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trollface dot jpg
Destined 4 Biomass
34
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Posted - 2013.03.01 18:04:00 -
[31] - Quote
Bruce3 Wayne3 wrote:trollface dot jpg wrote:[quote=Thurak Mirunas]This isn't call of duty, learn to play, HTFU, if you dont like vehicles skill into AV, if you dont want to skill into AV, keep away from vehicles, or get in a squad with someone who can AV, this is a team game so as long as a few of the people you are with can AV you should be fine, but we shouldn't be removing tanks from any games Last time, I'm not suggesting we remove tanks. L2READ [quote=Bruce3 Wayne3] no it wouldn't as its seperation of specialisation... it would create more problems then it solves... their should be no seperation afterall this is just how everything starts to go wrong for the seperated. if you or any1 else has problems with tanks than nut up or shut up (well shut up about segregation) INFANTRY>AV>HAV>INFANTRY just because you cant do everything as a AR assault doesnt mean what you cant kill is OP. A) I'm not an AR assault, I merely use it as an example in most cases since most people can relate to it.
B) AV=HAV. HAV can kill AV far easier than AV can kill HAV. Equal skilled AV player will keep an equal skilled HAV on the run. Unless that HAV has skilled gunners on it's small turrets, then the HAV has 2 potentially very powerful turrets able to keep an eye on 360 degrees around the tank with an additional set of eyes to the front. With the right skills, a small turret can be more powerful than any AR since the turret skills of everyone in the vehicle stack together. It's all circumstantial, but 1 equal skilled AV=1 equal skilled HAV. 2 ok AV=1 good HAV. 3 ok AV=1 GREAT HAV. But when you have a team of 5 ok AV and 3 good HAV's, there's nothing to do but leave the match or take a beating, which is not fair to the non-AV players.
C) There seems to be some misconception here. I have no real issue with tanks, I almost NEVER have no means of getting clear of them. However I can clearly see how people are having issue with them being able to call in so many in random spawning CQC matches. It's going end up in either tanks getting nerfed, tank limits in matches being reduced, or an alternate mode put in if things keep up the way they have been. I'm pointing to the method I think would be best for the community considering the issue, though honestly tankers themselves could keep anything from happening if they could just control themselves and not grief people by driving tank trains through that tiny Manus Peak ambush map.
D) Separation of specialization to an extent. Tank drivers can still run tankless matches, they just can't run their tanks. Just like OMS has off map support, this ambush wouldn't have RDV support. This would also be a good place for those QQers who whine about getting run over by LAV's. |
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
16
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Posted - 2013.03.01 18:38:00 -
[32] - Quote
trollface dot jpg wrote:Bruce3 Wayne3 wrote:trollface dot jpg wrote:[quote=Thurak Mirunas]This isn't call of duty, learn to play, HTFU, if you dont like vehicles skill into AV, if you dont want to skill into AV, keep away from vehicles, or get in a squad with someone who can AV, this is a team game so as long as a few of the people you are with can AV you should be fine, but we shouldn't be removing tanks from any games Last time, I'm not suggesting we remove tanks. L2READ [quote=Bruce3 Wayne3] no it wouldn't as its seperation of specialisation... it would create more problems then it solves... their should be no seperation afterall this is just how everything starts to go wrong for the seperated. if you or any1 else has problems with tanks than nut up or shut up (well shut up about segregation) INFANTRY>AV>HAV>INFANTRY just because you cant do everything as a AR assault doesnt mean what you cant kill is OP. A) I'm not an AR assault, I merely use it as an example in most cases since most people can relate to it. B) AV=HAV. HAV can kill AV far easier than AV can kill HAV. Equal skilled AV player will keep an equal skilled HAV on the run. Unless that HAV has skilled gunners on it's small turrets, then the HAV has 2 potentially very powerful turrets able to keep an eye on 360 degrees around the tank with an additional set of eyes to the front. With the right skills, a small turret can be more powerful than any AR since the turret skills of everyone in the vehicle stack together. It's all circumstantial, but 1 equal skilled AV=1 equal skilled HAV. 2 ok AV=1 good HAV. 3 ok AV=1 GREAT HAV. But when you have a team of 5 ok AV and 3 good HAV's, there's nothing to do but leave the match or take a beating, which is not fair to the non-AV players. C) There seems to be some misconception here. I have no real issue with tanks, I almost NEVER have no means of getting clear of them. However I can clearly see how people are having issue with them being able to call in so many in random spawning CQC matches. It's going end up in either tanks getting nerfed, tank limits in matches being reduced, or an alternate mode put in if things keep up the way they have been. I'm pointing to the method I think would be best for the community considering the issue, though honestly tankers themselves could keep anything from happening if they could just control themselves and not grief people by driving tank trains through that tiny Manus Peak ambush map. D) Separation of specialization to an extent. Tank drivers can still run tankless matches, they just can't run their tanks. Just like OMS has off map support, this ambush wouldn't have RDV support. This would also be a good place for those QQers who whine about getting run over by LAV's.
