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181. [Proposal] Revitalizing Faction Warfare - in Feedback/Requests [original thread]
Quil Evrything wrote: i generlaly like it, except for the "collateral" stuff. you already put in "collateral". the cost of your gear. I agree. And that's what the collateral system is. It ensures that you spend at least X amount of ISK on ge...
- by Severus Smith - at 2013.09.10 18:44:00
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182. [Proposal] Revitalizing Faction Warfare - in Feedback/Requests [original thread]
Faction Warfare needs some love. Some serious love. When I pitch DUST to my friends they all love the idea behind FW. That winning a match means something . That they just fought and won a battle to take a planet for someone. PC will be the end a...
- by Severus Smith - at 2013.09.10 17:50:00
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183. [Proposal] Dropsuit Balance (Please Read) - in Feedback/Requests [original thread]
XANDER KAG wrote: Sounds good to me, but just a little note, you gave the convert ammar suit 4 slots at the equivalent of militia lvl. Unless the other suits got a boost to slots it wouldn't fit in its own current role, to have slightly more he...
- by Severus Smith - at 2013.09.10 17:01:00
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184. TACH Assualt Rifle - How to fix it? - GIMPED - in General Discussions [original thread]
howard sanchez wrote: Stefan Stahl wrote: CCP Rattati wrote: It's hit and miss, we bumped up the TAC and a new FOTM was born, I know we will keep iterating. Competitive but not OP is what everyone wants, it should be about personal prefer...
- by Severus Smith - at 2013.09.10 16:21:00
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185. [Proposal] New Amarr Weapons - in Feedback/Requests [original thread]
I've had two ideas for Amarr weapons I've been mulling over and would love to see in DUST. I wanted to put them here to see how other people felt. Tachyon Laser - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Modeled after the...
- by Severus Smith - at 2013.09.10 16:02:00
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186. [Proposal] Dropsuit Balance (Please Read) - in Feedback/Requests [original thread]
Mossellia Delt wrote: so how in your opinion would this work for scouts? Some other ideas I had for Scouts. Again, these stats aren't final - just the idea of having differing suit bonuses across Tech 1 / Tech 2 lines, and for each race. Tec...
- by Severus Smith - at 2013.09.10 15:11:00
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187. [Proposal] Dropsuit Balance (Please Read) - in Feedback/Requests [original thread]
Killar-12 wrote: General Medium Suit Formula Basic Fitting (MLT) T1 fitting Type A Logi Type B Tanked Assault Type C DPS Assault T2 fitting Type A Logi Type B Tanked Assault Type C DPS Assault I think that Militia needs 1x suit per fram...
- by Severus Smith - at 2013.09.10 13:58:00
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188. [Proposal] Dropsuit Balance (Please Read) - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: A couple people, myself included, have proposed a tiericide with a switch to EVE style tech levels. As far as I know CCP has never responded. So, needless to say, you have my support. At least in principal, I did...
- by Severus Smith - at 2013.09.10 13:53:00
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189. [Proposal] Dropsuit Balance (Please Read) - in Feedback/Requests [original thread]
The Militia -> Basic -> Advanced -> Prototype advancement model in DUST is known as tiers. EVE Online had tiers, but the developers noted that it caused many ships in lower tiers to be passed over for better ships in higher tiers. This ca...
- by Severus Smith - at 2013.09.09 22:21:00
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190. [REQUEST] Heavy laser rifle - AMARR Heavy - in Feedback/Requests [original thread]
I want a Heavy Laser Rifle that has a 2 second delay then shoots a thick beam that does as much as the Viziam did Pre-Nerf until it overheats (5 - 8 seconds). That way I can melt the fancy Proto gear off those smug Assaults at medium / long range....
- by Severus Smith - at 2013.09.09 18:46:00
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191. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
Jathniel wrote: zibathy numbertwo wrote: Brilliant post, because people exist who have 0 accuracy. Really, flawless argument. It's balanced that I can't kill 2 people no matter how awful they are, no matter how many more skillpoints I have t...
- by Severus Smith - at 2013.09.06 21:14:00
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192. Racial playstyles and racial socket sets - in Outposts [original thread]
I like this idea a lot. Just like in EVE the different racial ships have different tactics and feel. This should be in DUST as well.
- by Severus Smith - at 2013.09.06 19:12:00
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193. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
Csikszent Mihalyi wrote: Severus Smith wrote: semperfi1999 wrote: Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........ Strafing is and b...
- by Severus Smith - at 2013.09.05 14:19:00
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194. 1.4 Auto Aim - in General Discussions [original thread]
Boxoffire wrote: Typical. A "veteran" complaining about a mechanic in every single console FPS only because now it takes more skill than SP to kill. This is exactly what Dust needed. People who know when to stop shooting and take cover and use...
- by Severus Smith - at 2013.09.05 14:11:00
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195. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
semperfi1999 wrote: Then TBH you need to find a different game because CCP will never make this into a tactical game. Its not supposed to be. ITs original design was to be similar to MAG and Halo. Which I am assuming are both games you hate bec...
- by Severus Smith - at 2013.09.05 14:08:00
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196. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
semperfi1999 wrote: Operative 1171 Aajli wrote: Severus Smith wrote: semperfi1999 wrote: Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly....
- by Severus Smith - at 2013.09.05 13:46:00
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197. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
Killar-12 wrote: Severus Smith wrote: semperfi1999 wrote: Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........ Strafing is and bunny hop...
- by Severus Smith - at 2013.09.05 13:40:00
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198. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
semperfi1999 wrote: Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........ Strafing is and bunny hopping is "bad" because these kids cannot trac...
- by Severus Smith - at 2013.09.05 13:31:00
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199. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
They both just destroy the immersion for me and are just hilariously unrealistic, and I like EVE / DUST because they try very hard to be realistic (EVE's fluid physics aside). Really, you're capable of firing a high recoil plasma rifle while jumpi...
- by Severus Smith - at 2013.09.05 13:25:00
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200. Anyone who likes the new aim assist is clearly a scrub - in General Discussions [original thread]
Keyser Soze VerbalKint wrote: Michael Arck wrote: So this is some elite thing where every "pro" player gets on folks who use aim assist? If you that good you will to still kill em. It shouldn't even be a problem for you. Sounds like a sc...
- by Severus Smith - at 2013.09.04 19:58:00
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