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Roy Ventus
Foxhound Corporation General Tso's Alliance
849
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Posted - 2014.01.11 16:17:00 -
[31] - Quote
Certain things still need a buff but the way I've been destroying tanks lately has made me really question their OPness. Let's add that I'm usually the only one in AV and yesterday when we had AV/Tanks on the field, we took out at least 5 tanks, maybe 6.
I'm under the understanding that AV gear cost too much to do so little compared to the tank. o,o I'm honestly wonder how since my gear is very cheap yet still effective.
But yeah, I do believe an AV buff is still necessary because some things don't make sense.
Proximity mines not having enough damage. They need to be able to really punch a tank instead of tickling them.
Swarm Launchers don't have enough range. It's to the point that ranks can outrun them easily and that shouldn't be the case. Hide from them? Sure but not full on escape.
Forge guns seem to be too weak to do much to tanks now...I don't really know. I haven't had enough experience this update.
Plasma Cannons are fodder but CCP knows it. I think they might do well with making it more like light infantry version of the Forge Gun. Harder to aim but the direct damage is nice and the splash as well although the splash radius should be great enough that if a PLC user is up close, they are susceptible to absorbing damage(eliminating CQC against infantry due to being a double edged sword).
Additionally we need plasma mines, those webifiers, heavy-classed explosive weapons (futuristic RPG with a lot more weight and power?), some type of laser based AV, and an actual AV light suit with equipment slots and bonuses only for AV gear.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Mortedeamor
1211
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Posted - 2014.01.11 16:18:00 -
[32] - Quote
only the scrubby avers are whining about it being up in actuality its very valid if not price wise
Im puerto rican we rage deal with it
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Surt gods end
Demon Ronin
1575
|
Posted - 2014.01.11 16:39:00 -
[33] - Quote
It's a long drop in the bucket for anyone not proto in AV to stand up to tanks. Eaiser path is to just jump into a tank. But then again you can jump into one if you want to die less too. which just is sad.
1) Give SL a slight speed buff. (tankers worried about DS taken over? this will take care of that too)
2) limit number of HAV per team. (takes care of spam)
3) limit hardeners that a tank has. (takes care of spam if option 2 is taken off)
Remember kids AV stands one thing only. in RL and in FPS games. And Deterrent is not in there.
1.7 saw a whole teaspoon drop in players. hint: it's not cause tank spam is great.
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Timtron Victory
Tech Guard RISE of LEGION
35
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Posted - 2014.01.11 16:45:00 -
[34] - Quote
Talking about how its ok because I can use my Proto or even basic scout suit to RE a tank is a silly argument to me. Everyone is not a scout or at proto level. It's like saying because I fly a helicopter the roads should not be fixed
It's a dumb argument
Proud Christian
Jesus Loves You
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Zelorian Dexter snr
Nex Miles Militis
158
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Posted - 2014.01.11 16:50:00 -
[35] - Quote
Timtron Victory wrote:I am in no way a scrub had this game for 7 months with over 10 million SP but this is what I am hearing from the post of those saying AV are ok
-A scrub creates a new account - Sees too many tanks switches to anti armor, probably misses the first shot or the SL - fires all the rest shots on a tank and it doesnt kill the tank In a different scenario -A scrub creates a new account - Sees too many tanks - Buys a 80k ISK tank -And ranks up his WP
That my friends is broken.
AV gets no WP unless they destroy the tank. That alone deters players from being anti-vehicle. The fact that armor repairs why under fire should not be I believe. It sucks hell in an ambush when no nanohives are available. And please some smart ass should not tell me that I should get a nanohive suit or RE I am talking about scrubs who just started. And on a personal note - I WILL NEVER USE REMOTE EXPLOSIVES Its a personal choice. You can't force feed a way to play on other players The same way I will never use a Rail Rifle
see much better no need for swearing or getting angry. I agree with your points. Low tier AV is no useless. You will need a squad of 5 or 6 to do any dmg.
Yes tanks are cheap compared to the old pricing structure.
But lets not forget this is a work in progress and I assume is being monitored closely.
This is not the end game and re balance will happen on a regular basis.
But sometimes remember its the guys who finish mid table who haven't got a WP hardon who are destroying those tank or at least makeing them ineffective that help the guys on the ground cap the letters and win the game.
its not all about the WP but if rumor is right WP for damaging those pesky HAVs is going to be reinstated so problem solved.
oh and FYI closed beta player Galscout 16m sp Galogi 20m sp not that means anything.
