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Fist Groinpunch
Goonfeet Top Men.
68
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Posted - 2013.09.23 19:02:00 -
[61] - Quote
You guys are fooling yourselves if you think that CCP didn't design the heavy class with CQC/point defense in mind.
Think about it, its a class with low mobility but high HP. If you have low mobility and you get caught out in the open odds are you are going to die because you can't run to cover, high HP or not. So CCP gave heavies an HMG, a CQC weapon, to encourage them to stay near cover, where they are more effective. (And the forge gun, a gun that has a super long range and is best used from behind cover)
As to thinking that the other heavy racial variants may be viable for non-defence, CQC roles, don't hold your breath. Heavies will always have low movement speed, and that will always dictate how they play. Look at assaults, the difference between the Minmatar and Amarr assault suits in movement speed is what, .5? You can safely expect all future racial heavies to have a similar spectrum of movement speed.
Also remember the Caldari logi. People figured out that it makes a pretty bitchin assault, and CCP reacted. They toned it down to be more in line with what they want logis to be, with more changes coming. Similarly, they want heavies to be slow moving guys that are really effective in CQC, and you can bet that they will continue to balance the class to be just that.
If that doesn't sound like your idea of a good time, you may want to start skilling into other suits. |
Awesome Pantaloons
Tech Guard
39
|
Posted - 2013.09.23 19:25:00 -
[62] - Quote
Honestly, HMG heavies would be perfectly fine if the HMG just DID MORE EFFING DAMAGE. If I get outgunned by a damn assault with a duvolle in cqc, something is off. Even if TWO duvolles are firing at once. I should be able to solo two AR users in CQC with a Boundless easily. So actually, my two changes here are very simple: HMG damage increase, and small arms damage resistance to heavy suits (you know, like they are supposed to). Basic heavy, sentinel, and commando should resist 10-20%, adv you do 20-35%, and proto is 30-50%. I think CCP should at least try this out and see how it goes. If everyone complains too much about OP heavies, then I was wrong, fair enough. I don't feel as though I am being wholly unreasonable. Just my two cents. |
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CCP Rattati
C C P C C P Alliance
393
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Posted - 2013.09.23 20:23:00 -
[63] - Quote
Someone said my name?
OP, I just described my personal playstyle with the heavy, obviously it's a naturally slower, more armoured dropsuit than the assault. Therefore one of its roles can be circling the point rather than head on assault.
I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role.
I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard.
Similarly with dropships deployment, maybe even remote repping the heavies.
Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
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Monkey MAC
killer taxi company General Tso's Alliance
653
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Posted - 2013.09.23 20:26:00 -
[64] - Quote
CCP Rattati wrote:Someone said my name? OP, I just described my personal playstyle with the heavy, obviously it's a naturally slower, more armoured dropsuit than the assault. Therefore one of its roles can be circling the point rather than head on assault. I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role. I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard. Similarly with dropships deployment, maybe even remote repping the heavies. Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
Amen |
Delta 749
Kestrel Reconnaissance
1979
|
Posted - 2013.09.23 20:33:00 -
[65] - Quote
Awesome Pantaloons wrote:Honestly, HMG heavies would be perfectly fine if the HMG just DID MORE EFFING DAMAGE. If I get outgunned by a damn assault with a duvolle in cqc, something is off. Even if TWO duvolles are firing at once. I should be able to solo two AR users in CQC with a Boundless easily. So actually, my two changes here are very simple: HMG damage increase, and small arms damage resistance to heavy suits (you know, like they are supposed to). Basic heavy, sentinel, and commando should resist 10-20%, adv you do 20-35%, and proto is 30-50%. I think CCP should at least try this out and see how it goes. If everyone complains too much about OP heavies, then I was wrong, fair enough. I don't feel as though I am being wholly unreasonable. Just my two cents.
No, that ***** unbalanced as hell if you need two people to kill you only because of your gear and not your personal skill You sound like a tank driver that wants a squad to kill him and nothing less |
Draka Marintu
TeamPlayers EoN.
