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Balzich Rotaine
Rotaine Shipping Inc
25
|
Posted - 2013.04.11 20:26:00 -
[31] - Quote
I'd like to quote mike Tyson if I may. " I wish one of you guys had children, so I could kick them in head or smash their ********* so you could feel my pain" quote edited for profanity. This was my early experience with dust, but now I can't stop playing. Killing someone in a proto with my 690 isk logi load out is hilarious and well worth my multiple deaths. I think how angry people get and the rage is the best part of the game. This is by far one of the best shooters I've played in years, because it actually has consequences. I feel more involved because people take the game so seriously. Like when I kill someone in the game, I know that every once in awhile (in real life) a part of them dies inside. I like the sounds of the panic in the voices of my team mates screaming for someone to rezz them as they lay dying out in the open where they never should have been in the first place. I like listening to them cry about 250,000 isk they had in the suit they just lost and how we are all a bunch of idiots for not all running out and dying with them. I'm a fan of dust, because I'm a fan of people's misery. All the whining on the forums only feeds my desire to play and kill every player I see. I hope dust and the little girls with skinned knees on these forums will be around for years to come. So i can continue to bathe in your tears and continue to t bag your virtual corpses. I am a sadist. I am a healer. I am dust. |
Mobius Wyvern
BetaMax. CRONOS.
1283
|
Posted - 2013.04.11 20:47:00 -
[32] - Quote
Balzich Rotaine wrote:I'd like to quote mike Tyson if I may. " I wish one of you guys had children, so I could kick them in head or smash their ********* so you could feel my pain" quote edited for profanity. This was my early experience with dust, but now I can't stop playing. Killing someone in a proto with my 690 isk logi load out is hilarious and well worth my multiple deaths. I think how angry people get and the rage is the best part of the game. This is by far one of the best shooters I've played in years, because it actually has consequences. I feel more involved because people take the game so seriously. Like when I kill someone in the game, I know that every once in awhile (in real life) a part of them dies inside. I like the sounds of the panic in the voices of my team mates screaming for someone to rezz them as they lay dying out in the open where they never should have been in the first place. I like listening to them cry about 250,000 isk they had in the suit they just lost and how we are all a bunch of idiots for not all running out and dying with them. I'm a fan of dust, because I'm a fan of people's misery. All the whining on the forums only feeds my desire to play and kill every player I see. I hope dust and the little girls with skinned knees on these forums will be around for years to come. So i can continue to bathe in your tears and continue to t bag your virtual corpses. I am a sadist. I am a healer. I am dust. Welcome to why EVE is so great. |
Daedric Lothar
Onslaught Inc
195
|
Posted - 2013.04.11 20:50:00 -
[33] - Quote
Well.. I read that post about we love this game because it has consequences, BUT..... it doesn't yet. I find that funny because we all play this game for a reason that doesn't actually exist yet.
I got married under a concept like that. She is a sweet girl inside, she will lose this other side eventually, I know she is a sweet girl even if everyone else tells me she is nuts. That didn't end very well. It ended how most people would expect it to.
A big point is that alot of the fundamentals need to be just "tweaked" and yet CCP is almost always silent. Id like to see the Devs more active here in the fourms other then droping cryptic hints every once in awhile. I must admit that I am not active on the IRC and it does sound like they are there alot chatting with players, so it may just be my bad for not being able to be in the correct place.
I must admit I find Planetside have a much more interactive forum. Check out these forums. I wish we had forums this awesome for the Feedback. For understanding where we are.
The way life could be. |
Mobius Wyvern
BetaMax. CRONOS.