AV has longer range than HAV AV > HAV small turres are useless vs AV unless its operator jumps out of HAV and kills them.
5 ok AV scare gd drivers and kill bad 1s. against 5 HAV 8 AV will always win (happened to me earlier, out of 5 simultaneous fielded tanks only 1 survived after 3 mins)
SEGREGATION doesnt help anything
out of curiosity what is your experience with HAV? |
trollface dot jpg
Destined 4 Biomass
36
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Posted - 2013.03.01 19:03:00 -
[33] - Quote
Bruce3 Wayne3 wrote: AV has longer range than HAV AV > HAV small turres are useless vs AV unless its operator jumps out of HAV and kills them.
5 ok AV scare gd drivers and kill bad 1s. against 5 HAV 8 AV will always win (happened to me earlier, out of 5 simultaneous fielded tanks only 1 survived after 3 mins)
SEGREGATION doesnt help anything
out of curiosity what is your experience with HAV?
I've always ran with tankers instead of speccing them, though I do like refitting militia ones for screwing around in. I have a really fun little Soma that can take 5 advanced swarm volleys when my hardners are all on, but I suck at driving the things. Too clunky for my tastes. Even the shield tanks are irritating. I spec LAV's. They are faster, require less SP, and allow me to get the skills I need to make lolmilitia tanks that pisss people off when they can't kill them.
I love small blasters, which is why I know forge gunners/swarmers/AV naders who are within ~80 meters of a tank's stabilized small blaster turrets are easy pickings if a competent gunner is on board. My Methana can take 2 full packed AV grenades and keep on going, and when I have a good gunner on board my Methana almost never dies. Looking forward to my logi LAV.
How do I know a tank can stand up to 5+ AV? I can run said Soma in any match and survive through the whole match 75% of the time despite AV grenades and swarms all over the place. And I SUCK' at driving these things. If I can do that solo in a militia tank against advanced AV with ok AV skills, then there is no reason someone speccing into tanks with good tank driving skill and better tanks and tank mods can't do better.
As for AV having better range, in most cases yes. But at longer range it is much easier for a tank to hide from the AV, so range isn't always an advantage. And AV grenades do not throw as far as a tank blaster can shoot.
As for your 5 HAV's, when that many field at once the whole team will try to gang up on one at a time. When there are only one or two, there will be maybe 4-5 AV players trying to get a shot on the tanks while the tanks are at range. The AV players make themselves known by the missiles firing everywhere and the great flashing forge lights, so they draw attention and die. The ones who get too close end up overwhelmed by the tanks infantry. Unless the whole team makes a concerted effort to end the tanks, they remain a large threat. When the team knows only one or two tanks are around, most will hope someone else deals with it and not spawn AV, opting to try and avoid it. |
Necrodermis
GunFall Mobilization Covert Intervention
469
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Posted - 2013.03.01 19:08:00 -
[34] - Quote
what's next. Ambush (NES) No Equipment Slots Ambush (KO) Knives Only Ambush (PO) Pistols Only Ambush (ARO) Assault Rifles Only
these threads are dumb. |
Severus Smith
ZionTCD Legacy Rising
170
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Posted - 2013.03.01 19:16:00 -
[35] - Quote
Tanks just need a better hard counter. Add real Heavy Tanks. They decimate smaller tanks but their size, turn speed, and large gun limits their effectiveness against infantry. Solves the problem for infantry and gives tankers more toys. |
Kwik Draw
Traitors Function
4
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Posted - 2013.03.01 19:32:00 -
[36] - Quote
trollface dot jpg wrote:No, I'm not saying take tanks out of ambush. I'm saying if tank dirvers feel they are entitled to pull as many tanks as they want in regular ambush, fine. Give us a side version of ambush where tanks, or maybe even all vehicles, are not able to be called in. Call it Ambush (NVS) [NVS=No Vehicle Support] The thing I REALLY hate is all of the AV players and the vehicle pilots saying "Skill into AV and HTFU". So in order to play this game, I have to play it YOUR way, by skilling into the AV class even though playing AV holds no interest to me whatsoever? I should have to waste my SP on a class that I don't want to play because vehicle drivers are able to run rampant in CQC only maps? In