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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9356
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Posted - 2014.02.18 18:25:00 -
[1] - Quote
As the title states, RDV should appear to carry recalled vehicles away.
Would help prevent abuse of the recall mechanic where near-destruction vehicles are recalled before thy can suffer financial loss, and then called in again at maximum health.
Good for verisimilitude; right now recalled vehicles just teleport away. Does not make sense.
Would be good for consistency. Calling in a vehicle requires an RDV to transport the vehicle, not magically materialize it. It only make sense that recalling a vehicle should require the same.
It makes sense, do it.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Hagintora
Chatelain Rapid Response Gallente Federation
223
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Posted - 2014.02.18 18:27:00 -
[2] - Quote
I was just thinking the same thing the other day. +1 |
Glitch116
On The Brink CRONOS.
71
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Posted - 2014.02.18 18:28:00 -
[3] - Quote
fix RDV AI so that it no longer flies like a drugged up chimp in a helicopter and maybe we can talk about this
I AM THE KING OF THE BLASTER!!!
deal with it
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Yokal Bob
G.R.A.V.E INTERGALACTIC WARPIGS
384
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Posted - 2014.02.18 18:40:00 -
[4] - Quote
I agree with glitch, at the moment they are too erratic, I would not put it past the RDV to smash my vehciles into a rock. However, while we are on the subject on RDVs I want them to drop straight down instead of flying in from a random place. Last night I moved away from everyone before calling my dropship, I had just taken off when an RDV came from nowhere to spawn someone's vehicle at the place where I had moved away from in the beginning so it would not happen.
CPM1 candidate
I want my logi tank back
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Hagintora
Chatelain Rapid Response Gallente Federation
224
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Posted - 2014.02.18 18:50:00 -
[5] - Quote
While I agree with the seniments regarding RDV's, you run that risk every time you call in a vehicle. Why shouldn't you run the same risk when recalling? |
Archbot
W a r F o r g e d
29
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Posted - 2014.02.18 19:44:00 -
[6] - Quote
I don't understand why they just don't slap some inertia dampeners on them vehicles and drop them from orbit. Then they wouldn't have to pay that drunk RDV pilot.
Anyways, +1 this should happen. |
Pvt Numnutz
Black Phoenix Mercenaries
767
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Posted - 2014.02.18 20:50:00 -
[7] - Quote
Hagintora wrote:While I agree with the seniments regarding RDV's, you run that risk every time you call in a vehicle. Why shouldn't you run the same risk when recalling? Because that's bullish!t, the rdv ai would come in to collect your vehicle and f up while trying to grab it, or grabs it and lifts it up so alp rail tanks can see and then hover there for a good thirty seconds! All the while I'm screaming at him because I just wanted to recall my dropship due to the 3 redline railtanks and the rdv is just gonna let them have it! I have enough problems with rdv pilots just calling my ship in. |
Hagintora
Chatelain Rapid Response Gallente Federation
227
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Posted - 2014.02.18 21:19:00 -
[8] - Quote
Pvt Numnutz wrote:Hagintora wrote:While I agree with the seniments regarding RDV's, you run that risk every time you call in a vehicle. Why shouldn't you run the same risk when recalling? Because that's bullish!t, the rdv ai would come in to collect your vehicle and f up while trying to grab it, or grabs it and lifts it up so alp rail tanks can see and then hover there for a good thirty seconds! All the while I'm screaming at him because I just wanted to recall my dropship due to the 3 redline railtanks and the rdv is just gonna let them have it! I have enough problems with rdv pilots just calling my ship in.
That would be exactly my point. You risk it calling it in, you should risk it when recalling it. Regardless of current (albeit broken) AI Mechanics. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
557
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Posted - 2014.02.20 03:28:00 -
[9] - Quote
I agree that an RDV must recover a vehicle and escape in order for the vehicle to be returned to a player's inventory. I've had it with wounded vehicles, or healthy ones for that matter, escaping due to an inconsistent game mechanic. I agree with the OP.
