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161. [Bug] 0 Shields, 0 Armor = Still Alive - in Technical Support/Bugs [original thread]
I don't know how I managed to pull this off but it happened. Was playing a heated match in my Advanced Heavy suit in Skirmish (forget the map; not Iron Delta or Skim Junction, the other one). Either way, it was a heated match with me covering the ...
- by Severus Smith - at 2013.09.16 16:32:00
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162. Separating FW from Pubs (keeping scrubs out of FW) - in General Discussions [original thread]
1. Standings - - - - - - - - - - - - - - - - - - - - When you fight a match for the Amarr against the Minmatar you should gain standing with the Amarr and lose standing with the Minmatar. Standings are like Reputation in other MMOs. 2. Planets...
- by Severus Smith - at 2013.09.16 16:02:00
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163. Militia Battles - in Feedback/Requests [original thread]
I don't think skills will matter as much. So a veteran Assault player has an extra 25% shields and armor over the newbie. On a 400 EHP suit that's an extra 100. Which is 0.25 seconds of MLT AR fire at 400 DPS. Noob or Vet if you get caught unaware...
- by Severus Smith - at 2013.09.13 21:49:00
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164. Weapon Range Graph (most of them at least) - in General Discussions [original thread]
Looking at this graph it makes me wish they had weapon type profiles. Where Blasters, Lasers and Ballistic weapons all had different behaviors. Blasters: high damage potential short but they fall a cliff after their optimal (due to plasma dissipa...
- by Severus Smith - at 2013.09.12 16:14:00
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165. Ideas to change Lights(Scouts) + Heavies - in General Discussions [original thread]
Kekklian Noobatronic wrote: Killar-12 wrote: Rusty Shallows wrote: Killar-12 wrote: Switch HMG and AR range Profiles You're a cruel one Mr 12. I said nothing about dispersion, It means the weapon needs fired longer to be used at lo...
- by Severus Smith - at 2013.09.12 15:52:00
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166. Weapons: what we know, what we don't know, and what we'd like to see. - in General Discussions [original thread]
Tachyon Laser - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Modeled after the Tachyon Beam Lasers fitted on most Amarr Battleships the Tachyon Laser is a Heavy Weapon capable of firing a focused beam of Tacyhons to destroy any ...
- by Severus Smith - at 2013.09.12 15:42:00
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167. Faction Warfare: I'd say we won! - in General Discussions [original thread]
I created a thread here that got some nice feedback, I'm posting it below to make sure you see it FoxFour. Faction Warfare needs some love. Some serious love. When I pitch DUST to my friends they all love the idea behind FW. That winning a ma...
- by Severus Smith - at 2013.09.12 15:10:00
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168. Why don't we call it the Plasma Rifle? - in General Discussions [original thread]
Quick! Blast them!
- by Severus Smith - at 2013.09.11 22:00:00
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169. AR is way more fun than the HMG - in General Discussions [original thread]
Savage Mangler wrote: HowDidThatTaste wrote: Cosgar wrote: I don't think fun is the right word to describe the AR right now. im enjoying the fact I can play with new equipment since I couldn't do much with the heavy suit. and owning ...
- by Severus Smith - at 2013.09.11 21:56:00
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170. What roles are heavys with HMG's supposed to do? - in General Discussions [original thread]
Point Defense. Ha. The problem with "Point Defense" is that it falls into one of 3 categories. 1. You stand there the entire match and do nothing while no one comes. 2. You get overrun by a squad of 6 Assaults who are using weapons that do a...
- by Severus Smith - at 2013.09.11 21:24:00
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171. What roles are heavys with HMG's supposed to do? - in General Discussions [original thread]
My biggest problem is that the heavy just feels off. It's why I've stopped playing for so long. A Heavy is a slow moving infantry-tank. So one would assume it is either packing a big weapon that is very powerful (which the HMG is definitely not)...
- by Severus Smith - at 2013.09.11 18:40:00
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172. [Proposal] Revitalizing Faction Warfare - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Being able to attack specific districts is something that I've wanted to be able to do for a long time. As a Gallente FW'er myself, I really want to get involved in an extended series of battles over a planet. Jumping al...
- by Severus Smith - at 2013.09.11 14:27:00
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173. [Proposal] Dropsuit Balance (Please Read) - in Feedback/Requests [original thread]
The-Errorist wrote: A threads like this have already been made in the past. Here's one for example https://forums.dust514.com/default.aspx?g=posts&m=1192441 Yeah, I remember that one. I liked Kagehoshi's thread, but it sunk into the dept...
- by Severus Smith - at 2013.09.11 14:19:00
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174. [Proposal] Dropsuit Balance (Please Read) - in Feedback/Requests [original thread]
ZiwZih wrote: Gorgeous. Tell me your Gallente T2 Scout vision, so I may dream. I did them for Amarr further down on page 1. But I would imagine that the sidearm buff would be a shotgun buff for any self respecting Gallente scout.
- by Severus Smith - at 2013.09.11 02:52:00
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175. [Proposal] Dropsuit Balance (Please Read) - in Feedback/Requests [original thread]
Any more feedback?
- by Severus Smith - at 2013.09.10 22:09:00
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176. [Proposal] Revitalizing Faction Warfare - in Feedback/Requests [original thread]
Added point Loyalty Points. Don't know how I forgot those. Any more feedback?
- by Severus Smith - at 2013.09.10 20:24:00
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177. [Request] Gamma burst emitter (Amarr "shotgun"?) - in Feedback/Requests [original thread]
I like this. I love the Auger (Resistance) and Farsight (Perfect Dark) and think they add some more flavor to the battlefield (especially the future battlefield). I didn't know you had the request open, so I posted my own weapon earlier today th...
- by Severus Smith - at 2013.09.10 20:22:00
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178. [Proposal] New Amarr Weapons - in Feedback/Requests [original thread]
True Adamance wrote: For Tachyon bean I know what you are going for but I feel there should instead of a charge time instant firing, a 3-4 seond cool down period, beam should ffire for two seconds like the lasers from MechWarrior online which a...
- by Severus Smith - at 2013.09.10 20:06:00
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179. [Proposal] Dropsuit Balance (Please Read) - in Feedback/Requests [original thread]
Changed thread name to "Buff Assault Suits" because people seem to ignore any title that doesn't have the word "Assault" in it. Plus this idea does actually buff Assault suits in a roundabout way.
- by Severus Smith - at 2013.09.10 18:55:00
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180. [Proposal] New Amarr Weapons - in Feedback/Requests [original thread]
Possibly. But with a short engagement range (40m or 30m scope range) and only doing 100-150 damage every 1.5 seconds they'll have a pretty tough time pushing the engagement (not that they can't). A full HP heavy has ~1.5K HP. So it would take them...
- by Severus Smith - at 2013.09.10 18:51:00
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