EVE, is there anything you have to skill into just to take out one particular type of ship even though that one thing is nearly useless against anything but that ship? Plenty of people have made the point that tankers should be allowed to use their tanks anywhere they want since anyone who spent their SP elsewhere can too. That's fine, just let those people who don't want to deal with tank trains in ambush play a different mode where they don't have to deal with that. Then maybe the AV players will filter into regular ambush and it will be a real AV vs Vehicle free-for-all. This method is fair, balanced, and most importantly a good idea for new players who have not had the time to skill into anything that could even SCRATCH one of the high level tanks rolling around in ambush these days. Please give it a think over CCP. i agree and disagree... i think its nutty when tankers run around destroyin.. so now i have to alter how i play and have been levelling up certain anti tank tactics... it sucks tho. maybe they should implement a mode where tanks cant be called, and then no1 would be upset? iv NEVER blown up a tank, i damage them pretty good but i dont have enoughskills wasted on a/v / swarmer..... anyways... yah i wouldnt mind playin without em till i can afford to upgrade my a/v crap.. i think this is a good idea.. and its VERY fair.. because its not like were changing the game jus add a new mode like they said... |
Kwik Draw
Traitors Function
4
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Posted - 2013.03.01 19:34:00 -
[37] - Quote
Necrodermis wrote:what's next. Ambush (NES) No Equipment Slots Ambush (KO) Knives Only Ambush (PO) Pistols Only Ambush (ARO) Assault Rifles Only
these threads are dumb.
These threads are not dumb....That is really ridiculous? It was a great idea? Whats your problem how will it affect you. Thousands will still play the same modes this is just a mode to alleviate all the NOOBS u keep tanking ;) tanking is a great way to KEEP ppl away from our game as well (when used too much against noobs)
Get Dusted son. |
Necrodermis
GunFall Mobilization Covert Intervention
469
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Posted - 2013.03.01 19:55:00 -
[38] - Quote
Kwik Draw wrote: These threads are not dumb....That is really ridiculous? It was a great idea? Whats your problem how will it affect you. Thousands will still play the same modes this is just a mode to alleviate all the NOOBS u keep tanking ;) tanking is a great way to KEEP ppl away from our game as well (when used too much against noobs)
Get Dusted son.
why should i be limited to game type because of what i put my points into.
take out heavies while your at it as well. they run around ambush like kings of the mountain. i pull up a tank to put them in their place.
only way to take out a heavy is with a much larger heavy. |
Cade Orion
Tronhadar Free Guard Minmatar Republic
27
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Posted - 2013.03.01 20:01:00 -
[39] - Quote
Personally I'm not going to say take tanks out of ambush - cause I'm all about choice and the entire point of this game is to balance out risk and reward. What I don't get is why are people calling out tanks or dropships in an ambush in the first place. As mercenary I'm all about making money - making a profit. So basically you don't make any money, if your tank/dropship gets dropped - in fact you've lost money and quite a bit of ISK too. Last night I was in a match where I saw three tanks go down from the other side. Now I'm guessing that they were all part of the same corp and that is a significant lost of funds. I'd be furious to see people are taking tanks out only to get dropped for nothing - it's a common ambush there's nothing to gain out of it except ISK and SP. You're not taking over anything if you win - where that would justify losing a tank or other ship. So you've put up such a huge amount of risk for very little (if anything) of a reward. Most of the time I see a tank roll out I try to keep track of where they are and avoid them. I'm not AV, I'm Logi...so my chance against most vehicles is very slim, occasionally I'll run out with AV grenades, but not that often. |
Scipio Falconius
Nemesis Consortium
1
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Posted - 2013.03.01 20:07:00 -
[40] - Quote
Severus Smith wrote:Tanks just need a better hard counter. Add real Heavy Tanks. They decimate smaller tanks but their size, turn speed, and large gun limits their effectiveness against infantry. Solves the problem for infantry and gives tankers more toys.
