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Piercing Serenity
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
220
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Posted - 2013.04.08 20:45:00 -
[121] - Quote
Crazy Viper wrote:1. Yes
2. No. More options are always better. If the corps want to use the same tax rate, they can still do so. Let them decide.
3. No. It doesn't make sense to tax NPC corps in DUST. As others have indicated people will just create their own tax shelter corps and pay nothing. And what would be the point of that? It's different from EVE. If you are in a player corp in EVE, others can declare war on you, attack you and destroy your stuff. If you are in an NPC corp you are (more or less) safe and in exchange you pay the default tax. Creating your own corp is risk free in DUST and it'd always be profitable on the long run, if the NPC corp has >0 tax.
There's no net loss then. The system we have now works okay, and we have no corporation taxes. If you want to create a one man corp, fine. But the ISK you save on taxes will be pennies compared to the ISK you would have made with a big corporation, taxes included. |
Brasidas Kriegen
The Southern Legion RISE of LEGION
2
|
Posted - 2013.04.09 05:20:00 -
[122] - Quote
1. Yes
2. Need the option to be separate.
3. Personally I would be fine with this as I am used to it through EVE. However perhaps opening up certain NPC corps such as a FW militia that allows players to fight for a certain side, with loyalty rewards etc, and have that NPC corp be taxed might save the complaints from those unaware or unused to the system.
However some level of isk transfer, or at least an Alliance/Corp market within Dust would at least give corps a way to 'give back'. Keep the EVE/DUST transfer separate until that has been worked out, but internal transfers and market transactions among corps would create an incentive to help your buddies. Eg. Players pay tax, corp buys clones takes PC zones, gets PC income, buys gear on Market, sells cheap internally or donates to players. Certain players such as those piloting vehicles MAY end up spending more in support of their corp than others (although if you keep vehicle loss to a minimum you might be out-done by someone losing a number of suits).
So, give us corp tax. But also give the corps/alliances a way to give back to their community. An internal market for an alliance or corp could be a good testing ground for integrating the larger DUST community to a free market. |
A'Real Fury
D.A.R.K L.E.G.I.O.N
38
|
Posted - 2013.04.09 08:17:00 -
[123] - Quote
I have noted that a number of players have requested the tools to be able to monitor who sends in how much isk to the corp and then how it is spent by the corps. Obviously this is a necessary and very important tool.
However, I believe that players should also have access to tools that allow them to see how much isk is being provided to the corp through taxes, drilled down to the individual contributions of members, as well as any profits generated from the sale of clones etc. They should also be able to see how the corp is spending that isk right down to who the corp is giving isk to or if a warehouse is instituted then who who is drawing on it and to what value as well as seeing the purchase of facilities etc
This report should be auto generated by the system on not by the CEO/Directors of the company.
In this manner the individual members of the corp have some means of holding the corp accountable or at least allowing them to quickly decide to leave that corp.
In addition to this players should be able to see the general accounts, with less detailed info on display, of all corps so that they can decide if they want to join a particular corp.
Finally for this to work there needs to be a searchable database listing all corps, and their accounts, that the players can access so they can make informed decisions about which corp to join. This obviously needs to contain details like how many members their of that corp, tax rates, philosophy of the corp, performance, and assets etc |
A'Real Fury
D.A.R.K L.E.G.I.O.N
38
|
Posted - 2013.04.09 11:08:00 -
[124] - Quote
Garrett Blacknova wrote:1. Definitely. In fact, I'd prefer more options than just "X% of income" - Corps should be able to set tax in such a way that it encourages members to play regularly. If someone wants a highly-active Corp, they could set a fixed-rate periodic tax on members instead of (or possibly as well as) a % of your income. That way, if you're more active, the tax hurts less. Also, we could do with a "tax exempt" option for certain players - or at least certain roles.
2. As a default, yes. But I think it should be possible to tax both groups at different rates if the Corp chooses to do so.
