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Thread Statistics | Show CCP posts - 0 post(s) |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5389
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Posted - 2013.08.13 06:48:00 -
[61] - Quote
Deserves a blur tag. |
Bojo The Mighty
Zanzibar Concept
1460
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Posted - 2013.08.13 17:16:00 -
[62] - Quote
KAGEHOSHI Horned Wolf wrote:Deserves a blur tag. Little ol me? Deserve a blue tag? Why I couldn't! *giggles* |
Cosgar
ParagonX
4175
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Posted - 2013.08.13 17:18:00 -
[63] - Quote
I've always liked this idea more than reloading while sprinting. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
270
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Posted - 2013.08.13 18:23:00 -
[64] - Quote
Necrodermis wrote:i removed 3 magazines while trying to melee a guy.
where do they keep comming from?! the spess wizard?
HA! like the OP's idea though. The resetting of the clip was always annoying to me in almost every FPS. (CoD was ok 'cause reload speed could be reduced to such an extent that it didn't matter.)
`Sigh. Just another fun game of DUST. |
Bojo The Mighty
Zanzibar Concept
1506
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Posted - 2013.08.18 22:25:00 -
[65] - Quote
This sure has a lot of support |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5616
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Posted - 2013.08.30 19:20:00 -
[66] - Quote
Make it happen CCP |
Cyrius Li-Moody
The New Age Outlaws
874
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Posted - 2013.08.30 20:36:00 -
[67] - Quote
BF4 has confirmed tiered reloading. GET ON IT CCP! |
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
117
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Posted - 2013.08.30 22:37:00 -
[68] - Quote
I only would agree with this, if some realism is tied to it. Reloading should be in stages, with the different types of feed system have different start and restart place holders. Example of magazine feed: user drops old magazine, inserts new mag, then sprints for cover, then charges the weapon and is ready to fire. Now if you start to drop the magazine, then throw a grenade, the whole time should restart. Also, Reloading should be able to be performed while sprinting, as it is realistically possible. Stage reloads seem like a good idea, and will add to immersion, as well as make the game play smoother. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5652
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Posted - 2013.08.31 23:57:00 -
[69] - Quote
It only makes sense. If you already put a new magazine inside, you shouldn't have to re-remove the old magazine and then re-put in the new one. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1470
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Posted - 2013.09.01 00:05:00 -
[70] - Quote
Bojo The Mighty wrote:Right now, our reload is cyclic.
We begin to reload but then do something like throw a grenade, sprint, or jump, and we have to restart the whole thing again.
Progressive reload is based on the progress made during reload. This would allow us to complete certain phases of reload without resetting. So we could take out the mag, sprint, load the new mag, jump, and set the hammer. It seems unreasonable that when I sprint after loading a new mag, I take that magazine out. It's perfectly fine yo! Don't take it out you just put it in! concept makes no sense.
Starts reload and drops old magazine.
Stops
Continues firing with.... what.
Starts reload half puts in new magazine, continues firing non chambered rounds......
Finishes animation.
******* stupid idea. |
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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5652
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Posted - 2013.09.01 00:21:00 -
[71] - Quote
True Adamance wrote:Bojo The Mighty wrote:Right now, our reload is cyclic.
We begin to reload but then do something like throw a grenade, sprint, or jump, and we have to restart the whole thing again.
Progressive reload is based on the progress made during reload. This would allow us to complete certain phases of reload without resetting. So we could take out the mag, sprint, load the new mag, jump, and set the hammer. It seems unreasonable that when I sprint after loading a new mag, I take that magazine out. It's perfectly fine yo! Don't take it out you just put it in! concept makes no sense. Starts reload and drops old magazine. Stops Continues firing with.... what. Starts reload half puts in new magazine, continues firing non chambered rounds...... Finishes animation. ******* stupid idea. I don't think you understand the idea. Nowhere does it say you will be to fire after you started but have not finished reloading the weapon. What you described is the crappy way things currently are. Reread again, carefully. |
Bojo The Mighty
Zanzibar Concept
1681
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Posted - 2013.09.05 19:15:00 -
[72] - Quote
KAGEHOSHI Horned Wolf wrote:True Adamance wrote:Bojo The Mighty wrote:Right now, our reload is cyclic.
We begin to reload but then do something like throw a grenade, sprint, or jump, and we have to restart the whole thing again.
Progressive reload is based on the progress made during reload. This would allow us to complete certain phases of reload without resetting. So we could take out the mag, sprint, load the new mag, jump, and set the hammer. It seems unreasonable that when I sprint after loading a new mag, I take that magazine out. It's perfectly fine yo! Don't take it out you just put it in! concept makes no sense. Starts reload and drops old magazine. Stops Continues firing with.... what. Starts reload half puts in new magazine, continues firing non chambered rounds...... Finishes animation. ******* stupid idea. I don't think you understand the idea. Nowhere does it say you will be to fire after you started but have not finished reloading the weapon. What you described is the crappy way things currently are. Reread again, carefully. Kagehoshi, defender of revolutionary ideas
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6851
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Posted - 2013.10.31 21:26:00 -
[73] - Quote
Still makes more sense then the magazine i put in magically disappearing just because the animation didn't conclude.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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Monkey MAC
killer taxi company General Tso's Alliance
887
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Posted - 2013.10.31 21:35:00 -
[74] - Quote
Hmm and if you forget and sprint into someone without a mag loaded?