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Timtron Victory
Tech Guard RISE of LEGION
35
|
Posted - 2014.01.11 16:58:00 -
[36] - Quote
Zelorian Dexter snr wrote:Timtron Victory wrote:I am in no way a scrub had this game for 7 months with over 10 million SP but this is what I am hearing from the post of those saying AV are ok
-A scrub creates a new account - Sees too many tanks switches to anti armor, probably misses the first shot or the SL - fires all the rest shots on a tank and it doesnt kill the tank In a different scenario -A scrub creates a new account - Sees too many tanks - Buys a 80k ISK tank -And ranks up his WP
That my friends is broken.
AV gets no WP unless they destroy the tank. That alone deters players from being anti-vehicle. The fact that armor repairs why under fire should not be I believe. It sucks hell in an ambush when no nanohives are available. And please some smart ass should not tell me that I should get a nanohive suit or RE I am talking about scrubs who just started. And on a personal note - I WILL NEVER USE REMOTE EXPLOSIVES Its a personal choice. You can't force feed a way to play on other players The same way I will never use a Rail Rifle see much better no need for swearing or getting angry. I agree with your points. Low tier AV is no useless. You will need a squad of 5 or 6 to do any dmg. Yes tanks are cheap compared to the old pricing structure. But lets not forget this is a work in progress and I assume is being monitored closely. This is not the end game and re balance will happen on a regular basis. But sometimes remember its the guys who finish mid table who haven't got a WP hardon who are destroying those tank or at least makeing them ineffective that help the guys on the ground cap the letters and win the game. its not all about the WP but if rumor is right WP for damaging those pesky HAVs is going to be reinstated so problem solved. oh and FYI closed beta player Galscout 16m sp Galogi 20m sp not that means anything.
I am not getting angry or shouting just drawing attention to the RE discussion as everyone seems to suggest it. I just dont want to use it. Regretted skilling into it. I heard about the WP for damage coming soon I also know that this game is a work in progress years of work ahead according to some forum members
Proud Christian
Jesus Loves You
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Zelorian Dexter snr
Nex Miles Militis
158
|
Posted - 2014.01.11 17:03:00 -
[37] - Quote
Timtron Victory wrote:Zelorian Dexter snr wrote:Timtron Victory wrote:I am in no way a scrub had this game for 7 months with over 10 million SP but this is what I am hearing from the post of those saying AV are ok
-A scrub creates a new account - Sees too many tanks switches to anti armor, probably misses the first shot or the SL - fires all the rest shots on a tank and it doesnt kill the tank In a different scenario -A scrub creates a new account - Sees too many tanks - Buys a 80k ISK tank -And ranks up his WP
That my friends is broken.
AV gets no WP unless they destroy the tank. That alone deters players from being anti-vehicle. The fact that armor repairs why under fire should not be I believe. It sucks hell in an ambush when no nanohives are available. And please some smart ass should not tell me that I should get a nanohive suit or RE I am talking about scrubs who just started. And on a personal note - I WILL NEVER USE REMOTE EXPLOSIVES Its a personal choice. You can't force feed a way to play on other players The same way I will never use a Rail Rifle see much better no need for swearing or getting angry. I agree with your points. Low tier AV is no useless. You will need a squad of 5 or 6 to do any dmg. Yes tanks are cheap compared to the old pricing structure. But lets not forget this is a work in progress and I assume is being monitored closely. This is not the end game and re balance will happen on a regular basis. But sometimes remember its the guys who finish mid table who haven't got a WP hardon who are destroying those tank or at least makeing them ineffective that help the guys on the ground cap the letters and win the game. its not all about the WP but if rumor is right WP for damaging those pesky HAVs is going to be reinstated so problem solved. oh and FYI closed beta player Galscout 16m sp Galogi 20m sp not that means anything. I am not getting angry or shouting just drawing attention to the RE discussion as everyone seems to suggest it. I just dont want to use it. Regretted skilling into it. I heard about the WP for damage coming soon I also know that this game is a work in progress years of work ahead according to some forum members
Sorry my friend got you confused with someone else.
Unfortunately I have sunk SP into trees which are now useless.
I serve in the military and you have to use all the tools at your disposale. Don't think I have ever refused CAS as I dont like it but each to there own.
