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281. Nerf AR's - in Feedback/Requests [original thread]
Aeon Amadi wrote: Please read my post(s). I understand that it's a wall of text but the Assault Rifles don't need Damage Mods to be overly lethal with just a few rounds. 500 Damage per Second will kill almost anything in this game, and that's...
- by Severus Smith - at 2013.03.20 18:49:00
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282. Nerf AR's - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Coleman Gray wrote: Seriously when a guy with a gek does 1000dmg in 1 secon, weapons OP Again, Damage Mods without stacking penalties. The weapons are fine, its the Damage Mods. Not quite so. While yes, the stacking p...
- by Severus Smith - at 2013.03.20 18:37:00
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283. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Lance 2ballzStrong wrote: are you for real with this "real life" crap? In case you haven't noticed, this is a game. Want to play real life games join the army. There's "suspension of disbelief for the sake ...
- by Severus Smith - at 2013.03.12 19:30:00
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284. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
Lunamaria Hawkeye wrote: Severus Smith wrote: Alan-Ibn-Xuan Al-Alasabe wrote: This is the fundamental disagreement behind this issue, I think. I'm a person that couldn't give a good gorram about "gun play". To me there are plenty of thing...
- by Severus Smith - at 2013.03.12 19:15:00
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285. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Lunamaria Hawkeye wrote: Gun play is the heart and soul of any FPS. Vehicles are added to give a little variety so things don't get boring This is the fundamental disagreement behind this issue, I think. I'm...
- by Severus Smith - at 2013.03.12 18:56:00
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286. [Suggestion] Larger Explosion on CRU Destruction - in Feedback/Requests [original thread]
Rachoi wrote: how about no? they're a a big enough ******* target as is. And they should be! I wish we could detonate friendly CRU's with RE's or something. Nothing kills map control more than a single scout in a LAV who caps a CRU behind your...
- by Severus Smith - at 2013.03.12 16:36:00
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287. [SUGGESTION] Laser rifle dmg multiplyer - in Feedback/Requests [original thread]
gbghg wrote: ChromeBreaker wrote: As it stands the laser rifle cause's more damage the longer the trigger is held down. I would like to see it cause more damage the longer the beam is on target. This would involve more skill so the multipl...
- by Severus Smith - at 2013.03.08 20:54:00
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288. A Curious Business Strategy. - in General Discussions [original thread]
Noc Tempre wrote: You are trying so hard but unfortunately you are wrong. The PS4 is an x86_64 architecture. That means Trinity2 would work natively with no change in code. Furthermore, UE3 is dead simple to port stuff into. Now granted, there ...
- by Severus Smith - at 2013.03.08 19:50:00
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289. A Curious Business Strategy. - in General Discussions [original thread]
Noc Tempre wrote: Actually, it really does feel like they are doing nothing. This game has been in development since before 2009. Hell, there was a working demo that had features working that we are missing now (like deployable structures, aero...
- by Severus Smith - at 2013.03.08 18:23:00
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290. Dear random menu popping-up... it's not me, it's you... - in Technical Support/Bugs [original thread]
CCP Frame wrote: Thanks for all the feedback on this issue guys. I just want to make this perfectly clear though: Repe Susi wrote: no it's just you I have this same problem also. Every now and then (too often, usually at least 1 time per m...
- by Severus Smith - at 2013.03.05 18:37:00
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291. [Feedback & Idea] Repair Tool WP Gain for a Future Release - in Feedback/Requests [original thread]
Not bad in my opinion. +1 WP per repair cycle (when DM hits) isn't game breaking and won't shoot Logi's to the top of the leaderboard every game. Logi's always need more love. They have to deal with the rest of us and keep us alive.
- by Severus Smith - at 2013.03.04 20:40:00
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292. A way to solve the nerf-war - in Feedback/Requests [original thread]
Gusk Hevv wrote: Hence why you should get a gang of 10 people in T1 Cruisers and gank , It's more bang for your buck!! Yah, that's where I'm hoping they go with DUST. Corp A has to decide whether to invest 10 million ISK into fitting 50 mercs...
- by Severus Smith - at 2013.03.04 20:37:00
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293. AR gunners and CCP please read - in General Discussions [original thread]
Gusk Hevv wrote: Severus Smith wrote: Val'herik Dorn wrote: As long as I get chokes for my shotgun slugs and lasers etc im ok with this... Breach shotgun extended mags, laser sight and slugs... mmmm the tears will be delicious. I think ...
- by Severus Smith - at 2013.03.04 20:29:00
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294. A way to solve the nerf-war - in Feedback/Requests [original thread]
Ulysses Knapse wrote: \Either way, increasing the price of more advanced modules is NOT the way to go. They are simply too puny. Whereas the difference between Tech 1 and Tech 2 in EVE was meaningful, the difference between Standard and Prototy...
- by Severus Smith - at 2013.03.04 20:18:00
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295. Request: tactical AV, stasis webifier - in Feedback/Requests [original thread]
Stasis Webifier (Equipment) Be it infantry or vehicle based the web should have similar range to an AR (short - medium) and slow the vehicle by 50% at Basic (See EVE: Stasis Webifier ). LoS must be kept on target and a visible field between use...
- by Severus Smith - at 2013.03.04 19:28:00
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296. AR gunners and CCP please read - in General Discussions [original thread]
Val'herik Dorn wrote: As long as I get chokes for my shotgun slugs and lasers etc im ok with this... Breach shotgun extended mags, laser sight and slugs... mmmm the tears will be delicious. I think we'll get different ammo types and rig slots...
- by Severus Smith - at 2013.03.04 19:12:00
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297. Stock of equipped items confusion after getting revived....anyone eles? - in General Discussions [original thread]
Post this in the bug forums. I don't like the idea of losing modules if my Logi raises me.
- by Severus Smith - at 2013.03.04 16:14:00
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298. AR gunners and CCP please read - in General Discussions [original thread]
Jathniel wrote: THE-CRAZZED wrote: Ok so I would like to say that I love the Game BUT I love the AR play style in FPS that is the only class I truly enjoy playing that being said..... I feel that if there are not going to be any attachments ...
- by Severus Smith - at 2013.03.04 15:40:00
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299. [Proposal] Tank Balance - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Severus Smith wrote: Background (like how modern heavy armor doesn't waste shells firing at a single enemy soldier). I'd like to point you to this... Tank Shot Shell But seriously, Blaster Turrets are meant ...
- by Severus Smith - at 2013.03.03 05:46:00
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300. Territorial Warfare GÇô A Future Vision (Long, No TLDR) - in General Discussions [original thread]
This would be really cool, but crazy complicated, but really cool. +1 (x3 posts)
- by Severus Smith - at 2013.03.01 21:16:00
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