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Zelorian Dexter snr
Nex Miles Militis
167
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Posted - 2014.01.12 12:15:00 -
[61] - Quote
Baltazar Pontain wrote:Echoist wrote:Baltazar Pontain wrote:The new role of AV? cannon fodder? A joke? You're only cannon fodder if you allow your self to be treated as so, work as a team and the "cannon fodder" you speak so lowly of turns into a hell fire zone of denial Cool words but no truth. I was in a team. Two people that were dedicated into swarms. Situation: Domination we hold the point. A tank comes into our middle. We had plenty cover. We fired A LOT missles and the only reason he died was that he kept sitting there like a fat duck. (In reflection I think because he was not used to die). If I remember right myself was 3 times reloading. At ANY time. He could simply drive away. The point is: Binding two or more ppl to kill one guy, and do that on top only because he ALLOWED us to do, is not balanced.
You need a scout to get in close and flux down the shields. Swarms have a huge dmg reduction on shields. Oh and hit caldari tanks up the arse they are very weak my SL jumps to 175% similar to a headshot from a sniper. Also in the middle there is a black box this is the insta kill button hit that the tank will pop. Hard with SL but easy with RE or forge
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Spkr4theDead
Red Star. EoN.
1665
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Posted - 2014.01.12 13:22:00 -
[62] - Quote
R F Gyro wrote:Spkr4theDead wrote:R F Gyro wrote:Takahiro Kashuken wrote:lol its a tank you ******* idiot
Of course its going to have more health ...and right here we have the problem, shown in all its glory. CCP unfortunately have to listen to people who believe that this is a valid game balance argument. So a tank should only be on par with a heavy drop suit? One player in a HAV should be of roughly equivalent "value" to a team as one player not in a HAV. If that is not the case the game cannot be balanced. I really can't understand why people don't get this. You can't understand it because you don't want to. You don't understand vehicle dynamics.
This
Spend a week in tanks, maybe you'll start seeing it from our side.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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RuckingFetard
Better Hide R Die
639
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Posted - 2014.01.12 13:31:00 -
[63] - Quote
Spkr4theDead wrote:R F Gyro wrote:Spkr4theDead wrote:R F Gyro wrote:Takahiro Kashuken wrote:lol its a tank you ******* idiot
Of course its going to have more health ...and right here we have the problem, shown in all its glory. CCP unfortunately have to listen to people who believe that this is a valid game balance argument. So a tank should only be on par with a heavy drop suit? One player in a HAV should be of roughly equivalent "value" to a team as one player not in a HAV. If that is not the case the game cannot be balanced. I really can't understand why people don't get this. You can't understand it because you don't want to. You don't understand vehicle dynamics. ThisSpend a week in tanks, maybe you'll start seeing it from our side. So is flux damage reduced by hardeners, or not?
The Last Of The BHD
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Surt gods end
Demon Ronin
1587
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Posted - 2014.01.12 14:19:00 -
[64] - Quote
Spkr4theDead wrote:R F Gyro wrote:Spkr4theDead wrote:R F Gyro wrote:Takahiro Kashuken wrote:lol its a tank you ******* idiot
Of course its going to have more health ...and right here we have the problem, shown in all its glory. CCP unfortunately have to listen to people who believe that this is a valid game balance argument. So a tank should only be on par with a heavy drop suit? One player in a HAV should be of roughly equivalent "value" to a team as one player not in a HAV. If that is not the case the game cannot be balanced. I really can't understand why people don't get this. You can't understand it because you don't want to. You don't understand vehicle dynamics. ThisSpend a week in tanks, maybe you'll start seeing it from our side.
It's spkr everybody! I bet you loved Valkyrie chronicles... and you haven't played it, do you'll love it. Now come on spkr show a AV vs TANK vid. |
Cat Merc
Ahrendee Mercenaries EoN.
5495
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Posted - 2014.01.12 14:27:00 -
[65] - Quote
So... What stops me from bringing a militia tank that costs less, requires no SP, is just as good if not better than your swarms AND has the added bonus of not completely sucking against infantry?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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R F Gyro
Clones 4u
1038
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Posted - 2014.01.12 17:55:00 -
[66] - Quote
Takahiro Kashuken wrote:Game balance?
Yet you complain that a tank has more EHP than a squad of proto suits but then you say that DUST is not a battlefield simulator where realism is the most important factor yet you and all infantry are crying for this realism that 1 AV guy can solo any vehicle in the game but also ignoring that its a ******* tank which is going to have more EHP than a squad of proto suits when it weighs in a 40tonnes and is made out of steel and carbon fibre etc
So what is it going to be game balance or realism because you want the best of both worlds but only when it suits you Huh?
Me and all infantry are crying for realism? Where on earth did you get that from? I don't speak for anyone else, but what I want is balance first, realism second.
I'm not actually convinced you understand what we mean by game balance, tbh.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1038
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Posted - 2014.01.12 18:00:00 -
[67] - Quote
Spkr4theDead wrote:You can't understand it because you don't want to. You don't understand vehicle dynamics. ThisSpend a week in tanks, maybe you'll start seeing it from our side. I spend a lot of my time in tanks with 1.7. Not because I particularly want to, but because one tank is worth more than one dropsuit, so I'd be compromising my team's ability to win if I didn't. It is a lot of fun actually, running around blapping infantry left, right and centre, and only having to worry about coming across a better tank. If this is the way Dust is supposed to be then I'll spec into it more and work to improve my skills, because running infantry suits will be just dumb.
Anyway, please help me understand vehicle dynamics and show me why one player in a HAV can be worth more than one infantry player and this not end up with everyone wanting to run tanks?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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