3. I'd say yes, but it depends what you want to do with this. You don't want to force new players to create a wave of startup Corps that will never go anywhere, and setting the tax bar too high will make everyone start by creating their own Corp just to avoid being taxed. You also don't want to drop all the way down to 0 if the aim is to encourage players to move out of NPC Corps. I'd say probably 10% is a good level, some player Corps will use that as a "baseline" level, some will push for more on the grounds that "we're better Corpmates" and some will ask less to give people more incentive to join.
I can see what you are getting but I do have some reservations. In answer to your points:
1. What you are talking about is a penalty clause. I think if you find a player is not active enough for your corp you should boot them out. As this penalty clause would allow for significant abuse and is penalising people for having a life outside of the game. This is extreme but for example you could set the penalty clause at 10 million isk a day if that specific player does not play 100 games that day because you know they are away etc and have plenty of isk in their account.
2. This takes elements from points 1 and 2. You could refer to it as the Friends, Family and Favourites tax i.e. you set a very low tax on them and a higher tax on everyone else. When you made the point I assume you referring to members who are low on isk or were new players in general.
3. I agree with you a 5-10% tax for NPC corps so new players get used to the idea and don't all rush to make mini corps that have no involvement with the wider community.
There is nothing wrong with your suggestions and under the write circumstances would be very useful to a corp but with no means to counter the power of the CEO/Directors or even monitor their activities it would just make it too easy to abuse these functions. Yes we live in a harsh universe but we shouldn't make it too easy to steal isk from corp members. |
Garrett Blacknova
Codex Troopers
2413
|
Posted - 2013.04.09 11:49:00 -
[125] - Quote
A'Real Fury wrote:Garrett Blacknova wrote:1. Definitely. In fact, I'd prefer more options than just "X% of income" - Corps should be able to set tax in such a way that it encourages members to play regularly. If someone wants a highly-active Corp, they could set a fixed-rate periodic tax on members instead of (or possibly as well as) a % of your income. That way, if you're more active, the tax hurts less. Also, we could do with a "tax exempt" option for certain players - or at least certain roles.
2. As a default, yes. But I think it should be possible to tax both groups at different rates if the Corp chooses to do so.
3. I'd say yes, but it depends what you want to do with this. You don't want to force new players to create a wave of startup Corps that will never go anywhere, and setting the tax bar too high will make everyone start by creating their own Corp just to avoid being taxed. You also don't want to drop all the way down to 0 if the aim is to encourage players to move out of NPC Corps. I'd say probably 10% is a good level, some player Corps will use that as a "baseline" level, some will push for more on the grounds that "we're better Corpmates" and some will ask less to give people more incentive to join. I can see what you are getting but I do have some reservations. In answer to your points: 1. What you are talking about is a penalty clause. I think if you find a player is not active enough for your corp you should boot them out. As this penalty clause would allow for significant abuse and is penalising people for having a life outside of the game. This is extreme but for example you could set the penalty clause at 10 million isk a day if that specific player does not play 100 games that day because you know they are away etc and have plenty of isk in their account. 2. This takes elements from points 1 and 2. You could refer to it as the Friends, Family and Favourites tax i.e. you set a very low tax on them and a higher tax on everyone else. When you made the point I assume you referring to members who are low on isk or were new players in general. 3. I agree with you a 5-10% tax for NPC corps so new players get used to the idea and don't all rush to make mini corps that have no involvement with the wider community. 1. I think you're misunderstanding my point here. If you're being charged a flat-rate tax of 200,000 ISK per week, and nothing else, then you can have one good game a week, and everything else you earn goes to you. If it's a million a week, then you need to keep up a more solid play schedule to earn your money back, but the more active you are, the lower the effective percentage you're paying out from your earnings.
2. Not really. More that most EVE players are earning more than DUST Mercs can in the current game environment. It makes sense to adjust tax rates - like many governments do in the real world - based on the person's income. It also leaves Corps open to offer tax incentives if they want to recruit players from one side more than the other.