131
|
Posted - 2013.09.23 20:33:00 -
[66] - Quote
Awesome Pantaloons wrote:Honestly, HMG heavies would be perfectly fine if the HMG just DID MORE EFFING DAMAGE. If I get outgunned by a damn assault with a duvolle in cqc, something is off. Even if TWO duvolles are firing at once. I should be able to solo two AR users in CQC with a Boundless easily. So actually, my two changes here are very simple: HMG damage increase, and small arms damage resistance to heavy suits (you know, like they are supposed to). Basic heavy, sentinel, and commando should resist 10-20%, adv you do 20-35%, and proto is 30-50%. I think CCP should at least try this out and see how it goes. If everyone complains too much about OP heavies, then I was wrong, fair enough. I don't feel as though I am being wholly unreasonable. Just my two cents.
With hit detection actually working it is far easier for an assault to solo a heavy in cqc we need some sort of resistance hmg heavies should be terrifying and it should take more than 1 person to take us down map layout is also of huge concern now even in the defensive role the points that we have to defend can often be defended equally or better with a tanked out logi |
Fist Groinpunch
Goonfeet Top Men.
68
|
Posted - 2013.09.23 20:36:00 -
[67] - Quote
CCP Rattati wrote:Someone said my name? OP, I just described my personal playstyle with the heavy, obviously it's a naturally slower, more armoured dropsuit than the assault. Therefore one of its roles can be circling the point rather than head on assault. I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role. I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard. Similarly with dropships deployment, maybe even remote repping the heavies. Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
No, calling in LAVs/dropships and coordinating with your squad takes too much time and effort, these heavies want to shoot people in the face like the assaults do NOW! |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
475
|
Posted - 2013.09.23 20:37:00 -
[68] - Quote
CCP Rattati wrote:I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard.
Maybe he gets a grenade then?
CCP Rattati wrote:Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
Considering that new weapons and vehicles were pushed back to 1.6, do we have ANY idea when we can expect to see new dropsuits? A shield-tanked Heavy? (Come on this is really missing from the lineup) Racial roles being adjusted? (5% shield bonus on Gallente Assault suit? /for shame CCP) |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
475
|
Posted - 2013.09.23 20:39:00 -
[69] - Quote
Draka Marintu wrote:Awesome Pantaloons wrote:Honestly, HMG heavies would be perfectly fine if the HMG just DID MORE EFFING DAMAGE. If I get outgunned by a damn assault with a duvolle in cqc, something is off. Even if TWO duvolles are firing at once. I should be able to solo two AR users in CQC with a Boundless easily. So actually, my two changes here are very simple: HMG damage increase, and small arms damage resistance to heavy suits (you know, like they are supposed to). Basic heavy, sentinel, and commando should resist 10-20%, adv you do 20-35%, and proto is 30-50%. I think CCP should at least try this out and see how it goes. If everyone complains too much about OP heavies, then I was wrong, fair enough. I don't feel as though I am being wholly unreasonable. Just my two cents. With hit detection actually working it is far easier for an assault to solo a heavy in cqc we need some sort of resistance hmg heavies should be terrifying and it should take more than 1 person to take us down map layout is also of huge concern now even in the defensive role the points that we have to defend can often be defended equally or better with a tanked out logi 100% agree with this. It shouldn't be possible for 1 assault suit to take down a heavy solo and especially not in CQC. I have perfect tanking skills (was at full health) and was still cut down by a Duvolle over the weekend at 5-10 meters.
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Severus Smith
Ikomari-Onu Enforcement Caldari State
360
|
Posted - 2013.09.23 20:50:00 -
[70] - Quote
Marston VC wrote:1.) you've obviously have never received my nanohive love before. At 70+ HP/s and 140+ if overlapping, my proto triage hives can keep any heavy alive for almost any amount of time. The only real counter to this is overwhelming numbers, or Grenades. Both of which can be handled if you make the enemy fight on your terms, and have superior positioning to them. (grenades cant kill you if there isn't a proper angle, and numbers don't count for sh*t if your fighting in the hot gates). oO
How is it that the armor repairer on a f***ing nanohive is 14x better than the Prototype Armor Repairers I put on my suit? I put 4 on there, and that's only a piddly 25 HP/s. THATS FOUR F***ING SLOTS! Still this nanohive is 3x more effective, and it restocks ammo.
Want to make Amarr heavies scary again. Give us the ability to repair our god d***ed armor. I have 1000 armor HP and I have to fit 4x Proto armor repairers to get the shield repair rate that comes (for free) on all suits. 1 Proto repairer takes almost 4 minutes to repair me to full.