The Logi Code. The Path of the Logibro
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1723
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Posted - 2014.02.20 03:35:00 -
[10] - Quote
I'd wait until bob stops being drunk 24/7
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Garth Mandra
The Southern Legion The Umbra Combine
336
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Posted - 2014.02.20 03:46:00 -
[11] - Quote
It even says that that is what's going to happen when you recall it. |
Draxus Prime
BurgezzE.T.F General Tso's Alliance
3172
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Posted - 2014.02.20 03:46:00 -
[12] - Quote
when it was origanally announced I thought it would work this way
"Spilling floor cleaner only makes the floor cleaner" -Draxus Prime
Closed Beta Vet
Nova Knife Proficiency 5 \o/
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Llast 326
An Arkhos
1966
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Posted - 2014.02.20 03:48:00 -
[13] - Quote
Glitch116 wrote:fix RDV AI so that it no longer flies like a drugged up chimp in a helicopter and maybe we can talk about this
I thought that was working as intended
KRRROOOOOOM
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CommanderBolt
ACME SPECIAL FORCES
718
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Posted - 2014.02.20 03:57:00 -
[14] - Quote
RDV AI is f**king s**t. Absolutely atrocious!
The other day I called in a 500k + assault dropship, all I got was an RDV that slammed into the ground at warp speed and a message saying "Deployment Failed". It did not get shout out of the sky by a rail tank or anything, it literally slammed into the ground from sky level.
Many times the RDV will also drop vehicles off from a ridiculous height, meaning that at best they take damage, at worse they completely blow up from the impact collision.
Again - I know when something has been shot down by rails / forges. This is happening on an infrequent basis totally of its own accord. CCP FIX YOUR RDV AI! |
bogeyman m
Learning Coalition College
107
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Posted - 2014.02.20 22:28:00 -
[15] - Quote
KAGEHOSHI Horned Wolf wrote:As the title states, RDV should appear to carry recalled vehicles away.
Would help prevent abuse of the recall mechanic where near-destruction vehicles are recalled before thy can suffer financial loss, and then called in again at maximum health.
Good for verisimilitude; right now recalled vehicles just teleport away. Does not make sense.
Would be good for consistency. Calling in a vehicle requires an RDV to transport the vehicle, not magically materialize it. It only make sense that recalling a vehicle should require the same.
It makes sense, do it.
+1 for this excellent idea.
+1 for the use of verisimilitude.
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
190
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Posted - 2014.02.20 23:13:00 -
[16] - Quote
Would gunned down RDVs need to be called in again?
FAME
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Mossellia Delt
Militaires Sans Jeux
965
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Posted - 2014.02.20 23:17:00 -
[17] - Quote
KAGEHOSHI Horned Wolf wrote:As the title states, RDV should appear to carry recalled vehicles away.
Would help prevent abuse of the recall mechanic where near-destruction vehicles are recalled before thy can suffer financial loss, and then called in again at maximum health.
Good for verisimilitude; right now recalled vehicles just teleport away. Does not make sense.
Would be good for consistency. Calling in a vehicle requires an RDV to transport the vehicle, not magically materialize it. It only make sense that recalling a vehicle should require the same.
It makes sense, do it.
Calling in a fully build vehicle vs recalling the vehicle which then turns into nanites. It actually does make since.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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Hagintora
Chatelain Rapid Response Gallente Federation
232
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Posted - 2014.02.20 23:26:00 -
[18] - Quote
Mossellia Delt wrote:Calling in a fully build vehicle vs recalling the vehicle which then turns into nanites. It actually does make since.