Quote:There is nothing wrong with your suggestions and under the write circumstances would be very useful to a corp but with no means to counter the power of the CEO/Directors or even monitor their activities it would just make it too easy to abuse these functions. Yes we live in a harsh universe but we shouldn't make it too easy to steal isk from corp members. I definitely agree that the system requires MUCH better Corp management tools than we have at present. CEOs need to be able to assign roles with a much wider variety of access levels than "nothing" or "almost everything" like we have at present. |
A'Real Fury
D.A.R.K L.E.G.I.O.N
38
|
Posted - 2013.04.09 12:46:00 -
[126] - Quote
@Garrett Blacknova
1. Nothing wrong with flat rates. My concern was more to do with how easy it would to abuse and if I remember correctly, not always the case, part of your suggestion was the possibility that the flat rate could be in combination with a percentage % corp tax. The result being you get taxed on each battle as well as paying an additional flat rate, at specified times even if you are not online playing the game, that comes out of your Isk savings. So for example you go on holiday for 10 days, you obviously won't be paying any income tax but the corp could still be taking out Isk from your account while you are away. Another scenario could be the CEO got bored or running low on funds and drains your account dry while you were away. This mechanism would make this easy. Like I said in principle I like the idea but without the right safeguards why would any player put themselves in a situation like this. It is one thing to steal the corps Isk but how would any of us feel if we came back to the game to find our personal Isk had been taken. It is not even a matter of HTFU you would just avoid corps that could do this.
2. Same as number 1. It is a matter of safeguards and transparency. Ultimately if we are unhappy with the rates of tax our governments introduce we can vote them out of power or even take them to court. These options are not really available in Dust. All you can do is leave and by then the damage is done.
3. It is not simply a matter of better management tools for the managers of the corp it is also providing tools to all the members of the corp, from lowest to highest, to monitor what money is brought into the corp and how it is being managed and spent. It goes back to the argument about safeguards and how easy it would to abuse the members of the corp who would be paying these taxes.
Again what you have suggested are good ideas, I rather like the idea of paying 100-200k Isk a day, rather than 10-20% of my daily income as I am currently an active player. My concern is solely about safeguards. What would stop a CEO increasing the rate into millions of Isk shortly before the tax is deducted from your account. Or doing the something similar while you are away. I do not anyone to have direct access to what is in effect my savings account.
The way around this and might have been what you were thinking for point 1 is that I play my games and at the appropriate moment I actively send the specified amount to the corp. This way the corp does not have access to my Isk account. The safeguards for the rest or more passive and reliant on the members of corp being able to monitor the financial activities of the corp in a report format generated by the computer system and not by players within the corp to ensure accuratacy and honesty.
Sorry if I am misrepresenting your idea but I just wanted to share my concerns. |
pegasis prime
The Shadow Cavalry Mercenaries
125
|
Posted - 2013.04.09 13:12:00 -
[127] - Quote
I have already voted on this subject and have spoken to a few other ceos as well as my and their mercs all op us have agreed to the corptax and came to the same common belief that a corp should be able to automaticly set its income tax for its mercs but only an income tax as this would be fair for severall reasons.
1 if you wish to participate in pc corp battles and faction war fair it is unfair to expect your ceo and officers to fund all the clones ect as you will enevidibly die allot and that will be expensive .
2 if you dont want to participate in pc or corp battles or faction warfair then join a corp with no tax rate and just play pub games.
3 your rewards from partisipating in pc corp battles and faction warfare will be much greater than that in pub games so thusly it making the tax that will enable you to play in these maches worh it.
4 the income tsx would only remove from your income and not your own personal savings. |
Garrett Blacknova
Codex Troopers
2415
|
Posted - 2013.04.09 13:34:00 -
[128] - Quote
A'Real Fury wrote:safeguards and transparency. That's a REALLY good point, and one I managed to gloss over in my own thoughts about the idea. Well spotted.