1283
|
Posted - 2013.04.11 20:56:00 -
[34] - Quote
Daedric Lothar wrote:Well.. I read that post about we love this game because it has consequences, BUT..... it doesn't yet. I find that funny because we all play this game for a reason that doesn't actually exist yet. I got married under a concept like that. She is a sweet girl inside, she will lose this other side eventually, I know she is a sweet girl even if everyone else tells me she is nuts. That didn't end very well. It ended how most people would expect it to. A big point is that alot of the fundamentals need to be just "tweaked" and yet CCP is almost always silent. Id like to see the Devs more active here in the fourms other then droping cryptic hints every once in awhile. I must admit that I am not active on the IRC and it does sound like they are there alot chatting with players, so it may just be my bad for not being able to be in the correct place. I must admit I find Planetside have a much more interactive forum. Check out these forums. I wish we had forums this awesome for the Feedback. For understanding where we are. The way life could be. Trust me, as someone who got into Planetside 2 in the early days of the Tech Test before the Closed Beta, and used to post on those forums, the last thing you want is for CCP to emulate SOE. For instance, over the full length of time that flak was nerfed to the point that it was almost impossible to counter aircraft with it, guess who was up in the sky in a Reaver for all his streams? Matt Higby, the creative director. After the SKEP anti-tank seeker launcher was nerfed? I ran into SOE CEO John Smedley in a Vanu Magrider hover-tank. |
Daedric Lothar
Onslaught Inc
195
|
Posted - 2013.04.11 21:01:00 -
[35] - Quote
Mobius Wyvern wrote: Trust me, as someone who got into Planetside 2 in the early days of the Tech Test before the Closed Beta, and used to post on those forums, the last thing you want is for CCP to emulate SOE. For instance, over the full length of time that flak was nerfed to the point that it was almost impossible to counter aircraft with it, guess who was up in the sky in a Reaver for all his streams? Matt Higby, the creative director. After the SKEP anti-tank seeker launcher was nerfed? I ran into SOE CEO John Smedley in a Vanu Magrider hover-tank.
Oh I know that, SOE has alot of problems. The thing I was saying is, use something like that as a guide and yet still be awesome as CCP is. I read the weekly report and the blogs and watch the videos, but most of that is just them saying. Oh hey this is what we are doing. I don't see much of the Devs out in the forums being interactive other then saying "Oh Hai, we will think about this."
Then again, I'm sure the warcouncil's job will be just this, so I should probably just shut up and wait lol. |
tastzlike chicken
ROGUE SPADES EoN.
67
|
Posted - 2013.04.11 22:28:00 -
[36] - Quote
The secret to learning DUST? You've got to get angry at it. You've got to hate it. Let your rage be your instruction manual.
You've got to play the @@#%# out of DUST! Play it until your PS3 starts to die -- and just before the hard drive stops spinning; put your foot through the PS3 so you can stand up and yell, " I broke it!" -It didn't break on you! Then go buy another one.
Reinstall DUST 514 for the 6th time because of the corrupted file messages. Login and start playing. Don't bother reading the email! It's the same one that wasn't there the last time. (Kinda like your fittings, go figure.)
Don't let their 7 redline sniper-foreheads keep you from respawning for the hundredth time in the match. You're no Quitter. (There's no sense in shooting them anyways , they just turn blue.) What do you care? You are an immortal clone whose only flaw is big huge clown feet that keep getting stuck on on every microelevation in the game -- a small price for immortality! Rejoice!
What are 5 enemy tanks in a public ambush match when compared to a 2-hour old character who knows how to harness his anger?! The endless parade of Heavies who shoot bullets from out of their eyes will be no match for your noob-rage! 3 of your teammates haven't left the MCC in 10 minutes? 4 are sniping from behind the same rock and the others are busy racing dune-buggies? More glory for you and your two silent squad mates, I say!!
As soon as the one humping the leg of your female scout suit moves away, your screen will stop violently jittering up and down and you will be a force to be reckoned with!
They can take our Aurum but they'll never take our FREEEEEEEEDOM!
***
Yeah, man. It's come a long way but they still need to work on it quite a bit -and they are. It's important for CCP to hear comments like yours and I'm glad you took the time to articulate your point. For, what it's worth you likely won't have to skill up as far as you think to begin to feel competitive (minus the occassional proto'd out pubstomping groups). Give it some more time. There are some vets here that can be caustic as hell but the vast majority go out of their way to help new players, and give clear answers to clearly posed questions. If you do bail, don't delete your character...keep an eye/ear out for DUST; and try it again later. |
I-Shayz-I
ZionTCD Legacy Rising
206
|
Posted - 2013.04.11 22:42:00 -
[37] - Quote
It's not the fault of the player, it's the fault of the game preogression.
In CoD or any other game with decent multiplayer, everyone can die equally the same. This however is trying to be an MMO where you get more health and better gear for playing longer.