And yet a freaking nanohive has 70 HP/s repair on it. Preposterous. |
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Iron Wolf Saber
Den of Swords
8766
|
Posted - 2013.09.23 20:52:00 -
[71] - Quote
I have seen the return of the old style murder taxi. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
475
|
Posted - 2013.09.23 20:52:00 -
[72] - Quote
Monkey MAC wrote:Then wade in I shall! ChromeBreaker wrote:Think... know this is dangerous... this highlights an issue.... or at least a mentalitly in the suits.
The specialised suits, assault, logi, sentinal, commando... arent "equal" in regards to how restrictive they are.
The assault/Logi are very wide ranging. The sentinal/commando are pretty definitive in what they do.
You say the sentinal is defensive. Its design is based on that... then shouldnt logi be strictly support? Assults specialisation much to a lot of peoples suprise is meant to be its versatility! An assault can be a chopshopped version of any other suit. It can run a decent scout, but not as good as a scout, it can be a brick tank heavy but not as good as a heavy!! Logi units need a slight change, which ccp are apparently working on but having trouble with, they plan to lower pg/cpu on the suits but give bonuses to eq fitting costs, that way they can't out tank! But once again logistics is a diverse roll. As are they all! A sentinel is designed for defence apparently, but what is a defensive role? Is it guard a null cannon? Is it tail end charlie? Maybe its area denial and suppression? The heavy is what you make lf it, but it should not be alone wolf gear, no suit should be! It just so happens that the suit lends itself to places with good cover! When bubble sheilds are released and triage repair tools aremore useful, heavies will see more time on the frontline! I agree with you here Monkey. My only beef is that the "unspecialized" Basic suits (the ones that get no role bonuses) should reflect a more "open" style of play. Meaning, they should get 2 equipment slots to be somewhat of an assault and somewhat of a logi, and have their speed adjusted to be somewhere in the middle of the two. After all, they're getting no bonuses, so they're obviously at a disadvantage to a specialized suit. But as they are currently, there's no reason to use one over an assault suit.
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Delta 749
Kestrel Reconnaissance
1983
|
Posted - 2013.09.23 20:54:00 -
[73] - Quote
Severus Smith wrote:Marston VC wrote:1.) you've obviously have never received my nanohive love before. At 70+ HP/s and 140+ if overlapping, my proto triage hives can keep any heavy alive for almost any amount of time. The only real counter to this is overwhelming numbers, or Grenades. Both of which can be handled if you make the enemy fight on your terms, and have superior positioning to them. (grenades cant kill you if there isn't a proper angle, and numbers don't count for sh*t if your fighting in the hot gates). oO How is it that the armor repairer on a f***ing nanohive is 14x better than the Prototype Armor Repairers I put on my suit? I put 4 on there, and that's only a piddly 25 HP/s. THATS FOUR F***ING SLOTS! Still this nanohive is 3x more effective, and it restocks ammo. Want to make Amarr heavies scary again. Give us the ability to repair our god d***ed armor. I have 1000 armor HP and I have to fit 4x Proto armor repairers to get the shield repair rate that comes (for free) on all suits. 1 Proto repairer takes almost 4 minutes to repair me to full. And yet a freaking nanohive has 70 HP/s repair on it. Preposterous.
Yeah and nanohives run out and have a limited range and longer pulses while your armor reps are constantly healing every second But if you want to get really crazy then you should find yourself a logistics with a core focused repair tool, thats 105 hp a second and he can follow you around |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3075
|
Posted - 2013.09.23 21:06:00 -
[74] - Quote
CCP Rattati wrote:Someone said my name? OP, I just described my personal playstyle with the heavy, obviously it's a naturally slower, more armoured dropsuit than the assault. Therefore one of its roles can be circling the point rather than head on assault. I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role. I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard. Similarly with dropships deployment, maybe even remote repping the heavies. Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
GIVE THEM A SHIIIIIIIIIIEEEEELLLLLDDDDDD |
Django Quik
Dust2Dust. Top Men.
1509
|
Posted - 2013.09.23 23:01:00 -
[75] - Quote
If you make heavies capable of easily taking on multiple opponents, what you will end up with in matches is 5 heavies surrounding an objective being absolutely untouchable. It's a pretty good tactic already, especially with the inside objectives like the underground one in the Research Facility. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3880
|
Posted - 2013.09.23 23:12:00 -
[76] - Quote
Django Quik wrote:If you make heavies capable of easily taking on multiple opponents, what you will end up with in matches is 5 heavies surrounding an objective being absolutely untouchable. It's a pretty good tactic already, especially with the inside objectives like the underground one in the Research Facility.
and this is different to 5 Caldari Assaults? |
Lance 2ballzStrong
SyNergy Gaming EoN.
3880
|
Posted - 2013.09.23 23:15:00 -
[77] - Quote
CCP Rattati wrote:Someone said my name? OP, I just described my personal playstyle with the heavy, obviously it's a naturally slower, more armoured dropsuit than the assault. Therefore one of its roles can be circling the point rather than head on assault. I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role. I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard. Similarly with dropships deployment, maybe even remote repping the heavies. Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
I'm sorry, but these things are fantasy tactics in PC games. Remote repping? lol... 1 core nade will kill you even if you're on full armor being repped. The unbalance in the game is so blatant, but because people run around in pubs 24/7 they don't see it.
Anyway, with a dev saying heavies are fine, good luck to whoever is still heavies that play PC. I've already switched out to Assault, and doing FAR better since 1.4.
1.3 will be the last good era for the heavy if devs don't balance this game. |
Shruikan Iceeye
Brotherhood of Seals
69
|
Posted - 2013.09.23 23:21:00 -
[78] - Quote
All I want is for the HMG to do half the DPS at 30m that it does at 15m. Right now at 25m you do maybe 1/3 what you do at 15m (IF you hit EVERY shot) A steady rate of damage falloff.. thats all we need. |
Sgt Kirk
SyNergy Gaming EoN.
1935
|
Posted - 2013.09.23 23:25:00 -
[79] - Quote
I can't wait until we get the new heavies.
My future grandchildren will be so happen to finally get it... |
Shruikan Iceeye
Brotherhood of Seals
69
|
Posted - 2013.09.23 23:27:00 -
[80] - Quote
CCP Rattati wrote:Someone said my name? OP, I just described my personal playstyle with the heavy, obviously it's a naturally slower, more armoured dropsuit than the assault. Therefore one of its roles can be circling the point rather than head on assault. I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role. I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard. Similarly with dropships deployment, maybe even remote repping the heavies. Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar. All I want is for the HMG to do half the DPS at 30m that it does at 15m. Right now at 25m you do maybe 1/3 what you do at 15m (IF you hit EVERY shot) A steady rate of damage falloff.. thats all we need. |
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CPL Bloodstone
Neanderthal Nation Public Disorder.
158
|
Posted - 2013.09.23 23:40:00 -
[81] - Quote
Only time a heavy is OP when we are using 1 of 2 heavy weapons given to us the forge. Even then its so many drawbacks to using it. Ill continue to play heavies even though they are gimped. Even with max skills in heavy running max defense, i still get creamed by a assault in cqc. just takes him a tad longer since my hmg is gimped. heavys are nothing but a speed bump to the objective. Anyone else say different doesn't play PC and just pubes stomp all day which is NOT a clear indication of the game. Just shows how imbalanced it is.
Can it be fixed? Sure but does CCP have the balls to do it. I dunno. No matter what CCP does players will QQ but they will also adapt. Balance it now before the player base is completely gone. Your time is ticking CCP with PS4 coming out. Unless you have something hidden in your sleeve for ps4 it doesn't look good. Even then, not everyone has the cash to jump to the ps4 with all its pretty features. You have sold the community a free game with micro transactions. Please stop taking it in the chin and do something.
I like this game, i really do. I congratulate you on this being the first game to draw me to the console. It may be my last though. |
Xaviah Reaper
Nyain San EoN.
53
|
Posted - 2013.09.23 23:47:00 -
[82] - Quote
I think heavy suits should be replaced with mecs. Offering an Avatar type suit instead of the current suit. Its squishy and not as strong as a heavy should be, however, with this advantage of health and survivability, it needs a weakness. This weakness will be either fire power or speed. make your decision :P |
Delta 749
Kestrel Reconnaissance
1988
|
Posted - 2013.09.24 00:10:00 -
[83] - Quote
CPL Bloodstone wrote: Only time a heavy is OP when we are using 1 of 2 heavy weapons given to us the forge. Even then its so many drawbacks to using it. Ill continue to play heavies even though they are gimped. Even with max skills in heavy running max defense, i still get creamed by a assault in cqc. just takes him a tad longer since my hmg is gimped. heavys are nothing but a speed bump to the objective. Anyone else say different doesn't play PC and just pubes stomp all day which is NOT a clear indication of the game. Just shows how imbalanced it is.