If there was a limit on how mcuh/how often money could be taken from a Corp member's account, I think that would prevent this kind of problem.
Or if fixed-rate tax changes had to be agreed to by the Corp member before they took effect?
Might have to think this over, I definitely thought it was a much better idea before you made this reply. Not so sure about it now. I still like it as a concept, I'm just having trouble coming up with a good way to implement it without being a little TOO open for abuse, even by New Eden standards. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
90
|
Posted - 2013.04.09 15:43:00 -
[129] - Quote
1. Yes.
2. No. DUST mercs usually have higher overhead than Eve players.
In DUST, any equipment taken into a match is likely not to come back out of it again; loss of kit is common and often costly. An Eve mission runner can crank out the ISK-ies basically at cost of ammo with little chance of ship loss. Unless and until DUST has a similar method of printing ISK at the cost of nothing but time, a corp can sanely tax Eve players at a much higher rate than DUSTies, and should be allowed to set different rates.
3. Loners lose more. I don't think much more inducement to join a corp is needed. |
B Team
Red and Silver Hand Amarr Empire
1
|
Posted - 2013.04.09 20:40:00 -
[130] - Quote
CCP Nullarbor wrote:There has been a bit of discussion about corporation taxes after our dev blog update to Planetary Conquest so I wanted to start a thread specifically on that.
1. Are you in favour of having a corporation tax system, allowing directors to specify a % percentage of all income earned by mercenaries to be taxed and delivered to the corporation wallet? 2. Should this be the same tax value that is used in EVE for mixed corporations? 3. Should we set tax on NPC corporations as well to encourage players to find player corporations that may have a cheaper tax rate? What would the default tax rate be?
Cheers-
All of this is IMO, and I'm not very experienced yet, but it seems to me that applying a tax to players to work for you seems counter-intuitive to the whole idea of mercenaries. So...
1. No. All other questions rendered moot.
The ISK a player gets from a battle should depend on the whim of the corp. X per battle + Y per kill, Z per revive, N per objective capture, etc, and perhaps even a negative modifier for clone replacement. To make it easier for mercs to choose their battles.. have a "base" value offered by NPC corps and allow corps to just modify the base if they want (base x2, base x0.5, etc) or do a custom payment schedule. Corps may offer different payment schedules for their own members/alliance members/unaffiliated mercs.
The loot a player gets from a battle should go to the corp sponsoring his/her presence there, and the bulk of the Dust ISK market should be made up of this loot, with CCP backstopping it at unreasonably high prices for when no corp has a particular item on offer. This would suggest much higher loot scavenging rates, but lower level loot would be acceptable then, because it gets resold to Dust players, hopefully at a profit for the corp.
Thus the bulk of the ISK generation in Dust comes from planet owning corps, and not from CCP sponsored play. |
|
Thrillhouse Van Houten
DIOS EX.
59
|
Posted - 2013.04.09 22:07:00 -
[131] - Quote
I feel like people get really stuck on the word "mercenaries." Mercs don't HAVE to be unkempt, five o'clock shadow scratching, rumpled 10-day unwashed combat fatigues wearing, lawless badasses. The only requirement that needs to be satisfied in order to be called a mercenary is that you get paid to perform an action (usually combat) for someone.
A Merc Corp (Corporation is a word in which its typical members are usually called "employees") is merely a collection of people getting paid to fight for an employer. Why an individual mercenary should absolutely not be subject to having a portion of their "cut" of the contract payment withheld for the good of the Corp is beyond me. As I pointed out before, I'm sure many "real" Merc bands had their individual shares reduced by ridiculous amounts by greedy leadership and quite often.
If you want to be the hard-assed rogue you picture when you hear the word "mercenary" simply join a Corp with a 0% tax rate. There. You're a "Mercenary" and not an "Employee" or a "Soldier." Your desire to be YOUR ideal of a Merc shouldn't prevent other people from voluntarily joining Corps that charge a tax rate, though. Any realistic CEO that plans to involve their Corp in Factional Warfare and Planetary Conquest is going to NEED serious dough to do it. We can't all get hired by richer, bigger PCs or Alliances and those richer and bigger PCs will inevitably need to lean on their individual Corpmembers to make ISK. If their chosen method is by tax rather than selling salvage, more power to them.
Once the player market opens up and Planetary Conquest enters the mix, I imagine the bulk of ISK generation WILL come from PCs that own districts making and selling biomass OR the resale of salvaged goods. Keep in mind that the term Contract is not solely applied to a NPC paying a player to fight in pub matches. A wealthy Eve or Dust alliance may very well hire out smaller or niche Corps to fight in their battles. They will pay a Contract and the PC they are paying will be making ISK completely independently of anything CCP has set up. Income taxes would come out of that contract fee at the exact same percentage as out of a fee garnered from a NPC entity. |
B Team
Red and Silver Hand Amarr Empire
1
|
Posted - 2013.04.10 01:47:00 -
[132] - Quote
Thrillhouse Van Houten wrote: As I pointed out before, I'm sure many "real" Merc bands had their individual shares reduced by ridiculous amounts by greedy leadership and quite often.
You might want to actually look at what happens rather than just being "sure". Most mercenary corporations these days give set wages + bonus, not take some sort of tithe from the group.
Over history, not paying the mercenary corps you hired was a good way to find yourself having to fight them. Didn't happen often, and certainly not more than once by anybody. |
Thrillhouse Van Houten
DIOS EX.
59
|
Posted - 2013.04.10 07:01:00 -
[133] - Quote
B Team wrote:Thrillhouse Van Houten wrote: As I pointed out before, I'm sure many "real" Merc bands had their individual shares reduced by ridiculous amounts by greedy leadership and quite often. You might want to actually look at what happens rather than just being "sure". Most mercenary corporations these days give set wages + bonus, not take some sort of tithe from the group. Over history, not paying the mercenary corps you hired was a good way to find yourself having to fight them. Didn't happen often, and certainly not more than once by anybody.
Are you "sure?" Practice what you preach.
I never said that the organization contracting the mercenaries wouldn't pay, I said that the group leader OF the mercenaries might skim a little off the top. Very different.
Most mercenary corporations "these days" still have in-house fees and overhead. Gotta pay for the gas for those armored vehicles, right? The mercs in the group aren't going to bust out their wallets, right? So the boss has to pay, right? He doesn't pay out of his share, does he? No. He pays out of the total negotiated fee that the mercenary group has contracted for. In essence, each member pays a little bit out of his share of the total in order to pay for the gas, the bullets, the vehicles, etc...Once all those expenses are met, then each member would collect his money. So it is collected out of the negotiated contract that means it isn't a tax? Isn't that what a tax is? So if it didn't show the tax being collected, and you just received your nominal fee...would that be better? Like in "real life?"
You don't like calling it a tax? Call it a "withheld stipend" or some damn thing. It amounts to the same thing. The leader of the Corp needs money to pay for stuff for the Corp...he doesn't pay from his own pocket (nor should he) he asks each member to contribute a fair share and then uses that money to pay. A "Corp Tax" if you will... |
ERIC ALIGHIERI
152d VANGUARD MERCENARIES
57
|
Posted - 2013.04.10 07:07:00 -
[134] - Quote
CCP Nullarbor wrote:There has been a bit of discussion about corporation taxes after our dev blog update to Planetary Conquest so I wanted to start a thread specifically on that.
1. Are you in favour of having a corporation tax system, allowing directors to specify a % percentage of all income earned by mercenaries to be taxed and delivered to the corporation wallet? 2. Should this be the same tax value that is used in EVE for mixed corporations? 3. Should we set tax on NPC corporations as well to encourage players to find player corporations that may have a cheaper tax rate? What would the default tax rate be?
Cheers-
1. YES 2.YES 3.YES
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1291
|
Posted - 2013.04.10 08:44:00 -
[135] - Quote
B Team wrote:CCP Nullarbor wrote:There has been a bit of discussion about corporation taxes after our dev blog update to Planetary Conquest so I wanted to start a thread specifically on that.
1. Are you in favour of having a corporation tax system, allowing directors to specify a % percentage of all income earned by mercenaries to be taxed and delivered to the corporation wallet? 2. Should this be the same tax value that is used in EVE for mixed corporations? 3. Should we set tax on NPC corporations as well to encourage players to find player corporations that may have a cheaper tax rate? What would the default tax rate be?
Cheers- All of this is IMO, and I'm not very experienced yet, but it seems to me that applying a tax to players to work for you seems counter-intuitive to the whole idea of mercenaries. So... 1. No. All other questions rendered moot. The ISK a player gets from a battle should depend on the whim of the corp. X per battle + Y per kill, Z per revive, N per objective capture, etc, and perhaps even a negative modifier for clone replacement. To make it easier for mercs to choose their battles.. have a "base" value offered by NPC corps and allow corps to just modify the base if they want (base x2, base x0.5, etc) or do a custom payment schedule. Corps may offer different payment schedules for their own members/alliance members/unaffiliated mercs. The loot a player gets from a battle should go to the corp sponsoring his/her presence there, and the bulk of the Dust ISK market should be made up of this loot, with CCP backstopping it at unreasonably high prices for when no corp has a particular item on offer. This would suggest much higher loot scavenging rates, but lower level loot would be acceptable then, because it gets resold to Dust players, hopefully at a profit for the corp. Thus the bulk of the ISK generation in Dust comes from planet owning corps, and not from CCP sponsored play.
Hmmmm, with all this you're forgetting that a corporation provides services to its mercenaries. Or at least it will, in the future, just like in EVE :
=> Provides work (No PC for you out of a corp and probably tough time in FW) => Provides backup and support by gathering mercs and organizing the whole thing. => Is supposed to make you do better on the field => Provides logistic : not much in dust atm i agree, but when player exchange is added, simple fact of being in a corp will facilitate things for you => Can back you up if you end up having an ISK problem => Etc.
All this is paid back by getting taxed on your individual income. Only makes sense. |
Jaiden Longshot
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
275
|
Posted - 2013.04.10 12:27:00 -
[136] - Quote
CCP Nullarbor wrote:There has been a bit of discussion about corporation taxes after our dev blog update to Planetary Conquest so I wanted to start a thread specifically on that.
1. Are you in favour of having a corporation tax system, allowing directors to specify a % percentage of all income earned by mercenaries to be taxed and delivered to the corporation wallet? 2. Should this be the same tax value that is used in EVE for mixed corporations? 3. Should we set tax on NPC corporations as well to encourage players to find player corporations that may have a cheaper tax rate? What would the default tax rate be?
Cheers-
1) Yes 2) Yes - Though a specific tax for each Dust and EVE would be nice. 3) Yes 15% |
RINON114
B.S.A.A.
87
|
Posted - 2013.04.11 12:00:00 -
[137] - Quote
1. Yes, a tax system would be hugely appreciated. The tax should be corp wide and not have individual taxes as that could easily be exploited. Having a % seems sensible as opposed to even having the option of a set amount. Percentage means that everyone pays fairly for how long they spend playing the game.
2. Maybe, leaning towards no. Dust players earn nothing even close to EVE players so a lower tax would help. On the other hand, things should be fair and a corp-wide tax should apply to everyone; EVE players have 5% of 30mill taken off them where Dust players have 5% of 300k meaning that EVE players still lose a lot.
