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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
S Park Finner
BetaMax. CRONOS.
142
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Posted - 2013.06.14 11:55:00 -
[31] - Quote
CCP LogicLoop wrote:Driftward wrote:CCP LogicLoop wrote:Scheneighnay McBob wrote:A big spawn bug that nobody ever talks about is when the default spawn puts you on an uplink anyway. Can you specify how to replicate this issue? When there are uplinks available but you don't want to spawn on them so you press triangle for the random spawn. I would say maybe 70% (?) of the time it will still put you onto an uplink. This might not be a bug but might be related instead to where people are grouped and the random spawn appearing as though it is on an uplink. Not sure. But it does happen pretty frequently and would be a bit coincidental if what I just said was true. Ok thanks. I have mentioned this to QA. See if we can reproduce the problem. Thank you for the details. Sometimes players drop uplinks near default spawn points. It may account for what you are seeing. |
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CCP LogicLoop
C C P C C P Alliance
83
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Posted - 2013.06.16 04:43:00 -
[32] - Quote
matsumoto yuichi san wrote:on that note i think that the random spawn needs to flip around
instead of trying so hard to spawn near blues
try harder to spawn not near reds
:P
it would also help the issue of getting trapped for a long time in a tiny area because that's where teammates are so random always drops you there even though there is a giant map available
This is they way level design thought it was supposed to function. It seems they changed the system at some point.
We place large entities that are a hub for spawn points (the spheres in this image). Attached to those circles are spawn points. The system should be using those spheres to detect the safest, furthest away from enemies as possible. But clearly it does not seem to be doing that.
However, the issue with hitting default and landing on a drop uplink is entirely possible. I don't think that is the root of the problem though. I have already mentioned this to our team, so some one is looking into it, or will be. |
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SponkSponkSponk
The Southern Legion RISE of LEGION
35
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Posted - 2013.06.16 06:08:00 -
[33] - Quote
Confirming that hitting default when uplinks are available sometimes makes it look like you're spawning on that uplink anyway. Whether you actually do is another thing entirely, and something that I haven't tested. |
Fred Laurentson
Laurentson INC StructureDamage
4
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Posted - 2013.06.16 11:11:00 -
[34] - Quote
SponkSponkSponk wrote:Confirming that hitting default when uplinks are available sometimes makes it look like you're spawning on that uplink anyway. Whether you actually do is another thing entirely, and something that I haven't tested.
I have tested that: I've definitely hit triangle, seen the map center on an uplink, then spawned somewhere else. That seems to just be a map visual issue. |
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CCP LogicLoop
C C P C C P Alliance
124
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Posted - 2013.06.17 02:29:00 -
[35] - Quote
Fred Laurentson wrote:SponkSponkSponk wrote:Confirming that hitting default when uplinks are available sometimes makes it look like you're spawning on that uplink anyway. Whether you actually do is another thing entirely, and something that I haven't tested. I have tested that: I've definitely hit triangle, seen the map center on an uplink, then spawned somewhere else. That seems to just be a map visual issue.
Hmmm, ok, so this is a UI issue. Not a major issue, but definitely misleading and should be looked into at some point to avoid future confusion. |
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SponkSponkSponk
The Southern Legion RISE of LEGION
36
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Posted - 2013.06.17 03:38:00 -
[36] - Quote
Maeby; Maeby not. Probably needs more testing to decide.
I did have this happen last night; got overrun by reds, elected to autodeploy instead by pressing ctrl while having the uplink selected (it was ambush), then 'autodeployed' straight on top of the uplink with predictable results. |
Rogatien Merc
Ill Omens EoN.
80
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Posted - 2013.06.17 17:52:00 -
[37] - Quote
Scheneighnay McBob wrote:A big spawn bug that nobody ever talks about is when the default spawn puts you on an uplink anyway. This this this.
Sometimes it seems like there isn't a way to get away from horribly placed friendly uplinks. |
Alikar Mougar
Kameira Lodge Amarr Empire
0
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Posted - 2013.06.19 07:22:00 -
[38] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
197
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Posted - 2013.08.22 13:52:00 -
[39] - Quote
Straum Arjn wrote:My only problem is the spawning. In one game, if I die 10 times, 4 or 5 of them is because I spawn inside the enemy team. In fact, the last 10 Ambush games I have played, my initial spawn was the same as the enemy team initial spawn.
I just want to echo this statement. It still happens, I had this happen last night more than once in the same match. The very first spawn in put me directly in-front of at least 5 enemy mercs. What was I to do really? |
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