If Nanites can deconstruct a vehicle in such a way as to not destroy the vehicle (i.e., they reconstructs it somewhere else so that it can be called in again), then why not have the Nanites construct the vehicle on the ground to begin with? Why have RDV's at all (which I'm sure most Pilots would be overjoyed with, and considering the RDV's I don't blame them). The point is more for consistency, RDV's bring in vehicles therefor, RDV's retrieve vehicles. Pilots take a risk when they call in their chosen vehicles, they take the same risk when recalling them as well. |
Glitch116
On The Brink CRONOS.
79
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Posted - 2014.02.21 22:16:00 -
[19] - Quote
the problem is not with the risk of recall it is the damn AI on RDVs that AI MOST be fixed before we can even think of anything like this it is simply not fair to roll a dice and have the game through no fault of your own even though you the player have done everything you can to still end up losing a valuable asset
i dont mind losing vehicles i do mind losing them to things that i have zero way of stopping or controling
I AM THE KING OF THE BLASTER!!!
deal with it
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Skihids
Bullet Cluster Legacy Rising
2890
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Posted - 2014.02.21 22:56:00 -
[20] - Quote
Maybe when the RDVs are upgraded from 8-bit processors running version one of the CPM operating system to something akin to an Intel86 chip and Windows XP.
We can talk when the RDV can detect threats and plot safe flight paths to avoid the worst enemy fire. As it is, I could recall my ship deep in my redline only to have the RDV swoop in, pick it up and dangle it for a full minute, then fly right at an enemy rail turret on its way out, taking out a team mate's dropship on the way for good measure.
I've been killed by a drunk RDV bringing in a vehicle for a team mate when it suddenly appeared and clipped me off a ridge as I stood there in Manus Peak. They are as deadly as any red dot. |
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medomai grey
WarRavens League of Infamy
452
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Posted - 2014.02.22 00:36:00 -
[21] - Quote
With inertia dampener and wormhole teleportation tech, why do we even bother to use RDVs for anything besides AV against dropships and inducing rage? Seriously, there is no reason for RDVs to exist lore wise... 0.o
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9976
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Posted - 2014.03.17 22:16:00 -
[22] - Quote
medomai grey wrote:With inertia dampener and wormhole teleportation tech, why do we even bother to use RDVs for anything besides AV against dropships and inducing rage? Seriously, there is no reason for RDVs to exist lore wise... 0.o Good point
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Artificer Ghost
Learning Coalition College
1298
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Posted - 2014.03.17 22:20:00 -
[23] - Quote
At the moment, it's SUPPOSED to be a cloaked RDV. Even though it doesn't load in the RDV. :| But yea. I agree. Have a +1
~Art, CEO and DoE at Learning Coalition College, Co-Founder of the Learning Coalition
Maken Tosch = 1000th Like!
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JIMvc2
UNREAL WARRIORS
30
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Posted - 2014.03.17 23:59:00 -
[24] - Quote
Hagintora wrote:Pvt Numnutz wrote:Hagintora wrote:While I agree with the seniments regarding RDV's, you run that risk every time you call in a vehicle. Why shouldn't you run the same risk when recalling? Because that's bullish!t, the rdv ai would come in to collect your vehicle and f up while trying to grab it, or grabs it and lifts it up so alp rail tanks can see and then hover there for a good thirty seconds! All the while I'm screaming at him because I just wanted to recall my dropship due to the 3 redline railtanks and the rdv is just gonna let them have it! I have enough problems with rdv pilots just calling my ship in. That would be exactly my point. You risk it calling it in, you should risk it when recalling it. Regardless of current (albeit broken) AI Mechanics.
Risk ? What risk ? I calln my LAV, tank, and gunship and I have no problem.
If you run proto gear, prepare to suffer the consequences. You've been warned.
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
284
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Posted - 2014.03.18 02:57:00 -
[25] - Quote
If an RDV hits my ADS, should it crash too?
FAME
Click for Vehicle Support
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thesupertman
Better Hide R Die
176
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Posted - 2014.03.18 03:33:00 -
[26] - Quote
I like this idea! 1.9?