3. Yes, definitely but not to force players into another corp. NPC corps will have more readily available contracts and such and so they GÇ£needGÇ¥ more money. Perhaps the money given to NPC corps become part of our match rewards? Weekly jackpot event maybe? This also begs the question: if we work on a contract for another corp, could we be taxed by that corp for a percentage of the payout? |
Odayian Dust Bunny
One-Armed Bandits Atrocitas
33
|
Posted - 2013.04.11 14:56:00 -
[138] - Quote
1) Yes 2) Yes, separate rates would be a bonus. 3) Yes, somewhere between 10-20%
Off the top, taxes take very little from each fight. If you're a merc and depend on that 20k because of your suit cost and inability to stay alive, you're doing something horribly wrong. If you can't afford to lose it, don't use it. With PC coming up soon, taxes help out a lot. A corporation can't justify staying alive off donations alone. At that point, it also becomes very unbalanced. Some players will donate 10 mil others only 10k but may expect special treatment for what they've done. Taxes will help eliminate this issue because everyone is supporting the corporation at an equal rate. |
Llan Heindell
One-Armed Bandits Atrocitas
10
|
Posted - 2013.04.11 17:50:00 -
[139] - Quote
Yes. Yes, after all, its a percentage tax. Yes, 11% as in Eve.
Llan Heindell. |
Rim Tavis
Arccos Security
0
|
Posted - 2013.04.11 20:59:00 -
[140] - Quote
Answer to Question 1) Yes, but the tax should only be on income of completed battles.
Answer to Question 2) It doesn't matter to me.
Answer to Question 3) No. Reason for Answer: It could create a "tax cap" for Player Corporations. |
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Vethosis
Universal Allies Inc.
0
|
Posted - 2013.04.11 21:30:00 -
[141] - Quote
yes |
Bucktooth Badger
Buck's Intergalactic Pawn Shop
70
|
Posted - 2013.04.14 10:10:00 -
[142] - Quote
Is there any development on this? Likelihood of it being implemented in the 'Uprising' release? |
KalOfTheRathi
Talon Strike Force LTD
334
|
Posted - 2013.04.14 11:11:00 -
[143] - Quote
1. No
2. No
3. None.
How about something that lets the Corp know who has donated and what their comment was on the donation form. As of now none of that information gets to the Corp and I have been donating for some time now.
Might be time to start a Zero Tax Corp just to see how the Mercs react to having 11% taken from their earnings by an NPC Corp. Since that ISK is lost forever and does nothing for anything in DUST it is the worst type of incentive. Join a Corp or we will throw away your ISK. Have a nice day. |
Kaze Eyrou
ROGUE SPADES EoN.
109
|
Posted - 2013.04.14 14:33:00 -
[144] - Quote
1: Yes 2: If the CEO can set it, then yes. 3: Yes. Same as EVE starter/NPC corps. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
399
|
Posted - 2013.04.14 16:41:00 -
[145] - Quote
1. Yes 2. Don't know
3. No. Player corp taxes can still benefit the player while NPC corp taxes don't yield any long term benefits. It just punishes players for not being in player corps (mostly new players). |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
0
|
Posted - 2013.04.14 17:35:00 -
[146] - Quote
1. Yes, absolutely! 2. Yes, make it just like the tax on bounties and missions, except DUST players get taxed on their ambush, skirmish and OMS games. 3. Tax should be set on NPC corporations, just like in EVE. iirc they are ~6%? Make it just like EVE please. |
Marston VC
SVER True Blood Unclaimed.
148
|
Posted - 2013.04.14 19:11:00 -
[147] - Quote
CCP Nullarbor wrote:There has been a bit of discussion about corporation taxes after our dev blog update to Planetary Conquest so I wanted to start a thread specifically on that.
1. Are you in favour of having a corporation tax system, allowing directors to specify a % percentage of all income earned by mercenaries to be taxed and delivered to the corporation wallet? 2. Should this be the same tax value that is used in EVE for mixed corporations? 3. Should we set tax on NPC corporations as well to encourage players to find player corporations that may have a cheaper tax rate? What would the default tax rate be?
Cheers-
1.) YES, Its hard to count on everyone in a 500 + man corp to pay weekly taxes via donations (much harder to actually count on them wanting to do that). Passive taxing is a good idea because it makes things more streamlined for the more forgetful members of EVERY corporation.
