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141. Add flashing hack countdown to Installations - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Michael Epic wrote: That's a war game for you lol I think they should keep it exactly the way it is....adds a serious dimension of thrill and challenges. What you're proposing seems like hand holding to me....like you...
- by Severus Smith - at 2013.09.20 18:27:00
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142. [Idea] The future of the Heavy and Heavy Weapons - in Feedback/Requests [original thread]
I play a Heavy exclusively and wanted to post a few of my ideas for the Heavy of the future. I have a differing vision for how Heavies should work than CCP does currently. I know these changes below aren't ready for the game []iright now[/i] but i...
- by Severus Smith - at 2013.09.20 17:38:00
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143. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
scuba678 wrote: The customer is always right......I didnt invent that statement...it has existed for many years.....no matter what you say it will be and its being said for a reason. Any buisness that does not follow this simple guideline will ...
- by Severus Smith - at 2013.09.19 18:45:00
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144. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
Nguruthos IX wrote: completely tangential but that sort of breaks down if it was a "pay what you want" deal. Where someone actually paid. To be fair many people have paid CCP for this game, and sure, they Could tell those customers to shove off...
- by Severus Smith - at 2013.09.19 16:31:00
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145. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
Caeli SineDeo wrote: CCP FoxFour wrote: Nguruthos IX wrote: ~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type ~The promise that with each introduction of new racial var...
- by Severus Smith - at 2013.09.19 16:16:00
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146. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
scuba678 wrote: If the steak comes out wrong and it takes too long an then i make a crusty comment about how long it takes...believe me they aint paying...Maybe we should make people pay first and then screw em later...seems like a good buisnes...
- by Severus Smith - at 2013.09.19 16:06:00
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147. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
Nguruthos IX wrote: Point is, we're more efficient at finding bugs than CCP anyways. If we wait for CCP to find and squash all bugs before a release, then we'd be waiting an extra month or more. Besides that, we're still going to get bugs anyw...
- by Severus Smith - at 2013.09.19 15:45:00
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148. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
Nguruthos IX wrote: Severus Smith wrote: Himiko Kuronaga wrote: CCP FoxFour wrote: Nguruthos IX wrote: ~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type ~The prom...
- by Severus Smith - at 2013.09.19 15:27:00
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149. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
scuba678 wrote: CCP FoxFour wrote: Nguruthos IX wrote: ~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type ~The promise that with each introduction of new racial variants...
- by Severus Smith - at 2013.09.19 15:22:00
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150. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
Monkey MAC wrote: Severus Smith wrote: Monkey MAC wrote: [quote=Severus Smith]I am studying to be a programmer, how do I go about getting into the kind of work you are doing? Get a degree, or a bunch of certifications (degree for large ...
- by Severus Smith - at 2013.09.19 14:25:00
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151. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
Awesome Pantaloons wrote: Well you know, all of those things could be possibly... if they didn't have just one man working on each category (e.g. vehicles, maps, weapons, dropsuits, etc.). If CCP had a proper team with multiple members working ...
- by Severus Smith - at 2013.09.19 14:14:00
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152. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
Monkey MAC wrote: [quote=Severus Smith]I am studying to be a programmer, how do I go about getting into the kind of work you are doing? Get a degree, or a bunch of certifications (degree for large companies, their HR departments will ignore y...
- by Severus Smith - at 2013.09.19 14:06:00
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153. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
Himiko Kuronaga wrote: CCP FoxFour wrote: Nguruthos IX wrote: ~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type ~The promise that with each introduction of new racial v...
- by Severus Smith - at 2013.09.19 13:39:00
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154. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
Thanks, I am happy this thread was revived. I would love to see this too, hence why I wrote it up. :)
- by Severus Smith - at 2013.09.18 19:16:00
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155. Forge Guns!? - in Feedback/Requests [original thread]
Ihlgigaris wrote: Totally agree. Forge Guns are great weapons, but their range is a little... much. Maybe if the range isn't going to be changed, at least have an optimal damage range, like after a certain point, the damage on the weapon drops ...
- by Severus Smith - at 2013.09.18 18:29:00
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156. A series of radical thoughts : Making Installations matter - in Feedback/Requests [original thread]
I actually had a crazy idea that maybe our Equipment can be tied to the Installations. Where your Drop Uplink allows clones to "teleport" from the CRU to that location, but is only active within a certain radius of a friendly CRU. Same with Nanohi...
- by Severus Smith - at 2013.09.18 17:57:00
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157. New way to "fix" redline - in Feedback/Requests [original thread]
CCP LogicLoop wrote: Quil Evrything wrote: there is a straightforward, albeit one-time labor intensive way to fix redline firing (by snipers, tanks or anything else), that I havent seen suggested yet. CCP could make it so that team-specific...
- by Severus Smith - at 2013.09.17 12:30:00
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158. Add flashing hack countdown to Installations - in Feedback/Requests [original thread]
Thanks, but Im not talking about changing the Null Cannon hacking. I am talking about the other installations like the Supply Depot, Turrets and mainly the CRU. I was proposing to add the turnover timer (where it transitions from blue to red over ...
- by Severus Smith - at 2013.09.17 12:21:00
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159. Add flashing hack countdown to Installations - in Feedback/Requests [original thread]
Idea: Just as the title says. Add the flashing hack countdown found on Null Cannons (where it flashes for 60 seconds before flipping) to installations. So when you hack an enemy installation is begins flashing for 30 seconds, while flashing it i...
- by Severus Smith - at 2013.09.16 18:56:00
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160. [Bug] 0 Shields, 0 Armor = Still Alive - in Technical Support/Bugs [original thread]
Ah, ok. That makes sense. Thanks.
- by Severus Smith - at 2013.09.16 18:08:00
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