That said, there still isn't any weapon that's specifically designed for noobs to get easy kills with. This is why there are things like the "noob tube" in CoD, so that new players can easily get kills and have fun doing it until they find some other type of weapon that gets more kills than that. |
tastzlike chicken
ROGUE SPADES EoN.
67
|
Posted - 2013.04.11 22:44:00 -
[38] - Quote
Judge Rhadamanthus wrote:
. This is a FPS but not like the COD and its ilk. In those games you get a gun and can do just fine in your first match with basic gear. This is not that game. Playing it like it is does not work.
I have bad gear. my SP is in drop ships not in gun game. I do just fine with LESS skill points in gun game than you get when you start a new character. Not great but fine. I use STD gear. Here is my style :
1) I Identify the stronger geared players. - Watch the feed. If i see a single player kill 3 guys in a row with a Duvelle gun I avoid engaging that player - Look at the market and learn the names of the high level weapons. See those in the feed, careful of their owners. 2) I play behind the stronger players and let them lead, even if they are going in a direction I think is dumb. 3) I stay with the group/squad. 4) I do NOT engage a PRO or often ADV suit. If i engage and seem to be doing only a little damage I disengage. 5) I am useless on my own so never stay alone. 6) I do NOT let the red mist get me. If a guy almost gets me and I almost get him and he runs, I do not chase him unless supported. Let him go. 7) Even if you see an easy target on his own, let him be if you are not supported. 8) I avoid open places. Keep to cover. 9) If in a fight he is almost dead but so am I and he ducks to reload, I often let him go and fall back behind the team. Let the team kill him. I am weak and need to back of when I am vulnerable.
Great post overall; I'd like to copy this part and put it on our corporation forums if you don't mind. Credit to you. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
48
|
Posted - 2013.04.11 22:56:00 -
[39] - Quote
The way of enjoying Dust is not a simple one.
Easiest way to do it is to create some dust accounts, enable Passive SP, play some games you enjoy and wait 2 months before coming back.
It might seem counter productive. But the most fun way for new players to play the game is not to play it for months amassing skill points and then apply them to shoot straight for at least standard/advanced gear and spend money on other fun games instead.
Weird, but CCP thinks this is the way to bigbucks as they promote this playstyle by throwing skills/gear levels together.
If you have more money than brains, you can always opt for the AUR proto gear instead, but without the skills to support them, they're really bad and you'll get killed and waste time AND money. People will also laugh at you for trying to buy your way to the top as a noob, because of Malcanis law; "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
So your best bet is just to wait a bit before plunging in and spend the money on other games.
Make sure to read some gaming press thingies, or devblogs so you know when it's time to check if your passive SP is still ticking, because of CCPs art in patching. |
Buster Friently
Rosen Association
259
|
Posted - 2013.04.12 00:48:00 -
[40] - Quote
Scott Talasko wrote:so we came to the conclusion: this game is not fun.
Dust is an MMO. Like other MMO's you must "level up". In Dust, this amounts to gaining SP.
There will soon be a PvE mode, and presumably at some point, some kind of noob friendly intro/test area.
Currently, it takes about 3 months to max out a character in one discipline, so, like other MMOs, you will be at a disadvantage until then.
This game isn't instant gratification. The idea that you could jump in and be competitive is the problem here. In what other MMO does that work? Your concept of the game as a lobby FPS in the same vein as Halo or CoD is the issue. Dust isn't that game.
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RINON114
B.S.A.A.
87
|
Posted - 2013.04.12 12:01:00 -
[41] - Quote
The only key to having fun and doing well in Dust is your dropsuit. Dust becomes hugely different when you are out of a militia dropsuit, even if you are still using militia only gear. I tried a militia logi on my character because I loved using my fiance's A-type logi with all the cool stuff attached. The militia logi is garbage compared to the A-type, with one less slot in every area and a worse CPU and PG output.
Dropsuit of your choice at level 3 is a must buy for new players IMO. |
semperfi1999
Internal Error. Negative-Feedback
406
|
Posted - 2013.04.12 12:17:00 -
[42] - Quote
The best advice that I have read here that you should consider is to squad up with a corp willing to train you. This game does require training to understand initially. Once you start understanding how the game is played you will automatically start to do better.