You dont have to run weapons you dont want its your choice but im sure you have mercs in your corp who can bring these to the table when you run as a squad. |
Surt gods end
Demon Ronin
1579
|
Posted - 2014.01.11 17:05:00 -
[38] - Quote
Timtron Victory wrote:Talking about how its ok because I can use my Proto or even basic scout suit to RE a tank is a silly argument to me. Everyone is not a scout or at proto level. It's like saying because I fly a helicopter the roads should not be fixed
It's a dumb argument
exactly. who cares that surt can still solo a tank? Fact is majority can't.
*plus it really grinds your gears seeing your fellow fps comrades being mowed down by players who never bothered with a fps game*
man you know it does... |
Timtron Victory
Tech Guard RISE of LEGION
36
|
Posted - 2014.01.11 17:06:00 -
[39] - Quote
Zelorian Dexter snr wrote:Timtron Victory wrote:Zelorian Dexter snr wrote:Timtron Victory wrote:I am in no way a scrub had this game for 7 months with over 10 million SP but this is what I am hearing from the post of those saying AV are ok
-A scrub creates a new account - Sees too many tanks switches to anti armor, probably misses the first shot or the SL - fires all the rest shots on a tank and it doesnt kill the tank In a different scenario -A scrub creates a new account - Sees too many tanks - Buys a 80k ISK tank -And ranks up his WP
That my friends is broken.
AV gets no WP unless they destroy the tank. That alone deters players from being anti-vehicle. The fact that armor repairs why under fire should not be I believe. It sucks hell in an ambush when no nanohives are available. And please some smart ass should not tell me that I should get a nanohive suit or RE I am talking about scrubs who just started. And on a personal note - I WILL NEVER USE REMOTE EXPLOSIVES Its a personal choice. You can't force feed a way to play on other players The same way I will never use a Rail Rifle see much better no need for swearing or getting angry. I agree with your points. Low tier AV is no useless. You will need a squad of 5 or 6 to do any dmg. Yes tanks are cheap compared to the old pricing structure. But lets not forget this is a work in progress and I assume is being monitored closely. This is not the end game and re balance will happen on a regular basis. But sometimes remember its the guys who finish mid table who haven't got a WP hardon who are destroying those tank or at least makeing them ineffective that help the guys on the ground cap the letters and win the game. its not all about the WP but if rumor is right WP for damaging those pesky HAVs is going to be reinstated so problem solved. oh and FYI closed beta player Galscout 16m sp Galogi 20m sp not that means anything. I am not getting angry or shouting just drawing attention to the RE discussion as everyone seems to suggest it. I just dont want to use it. Regretted skilling into it. I heard about the WP for damage coming soon I also know that this game is a work in progress years of work ahead according to some forum members Sorry my friend got you confused with someone else. Unfortunately I have sunk SP into trees which are now useless. I serve in the military and you have to use all the tools at your disposale. Don't think I have ever refused CAS as I dont like it but each to there own. You dont have to run weapons you dont want its your choice but im sure you have mercs in your corp who can bring these to the table when you run as a squad.
whats CAS? I agree players should have roles. Everyone shouldnt be a tanker or Rail Rifle user or even Combat rifle(I use this unfortunately as my burst AR has too high PC/CPU requirements for militia suits) I am hoping that in the future you will need specific pilot suits to fly a DS or use a tank
Proud Christian
Jesus Loves You
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Zelorian Dexter snr
Nex Miles Militis
158
|
Posted - 2014.01.11 17:12:00 -
[40] - Quote
Close air support.
And hopefully those suits will be soon. |
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Timtron Victory
Tech Guard RISE of LEGION
36
|
Posted - 2014.01.11 17:17:00 -
[41] - Quote
Zelorian Dexter snr wrote:Close air support.
And hopefully those suits will be soon.
That's tactical support similar to Warbage Strike. It would be ridiculous to refuse it.
I meant that players should not be forced to use certain weapons(RR) or equipment(RE) I am simply saying that if I am level 5 grenades. I should not be forced to use RE just because they are the only thing that work against tanks Also I am level 5 AR. I should not be forced to use RR as they are too good at Close combat which is a bug as AR are supposed to reign supreme at closed combat and RR at range
Proud Christian
Jesus Loves You
|
Zelorian Dexter snr
Nex Miles Militis
158
|
Posted - 2014.01.11 17:21:00 -
[42] - Quote
Totally agree hopefully the RR cqc bug will be sorted soon and my beautiful Gallente AR will reign supreme. |
Timtron Victory
Tech Guard RISE of LEGION
36
|
Posted - 2014.01.11 18:19:00 -
[43] - Quote
Zelorian Dexter snr wrote:Totally agree hopefully the RR cqc bug will be sorted soon and my beautiful Gallente AR will reign supreme.