This game need more vehicles!
dangCCPyou'reslowpickupthepace
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4820
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Posted - 2014.03.18 05:11:00 -
[27] - Quote
KAGEHOSHI Horned Wolf wrote:As the title states, RDV should appear to carry recalled vehicles away.
Would help prevent abuse of the recall mechanic where near-destruction vehicles are recalled before thy can suffer financial loss, and then called in again at maximum health.
Good for verisimilitude; right now recalled vehicles just teleport away. Does not make sense.
Would be good for consistency. Calling in a vehicle requires an RDV to transport the vehicle, not magically materialize it. It only make sense that recalling a vehicle should require the same.
It makes sense, do it. Still need this badly.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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KalOfTheRathi
Nec Tributis
1028
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Posted - 2014.03.18 12:05:00 -
[28] - Quote
Still laughing from reading the post.
I am trying to imagine the grief that your suggestion would cause. More graphics, more animation, more load on the system and even more chance that something will go wrong.
A simpler solution that escapes the entire (mostly hated) RDV is to beam them Star Trek style onto the map. One could imaging that system/client load would be less than the horrific alcohol fueled AI solutions that are ramming our vehicles into the ground.
Picking them up would be just a simple reversal. There is no chance that would be possible with the famous RDVs.
Of course one might suspect that CCP/Shanghai is heavily invested in a huge stock of RDV parts and pilots. So that might effect the decision process.
And so it goes.
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
285
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Posted - 2014.03.18 16:05:00 -
[29] - Quote
KalOfTheRathi wrote:Still laughing from reading the post. I am trying to imagine the grief that your suggestion would cause. More graphics, more animation, more load on the system and even more chance that something will go wrong. A simpler solution that escapes the entire (mostly hated) RDV is to beam them Star Trek style onto the map. One could imaging that system/client load would be less than the horrific alcohol fueled AI solutions that are ramming our vehicles into the ground. Picking them up would be just a simple reversal. There is no chance that would be possible with the famous RDVs. Of course one might suspect that CCP/Shanghai is heavily invested in a huge stock of RDV parts and pilots. So that might effect the decision process.
It just undermines player experience when an RDV just so happens to swat your ADS from the sky, friendly or foe. It's just stupid. Where are the flipping radio comms that something is coming in? For real, if you are going to keep an in game feature that can destroy 500k isk and not be defended against, and not have a downside, then you need to add some kind of warning system so you can evade the frakking things. They can't just spawn on your location! They would explode themselves!
FAME
Click for Vehicle Support
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10013
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Posted - 2014.03.18 16:38:00 -
[30] - Quote
Varjac Theobroma Montenegro wrote:KalOfTheRathi wrote:Still laughing from reading the post. I am trying to imagine the grief that your suggestion would cause. More graphics, more animation, more load on the system and even more chance that something will go wrong. A simpler solution that escapes the entire (mostly hated) RDV is to beam them Star Trek style onto the map. One could imaging that system/client load would be less than the horrific alcohol fueled AI solutions that are ramming our vehicles into the ground. Picking them up would be just a simple reversal. There is no chance that would be possible with the famous RDVs. Of course one might suspect that CCP/Shanghai is heavily invested in a huge stock of RDV parts and pilots. So that might effect the decision process. It just undermines player experience when an RDV just so happens to swat your ADS from the sky, friendly or foe. It's just stupid. Where are the flipping radio comms that something is coming in? For real, if you are going to keep an in game feature that can destroy 500k isk and not be defended against, and not have a downside, then you need to add some kind of warning system so you can evade the frakking things. They can't just spawn on your location! They would explode themselves!
Vehicle RDV collision damage is a separate issue. I think it should just be removed since CCP can't properly tone it down: https://forums.dust514.com/default.aspx?g=posts&t=140259&find=unread
ADS prices are a separate issue. I think they need a drastic price cut: https://forums.dust514.com/default.aspx?g=posts&t=142594
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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