However this does not diminish what you stated. Yes there is a huge issue with dust requiring people to only play match making to earn their SP but then putting all the 500K SP chars against the 5-8 million SP chars. |
Judge Rhadamanthus
Vacuum Cleaner. LLC
58
|
Posted - 2013.04.12 13:02:00 -
[43] - Quote
tastzlike chicken wrote:Great post overall; I'd like to copy this part and put it on our corporation forums if you don't mind. Credit to you.
Sure. Please fix any of my typos though. |
Cameron StarGazer
StarGazer Heavy Industries And Exploration
4
|
Posted - 2013.04.14 23:03:00 -
[44] - Quote
I gotta say, I really do feel for the OP on this one.
I joined Dust in one of the first Beta builds when the codes were given away with the E3 stuff.
I think in total since joining if my character had kept all its SP I would be somewhere in the region of about 20m buy now.
1st build I got up to 9m. 2nd I got up to 5m 3rd I got up to 3 and now in this one I am sitting at about 2m.
I think this is pretty much indicative of how my play has gone with this game, my time dedicated to it is just slipping away.
In the 1st build I played I was the completionist (sp) and wanted ALL the skills, bad choice. But I grinded 9m SP.
2nd build I specialised and very quickly I was using proto sniper rifles and proto suits and was happy as larry.
3rd build I fell behind on the SP war because of not playing for a while.
and now.... I'm so far behind I rarely have a satisfying battle. Oh yeah I get a lot of war points usually, and I have a couple of friends that I play with, but to be honest, I just dont even bother any more because the matches are no longer any fun.
Even though my Eve character was in FW and these matches were important to me.
I just have no incentive to pick up the controller and get blasted over and over and over and over.
If we could have some PvE content (like I so hope the drones in the trailers will offer that) so I could go and grind my SP up without getting my backside raped in every online match I play, then I will probably be playing more.
Until then, the PS3 remains off. |
Matakage
WildCard Ninja Clan
10
|
Posted - 2013.04.15 00:39:00 -
[45] - Quote
Charlotte O'Dell wrote:Then you should play Call of Duty. This game is hard for a reason. Ever tried playing Eve?
Wrong, this game is unnecessarily hard due to poor tutorials and the importance of putting exactly the right skills in exactly the right places from the start.
It also requires an understanding that players with more skill points and better gear will simply be better on the battlefield due to their time investment.
Any new player expecting this game to be at least somewhat fair from the start should know better.
And you. You're the ones killing the game. How quickly you forget that your time invested in skills and gear is making up for your average FPS skills. How quickly you assume that you're doing better because you're better-skilled in a game that's so heavily reliant on skill and gears. Must be nice to have your heads so far up your...
Yeah. I'm an experienced FPS player and I do well with average gear. What would I do with a Duvolle assault rifle, proto gear, 2 complex damage modifiers, etc.? I won't know for a few months at least. That's the difference. You're not better. Your stuff is better. Stop lying to the new players and telling them to suck it up and get better. |
Matakage
WildCard Ninja Clan
10
|
Posted - 2013.04.15 00:45:00 -
[46] - Quote
Tony Calif wrote:The community DOES want a training environment, it's just not top of CCPs priority list. It should be, and you should gain active SP for training. Noob problem = fixed AFK farming = fixed The funny part is, an improved tutorial and a "training grounds" SHOULD be the #1 top priority for CCP. The steep learning curve of this game is not only scaring away players, it's making them turn their heads in disgust and vow to never try it again.
CCP is ACTIVELY mitigating the future success of this game by not addressing the problem that new players face!
Think about this for a second: We should be incredibly grateful that the topic creator took the time out of his day to give his first impressions. It shows that despite his bad experience, he wants the game to be good.
Now think for a second about every single PSN member who downloaded Dust 514, wrote it off as garbage, deleted it and started playing something else without ever telling anyone. That's right. We never get to hear from them, but they exist. And what is the numbers? What's the retention rate for downloads vs. sustained play time? We may never see those statistics, but often what you don't see is just as important if not more important than what you do see. |
Matakage
WildCard Ninja Clan
10
|
Posted - 2013.04.15 00:47:00 -
[47] - Quote
KalOfTheRathi wrote:Buh, Bye Kitten.