I took out a Heavy with a Standard Rail Rifle with no other skills specced into just level 1 to unlock it. It was ridiculous. It has a lot of kick though since I did not spec into it further
Proud Christian
Jesus Loves You
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R F Gyro
Clones 4u
983
|
Posted - 2014.01.11 18:19:00 -
[44] - Quote
Takahiro Kashuken wrote:lol its a tank you ******* idiot
Of course its going to have more health ...and right here we have the problem, shown in all its glory.
CCP unfortunately have to listen to people who believe that this is a valid game balance argument.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Takahiro Kashuken
Red Star. EoN.
2195
|
Posted - 2014.01.11 19:37:00 -
[45] - Quote
R F Gyro wrote:Takahiro Kashuken wrote:lol its a tank you ******* idiot
Of course its going to have more health ...and right here we have the problem, shown in all its glory. CCP unfortunately have to listen to people who believe that this is a valid game balance argument.
So a big hulking vehicle made out of carbon fibre and god know what else which happens to be bigger than 20 heavy suits put together at least and requires a powerplant to move it let alone put stuff on and to run it because it has things on it which require hundreds of CPU and PG isnt going to have more HP than a 6man proto squad?
Are you really going to expect me to believe this?
A small tiny suit should be equal on HP as a tank which is as big as a house?
Intelligence is OP
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Atiim
Living Like Larry Schwag
3337
|
Posted - 2014.01.11 20:33:00 -
[46] - Quote
thomas mak wrote:Reaon why HAV should be stronger\not solo be a AVn+Ü -size -cost -riskn+êI solo frontline with a STA logi dropsuit even get more WP and live longer when I do proto tankn+ë -skill needed -it is TANK -it is design to distroy dropsuit unless anti tank one -it is HAV while there are LAV, if one AV can solo a tank, cars are self-killing mechan
- Size Matters? Man, we better nerf Shotguns & Nova Knives then.
- Cost? My AV suits range from 150-215k. With the guarantee of at least 3-4 deaths. Even if, paying ISK doesn't justify a WIN button.
- You think that tanking has a risk against AV? Please get better.
- It is a TANK. Against ANTI-Tank weaponry.
- Vehicles wouldn't be a self killing mechanic. Why? Because 1=1. ~ That is balance.
CoD ----->
<----- WoT
Please AR Scrubs and Tank Spammers, go to your respective games. Leave DUST alone!
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Marc Rime
213
|
Posted - 2014.01.11 20:49:00 -
[47] - Quote
THEAMAZING POTHEAD wrote:If AV can't solo tanks but tanks can solo tanks, then AV is pointless. This is the current state of dust, and its tanks514, and garbage. Agreed.
Unless they make it possible to carry AV without having to sacrifice your infantry killing ability. |
Rusty Shallows
783
|
Posted - 2014.01.11 20:59:00 -
[48] - Quote
Harpyja wrote:RuckingFetard wrote:Takahiro Kashuken wrote:Where is your flame suit?
AV players cant accept what you are saying I got a 4k Gunloggi trying to assault the bridge on one of the maps, and I single handedly drove that douche off using C-7 flux. He proceeded to crash into a friendly Gunloggi One of the bad things about the low SP cost to entry now is there are so many bad drivers! They block me when I'm in trouble, run into me when I'm in full reverse escaping trouble, and other **** like that. Dust could do better with a higher cost to entry for tanks.... then infantry would also stop crying about tankbush and tank spam. "Tankbush," that is hilarious and witty. +1 good sir.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Spkr4theDead
Red Star. EoN.
1664
|
Posted - 2014.01.11 21:37:00 -
[49] - Quote
R F Gyro wrote:Takahiro Kashuken wrote:lol its a tank you ******* idiot
Of course its going to have more health ...and right here we have the problem, shown in all its glory. CCP unfortunately have to listen to people who believe that this is a valid game balance argument. So a tank should only be on par with a heavy drop suit?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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R F Gyro
Clones 4u
1011
|
Posted - 2014.01.11 22:17:00 -
[50] - Quote
Spkr4theDead wrote:R F Gyro wrote:Takahiro Kashuken wrote:lol its a tank you ******* idiot
Of course its going to have more health ...and right here we have the problem, shown in all its glory. CCP unfortunately have to listen to people who believe that this is a valid game balance argument. So a tank should only be on par with a heavy drop suit? One player in a HAV should be of roughly equivalent "value" to a team as one player not in a HAV. If that is not the case the game cannot be balanced. I really can't understand why people don't get this.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1014
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Posted - 2014.01.11 22:23:00 -
[51] - Quote
Takahiro Kashuken wrote:R F Gyro wrote:Takahiro Kashuken wrote:lol its a tank you ******* idiot
Of course its going to have more health ...and right here we have the problem, shown in all its glory. CCP unfortunately have to listen to people who believe that this is a valid game balance argument. So a big hulking vehicle made out of carbon fibre and god know what else which happens to be bigger than 20 heavy suits put together at least and requires a powerplant to move it let alone put stuff on and to run it because it has things on it which require hundreds of CPU and PG isnt going to have more HP than a 6man proto squad? Are you really going to expect me to believe this? A small tiny suit should be equal on HP as a tank which is as big as a house? We are talking game balance here; Dust is not a battlefield simulator where realism is the most important factor.
