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321. We need redline sniping fixed. - in Feedback/Requests [original thread]
They can be easily dealt with. They just need to fix the hit detection bugs. I have a counter sniper suit specifically for red line snipers. It's a Heavy Type A with 2x Complex damage / armor mods. Its funny to watch the sniper I'm beading in on t...
- by Severus Smith - at 2013.02.26 17:16:00
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322. I maxed my weekly SP Cap and logged off... - in Feedback/Requests [original thread]
I just wish they did all passive, like EVE, so that people wouldn't focus on SP but on ISK (which is what matters). With SP as a reward it will skew everything because people will pay exuberant amounts of ISK for a few more skill points. SP will a...
- by Severus Smith - at 2013.02.26 16:44:00
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323. put the same SP mechanism on corp matches - in Feedback/Requests [original thread]
Kazio De Vihura wrote: Alex Bradshaw wrote: On corp matches, the corporation can distribute money, but there are no skill points awarded. On corp matches, the same skill point system as public should be used. At the moment, I dont want money...
- by Severus Smith - at 2013.02.26 16:16:00
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324. [ Feedback ] HMG biggest noob-cannon in history - in Feedback/Requests [original thread]
Jathniel wrote: Panther Alpha wrote: Another troll that can't read ..... "305 hp shield", "GEK", "Killing them at range" Ohhh and btw i have nearly 2,000,000 SP, and heavies STILL are a problem. ...and this is supposed to translate into ...
- by Severus Smith - at 2013.02.25 09:06:00
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325. [Proposal] Battle Contract Levels - in Feedback/Requests [original thread]
Free Beers wrote: Second just because you play the game doesn't you have the right to be good at it . Stop asking for a easy button for noobs or bad players. You think ccp cares about bad eve pilots? There are noob systems but once you l...
- by Severus Smith - at 2013.02.25 08:58:00
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326. [Proposal] Battle Contract Levels - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: This is largely impractical. There population doesn't appear to be big enough to even support the limited skill grouping as it is. While it seems like there are a lot of people, think of the other thing you expect - ...
- by Severus Smith - at 2013.02.24 20:09:00
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327. [Proposal] Battle Contract Levels - in Feedback/Requests [original thread]
fred orpaul wrote: hmmm not a big fan of your meta level Idea, with some rework I could see it being useful but it will limit fits. Also a minimum suit requirement is stupid IMO, just have higher level contracts have significantly less to no pa...
- by Severus Smith - at 2013.02.24 19:48:00
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328. The Main Reason People Complain About Heavies + HMG's... - in General Discussions [original thread]
Sloth9230 wrote: About the HMG, I have level 3 heavy sharpshooter, it's still just marshmallows. I'll see if that changes in a year when I get it to proficiency level 5 At a distance the thing is only good for cover fire, and killing people w...
- by Severus Smith - at 2013.02.22 18:16:00
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329. [Proposal] Battle Contract Levels - in Feedback/Requests [original thread]
Seazzar wrote: I think the overall proposal is pretty solid. However, you would need to calculate the players effective skill points (based on their load out) into the equation. and make the tiers a bit more dynamic rather than static. Two pla...
- by Severus Smith - at 2013.02.22 17:37:00
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330. [Proposal] Battle Contract Levels - in Feedback/Requests [original thread]
Fox Gaden wrote: You got my vote. My only concern would be wait times when forming Level 2 or Level 3 matches. There would always be enough new players to fill a Level 0 match, and as soon as someone upgrades they get into Level 1, so probabl...
- by Severus Smith - at 2013.02.22 17:23:00
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331. [Proposal] Battle Contract Levels - in Feedback/Requests [original thread]
i-get-pubstomped all-day wrote: What's to stop squads of corps that are already at the pinnacle of rank and SP from having militia fits and pubstomping ML0s? What's to stop them? Nothing. People who want to pubstomp will do it. Imposing a syst...
- by Severus Smith - at 2013.02.22 17:13:00
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332. Okay, I think I found a paradox in the storyline of Dust 514/ EVE Online - in General Discussions [original thread]
The Amarr wanted to preserve battle experience and create the "ultimate" soldier. They had many elite soldiers who were retired, missing limbs, or otherwise out of action who had invaluable experience. So they used this tech to put their elite sol...
- by Severus Smith - at 2013.02.22 16:52:00
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333. [Proposal] Battle Contract Levels - in Feedback/Requests [original thread]
Rei Shepard wrote: I like the system, but in EVE missions is against NPC's they don't need to log on In dust if you going put everyone in Mission levels, chances are there's not enough people online to fill each tiered match. Just wait till ...
- by Severus Smith - at 2013.02.22 16:05:00
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334. [Proposal] Battle Contract Levels - in Feedback/Requests [original thread]
Rasputin La'Gar wrote: I'm generally at a meta level of 2 or 3 and even I say that, that system is nerfed to hell I wouldn't have a problem with it if there were non restricted battles that generally had higher pay, or if there was no bottom ca...
- by Severus Smith - at 2013.02.22 15:35:00
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335. [Proposal] Battle Contract Levels - in Feedback/Requests [original thread]
Please read this over before commenting and feel free to offer feedback. This is an evolving idea and will need revisions. I will be linking to this regularly and updating it as people voice their feedback. Thank you. Battle Contract Levels ...
- by Severus Smith - at 2013.02.21 20:34:00
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336. [Proposal] Battle Contract Levels - in Feedback/Requests [original thread]
Possible Additions This system is a GǣcoreGǥ and can have many other systems added to it. Many are ideas taken from EVE that can be implemented in DUST to merge the games more than just OB. Below are the examples: PvE Drone Missions: The...
- by Severus Smith - at 2013.02.21 20:34:00
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337. [Proposal] Battle Contract Levels - in Feedback/Requests [original thread]
( Reserved )
- by Severus Smith - at 2013.02.21 20:34:00
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338. Shield, Armor, Hull - in Feedback/Requests [original thread]
Eris Ernaga wrote: Severus Smith wrote: We already have Hull, we just don't see it. When we are bleeding out we have taken Hull damage (so our suits are nonresponsive) and when we die instantly its because the damage we took was more than ou...
- by Severus Smith - at 2013.02.21 17:27:00
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339. TITAN dropsuit-How to make it stand out, be badass and fit the name. - in Feedback/Requests [original thread]
Hunter Junko wrote: here's a perfect example of a titan dropsuit: http://4.bp.blogspot.com/-DRK1rGoAI0Y/Tu-dI4IUSYI/AAAAAAAACso/Oj_NpOMX384/s1600/daryl+mandryk+concept+soldier+futuristic+armor+russian+mech+mecha+gattling+gun+cannon+snow+warrio...
- by Severus Smith - at 2013.02.21 17:12:00
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340. Shield, Armor, Hull - in Feedback/Requests [original thread]
We already have Hull, we just don't see it. When we are bleeding out we have taken Hull damage (so our suits are nonresponsive) and when we die instantly its because the damage we took was more than our total Hull HP. Thats why a grenade at your ...
- by Severus Smith - at 2013.02.20 18:51:00
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