I'm not sure this would be necessary. Correct me if I'm wrong but I think the main vehicular counter to a Anti-infantry HAV with a large blaster is already covered by HAV's fitted with a large railgun. |
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Necrodermis
GunFall Mobilization Covert Intervention
469
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Posted - 2013.03.01 20:09:00 -
[41] - Quote
Cade Orion wrote:Personally I'm not going to say take tanks out of ambush - cause I'm all about choice and the entire point of this game is to balance out risk and reward. What I don't get is why are people calling out tanks or dropships in an ambush in the first place. As mercenary I'm all about making money - making a profit. So basically you don't make any money, if your tank/dropship gets dropped - in fact you've lost money and quite a bit of ISK too. Last night I was in a match where I saw three tanks go down from the other side. Now I'm guessing that they were all part of the same corp and that is a significant lost of funds. I'd be furious to see people are taking tanks out only to get dropped for nothing - it's a common ambush there's nothing to gain out of it except ISK and SP. You're not taking over anything if you win - where that would justify losing a tank or other ship. So you've put up such a huge amount of risk for very little (if anything) of a reward. Most of the time I see a tank roll out I try to keep track of where they are and avoid them. I'm not AV, I'm Logi...so my chance against most vehicles is very slim, occasionally I'll run out with AV grenades, but not that often. you are assuming lost isk because you think they will lose the tank. i destroy more than my tanks worth of isk, thus it is no where near a loss. the isk you earn from the match isn't the isk effeciency. it's about taking as much isk from the enemy as you put down and more. if i pull out a tank and i kill 10 guys that spent 50k on a suit that is 500k i took out. on top of the 300k i made for the match and i kept my vehicle alive i am running positive isk effeciency.
and if i destroy someone with aur. i automatically know i am isk positive no matter what else i kill because i killed a guy who thought the game is worth money at its current state. |
Chances Ghost
Prototype Technology Corp.
12
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Posted - 2013.03.02 00:51:00 -
[42] - Quote
Severus Smith wrote:Tanks just need a better hard counter. Add real Heavy Tanks. They decimate smaller tanks but their size, turn speed, and large gun limits their effectiveness against infantry. Solves the problem for infantry and gives tankers more toys.
Equip a railgun, there your wish for real heavy anti AV tanks is granted.
Every post you make just boils down to "HEY CCP GIVE US RAILGUN TANKS" wich you already have |
Severance Pay
Planetary Response Organisation Test Friends Please Ignore
3
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Posted - 2013.03.02 01:31:00 -
[43] - Quote
If they make ambush tankless they should make a tank only ambush, to be fair |
General Grodd
Planetary Response Organisation Test Friends Please Ignore
0
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Posted - 2013.03.04 04:56:00 -
[44] - Quote
I help lead a tank squad on both ambush and skirmish, and I do not see how tanks could possibly be OP. Indeed they are powerful, but also the most expensive items on the market. Neatly, you could always grab your own tank, forge gun, AV grenades, Swarmer Launchers, or your friendly neighborhood orbital strike to destroy a tank. My squad works as a team, 3-4 tanks as a team can cause quite some damage, but so can a well organized AV squad. We do ambush for getting lots of quick kills, sp, and isk because players hardly use the teamwork to kill 3-4 tanks at once -áand because tanks are so expensive. We also like to take a break from all the planning and organizing and seriousness -áand just have a blast while getting paid in the process. Dust did say "Tanks are the backbone of any ground force."-á |
Bojo The Mighty
Bojo's School of the Trades
499
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Posted - 2013.03.04 04:59:00 -
[45] - Quote
General Grodd wrote:I help lead a tank squad on both ambush and skirmish, and I do not see how tanks could possibly be OP. Indeed they are powerful, but also the most expensive items on the market. Neatly, you could always grab your own tank, forge gun, AV grenades, Swarmer Launchers, or your friendly neighborhood orbital strike to destroy a tank. My squad works as a team, 3-4 tanks as a team can cause quite some damage, but so can a well organized AV squad. We do ambush for getting lots of quick kills, sp, and isk because players hardly use the teamwork to kill 3-4 tanks at once -áand because tanks are so expensive. We also like to take a break from all the planning and organizing and seriousness -áand just have a blast while getting paid in the process. Dust did say "Tanks are the backbone of any ground force."-á GRODD!! |
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