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TechMechMeds
Swamp Marines Kleenex Inc.
396
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Posted - 2013.10.12 16:22:00 -
[31] - Quote
I think I'd be putting remote explosives at spawn points or the drop off point. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
411
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Posted - 2013.10.12 16:23:00 -
[32] - Quote
Synbot wrote:Mine? Would blow everything out of the water. Even the water itself. I'm curious about the community's opinion. Especially CCP's, if they don't mind.
just how exactly do you make an open world that spreads over thousands of planets ? |
crazy space 1
Unkn0wn Killers
1824
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Posted - 2013.10.12 16:26:00 -
[33] - Quote
J'Jor Da'Wg wrote:Honestly? I'm not a fan. Open world games sound good in concept but very rarely are they made well in a multiplayer setting, especially for an FPS. The game would have to become so different from its original concept that I fear it would just go completely off the right track.
I prefer large scale, large map battles with social lobby elements in between. That makes it easy to focus the action into a specific area or map. Otherwise if you just have free roam you have giant dead zones and just nothing happening with maybe one or two squads max of players fighting. Like in Planetside how even with that huge map there is only a few big battles ever happening...
So no. I dont want open world. I like interconnected battle instances affecting a sov map That's all an open world sandbox is it just a bunch of instances in dusts case.
The future plan is you let you drop down into your own maps while not defending them and run around and do PvE.
It's not lik eyou can walk from district to district or walk through space. It's still mostly lobbies.
But it's got a player market, the ability to explore persistent worlds you can capture and hold, upgrade, make your own, fight over. we basically jump minds to get around the universe. But the experience can be made to create the feeling of an open world sandbox game.
Also in the future of PC battles the battles will have a moving red line that moved based on where the MCC is. So the redline would be in constant movement between objectives.
It'll happen when and IF CCP can finish with the core. which to be fair has needed a lot of work. I can't believe how far the game as come, but I fear loss of direction towards the goal put forth in 2007... |
crazy space 1
Unkn0wn Killers
1824
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Posted - 2013.10.12 16:28:00 -
[34] - Quote
ADAM-OF-EVE wrote:Synbot wrote:Mine? Would blow everything out of the water. Even the water itself. I'm curious about the community's opinion. Especially CCP's, if they don't mind. just how exactly do you make an open world that spreads over thousands of planets ?
Easy, you make tiny open worlds on 1000s of planets.
And planets are huge so you can still have district boundaries, with warp gates connecting them. Actually I think they already starting to have that in mind you can see the warp gates in the maps sometimes. Maybe we can fly dropships and jets through them some day to jump around the planet. |
Funkmaster Whale
0uter.Heaven
832
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Posted - 2013.10.12 16:42:00 -
[35] - Quote
This game simply has too many issues to be put into an open-world. The entire game would have to be rebuilt if such an element was implemented. Not only that, I don't think the engine nor the hardware has the ability to support such a game. CCP's sort of behind on the ball.
They keeping toting this view that the "core" of this game needs to be brought in line before moving on, and yet it seems like their idea of the core game is completely backwards. The lobby shooter can only get you so far. We have a merc quarters and yet it's absolutely pointless. Ultimately this game comes down to a handful of maps and a few ill-conceived game modes. Even as someone who does PC it really doesn't mean much to me to be able to claim some pixels on a starmap. We can't actually do anything on the planets we own which is just sad. We work so hard to fight for territory and it just becomes an ISK drill for the directors to manipulate.
It's just sad how much potential this game had but never actually took the time to materialize. I feel like the whole concept was rushed and not enough time and resources were put into the design. The sheer amount of content they want to put it is being worked on by a handful of DEVs. That's simply not feasible for the product they are envisioning. |
Canari Elphus
Pro Hic Immortalis
642
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Posted - 2013.10.12 17:24:00 -
[36] - Quote
They will never drop the type of confined FPS matches that we see today and they shouldnt. It keeps the battle in focus.