Can it be fixed? Sure but does CCP have the balls to do it. I dunno. No matter what CCP does players will QQ but they will also adapt. Balance it now before the player base is completely gone. Your time is ticking CCP with PS4 coming out. Unless you have something hidden in your sleeve for ps4 it doesn't look good. Even then, not everyone has the cash to jump to the ps4 with all its pretty features. You have sold the community a free game with micro transactions. Please stop taking it in the chin and do something.
I like this game, i really do. I congratulate you on this being the first game to draw me to the console. It may be my last though.
I feel bad for all the good games on consoles you are missing out on if you use Dust as your metric for how good they are
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D legendary hero
THE WARRIORS OF LEGEND
1101
|
Posted - 2013.09.24 00:33:00 -
[84] - Quote
Delta 749 wrote:Thats right CCP, just because you designed the suit for a certain play style it shouldnt be that way and you need to cater to guys who want to kick in doors with 1k + ehp and kill from 60 meters away
You mean like Caldari logis with Duvolle assault rifles?
Quote: Seriously though thats what its designed for, not everyone gets to be in the spear head and if you want to go assaulting guys then maybe wear an assault suit while you do it
Heavies are also "designed to with stand concentrated small arms fire". so, why can a milita AR burn through a heavy in 2.2 seconds?
Assault suits are not designed to be logistics. So why can they carry equipment? Assaults are not designed to have as much ehp as a heavy, so why do caldari assaults and gallente assaults have ehp higher than heavies? ARs are not supposed to supress like HMGs... so why are they better at suppresion than HMGs?
I mean really. CCP should remove heavy suits, scouts suits and logi suits. and let everyone be assault. Because honestly, you can do everything better with an assault.
with a galente assault you can speed tank and be faster than a scout, you can easily tank harder than a heavy with 3 times the speed with assault suits... you can carry equipment like logi suits so whats the point.
there isnt enough PG/CPU to use up three slots of equipment on a logi suit anyway because it eats up so much PG. |
Godin Thekiller
Hellstorm Inc League of Infamy
859
|
Posted - 2013.09.24 00:35:00 -
[85] - Quote
ChromeBreaker wrote:Delta 749 wrote:Thats right CCP, just because you designed the suit for a certain play style it shouldnt be that way and you need to cater to guys who want to kick in doors with 1k + ehp and kill from 60 meters away
Seriously though thats what its designed for, not everyone gets to be in the spear head and if you want to go assaulting guys then maybe wear an assault suit while you do it Agree that scouts need some love though, Im thinking pump up their stamina since they travel light and rework hack speeds on suits so logis get the fastest hacks, scouts second, assaults 3rd and heavies last Not talking huge gaps though, a heavy shouldnt take 60 seconds to hack something that a logi spends ten seconds on, more like 15 to a logis 10 Im not saying what should be done, but designing the heavy with ONE playstyle in mind is a bad thing yes?
You must not understand that that's what the AMarr heavy's designed around. I'm sure the spear headers would be Winmatar or Gallente. |
Godin Thekiller
Hellstorm Inc League of Infamy
859
|
Posted - 2013.09.24 00:36:00 -
[86] - Quote
D legendary hero wrote:Delta 749 wrote:Thats right CCP, just because you designed the suit for a certain play style it shouldnt be that way and you need to cater to guys who want to kick in doors with 1k + ehp and kill from 60 meters away
You mean like Caldari logis with Duvolle assault rifles? Quote: Seriously though thats what its designed for, not everyone gets to be in the spear head and if you want to go assaulting guys then maybe wear an assault suit while you do it
Heavies are also "designed to with stand concentrated small arms fire". so, why can a milita AR burn through a heavy in 2.2 seconds? Assault suits are not designed to be logistics. So why can they carry equipment? Assaults are not designed to have as much ehp as a heavy, so why do caldari assaults and gallente assaults have ehp higher than heavies? ARs are not supposed to supress like HMGs... so why are they better at suppresion than HMGs? I mean really. CCP should remove heavy suits, scouts suits and logi suits. and let everyone be assault. Because honestly, you can do everything better with an assault. with a galente assault you can speed tank and be faster than a scout, you can easily tank harder than a heavy with 3 times the speed with assault suits... you can carry equipment like logi suits so whats the point. there isnt enough PG/CPU to use up three slots of equipment on a logi suit anyway because it eats up so much PG.
