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261. Dropship Drop Uplink - in Feedback/Requests [original thread]
darkiller240 wrote: They Already Egsist there called On Bourd CRUs I didn't make myself clear, sorry. This module would eject a drop uplink from the Dropship and it would fall to the ground where, if it landed on a legal spot, it would fire up...
- by S Park Finner - at 2013.07.03 17:41:00
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262. Dropship Drop Uplink - in Feedback/Requests [original thread]
An equipment item for Dropships that allows the pilot to deploy a Drop uplink while flying. Gives pilots another source of income. Could turn the tide of battle if used effectively But could be ridiculously powerful. So... Make it's skill requir...
- by S Park Finner - at 2013.07.03 17:31:00
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263. Texture and effect settings? - in General Discussions [original thread]
Rei Shepard wrote: Karl Koekwaus wrote: You can also just install a laptop SSD, works wonders. But even with a 7200RPM laptop HDD, i've got nothing to complaini about :) I followed some of those SSD installs + tests and they netted no incre...
- by S Park Finner - at 2013.07.03 11:32:00
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264. So SOME ONE HAS BEEN NAUGHTY.. - in General Discussions [original thread]
stlcarlos989 wrote: Iron Wolf Saber wrote: This seems to be a terrible terrible fix at the cost of the few who do enjoy the social aspects of that game. Not really, we can keep the current instant battles we have and just add new ones that...
- by S Park Finner - at 2013.06.30 18:23:00
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265. Fixing aiming: Turning off one lag at a time. - in General Discussions [original thread]
Crash Monster wrote: mollerz wrote: Maybe not. But it's pretty obvious because they repeatedly say - I only know what is going on in my department. Other teams work on others things, so I don't know. ... Good points all around. They should...
- by S Park Finner - at 2013.06.21 17:00:00
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266. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
I originally put this in another thread but I'm sticking it in here because I believe -- even though it's a bit off topic -- some of the core problems with planetary conquest are complicated by it's underlying structure and this idea could generat...
- by S Park Finner - at 2013.06.18 04:03:00
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267. [Request] Planetary Conquest GÇô Additional Ownership and Battle Type - in Feedback/Requests [original thread]
Draco Cerberus wrote: Is this PVE or PVP, because this would be rockin for PVE. Can you imagine being able to sign on to help Rogue drones of the Guristas faction fight players from other corporations? I had thought of this for PvP but I agree...
- by S Park Finner - at 2013.06.17 22:50:00
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268. [Request] Planetary Conquest GÇô Additional Ownership and Battle Type - in Feedback/Requests [original thread]
What it's designed to fix... DUST 514 mercenaries don't get personal benefit out of attacking or defending a district. It depends on their corporation to reward them.
The scheduling of battles becomes work not fun because of timing.
Fi...
- by S Park Finner - at 2013.06.17 17:42:00
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269. (request) making meters meters - in Feedback/Requests [original thread]
Severance Pay wrote: Erm.. Just saying your demands are based on your own assumptions and conjectures. I am saying that I did my best to follow you, but I ran into a few deadends. You are the one w/o proof. I respect your position on the arbit...
- by S Park Finner - at 2013.06.15 00:10:00
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270. Given a standard spherical mercenary... - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: What is the radius of SSC measured in SMH? BTW, good idea We could also just have been told what is a height of a "standard mercenary" measured in meters CCP simply add this dimensional/gravimetric stats info t...
- by S Park Finner - at 2013.06.15 00:04:00
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271. (request) making meters meters - in Feedback/Requests [original thread]
J-Lewis wrote: DUST's low FOV could be a factor and skew things quite a lot; but a Dev response would definitely be appreciated. This is an excellent point. Games have adjusted the size of characters for years -- often making them disproportio...
- by S Park Finner - at 2013.06.14 20:06:00
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272. Given a standard spherical mercenary... - in Feedback/Requests [original thread]
Apologies to cows not withstanding, DUST 514 should adopt a new standard measure: the Standard Mercenary Height (SMH). Since it's unlikely CCP will change all the balance of weapons so their direct and splash damage distances make sense in me...
- by S Park Finner - at 2013.06.14 19:24:00
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273. How tall is a merc? How long is a LAV? - in General Discussions [original thread]
Moonracer2000 wrote: I think CCP needs to address this. If we are supposed to be 3 meter tall giants they need to make that clear to players. Absolutely true. I'd suggest you post in the original thread by Sinboto Simmons to keep it active....
- by S Park Finner - at 2013.06.14 16:14:00
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274. How tall is a merc? How long is a LAV? - in General Discussions [original thread]
I just had this vision of DUST 514 clones really being like Gru's Minions -- in battle armour with squeaky little voices -- zipping and hopping around on the battlefield looking confused until someone runs them over with a LAV. It explains so much.
- by S Park Finner - at 2013.06.14 16:02:00
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275. How tall is a merc? How long is a LAV? - in General Discussions [original thread]
Iron Wolf Saber wrote: Sev Alcatraz wrote: A mercenary clone is 7 Feet tall and and a half feet across the shoulders An LAV is 5 feet wide and 9 feet long Clone body. Armor not included. Clone nervous system. Body not included.
- by S Park Finner - at 2013.06.14 15:46:00
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276. How tall is a merc? How long is a LAV? - in General Discussions [original thread]
Sev Alcatraz wrote: A mercenary clone is 7 Feet tall and and a half feet across the shoulders An LAV is 5 feet wide and 9 feet long That's great information! Where did it come from? From the sound of it mercs are about the size of a 2x6 f...
- by S Park Finner - at 2013.06.14 15:42:00
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277. How tall is a merc? How long is a LAV? - in General Discussions [original thread]
Wanted to post this here to give the original thread a little more visibility. tl:dr -- distance is messed up in DUST 514 and player's expectations of distance don't match the documented specifications.
- by S Park Finner - at 2013.06.14 15:38:00
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278. I fought this battle, I killed those guys and it didn't change squat - in General Discussions [original thread]
You're speaking to a different issue than the original post but you've made so many good points I think it's worth talking about. Skihids wrote: This might be possible for PC battles where there are 1-2 battles per district per day maximum, bu...
- by S Park Finner - at 2013.06.14 15:02:00
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279. Sticky:Iron Delta Domination Feedback - in Domination Gamemode [original thread]
Put the spawn point on a large moving platform -- maybe four times the size of a HAV -- that you can jump up on but can't drive over. Have it move through the map at around 5 m/sec. Put only minimal cover on the platform. As much as possible have ...
- by S Park Finner - at 2013.06.14 12:09:00
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280. Lets talk Ambush - in Ambush Gamemode [original thread]
CCP LogicLoop wrote: Driftward wrote: CCP LogicLoop wrote: Scheneighnay McBob wrote: A big spawn bug that nobody ever talks about is when the default spawn puts you on an uplink anyway. Can you specify how to replicate this issue? ...
- by S Park Finner - at 2013.06.14 11:55:00
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