again, ...
- by Severus Smith - at 2013.10.11 20:04:00
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122. Why is the Easiest role in Dust rewarded the most? - in General Discussions [original thread]
ReGnYuM wrote: 1. I hardly die in ambush why would I need spawns links, and I would never spawn on a random uplink. 2. I carry my own ammo 3. I shield tank, why would I want reps So again, tell me how the Logi is helping me win? I've sa...
- by Severus Smith - at 2013.10.11 19:53:00
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123. Interesting form of censorship... - in General Discussions [original thread]
Aeon Amadi wrote: So not too long ago I posted up a thread with some screenshots from all the new goodies that may be coming in the future. I log on today on the test server and see that, apart from a brand new character selection screen for...
- by Severus Smith - at 2013.10.11 19:23:00
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124. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: How did I miss this amazing thread? It's completely unacceptable that this thread isn't blue tagged by True Grit. OP you've done a stellar job at revamping PC. Thanks for all the compliments everyone! I log in every...
- by Severus Smith - at 2013.10.11 16:33:00
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125. [Request] Re-balance Damage Mods - in Feedback/Requests [original thread]
Severus Smith wrote: Instead of damage have them increase RoF. 10% increase to RoF on a Duvolle increases its DPS by 10% but keeps its damage per clip the same. So higher DPS = reloading more. Expanding on that idea. Weapon Rigs in EVE have po...
- by Severus Smith - at 2013.10.01 20:40:00
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126. [Request] Re-balance Damage Mods - in Feedback/Requests [original thread]
Instead of damage have them increase RoF. 10% increase to RoF on a Duvolle increases its DPS by 10% but keeps its damage per clip the same. So higher DPS = reloading more.
- by Severus Smith - at 2013.10.01 20:22:00
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127. Announcement:Dev Blog: New in Uprising 1.5: THe Squad Finder - in Announcement and Events [original thread]
CCP FoxFour wrote: Reav Hannari wrote: One of the example squad names says > 5 mil SP but I don't see any way to filter potential squad members. This is also a case where having a standings system would be nice. Otherwise, looks like a ...
- by Severus Smith - at 2013.09.26 17:50:00
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128. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
I posted some thoughs on Tech 1 / Tech 2 bonuses a week or so ago. I put them with some Amarr suits to help illustrate the point. Assault and Logi: https://forums.dust514.com/default.aspx?g=posts&m=1283162#post1283162 Here they are for Sc...
- by Severus Smith - at 2013.09.26 12:59:00
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129. Announcement:Dev Blog: Delegating Duties: Corporation Roles in Uprising 1.5 - in Announcement and Events [original thread]
CCP Nullarbor wrote: For the concerns about disconnecting from PC battles I will have a look into allowing players to rejoin a battle if they were already in it and not previously kicked by a director. I will also have a look into allowing squ...
- by Severus Smith - at 2013.09.25 17:30:00
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130. only 2637 players dusting just now . - in General Discussions [original thread]
Numbers don't matter as much as revenue. If each of those players is paying $1 a day then they're bringing in roughly $38,000 a week. That can support a team of 20 developers + infrastructure. 5000 players each buying a Merc pack to keep their p...
- by Severus Smith - at 2013.09.24 19:15:00
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131. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Talos Alomar wrote: Orbiting a beacon should cause fights to spawn there so people in space don't have to do 13+ jumps to some randomly selected district. Let us fight over a particular system. imagine the fights over those beacons in space - ...
- by Severus Smith - at 2013.09.24 13:11:00
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132. Heavies are NOT defensive! - in General Discussions [original thread]
Marston VC wrote: 1.) you've obviously have never received my nanohive love before. At 70+ HP/s and 140+ if overlapping, my proto triage hives can keep any heavy alive for almost any amount of time. The only real counter to this is overwhel...
- by Severus Smith - at 2013.09.23 20:50:00
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133. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Xerxes Feroze wrote: Just gonna repeat myself from here ... but.... Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "...
- by Severus Smith - at 2013.09.23 20:23:00
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134. How to win Faction Warfare. - in General Discussions [original thread]
There needs to be something that separates FW from Public battles. I posted some ideas here. https://forums.dust514.com/default.aspx?g=posts&t=109295&find=unread The 3 main points from my post (LP and standings aside): 1. Have us figh...
- by Severus Smith - at 2013.09.23 19:51:00
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135. (Request) Proto gear, price for effectiveness - in Feedback/Requests [original thread]
Look at the differences in Tech 1 vs Tech 2 modules is EVE Online. Maybe 5 - 10% better. Costs 100x more. Yet people pay for them. Because if your going to fly a 100 million ISK hull you want to pay that extra ISK to make sure it comes out alive ...
- by Severus Smith - at 2013.09.23 19:10:00
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136. [Idea] The future of the Heavy and Heavy Weapons - in Feedback/Requests [original thread]
Any more ideas for this?
- by Severus Smith - at 2013.09.23 18:44:00
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137. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
I had posted a Proposal on how to do this and even made up some suit's (with bonuses) to help illustrate the concept. https://forums.dust514.com/default.aspx?g=posts&t=109111&find=unread
- by Severus Smith - at 2013.09.23 18:40:00
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138. Add flashing hack countdown to Installations - in Feedback/Requests [original thread]
KalOfTheRathi wrote: I don't see the point actually. Consider this scenario: Suicide run with a LAV and a Cheap Logi Suit. Fly past the Defenders and jump. Start dropping Uplinks like a drunk losing coins from a hole in his pocket. If the squa...
- by Severus Smith - at 2013.09.23 16:48:00
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139. Add flashing hack countdown to Installations - in Feedback/Requests [original thread]
lithkul devant wrote: Severus Smith wrote: ALPHA DECRIPTER wrote: Michael Epic wrote: That's a war game for you lol I think they should keep it exactly the way it is....adds a serious dimension of thrill and challenges. What you're pr...
- by Severus Smith - at 2013.09.20 20:18:00
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140. [Idea] The future of the Heavy and Heavy Weapons - in Feedback/Requests [original thread]
Awry Barux wrote: Your idea for the commando is deeply flawed. If it can "go one on one with an assault and win most of the time", you've just made the frame more powerful than anything else. Everyone is going to flock to it. Why bother being f...
- by Severus Smith - at 2013.09.20 18:35:00
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