The small arms is what those lame ass mortals use. But yea, they need a little more base eHP. |
D legendary hero
THE WARRIORS OF LEGEND
1101
|
Posted - 2013.09.24 00:37:00 -
[87] - Quote
Delta 749 wrote:Thats right CCP, just because you designed the suit for a certain play style
One of the selling points of this game was that you would be able to make your suits or modify your suits so you can customize them to 'your' playstyle. beyond that, assaults are designed for offense, so why are they good also on defense.
Assault suits should have less ehp than logi's somewhwere around were scouts are but alittle higher. because they are designed for "offense only". makes sense right?
I knw what your thinking "thats stupid thats a horrible idea...etc"
but, thats exactly what your saying should be done to heavies. |
D legendary hero
THE WARRIORS OF LEGEND
1101
|
Posted - 2013.09.24 00:38:00 -
[88] - Quote
Godin Thekiller wrote:ChromeBreaker wrote:Delta 749 wrote:Thats right CCP, just because you designed the suit for a certain play style it shouldnt be that way and you need to cater to guys who want to kick in doors with 1k + ehp and kill from 60 meters away
Seriously though thats what its designed for, not everyone gets to be in the spear head and if you want to go assaulting guys then maybe wear an assault suit while you do it Agree that scouts need some love though, Im thinking pump up their stamina since they travel light and rework hack speeds on suits so logis get the fastest hacks, scouts second, assaults 3rd and heavies last Not talking huge gaps though, a heavy shouldnt take 60 seconds to hack something that a logi spends ten seconds on, more like 15 to a logis 10 Im not saying what should be done, but designing the heavy with ONE playstyle in mind is a bad thing yes? You must not understand that that's what the AMarr heavy's designed around. I'm sure the spear headers would be Winmatar or Gallente.
knowing how ar users are... the winmintar and galente heavies would come out prenerfed... |
D legendary hero
THE WARRIORS OF LEGEND
1101
|
Posted - 2013.09.24 00:39:00 -
[89] - Quote
Khal V'Rani wrote:Unless that Dev is playing a suit that hasn't been released to us he's playing a basic or Sentinel. THAT specific racial line of heavy suit(s) may be geared towards a defensive role, that doesn't mean the other (long overdue) racial heavies need to be shoehorned into that role as well.
Amarr heavies are defensive... Fine. Why do the other racial heavy suits have to be as well? Honest question. Seriously, if a logi can out assault an assault and everyone is fine with it why can't a heavy go offensive?
this^^ |
D legendary hero
THE WARRIORS OF LEGEND
1101
|
Posted - 2013.09.24 00:44:00 -
[90] - Quote
ChromeBreaker wrote:CCP Mintchip wrote:Does anyone use the HMG anymore?CCP Rattati chimes in his own experience with the interesting Heavy HMG discussion going on with the players. Does anyone use the HMG anymore, apparently some do! :P Quote: But yes, I also run a decent Advanced heavy fit with HMG, and when I do, stay in cover, don't even think about engaging at more than 30 meters, but I love Domi defending with flux and HMG.
I find myself a sad panda CCP seem to be blowing off an important topic, or are at least not getting the point. Im not going to go into the numbers or arguments about how what does and doesnt do this or that and things. Thats what the many many other threads are doing... I want to get across that when CCP are looking at the heavy with their critical eye, NOT to do so trying to get them to conform to an unwanted defensive role! Im sorry if im getting the wrong impression, but any CCP response (and they are few and far between) on the topic of heavies seems to me to be pushing towards this mentality. Personally i think (along with scouts) the heavy needs some love. That the HMG are restrictive at best. I may be wrong, but there are a lot of people that are thinking the same, and regardless of your stance on the matter CCP need to have a long hard look at the matter... BUT NOT with this defensive, hiding round the corner, never moves anywhere idea in their heads.
just so that you know i posted something about this awhile ago: https://forums.dust514.com/default.aspx?g=posts&t=82270 |
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