However, having an open world PVE and social aspect with things such as industry and mining would make many players who want something beyond lobby fights happy. That being said, you are talking about a good year or more of development time to make that happen. |
Vrain Matari
ZionTCD
1079
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Posted - 2013.10.12 17:40:00 -
[37] - Quote
I think open world is definitely possible, but the design is what will make or break it ofc. And it is a big project and will require a carefully thought out and pre-meditated rollout.
The core design principles in New Eden are always: good gameplay coupled to the strategic importance of gamemode rewards/resources. If the open world gamemode does not influence balance of power in New Eden then it's pointless, a waste of developer resources and a needless dilution of the playerbase.
I believe the area of the world most in need of relevance is Faction Warfare, both EVE-side and DUST-side. FW is good for printing ISK and obtaining Faction loot, and provides a natural home for roleplay, but is otherwise wholly irrelevant to New Eden geopolitics. And to be honest, the same criticism is true of highsec, but hisec is tricky and best saved for last, imo.
Based on these arguments, limited-theatre open-district DUST FW gameplay that supports EVE-side manufacturing stands to contribute the most to the game, imo. I would like to see lowsec as the natural home for manufacturing in EVE, but with bonuses only attainable through DUST operations that incorporate both initial strike/capture phases and ongoing maintenance phases to preserve bonuses. One area that mercs must make an important contribution to if lowsec is to become a manufacturing powerbase is secure/convenient transport of resources and products - via persistent passive transport buffs based on infrastructure or temporary highly-secure transport missions. What form these take who knows, but transportation is the primary factor limiting lowsec manufacturing in New Eden today.
Gonna stop it there because once we get into specifics of design walls of text are not far away.
One of the take-aways from the 'strategic relevance' argument for content is that everything becomes at least an order of magnitude more complicated because now we have to consider both EVE and DUST in all gameplay content decisions going forward from basically now, and anything that affects EVE-side geopolitics is a potential minefield for CCP. There is no way around this, however, because irrelevance is not an option for the mercenary soldiers of New Eden.
P.S.: Timeline is after we have made the transition to PS4 and ironed out all the kinks. So for open-world gamemodes i'd imagine a couple of years down the road. |
KingBlade82
The Phoenix Federation Ascension Alliance
206
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Posted - 2013.10.12 17:54:00 -
[38] - Quote
if they did turn it into open world dicks would just camp new player areas and camp the **** out of them :P |
calvin b
Molon Labe. RISE of LEGION
703
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Posted - 2013.10.12 17:59:00 -
[39] - Quote
+1 |
S Park Finner
DUST University Ivy League
332
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Posted - 2013.10.12 18:13:00 -
[40] - Quote
The gateway into open worlds is Planetary Conquest.
Once a district is owned it's structure GÇô the placement and types of facilities GÇô can be frozen and owner players can return to it at any time. It is instanced when an owner wants to enter it and if it is already instanced owner players can join it. There may be limitations on the number of players but if there is no battle it could at least be 32 players from the owning Corporation.
If the Corporation owns multiple locations on a planet they can travel between them via GÇ£transportersGÇ¥ which are a variation of the clone mechanism that instances them at the new location GÇô perhaps at the cost of a clone or ISK
If the Corporation owns some minimum number of districts on a planet they can get a special district which contains facilities for DUST player trading, manufacturing, whatever.
Or the Corporation could convert facilities on existing districts that support additional activities.
Or the Corporation could get an expanded War Barge over the planet where various functions could be carried out in space.
Or the Corporation could get locations on existing EVE stations if they had enough ISK to rent the space and the station was in orbit near the planet.
Or all those things could be implemented over time depending on which additional activities the developers and community wanted to build out first.
Which is all to say the vision of open worlds that meaningfully involve players can exist without major conceptual or engine change to EVE or DUST 514 -- though it would be a huge development investment for CCP. And I agree with those folks who say the work on core systems is job one at this stage of the game. |
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