Enjoy Angry Birds. Stop posting comments and ruining the game with your elitist attitude. Retaining new players is the most important part of Dust 514. |
Matakage
WildCard Ninja Clan
10
|
Posted - 2013.04.15 00:51:00 -
[48] - Quote
Daedric Lothar wrote:Judge Rhadamanthus wrote:OP has it right and also wrong :
This was a really good post Judge, +1 Great insightful points that also show a bit about some of the things that are wrong about this game and people's attitude towards it. I will admit though, the newbie AR is garbage and that leads to ALOT of newbie frustration. If we want to keep "some" possible COD converts and try to make real gamers out of them then that gun will have to be buffed up alot for them to keep playing long enough to convert them. Recoil is to high and it deals to little damage.
That's such a great point. This game not only is lacking tutorials, but has BAD ones, as well. The game leads you to believe that you can try out the game using the [STARTER FIT] dropsuits because they don't cost money. The truth is that they and the weapons that accompany them are so ridiculously under-powered that it leads players to believe that the game is just unfair and imbalanced from the start.
How many matches would you use starter fits before you upgraded? I'm sure the answer from most veteran players is ZERO MATCHES. The first thing you do is buy a better dropsuit. |
2100 Angels
The Southern Legion RISE of LEGION
56
|
Posted - 2013.04.15 01:05:00 -
[49] - Quote
Scott Talasko wrote:hi, just going to say me and a buddy just installed and started playing your game, and needless to say, we will not be playing any farther. the 2 hours mentioned were boots on the ground on the fight time, not total time. from the get go, we understood that you could pay to enhance your experience, however little did we know how little you could accomplish with the given equipment, in less then an hour we had a decent handle on the controls and feel of the game however we continued to come up short on our firefights, even when we had 2 on 1's in nearly every match we played we seen players with much higher experience and vastly superior weapons, everyone, not just a few, i mean everyone had "named" versions of guns, and you could see grenades being far different as well, constantly we encountered matches where we all got steamrolled and were almost always unable to simply provide any challenge or fight back in any frame or sort of the word, it was a slaughter fest with our meat on the menu, so after a few matches like that we decided we needed to look at new weapons and skills, so we took the time to have a very good look around the store in game, ( load times were atrocious) and tried a few new weapons, (p*ss poor descriptions by the way) and built our own custom dropkits with enough guns to last an entire match, and again, mowed down... apparently the guns we got were just as bad because we did not have the skill points enough to get the "good" ones, so we thought "lets get into tanks or better yet, the flying things" oh how we were mislead by those intro cutscenes....when the vehicle section finally loaded, we looked blankly at the pricing of even some of the lower tier flyers and tanks, it's no wonder why you rarely see these on the battlefield, the "drivers license" for any of them costed 3 times the amount even to get a single unit on the field never mind a replacement for the one that gets taken out in the first 3 seconds trying to figure out how it works, both of us thought the same thing; "what the hell, what is going to make us want to play this game for the time it takes to get anything half decent if we can't enjoy the first 2 hours of gaming? why would we spend a week in anger trying to work up enough SP and cash dieing constantly to play in one dropship in one game for less then a quarter of the match? " why do we, simply never have equal footing? why even keep trying? XP system is crappy, guns are trash, and any vehicles worth their coin is out of reach... so we came to the conclusion: this game is not fun.
What a load of ****. Here's a novel thought, maybe this has something to do with your level of skill and not the game mechanics? I've been running around with a militia assault suit and standard laser rifle for the past week with absolutely zero issue averaging a higher than 2.0 KDR (yes this includes against players running proto gear). The difference between what you can fit to a militia suit and what I can fit is MAYBE 10% damage. if that.
Maybe put some effort into getting better and lose that attitude of "omg I'm **** at this, it's no fun, devs fix the game". This is not your run and gun twitch cod fps, it may actually take some effort to become acquainted with.