Besides, I have no problem with tanks that are tougher, faster and have more firepower than infantry. I love the idea. I want to see epic fights between tanks and squads of AV specialists. However, if one side only requires 1 out of 16 players and the other requires 3 out of 16 players then there is no game balance, and the game will be broken. That's why I, personally, advocate tanks having weak "solo" and strong "crewed" modes.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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RuckingFetard
Better Hide R Die
637
|
Posted - 2014.01.12 02:51:00 -
[52] - Quote
Spkr4theDead wrote:R F Gyro wrote:Takahiro Kashuken wrote:lol its a tank you ******* idiot
Of course its going to have more health ...and right here we have the problem, shown in all its glory. CCP unfortunately have to listen to people who believe that this is a valid game balance argument. So a tank should only be on par with a heavy drop suit? Going by the suit description, it's actually the other way round
The Last Of The BHD
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Charlotte O'Dell
Fatal Absolution Covert Intervention
1583
|
Posted - 2014.01.12 06:24:00 -
[53] - Quote
R F Gyro wrote:Interesting angle on the subject.
Lets go with "AV are to tanks as Snipers are to infantry" as a starting point then.
So you have a battle with a few AV guys and a few Snipers, plus tanks and infantry. The AV neutralise some of the tanks. The Snipers neutralise some of the infantry. Sounds good so far.
Then the remaining tanks annihilate the remaining infantry.
Tanks win.
Unless the sniper/av team has The Highest Level Unicorn on their team; he equals 6 tanks.
Charlotte O'Dell is the highest level unicorn!
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RuckingFetard
Better Hide R Die
638
|
Posted - 2014.01.12 06:40:00 -
[54] - Quote
Charlotte O'Dell wrote:R F Gyro wrote:Interesting angle on the subject.
Lets go with "AV are to tanks as Snipers are to infantry" as a starting point then.
So you have a battle with a few AV guys and a few Snipers, plus tanks and infantry. The AV neutralise some of the tanks. The Snipers neutralise some of the infantry. Sounds good so far.
Then the remaining tanks annihilate the remaining infantry.
Tanks win. Unless the sniper/av team has The Highest Level Unicorn on their team; he equals 6 tanks. Been wondering, do shield hardeners also reduce damage taken from flux?
The Last Of The BHD
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Baltazar Pontain
Phantom Universe Task Force Die Fremdenlegion
68
|
Posted - 2014.01.12 07:22:00 -
[55] - Quote
Echoist wrote:Baltazar Pontain wrote:The new role of AV? cannon fodder? A joke? You're only cannon fodder if you allow your self to be treated as so, work as a team and the "cannon fodder" you speak so lowly of turns into a hell fire zone of denial
Cool words but no truth.
I was in a team. Two people that were dedicated into swarms.
Situation: Domination we hold the point.
A tank comes into our middle. We had plenty cover.
We fired A LOT missles and the only reason he died was that he kept sitting there like a fat duck. (In reflection I think because he was not used to die). If I remember right myself was 3 times reloading.
At ANY time. He could simply drive away.
The point is: Binding two or more ppl to kill one guy, and do that on top only because he ALLOWED us to do, is not balanced. |
Auris Lionesse
SVER True Blood Public Disorder.
51
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Posted - 2014.01.12 08:00:00 -
[56] - Quote
I dont get what's so complex here.
Av > vehicles > infantry > Av
How hard is this formula lol. Tanks aren't meant to survive av, it's why av exists.
you can't have balance without the combat triangle.
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Blaze Ashra
Ametat Security Amarr Empire
113
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Posted - 2014.01.12 08:32:00 -
[57] - Quote
Rusty Shallows wrote:Harpyja wrote:RuckingFetard wrote:Takahiro Kashuken wrote:Where is your flame suit?
