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81. [Request] : pair sniper scopes the logical way - in Feedback/Requests [original thread]
This is a feedback/request post :) Currently, the sniper scopes are exactly backwards matched to the way they should be. Consider this: The TAC rifles are "low damage, high RoF" The non-TAC sniper rifles are basically the opposite: maximum singl...
- by Quil Evrything - at 2013.11.26 04:20:00
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82. matchmaking data point - in Feedback/Requests [original thread]
We are 138 wrote: to few players for there to be any sort of matchmaking. Gross overstatement. There are still things that can be done, reguarding who gets put on which team.
- by Quil Evrything - at 2013.11.22 17:05:00
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83. matchmaking data point - in Feedback/Requests [original thread]
You knw there's something seriously wrong with matchmaking, when I am the #1 spot on my team and... well, actually, that right there shows something wrong but when I'm #1 spot, with 1/10, and 700 WP.. whereas the top two on the other side both ...
- by Quil Evrything - at 2013.11.22 16:29:00
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84. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Fizzer94 wrote: Quil Evrything wrote: Similarly, there is ZERO justification for having MORE slots than assault suits?!?!? Having the same number of slots, is kindasorta understandable. But no way is it justifyable to have MORE slots. ...
- by Quil Evrything - at 2013.11.22 15:54:00
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85. [request] visual countdown for grenade cooking - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I don't like the idea of cooking grenades, anyway. But that's just me. Even so, why a timer? That's just silly. Because thats the way real grenades actually work, other than the (fused to go off on impact) ones. And ...
- by Quil Evrything - at 2013.11.21 23:48:00
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86. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
KA24DERT wrote: Agree. Removing aim assist from the game is the first step in balancing the rifles. Aim assist has nothing to do with the reason behind the fact I die in 0.2 seconds from a duvolle.
- by Quil Evrything - at 2013.11.21 23:41:00
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87. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Jammer Jalapeno wrote: Well logistics do require the extra slots, hell most of us are carrying 3 -4 pieces of equipment that suck up a great deal of pg and cpu. It's difficult to fit your best gear with some decent dropsuit modules/weaponry. ...
- by Quil Evrything - at 2013.11.21 23:25:00
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88. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Argent Mordred wrote: And I have had times where a blueberry stepped right in front of me at the exact same second as I pulled the trigger. and this exactly fits in with what I was describing. you havent said anything that makes it an ex...
- by Quil Evrything - at 2013.11.21 20:27:00
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89. [Feedback) Supply depots positions for vehicles in 1.7 - in Feedback/Requests [original thread]
Judge Rhadamanthus wrote: 1.7 brings a need for vehicles to resupply. But many of the maps have the supply points in inaccessible spots. Sorry, I just tuned you out. When vehicle users (ie: tanks) stop BLOWING UP SUPPLY DEPOTS, then I(we?...
- by Quil Evrything - at 2013.11.20 22:57:00
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90. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
No system can be perfect. Any system is going to either be overly on the side of penalizing "bad" shots, or too lenient about allowing "bad" shots. Any system with any room for leniency, will have that leniency abused by griefers. To play off yo...
- by Quil Evrything - at 2013.11.20 18:28:00
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91. [Request] Kinetic limits, for game balance - in Feedback/Requests [original thread]
Maken Tosch wrote: Cosgar is right about this. If you look at Eve Online, there are is a cloaking module that can be fitted on any ship in Eve. However, certain classes of ships have much greater perks than the regular classes of ships. ... ...
- by Quil Evrything - at 2013.11.19 18:17:00
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92. [Request] Kinetic limits, for game balance - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: As for limiting access to biotics to light frames only, i tend to agree with the people saying modules shouldnt have a hard limit to what frame can use them. And I'll totally support you on this. Right after the...
- by Quil Evrything - at 2013.11.19 16:56:00
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93. Reactive Plates discussion - in Feedback/Requests [original thread]
Something I didnt see mentioned, so I'll bring it up -- the oddity of reactive plates vs ferro vs repper. If you have level 3 in armor modules, you can use 1 ferro plate, and one militia repper, for: +50 HP, +2hp/sec, and no movement penalty You...
- by Quil Evrything - at 2013.11.19 00:28:00
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94. [Request] 'Sky Hook' Dropship Extraction Device - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Currently, to perform an extraction under fire, a teammate must call for a dropship, explain to the pilot where they are, and stay alive long enough for the dropship get there. All the while, the dropship must find them ...
- by Quil Evrything - at 2013.11.18 22:50:00
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95. [Request] Kinetic limits, for game balance - in Feedback/Requests [original thread]
Slight bump to point out my edit to post #11. which reads better as part of the whole post on armor, I think. Hence why the edit, rather than piecemealing it down here.
- by Quil Evrything - at 2013.11.18 22:34:00
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96. [Request] Kinetic limits, for game balance - in Feedback/Requests [original thread]
Quil Evrything wrote: Cosgar wrote: Please quote my whole post instead of pointing out something you don't agree with. I iterated the point that make scouts better at using biotics while others can just use them. I'm sorry, I'll reply to...
- by Quil Evrything - at 2013.11.18 21:24:00
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97. [Request] Kinetic limits, for game balance - in Feedback/Requests [original thread]
Cosgar wrote: Please quote my whole post instead of pointing out something you don't agree with. I iterated the point that make scouts better at using biotics while others can just use them. I'm sorry, I'll reply to it now then: "Not good ...
- by Quil Evrything - at 2013.11.18 20:23:00
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98. [Request] Kinetic limits, for game balance - in Feedback/Requests [original thread]
Cosgar wrote: I understand where you're coming from, but you can't just have class only items. and why not? If DUST was supposed to be an "anyone can be anything" system, then there would be no "heavy/medium/light" suits at all! There woul...
- by Quil Evrything - at 2013.11.18 20:06:00
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99. Officer stomping - in Feedback/Requests [original thread]
PADDEHATPIGEN wrote: Contract lvl. 1.- Millitia gear only. Contract lvl. 2.- Millitia and standard gear only. Contract lvl. 3.- LAV's, HAV's, and DS only. (pilot suits only, sidearms only) Contract lvl. 4.- Millitia, standard, advanced gear...
- by Quil Evrything - at 2013.11.18 20:02:00
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100. [Request] Kinetic limits, for game balance - in Feedback/Requests [original thread]
Background : It has been observed that the speed differential between medium frames and scout/light frames, are too small. Either medium frames are too fast, or scout frames are too slow. Something should be done about this Failed proposals: ...
- by Quil Evrything - at 2013.11.18 19:55:00
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