Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
261. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
Thrydwulf Khodan wrote: lee corwood wrote: I'm surprised at some of the changes but withhold my scathing rage as I have 'heard' but don't know for certain yet that damage of certain weapons would be nerfed across the board.... Decreasing...
- by RedBleach LeSanglant - at 2014.02.22 21:03:00
|
262. Kills vs Clone Death (They should be the same) - in The Council's Chamber [original thread]
Changes of this nature are in line with the overall game that I think Dust would like to become. I don't know the difficulty of such a change, but as other threads have pointed out it supports teamwork and outlines the benefits of waiting to get p...
- by RedBleach LeSanglant - at 2014.02.20 06:44:00
|
263. Do you support adding an option to turn off melee? - in The Council's Chamber [original thread]
Noragee Silverfire wrote: From talking with a developer, not CCP mind you, he basically said that mappable controls are fairly straight forward to do, but take a lot of time for little gain. So when trying to maximize the bang for your buck it ...
- by RedBleach LeSanglant - at 2014.02.20 06:36:00
|
264. Solution to Hardener stacking issue (CPM feedback requested) - in The Council's Chamber [original thread]
Limiting the amounts just to limit something is not in the mechanics of the game. Making them too expensive through CPU or PG costs is. However, That is not the issue. I could see this being an OK thing for an intense battle in the future. Why I ...
- by RedBleach LeSanglant - at 2014.02.20 06:32:00
|
265. Skill direction question for a budding logibro - in Rookie Training Grounds [original thread]
Currently I would follow Leadfoot10's advice as well as the changes coming in 1.8 (and I assume 1.9) make it difficult to fully embrace any particular logi suit. After the changes drop we will certainly revisit the dropsuit subject. RE's are fun ...
- by RedBleach LeSanglant - at 2014.02.20 03:36:00
|
266. [Idea] RDV should appear to carry recalled vehicles away - in Feedback/Requests [original thread]
I agree that an RDV must recover a vehicle and escape in order for the vehicle to be returned to a player's inventory. I've had it with wounded vehicles, or healthy ones for that matter, escaping due to an inconsistent game mechanic. I agree with ...
- by RedBleach LeSanglant - at 2014.02.20 03:28:00
|
267. Dual Repair Tool - in Feedback/Requests [original thread]
There is alot of potential in these ideas. All I can really say is that I would like some option to help out my Caldari and other shield tanked team members.
- by RedBleach LeSanglant - at 2014.02.20 03:20:00
|
268. FIX DREN AND TEMPLAR STATS FOR 1.8!!!!!!!! - in Feedback/Requests [original thread]
I agree with the OP
- by RedBleach LeSanglant - at 2014.02.20 03:09:00
|
269. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Cosgar wrote: I support these products and/or services. Yep, I too feel the same about our clone death situations. As it has been suggested a simple additional stat and a refocus of the KDR actually being the Kills/True Clone Death as oppose...
- by RedBleach LeSanglant - at 2014.02.20 03:07:00
|
270. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
My post about the possible bonuses of the future was worded in a way that left the interpretation pretty loose. What I meant was that the proposed logi bonuses (the ones you guys have reposted :)) are most likely slated to become a reality as we h...
- by RedBleach LeSanglant - at 2014.02.20 02:58:00
|
271. Still Editing hold on - in Rookie Training Grounds [original thread]
I'm glad you did this, skill progression explanation has never been a strong point for me. Analysis, problems solving, tactical is - so thank you for putting this together. With the release of 1.8 and subsequent updates there will be many changes ...
- by RedBleach LeSanglant - at 2014.02.18 02:52:00
|
272. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
While we are still awaiting news on the possible logi bonuses from what I've been reading on the forums it seems like they will be the bonuses of the future, though I thought I saw a CCP or CPM post saying that the medium dropsuit bonuses will not...
- by RedBleach LeSanglant - at 2014.02.18 01:40:00
|
273. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
I'm still awaiting any updates from CCP on the equipment proposals and racial bonuses as well. Currently my optimism is tempered from the lack of DEV feedback on our postings - I understand that it takes time, there are vacations to consider, and ...
- by RedBleach LeSanglant - at 2014.02.13 09:16:00
|
274. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Come back 2 weeks later and the 'not final' logi racial bonuses are still crap and now, at least, officially listed. They still have my official disapproval. They just don't fit, as I understand the logi role, as they only offset the equipment ner...
- by RedBleach LeSanglant - at 2014.02.13 08:29:00
|
275. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
I had previously commented on a statement that KDR is important by one of our new posters, but he had also posted twice so I had it reported and now apparently my post was removed with his double post... go figure. So, I'll start again. Alex K...
- by RedBleach LeSanglant - at 2014.01.27 21:38:00
|
276. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
Alex Kaidou wrote: Wait , caring about your kdr doing make you a fake logi , it makes you c conscious player , i dont get how you guys think logis should be a free kill waiting to happen and i will disagree 100% i care about my kdr and i freak ...
- by RedBleach LeSanglant - at 2014.01.27 10:27:00
|
277. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
RKKR wrote: Red, where did you get this piece of info: "new system for destroying items when the merc changes suits". This is the second time I heard this now but haven't seen anything of. That would definitely screw up ammo supply, I rather h...
- by RedBleach LeSanglant - at 2014.01.27 06:03:00
|
278. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
CaveCav wrote: I'm posting this here because I saw there are people who think about overall game balance and I would love some feedback from them. Disclaimer: english isn't my native language and there probably will be spelling errors so plea...
- by RedBleach LeSanglant - at 2014.01.27 05:49:00
|
279. (BUG?) Anyone not receive the new Starter Pack after buying it? - in Technical Support/Bugs [original thread]
Has not worked for me yet, however I will try again after the server reset to see if that helps.
- by RedBleach LeSanglant - at 2014.01.26 10:22:00
|
280. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
Feedback requests from CCP: New Equipment Stats . Nerf to all equipment. - Cooldown times on scanners increased. Scanner functionality has been improved to do GǣsnapshotGǥ scans in order to stop 360 degree spins. - Range on repair tools reduce...
- by RedBleach LeSanglant - at 2014.01.26 09:06:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |