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101. [Request] Specific use of zoom mechanic for knives - in Feedback/Requests [original thread]
Joel II X wrote: Why would knives...? How about we get sprint charging instead? because its not going to happen so try asking for stuff they might actually give us
- by Quil Evrything - at 2013.11.14 18:38:00
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102. [Request] Specific use of zoom mechanic for knives - in Feedback/Requests [original thread]
Aseair wrote: Besides, at that range I am able to get in close within 1-2 seconds, making the window of usefulness very small. you're missing the whole point of the request then. It's for when you are within 2 meters of the enemy, and th...
- by Quil Evrything - at 2013.11.14 15:52:00
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103. [Request] Specific use of zoom mechanic for knives - in Feedback/Requests [original thread]
Aseair wrote: Back on topic, though. While having the minimap zoom may be useful in certain situations, it could also really throw you off on the exact location of the enemy. Personally, I don't think I'd ever use it for that reason. how s...
- by Quil Evrything - at 2013.11.14 15:31:00
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104. [Request] Rebalance CQC - in Feedback/Requests [original thread]
Shotty GoBang wrote: Shotgun: Increase optimal range.
I would disagree. The only way I would consider that fair, is if the damage were greatly reduced. PS: flaylock needs more clip size
- by Quil Evrything - at 2013.11.09 03:31:00
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105. [Request] Variable sniper zoom - in Feedback/Requests [original thread]
maeth-01 2501 wrote: And for having that extra range I would gladly have Bullet travel time and Bullet drop as well.... How do you like the sound of that or would that just be [too] much? Hideous. Absolutely hideous. There are enough ...
- by Quil Evrything - at 2013.11.08 00:26:00
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106. [Request] Variable sniper zoom - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: No, sniping is too damn easy already. "I get killed a lot by snipers", is NOT the same thing as "sniping is too damn easy already" That's about logically equivalent to "I see a lot of proto suits" therefore "getting ...
- by Quil Evrything - at 2013.11.08 00:24:00
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107. [Feedback] Playing Dust 514 is more frustrating than fun (protostomping) - in Feedback/Requests [original thread]
Eskel Bondfree wrote: Agreed, tiericide it must be! It's bull crap, especially in an FPS, that higher level gear and skills simply mean "5% better at everything". Higher level should mean more options and more flexibility instead. Any advantag...
- by Quil Evrything - at 2013.11.08 00:06:00
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108. [Request] Specific use of zoom mechanic for knives - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: How about ADS for knives enable you to throw them at your victim? You would need to approach the body quickly before it dissolves to retrieve them. Or otherwise they would become disabled until you restock at hive ...
- by Quil Evrything - at 2013.11.06 00:17:00
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109. [Request] Specific use of zoom mechanic for knives - in Feedback/Requests [original thread]
Hey there CCP, You still have knives in the game, and patched em, so I figure at least one person over there likes em. Hopefully, this means at least one person there will read this After watching some video of 1.6 knife performance, I actuall...
- by Quil Evrything - at 2013.11.05 22:44:00
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110. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
GET ATMESON wrote: leave it alone. CCP wants you to spend money for boosters to get the suit. Think of it like this also. ONCE YOU GET IT. YOU NEVER HAVE TO GET IT AGAIN. Its also "end game" suit right now. End Game stuff always takes longer t...
- by Quil Evrything - at 2013.11.01 06:47:00
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111. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
Seymor Krelborn wrote: im not saying your statement isn't true... im saying the people the grind discourages should probably just play another game, because there are also many who enjoy the system all the way from being noob to bitter vet. ...
- by Quil Evrything - at 2013.11.01 04:42:00
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112. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Quil Evrything wrote: But along that vein.. if you're playing a game for A MONTH without anything new to play with because you're saving all your SP for that stupid proto suit... then that tends to be discouraging tow...
- by Quil Evrything - at 2013.11.01 01:06:00
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113. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
Seymor Krelborn wrote: effort is what this game is about... youget out of it what you put in. But along that vein.. if you're playing a game for A MONTH without anything new to play with because you're saving all your SP for that stupid pr...
- by Quil Evrything - at 2013.11.01 00:27:00
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114. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: You're what's wrong with Dust. It's not for 50 points, it's because the blues can't hold an objective let alone a depot 50 meters away. Why would I let a depot survive that's being used by 3 guys to switch to easy mode swa...
- by Quil Evrything - at 2013.10.30 03:25:00
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115. ADV Gallente Scout BS - in Feedback/Requests [original thread]
Wow! nice to get dev attention! A side comment, on why I'm sceptical though.. I suspect the reason the suit was described currently as "working as designed", was NOT that it was particularly a logical progression.. but rather, a built in nerf. ...
- by Quil Evrything - at 2013.10.28 23:59:00
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116. [Request] Here's the REAL solution to balance Logistics dropsuit. - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Okay i'm tired to see a lot of topic who wants to get down the logi but give some crappy ideas (only secondary weapon or other sh*t ). Or frustrated assault who want MOOOOOORE power again So there's a SIMPLE solutio...
- by Quil Evrything - at 2013.10.24 23:46:00
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117. Removal of server selection - in Feedback/Requests [original thread]
Garth Mandra wrote: So I'm an Oceania player. Does that mean I have to play by myself if I want to play early in the morning? . ironically, I often pick Oceania, because i WANT a mostly deserted server, when I feel like grinding SP more than...
- by Quil Evrything - at 2013.10.24 23:41:00
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118. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: I think we may be talking past each other. I buy what your saying...I think it's just not as simple as you are describing. Example, let's say my screen and reticle is clear and i'm engaging a target, the blueberry to my ...
- by Quil Evrything - at 2013.10.24 14:06:00
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119. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Vitharr Foebane wrote: Silly question for you, as a HMG heavy if a not so friendly blue berry decides to plant himself between my bullet hose and the enemy, am I supposed to allow myself to get gunned down like a b*tch? God knows I cant wad...
- by Quil Evrything - at 2013.10.24 14:00:00
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120. Close combat radar zoom - in Feedback/Requests [original thread]
Skihids wrote: This is an issue with all really CQC. The field of view is rather small and our helmets are locked onto our shoulders such that we can't look around. Top it off with a lack of audio cues and the red dot may be at your right sho...
- by Quil Evrything - at 2013.10.22 20:31:00
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