AV players cant accept what you are saying I got a 4k Gunloggi trying to assault the bridge on one of the maps, and I single handedly drove that douche off using C-7 flux. He proceeded to crash into a friendly Gunloggi One of the bad things about the low SP cost to entry now is there are so many bad drivers! They block me when I'm in trouble, run into me when I'm in full reverse escaping trouble, and other **** like that. Dust could do better with a higher cost to entry for tanks.... then infantry would also stop crying about tankbush and tank spam. "Tankbush," that is hilarious and witty. +1 good sir. I'll always refer to it as spambush. Still it's the only game mode without a safezone and that makes it the best for me aside from getting spawn trapped occasionally. |
Echoist
Fenrir's Wolves Zero-Day
113
|
Posted - 2014.01.12 10:29:00 -
[58] - Quote
Baltazar Pontain wrote:Echoist wrote:Baltazar Pontain wrote:The new role of AV? cannon fodder? A joke? You're only cannon fodder if you allow your self to be treated as so, work as a team and the "cannon fodder" you speak so lowly of turns into a hell fire zone of denial Cool words but no truth. I was in a team. Two people that were dedicated into swarms. Situation: Domination we hold the point. A tank comes into our middle. We had plenty cover. We fired A LOT missles and the only reason he died was that he kept sitting there like a fat duck. (In reflection I think because he was not used to die). If I remember right myself was 3 times reloading. At ANY time. He could simply drive away. The point is: Binding two or more ppl to kill one guy, and do that on top only because he ALLOWED us to do, is not balanced. Just out of curiousity were you shooting the front of the tank or the rear or sides? I haven't really noticed in game the percentage it gives when aiming at the back of the tank, I just go from my small knowledge of tanks that the rear armor is weaker so that's typically where I aim to hit.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
Be safe, be orca safe.
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Takahiro Kashuken
Red Star. EoN.
2199
|
Posted - 2014.01.12 11:58:00 -
[59] - Quote
R F Gyro wrote:Takahiro Kashuken wrote:R F Gyro wrote:Takahiro Kashuken wrote:lol its a tank you ******* idiot
Of course its going to have more health ...and right here we have the problem, shown in all its glory. CCP unfortunately have to listen to people who believe that this is a valid game balance argument. So a big hulking vehicle made out of carbon fibre and god know what else which happens to be bigger than 20 heavy suits put together at least and requires a powerplant to move it let alone put stuff on and to run it because it has things on it which require hundreds of CPU and PG isnt going to have more HP than a 6man proto squad? Are you really going to expect me to believe this? A small tiny suit should be equal on HP as a tank which is as big as a house? We are talking game balance here; Dust is not a battlefield simulator where realism is the most important factor. Besides, I have no problem with tanks that are tougher, faster and have more firepower than infantry. I love the idea. I want to see epic fights between tanks and squads of AV specialists. However, if one side only requires 1 out of 16 players and the other requires 3 out of 16 players then there is no game balance, and the game will be broken. That's why I, personally, advocate tanks having weak "solo" and strong "crewed" modes.
Game balance?
Yet you complain that a tank has more EHP than a squad of proto suits but then you say that DUST is not a battlefield simulator where realism is the most important factor yet you and all infantry are crying for this realism that 1 AV guy can solo any vehicle in the game but also ignoring that its a ******* tank which is going to have more EHP than a squad of proto suits when it weighs in a 40tonnes and is made out of steel and carbon fibre etc
So what is it going to be game balance or realism because you want the best of both worlds but only when it suits you
Intelligence is OP
|
Zelorian Dexter snr
Nex Miles Militis
167
|
Posted - 2014.01.12 12:10:00 -
[60] - Quote
RuckingFetard wrote:Charlotte O'Dell wrote:R F Gyro wrote:Interesting angle on the subject.
Lets go with "AV are to tanks as Snipers are to infantry" as a starting point then.
So you have a battle with a few AV guys and a few Snipers, plus tanks and infantry. The AV neutralise some of the tanks. The Snipers neutralise some of the infantry. Sounds good so far.
Then the remaining tanks annihilate the remaining infantry.
Tanks win. Unless the sniper/av team has The Highest Level Unicorn on their team; he equals 6 tanks. Been wondering, do shield hardeners also reduce damage taken from flux?
I dont think they do 2 proto flux will take shields down even when hardened. Its an EMP weapon so disrupts your shield generators. |
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