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541. unbalenced game = 2 hour frustration fest - in Feedback/Requests [original thread]
The only key to having fun and doing well in Dust is your dropsuit. Dust becomes hugely different when you are out of a militia dropsuit, even if you are still using militia only gear. I tried a militia logi on my character because I loved using m...
- by RINON114 - at 2013.04.12 12:01:00
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542. Corporation Tax - in Feedback/Requests [original thread]
1. Yes, a tax system would be hugely appreciated. The tax should be corp wide and not have individual taxes as that could easily be exploited. Having a % seems sensible as opposed to even having the option of a set amount. Percentage means that ev...
- by RINON114 - at 2013.04.11 12:00:00
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543. [Feedback] - Daytime - in Feedback/Requests [original thread]
Fuma Centuri wrote: Are you sure it's not your display autoadjusting the brightness? (Some "dynamic" or "cinema" settings are really crap at this) I don't have any trouble with maps being too bright or too dark on my display. It's certainly ...
- by RINON114 - at 2013.04.08 17:52:00
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544. [Feedback] - Militia Heavy - in Feedback/Requests [original thread]
I don't understand why all militia suits get the same base hp as their Type 1 variants, whereas the militia heavy does not. He is burdened with a full 162 LESS armour than the type one. That's more than the single set of complex plates I could fit...
- by RINON114 - at 2013.04.08 17:17:00
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545. [Feedback] - Daytime - in Feedback/Requests [original thread]
Daedric Lothar wrote: KEROSIINI-TERO wrote: [ Abnormal compared to what? To our everyday life out of the door? I'd say that's part of an alien environment of new eden. Some stars are dimmer, some significantly brighter than our sun. There's...
- by RINON114 - at 2013.04.08 17:10:00
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546. [Feedback] - Daytime - in Feedback/Requests [original thread]
Some of the maps on daytime are abnormally bright. I don't know if it's my game or what but every other game seems fine. It's almost blinding. I got killed twice just now because I couldn't see my target, as well as losing a few kills. Anyone els...
- by RINON114 - at 2013.04.08 16:30:00
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547. [Suggestion] - Ambush game mode - in Feedback/Requests [original thread]
Let's make ambush an ambush.. Spawning into a match with either you or your squad. The enemy team has all 16 members but a quarter of the clones. You have to wait for reinforcements (in the form of other players being matchmade into the game) or ...
- by RINON114 - at 2013.04.08 16:27:00
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548. Request... for tranqulizer dart sidearm - in Feedback/Requests [original thread]
Why not just kill them? If you plan to dispatch them after anyways...
- by RINON114 - at 2013.04.08 05:04:00
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549. [Feedback] One more middle finger at the AR... before May 6. - in Feedback/Requests [original thread]
Wow, a thread asking for a nerf to AR's? Funnily enough I made a thread asking for a buff (kinda). Personally I agree with the main point, the rapid fire AR is ridiculous, and so the simplest and best solution is to switch the RoF with that of th...
- by RINON114 - at 2013.04.07 07:49:00
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550. A fix for "flux nade is OP", "laser is OP", "armor plat... - in Feedback/Requests [original thread]
Talos Alomar wrote: Armor plating is even more depressing if you look at the numbers. If you stay alive a half minute after taking damage the reppers are much more effective, without a speed penalty. If you can't survive at least a minute as a ...
- by RINON114 - at 2013.04.07 01:46:00
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551. A fix for "flux nade is OP", "laser is OP", "armor plat... - in Feedback/Requests [original thread]
You haven't mentioned that the basic shield extender gives 22hp whilst the basic armour plates give 65hp each. The problem with armour is that the higher you go, the lesser the benefits compared to shield. Complex armour plates give 115hp (I think...
- by RINON114 - at 2013.04.06 11:14:00
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552. [Request] Can we get the Logistics Suit Sidearm Slot back please? - in Feedback/Requests [original thread]
Buzzwords wrote: one rather important aspect of losing the sidearm is that it makes logi suits disproportionally weak AV suits. heavies are heavies, obviously. but even a scout or an assault could strap on a swarm launcher, use an smg to defen...
- by RINON114 - at 2013.04.06 10:47:00
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553. Let's talk VR Training Rooms... - in Feedback/Requests [original thread]
Kushmir Nadian wrote: RINON114 wrote: Cost? Nothing. If CCP locked away parts of the game that could only be accessed via AURUM then that would simply be the worst move ever made by them. Let's be clear, AUR lets you get things done faster....
- by RINON114 - at 2013.04.06 08:40:00
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554. New weapon Nanite shooter - in Feedback/Requests [original thread]
slypie11 wrote: Could be a deadly combo with flux nades. Bam bam dead. Oh yeah! I like that a lot!
- by RINON114 - at 2013.04.06 03:12:00
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555. New weapon Nanite shooter - in Feedback/Requests [original thread]
Like using the repair tool in Battlefield, that destroys enemy vehicles. Maybe this idea is better as an alt fire to the repair tool? I like the idea of a rifle that disintegrates armour though, like the nano rifle from Red Faction: Geurilla or ...
- by RINON114 - at 2013.04.06 02:54:00
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556. [Suggestion] - Dropsuit skills - in Feedback/Requests [original thread]
Any more suggestions for what dropsuit skills could do?
- by RINON114 - at 2013.04.05 14:50:00
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557. Let's talk VR Training Rooms... - in Feedback/Requests [original thread]
I like the ideas here, although I have a few suggestions. 1 - Corp training matches (wargames) would be funded by the corp, just like a day out paintballing. The corp would pay for all the equipment lost including tanks and suits etc. I think thi...
- by RINON114 - at 2013.04.05 14:48:00
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558. Corporation Suit 'Skin' Design - in Feedback/Requests [original thread]
I've seen mention somewhere that this is exactly the type of thing AUR will be used for. As for making it corp colours that may be difficult, would you require people to buy AUR in order to join your corp?
- by RINON114 - at 2013.04.05 11:54:00
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559. [Feedback] - Buff the AR - in Feedback/Requests [original thread]
Cross Atu wrote: I am not opposed to this thread (having each type of AR be both diverse and useful is something that would promote game health IMO) however I don't believe trying to re-balance any of the weapons with the new update right aro...
- by RINON114 - at 2013.04.04 05:07:00
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560. Grenade Spam - in Feedback/Requests [original thread]
Eris Ernaga wrote: av grenades can be tossed very fat and they latch on to vehicles so no they still needa nerf how fast u can get grenades. Plus an extra 3 grenades before a timer starts is very good in it self. tankers in a tight fit where th...
- by RINON114 - at 2013.04.03 06:21:00
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