The pen is mightier than the sword
The gun is mightier than both
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Bojo The Mighty
Zanzibar Concept
2265
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Posted - 2013.11.01 21:52:00 -
[75] - Quote
Monkey MAC wrote:Hmm and if you forget and sprint into someone without a mag loaded? Then tough luck? That's more of your problem than a game design's.
-Bojo (n)
Bone Jockey will become a widely popular insult around 2014, then be shortened to "BoJo" in 2015.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7133
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Posted - 2013.11.20 22:28:00 -
[76] - Quote
Idea still good
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7471
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Posted - 2013.12.14 05:04:00 -
[77] - Quote
Do it
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Artificer Ghost
Bojo's School of the Trades
697
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Posted - 2013.12.14 05:09:00 -
[78] - Quote
omg u creat'd ur charactur usin mai corp name omg so lier he faek ban him plz ccp
Seriously doe, +1. Especially usefully to long-reload time weapons, such as the Plasma Cannon and/or Mass Derper.
Hopefully when they get this in, they also fix sprint-cancelling. Makes the game feel cheaper, in a way. Removes immersion. Also, allow us to reload + sprint at same time, because we're super-soldiers anyways. :P
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9445
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Posted - 2014.02.20 15:34:00 -
[79] - Quote
Still want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3217
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Posted - 2014.02.20 22:11:00 -
[80] - Quote
KAGEHOSHI Horned Wolf wrote:Still want Do you just have a notebook somewhere with certain thread titles to remind you to give them a bump every once and a while?
Bojo - Adding chili powder to your experience since early times
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RINON114
B.S.A.A. General Tso's Alliance
518
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Posted - 2014.02.21 09:44:00 -
[81] - Quote
KalOfTheRathi wrote:Bojo The Mighty wrote:Do I have to resort to talking to myself? We thought you always talked to yourself already? Has your inner voice gotten quieter of late? Anyway, the problem with your request is based on animation sequences. Until DUST is working on a better engine/console that change is unlikely. Currently there is an animation sequence that must be generated for each Suit and each valid weapon. To accomplish what you want would mean that there would need to be several different animation sequences and that is a lot of work. For a small team the size of CCP/Shanghai in particular. Technical details follow: Assume an object that indicates the current status of the Merc in question. There is another object that reflects the Suit and objects that reflect every item equipped that is capable of being manipulated. The first animation required is simply equipping the item whether it is a Nanite Injector or a weapon. De-equipping a weapon can be safely ignored and, indeed, seems to be currently. As a side note the changing of weapons is handled exceptionally well by Borderlands and the DigiStruct style module on the characters right thigh. Now any weapon needs to be reloaded. That requires an animation sequence and there is some mechanism in the code to initiate that animation when triggered. There is, as is normal practice, a method for aborting the animation and the reload. Let's expand the code and the objects to handle your request. First sequence is removing the spent or, worse, partially spent clip. That introduces a problem as the game prefers not to leave you with an empty gun and defaults to reloading it unless you switch weapons. Ignore that for the moment and throw a grenade. The current animation is at the end of the removing the clip but has not replaced it. That allows the grenade to be thrown (existing animation) and then the aborted action can be restarted. That would mean the insertion of the full clip. At least the existing animation would need to be broken into two sequences and possibly three depending on weapon type and reload sequence. That is not a huge problem until the number of weapons is used to multiply the workload to solve the problem. Additionally every sequence needs to be passed to QA and verified, then on to the Beta testers then hopefully no more tweaks will be needed. None of this even expands the code to handle the various conflicting conditions. The one with the empty clip is definitely one for instance. Then each sub animation sequence needs to be able to be abort so the grenade can be thrown right then regardless of which sub-animation is in what percentage of completion. When a version is released on the modern UnReal Engine there will be significant improvements in the graphics as well as the functionality of the engine. This will make porting DUST to the PS4 and eventually the PC relatively simple. At least nothing that UnReal cannot have procedures and guidance regrading the problems inherent that must be considered. I wish every post on the forum was like this. |
Jackof All-Trades
The Black Renaissance
504
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Posted - 2014.02.21 22:13:00 -
[82] - Quote
I especially feel this way with vehicles... Not that I want to buff vehicles, but it feels wrong that you're reloading a vehicle as if it had one mag (with fixed time instead of time per shell reloaded)
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
36
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Posted - 2014.02.22 07:59:00 -
[83] - Quote
Yes Please. +1. |
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