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301. [EVE Online] Nullsec - in General Discussions [original thread]
This is about EVE Online Nullsec. Since DUST 514 will someday impact Nullsec Sovereignty I figured General Discussion would work for this. Please move this if I am mistaken. Nullsec has gotten pretty static and boring over the last few years. M...
- by Severus Smith - at 2013.03.01 21:10:00
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302. [Proposal] Tank Balance - in Feedback/Requests [original thread]
And rock destroys scissors. Only difference in this case is that it takes several papers to beat rock. But still, rock can't do much to stop paper.
- by Severus Smith - at 2013.03.01 19:53:00
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303. [Proposal] Tank Balance - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: I think he means hard counter as real ******* hard not a solo guy with packed AV nades and a milita swarm These types of tank would require ppl with the proto AV and all 4 of them using it and maybe a couple of MAvs t...
- by Severus Smith - at 2013.03.01 19:35:00
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304. Dropsuits Require More SP Than Tanks - in General Discussions [original thread]
Tanks just need a better hard counter. Add real Heavy Tanks. They decimate smaller tanks but their size, turn speed, and large gun limits their effectiveness against infantry. Solves the problem for infantry and gives tankers more toys.
- by Severus Smith - at 2013.03.01 19:20:00
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305. What's The REAL SP Gap Between MAX Tank vs MAX Dropsuit? - in General Discussions [original thread]
Tanks just need a better hard counter. Add real Heavy Tanks. They decimate smaller tanks but their size, turn speed, and large gun limits their effectiveness against infantry. Solves the problem for infantry and gives tankers more toys.
- by Severus Smith - at 2013.03.01 19:19:00
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306. DEVS are tanks how they are intened? - in Feedback/Requests [original thread]
Tanks just need a better hard counter. Add real Heavy Tanks. They decimate smaller tanks but their size, turn speed, and large gun limits their effectiveness against infantry. Solves the problem for infantry and gives tankers more toys.
- by Severus Smith - at 2013.03.01 19:18:00
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307. New Tankless Ambush - in Feedback/Requests [original thread]
Tanks just need a better hard counter. Add real Heavy Tanks. They decimate smaller tanks but their size, turn speed, and large gun limits their effectiveness against infantry. Solves the problem for infantry and gives tankers more toys.
- by Severus Smith - at 2013.03.01 19:16:00
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308. [Proposal] Tank Balance - in Feedback/Requests [original thread]
Background There is a current imbalance on the battlefield. Tanks (current HAV's) can lay down serious damage, can redeploy rapidly across the battlefield, and are perfect for assaulting positions. They are the vehicle version of the Assault dro...
- by Severus Smith - at 2013.03.01 19:08:00
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309. NERF Mythbusters - in General Discussions [original thread]
Why does everyone want everything perfectly balanced. Balance is the opposite of chaos. And chaos is what New Eden was built on. I'd rather have crazy OP everything, where the battlefield is a chaotic mess than a perfectly balanced FPS. War is...
- by Severus Smith - at 2013.03.01 18:21:00
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310. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Elles Wils wrote: So, in short this thread goes about 1) how to create an incentive to fight, and 2) how to organise the fights Mostly, we have some good mechanics in place in Eve which grew over time. And in my opnion, most of these mechani...
- by Severus Smith - at 2013.03.01 16:38:00
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311. An issue with free LAVs - in Feedback/Requests [original thread]
Nothing should be free in New Eden. LAV's included. Just make them cost 20K ISK each. That's still stupid cheap, but losing 5 of them will dent your earnings in our current matches and may keep spam down. Or, if people just love free, make them...
- by Severus Smith - at 2013.02.28 22:41:00
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312. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Free Beers wrote: Honestly I can't see how 1 match would take a district. Yes I am making an assumption there. The idea of just "scheduling" or a few hours notices is just broke idea to me. No to the PI node Idea and having matches occuring ev...
- by Severus Smith - at 2013.02.28 00:42:00
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313. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Free Beers wrote: I'm would hate to in a middle of a corp batle to find someone attacking my district and its undefended. I have no issue with scheduling a head of time to battle. Its fair to all parties to do that. As the example I gave earl...
- by Severus Smith - at 2013.02.27 23:47:00
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314. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Iron Wolf Saber wrote: Well we can go back and forth all day though. Just do know that it is possible that a war may have more than 1 24vs24 match being timed up at the same time and that defenders that don't show are more likely to get punishe...
- by Severus Smith - at 2013.02.27 05:56:00
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315. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Iron Wolf Saber wrote: And had the navy in the battle of thermoplae able to land those 300 spartans and 10,000 greek regulars would have been slaughtered. luckily unlike the movie, the greek navy was just as intelligent, stalemating the hostile...
- by Severus Smith - at 2013.02.27 05:23:00
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316. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Iron Wolf Saber wrote: Severus Smith wrote: Will the defenders be able to place defensive structures (walls, turrets, shields, CRU's, etc) in their Districts? If so, you technically don't need to show up en-masse to defend if your defense is...
- by Severus Smith - at 2013.02.27 04:12:00
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317. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Will the defenders be able to place defensive structures (walls, turrets, shields, CRU's, etc) in their Districts? If so, you technically don't need to show up en-masse to defend if your defense is good enough. Example: Me and 23 buddies take a ...
- by Severus Smith - at 2013.02.27 03:33:00
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318. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
gbghg wrote: But i can see large corps like PRO mounting wave attacks if they have to. So if you successfully defend a district they can instantly field a new team and basically repeat the process until they finally take control. part of me wor...
- by Severus Smith - at 2013.02.27 03:03:00
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319. Get rid of Friendly damage indicator - in General Discussions [original thread]
Free Beers wrote: I know you put a lot of effort into your proposal but it was simply a bad idea for dust CCP has said they want gear to be a choice of risk vs reward. Even back in the summer they said they don't want to divide the players bas...
- by Severus Smith - at 2013.02.26 20:29:00
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320. Get rid of Friendly damage indicator - in General Discussions [original thread]
Free Beers wrote: CCP FoxFour wrote: hahahaha friendly fire with orbital strikes. /drool Day 1 of FF in pub matches will go like this for me step 1 create psn account step 2 create toon step 3 play match step 4 shoot blues or walk in fro...
- by Severus Smith - at 2013.02.26 19:41:00
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