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101. [IDEA] Aiming / Mobility Changes (Scout / Heavy buffs inside) - in Feedback/Requests [original thread]
Shotty GoBang wrote: Read the whole thing (like you asked). Can't say that I agree or disagree; too many variables to consider. I do have one question for you (since you referenced Scouts) ... NK and SG Scouts tend to jump at opponents to maxi...
- by Severus Smith - at 2013.10.31 16:17:00
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102. [IDEA] Aiming / Mobility Changes (Scout / Heavy buffs inside) - in Feedback/Requests [original thread]
Movement should have an effect on your aim in the form of added dispersion. The dispersion can be shown by increasing the size of the aiming reticule. - When sprinting, you cannot aim or fire. - When moving normally (running) and hip firing disp...
- by Severus Smith - at 2013.10.31 15:29:00
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103. [request/feedback] STRAFFING. - in Feedback/Requests [original thread]
I know I have tried, and lost, many times to get side strafing (and bunny hopping) removed. I hate them because they're just silly. There is no physics adhering way that a person can move back and forth from right to left rapidly (FFS the human b...
- by Severus Smith - at 2013.10.31 14:16:00
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104. A Dream: Re-Defining Progression - in Feedback/Requests [original thread]
No, sorry, but this just makes DUST more like CoD and BF which it truthfully needs to be pulling more away from. DUST can't compete directly with multimillion dollar budget AAA shooters. Its like all the MMO's out there that tried (and failed) t...
- by Severus Smith - at 2013.10.31 14:00:00
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105. A Call to Boycott The Heavy Class - Time for Action - in General Discussions [original thread]
Mad Greasemonkey wrote: This is what I expected the heavie to be when I first read the discription in the game: 3D Mark 06 - Graphics Test 1: Return to Proxycon (HD) At 1:30 all Hell breaks loose for the defenders... It even shows how su...
- by Severus Smith - at 2013.10.30 16:43:00
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106. WTF Reduced kill points!!!??? - in General Discussions [original thread]
Kigurosaka Laaksonen wrote: Maybe the WP system is flawed to begin with. ISK is king in Eve and Dust, and SP takes a more important role in Dust than Eve because of the active SP gain component. The whole system of WP gain dictating ISK and SP ...
- by Severus Smith - at 2013.10.30 16:04:00
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107. The real logi balance thread. - in General Discussions [original thread]
TechMechMeds wrote: Fizzer94 wrote: TechMechMeds wrote: Fizzer94 wrote: Even restricting logis to only 3 weapons is insane. Mordecai's idea wouldn't affect the logis that no one complains about, and would make life harder for the equi...
- by Severus Smith - at 2013.10.29 16:37:00
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108. Why do people get such a massive hard on for vehicles? - in General Discussions [original thread]
Michael Epic wrote: Sinboto Simmons wrote: If you're an older player it's most likely hatred for vehicles in builds past, these new guys have it lucky lol. War points. Very simple. Its War Points. I hate War Points and yet I still run id...
- by Severus Smith - at 2013.10.18 14:14:00
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109. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
The-Errorist wrote: Severus Smith wrote: District Configuration As mentioned above a District can be configured. Each District has modules that defend / support it. - 3x Shield Relay: These must be destroyed in Phase 1 to bring down the...
- by Severus Smith - at 2013.10.16 22:32:00
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110. [Idea] Change Repair Tools to use Weapon Slots - in Feedback/Requests [original thread]
Atiim wrote: So basically you want to simultaneously buff and slightly gimp Logi's? Give all Logi's a sideaRm? That sounds like an FU to assaults. You basically are making a Assualy suit with 4 equipment slots. And with a native armor repair b...
- by Severus Smith - at 2013.10.16 20:29:00
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111. [Idea] Change Repair Tools to use Weapon Slots - in Feedback/Requests [original thread]
Geovexen wrote: +1. it's not such a bad dynamic as to break the game but gives another approach. this will make the amarr logi the logi of choice for players though because they can run either tool and still have a weapon. and basically now hav...
- by Severus Smith - at 2013.10.16 14:20:00
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112. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
I think the TTK could be toned back slightly. But more importantly, that the logistics repair tool gets changed to be something that actually lets them keep people alive while under fire ( source ). Want to stay alive while under a barrage of se...
- by Severus Smith - at 2013.10.15 20:10:00
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113. [Idea] Change Repair Tools to use Weapon Slots - in Feedback/Requests [original thread]
Fiddler Galaine wrote: Where's the downvote button? Reason why? Look, everyone is complaining about TTK being too short. Or Sentinels dying to quick. Or logistics not being worth it for the piddly repair rate they have being almost equal to ...
- by Severus Smith - at 2013.10.15 20:05:00
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114. [Idea] Change Repair Tools to use Weapon Slots - in Feedback/Requests [original thread]
DJINN Jecture wrote: Yeah because now instead of being just defenseless when they have a rep tool out they would then be defenseless (REs and grenades aside) any time they want to bring a repair tool to a match. Seems really smart. Would you...
- by Severus Smith - at 2013.10.15 19:51:00
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115. [Idea] Change Repair Tools to use Weapon Slots - in Feedback/Requests [original thread]
Before everyone in here loses their s***, hear me out. In EVE, Logistics ships are a feared thing. A single logistics pilot can keep a friendly ship alive even through an onslaught of tens (or even hundreds) of enemies firing at it. This make...
- by Severus Smith - at 2013.10.15 19:32:00
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116. Bonus WP's for Heavies - in Feedback/Requests [original thread]
Hagintora wrote: I'm not quite sure what you mean by SP not being gained in FW. I play FW exclusively and, unless there's been some recent change I'm not aware of, I earn SP every match. And again, I'm not disagreeing with you (except for expec...
- by Severus Smith - at 2013.10.14 20:02:00
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117. I'm tired of getting killed by an AR using the laser at optimal range... - in General Discussions [original thread]
The Robot Devil wrote: Severus Smith wrote: The Robot Devil wrote: KGB Sleep wrote: That's fine and all but my point about plasma still stands without challenge. Dust is not space and therefore plasma is not affected by cold and lack...
- by Severus Smith - at 2013.10.14 19:24:00
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118. Bonus WP's for Heavies - in Feedback/Requests [original thread]
Hagintora wrote: Severus Smith wrote: Or we could just get rid of WP altogether? That would make people focus on winning and not on spamming equipment, red zone sniping, running people over, or the myriad of other ways people abuse to gain e...
- by Severus Smith - at 2013.10.14 19:20:00
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119. I'm tired of getting killed by an AR using the laser at optimal range... - in General Discussions [original thread]
The Robot Devil wrote: KGB Sleep wrote: That's fine and all but my point about plasma still stands without challenge. Dust is not space and therefore plasma is not affected by cold and lack of oxygen so it can fly father and burn longer. ...
- by Severus Smith - at 2013.10.14 18:59:00
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120. Bonus WP's for Heavies - in Feedback/Requests [original thread]
Or we could just get rid of WP altogether? That would make people focus on winning and not on spamming equipment, red zone sniping, running people over, or the myriad of other ways people abuse to gain easy WP that don't help win matches... I pla...
- by Severus Smith - at 2013.10.14 18:42:00
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