2.) NO, It should be separate simply because of how the games right now are not linked. Lets use a few examples to explain this. IF my Eve corp has a 50% tax because of a war were in right now, why should my Dust mercs be taxed 50% when for all intensive purposes, they have no connection to eve at all? Not to mention how the corp wallets aren't connected AT ALL. It comes down to this..... If a CEO wants the tax to be the same between both games then that's their choice, if they dont want that and want to customize then hey, why shouldn't they be able to?
3.) YES, this eliminates the excuse of players saying "why dont I just stick in an NPC corp and keep all my money?" the default tax in my opinion should be 25% give or take a bit. This would be considered a relatively high tax, and would really motivate people to find a player corp, or to start their own. This number would also set a standard for other merc corps to model off of because of how most corps would hope to have a tax slightly less then 25%.
I mean..... if NPC corps have a 10% tax, whats the point of moving to player corps if the chances of them having less then that is very slim?? Either way, whatever YOU devs choose, just keep in mind that any NPC number you set on tax will set a standard for Player corps to look at. That is because that number would be a "constant" among all the variables (player corp taxes) that would be moving around. |
Marston VC
SVER True Blood Unclaimed.
148
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Posted - 2013.04.14 19:15:00 -
[148] - Quote
Piercing Serenity wrote:Crazy Viper wrote:1. Yes
2. No. More options are always better. If the corps want to use the same tax rate, they can still do so. Let them decide.
3. No. It doesn't make sense to tax NPC corps in DUST. As others have indicated people will just create their own tax shelter corps and pay nothing. And what would be the point of that? It's different from EVE. If you are in a player corp in EVE, others can declare war on you, attack you and destroy your stuff. If you are in an NPC corp you are (more or less) safe and in exchange you pay the default tax. Creating your own corp is risk free in DUST and it'd always be profitable on the long run, if the NPC corp has >0 tax. There's no net loss then. The system we have now works okay, and we have no corporation taxes. If you want to create a one man corp, fine. But the ISK you save on taxes will be pennies compared to the ISK you would have made with a big corporation, taxes included.
The system we have right now IS NOT ok, it relies 100% on trust and peoples generosity. That's stupid. This game isn't called "rainbow bunny incorporated" This is a sister game to eve online which is in my opinion one of the most cut throat games ever made. Taxes need to be part of it, notifications on donations would be nice too, but more then anything taxes are the biggest deal. |
Marston VC
SVER True Blood Unclaimed.
148
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Posted - 2013.04.14 19:30:00 -
[149] - Quote
AS FAR AS OPTION 2 GOES: people who dont think its a big deal to link the two taxes, I will give you some food for thought, and try to convince you why linking the two taxes would be a terrible idea.
The economy in both games right now are VERY different. Its not unusual to see 50% taxes in eve corps if there in a war or whatever. WHY THEN should dust mercs also pay 50% of their total income when the corp wallets aren't even connected??? does that make sense at all? DUST 514 doesn't have very many ties to eve online right now, and this is included with money. It would be very difficult for Dust CEO's to justify a 50% tax on their end because some space pilots are having a war that is completely detached from the mercs.
The next big reason is CHOICE. People are usually much happier with the ability to choose what they want to do. If I want both sides of my corp to have the same tax then I can do that! if I want to have a 50% tax on eve and a 10% tax on dust then I should be able to do that! The excuse of "oh but it would just be easier to set it as one tax" is not only portraying a Lazy idea, but is a lazy statement to begin with. Worst case scenario a CEO would have to go on a computer to set the eve tax, and go on a ps3 to set the dust tax. But more likely then not, both options will probably be available on the PC atleast. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
156
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Posted - 2013.04.14 21:23:00 -
[150] - Quote
1. Yes.
2. Would prefer separate rates being a possibility, just for flexibility etc.
3. Don't care. |
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