P.S. as to your tank and dropship comment: both of these are available on the market under "Militia Items", with absolutely no requirement to use skills points. |
Matakage
WildCard Ninja Clan
10
|
Posted - 2013.04.15 02:07:00 -
[50] - Quote
2100 Angels wrote:Scott Talasko wrote:hi, just going to say me and a buddy just installed and started playing your game, and needless to say, we will not be playing any farther. the 2 hours mentioned were boots on the ground on the fight time, not total time. from the get go, we understood that you could pay to enhance your experience, however little did we know how little you could accomplish with the given equipment, in less then an hour we had a decent handle on the controls and feel of the game however we continued to come up short on our firefights, even when we had 2 on 1's in nearly every match we played we seen players with much higher experience and vastly superior weapons, everyone, not just a few, i mean everyone had "named" versions of guns, and you could see grenades being far different as well, constantly we encountered matches where we all got steamrolled and were almost always unable to simply provide any challenge or fight back in any frame or sort of the word, it was a slaughter fest with our meat on the menu, so after a few matches like that we decided we needed to look at new weapons and skills, so we took the time to have a very good look around the store in game, ( load times were atrocious) and tried a few new weapons, (p*ss poor descriptions by the way) and built our own custom dropkits with enough guns to last an entire match, and again, mowed down... apparently the guns we got were just as bad because we did not have the skill points enough to get the "good" ones, so we thought "lets get into tanks or better yet, the flying things" oh how we were mislead by those intro cutscenes....when the vehicle section finally loaded, we looked blankly at the pricing of even some of the lower tier flyers and tanks, it's no wonder why you rarely see these on the battlefield, the "drivers license" for any of them costed 3 times the amount even to get a single unit on the field never mind a replacement for the one that gets taken out in the first 3 seconds trying to figure out how it works, both of us thought the same thing; "what the hell, what is going to make us want to play this game for the time it takes to get anything half decent if we can't enjoy the first 2 hours of gaming? why would we spend a week in anger trying to work up enough SP and cash dieing constantly to play in one dropship in one game for less then a quarter of the match? " why do we, simply never have equal footing? why even keep trying? XP system is crappy, guns are trash, and any vehicles worth their coin is out of reach... so we came to the conclusion: this game is not fun. What a load of ****. Here's a novel thought, maybe this has something to do with your level of skill and not the game mechanics? I've been running around with a militia assault suit and standard laser rifle for the past week with absolutely zero issue averaging a higher than 2.0 KDR (yes this includes against players running proto gear). The difference between what you can fit to a militia suit and what I can fit is MAYBE 10% damage. if that. Maybe put some effort into getting better and lose that attitude of "omg I'm **** at this, it's no fun, devs fix the game". This is not your run and gun twitch cod fps, it may actually take some effort to become acquainted with. P.S. as to your tank and dropship comment: both of these are available on the market under "Militia Items", with absolutely no requirement to use skills points. EDIT: to clarify, I have absolutely no qualms about any sort of training area for newer players. I think anything that makes integration into this game easier is great. My problem is with your attitude of " I can't do it, I didn't seek assistance, this game must be broken" Bullcrap. As an experienced FPS player, I can tell you that this game has everything to do with picking the right skills and gear from the start. The very first lesson I learned in this game is that despite my superior tactics and attack angles, my damage output was not high enough and my defense was too low to survive any face-to-face encounters.
After deleting around 5 starter builds and spending close to a few hours watching tutorial videos on YouTube, I now have a character build that complements the fact that I always have been pretty good at FPS games.
And you vets keep saying this isn't a "run and gun" FPS game. What, you've never been killed by a competent shotgun scout? There's a time and place for tactics, and a time and place for run and gun. Like any class-based FPS game, you just play to your strengths. |
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Mary Sedillo
XERCORE E X T E R M I N A T U S
3
|
Posted - 2013.04.15 11:22:00 -
[51] - Quote
I find it funny when I am killing Prototype suits in my Militia FREE drop suits. Can't please everyone.
On the one hand, you have the Prototype players complaining about infinite free suits (which level the experience out so you aren't sinking all of your ISK into an overrun match) and then the newer players who do not take the time to, say, google up guides and then wonder why they are dying so much.
In Dust, as it is in EVE, teamwork is the key. Lonewolfing it will very often get you killed, over and over again. Understand the maps, and if you are a noob, HOP ON A TURRET. They are fun, powerful, and easy to use.
Just my 2 cents on that. |
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