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141. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Quil Evrything wrote: If you are seriously somehow incapable of looking at your radar before firing your weapon, then you dont belong on a field that affects the balance of power for tens of thousands of EVE players. ...
- by Quil Evrything - at 2013.10.18 22:53:00
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142. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
I-Shayz-I wrote: I hate team killing. Seriously, it makes my mass driver useless when supporting my allies (they run into my shots so much), my HMG is an accidental team killing machine, and if anyone gets in my stream of scrambler rounds they...
- by Quil Evrything - at 2013.10.18 21:57:00
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143. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Ya know.. I see a bunch of whining about TKing here, but after thinking about it for a bit... it shouldnt be THAT hard to avoid. Yes if you play the same way you do now, you're going to get banned. Well.. Good! The whole point of enabling frien...
- by Quil Evrything - at 2013.10.18 21:16:00
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144. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
BursegSardaukar wrote: Lorhak Gannarsein wrote: I run million-ISK tanks. What's to stop some asshat from dropping REs from a fresh alt to ruin my day? Again and again and again? Pilots have a lot to lose from this mechanic. Far more than a...
- by Quil Evrything - at 2013.10.18 19:06:00
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145. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: These are my thoughts. The griefers will be getting way too much power w this system. I could play on my best behavior, essentially abandoning all Minmatar gear and almost where all of my SP is allocated as to not accide...
- by Quil Evrything - at 2013.10.18 19:02:00
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146. An alternative nova knife fix - in Feedback/Requests [original thread]
Joel II X wrote: I rather have the sprint charge and the hit detection fixed rather than the lunge attack. I think you're missing the point. There is no *easy* way to "fix the hit detection", due to the latency issues I brought up. What ...
- by Quil Evrything - at 2013.10.18 05:36:00
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147. An alternative nova knife fix - in Feedback/Requests [original thread]
(apologies for tooting my own horn a little, but perhaps it will help to have the post paid more attention to: I've done a bit of UDK development, so I know a little about the complexity of issues involed) People have been complaining about nova...
- by Quil Evrything - at 2013.10.18 00:37:00
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148. Change the default action of the Nanite Injector to stablize...not revive. - in Feedback/Requests [original thread]
Evil thought: if you wanted to force people to play full-time medic, make it so the stabber stabilizes.. but you have to use a repper on the guy to give him health to actually get back up. You know, like a vehicle with 0 health. cant do anuything ...
- by Quil Evrything - at 2013.10.10 21:43:00
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149. Faction warfare suggested limitation - in Feedback/Requests [original thread]
As far as vehicle usage, it could be handle consistently, in one of two ways. Either a) you can always use militia vehicles, since you dont have to spec into any race-specific skill tree or b) it's permissible to use an allied race's vehicles....
- by Quil Evrything - at 2013.10.08 00:32:00
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150. Faction warfare suggested limitation - in Feedback/Requests [original thread]
Xaviah Reaper wrote: ............. okay ............ so, if you're caladari, you're doomed? every idiot would pack flux Sheesh..c'mon people, use your heads? or, i guess most people dont... which is why most squads suck :-/ If everyone is...
- by Quil Evrything - at 2013.10.08 00:20:00
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151. Faction warfare suggested limitation - in Feedback/Requests [original thread]
XANDER KAG wrote: So basically this is a completely screw over the Minmatar plan right? We aren't assaults or logi's we are tanked scouts. Caldari would **** the Gallente with the superiority of shield tanking on dropsuits. And as someone ab...
- by Quil Evrything - at 2013.10.07 22:06:00
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152. Faction warfare suggested limitation - in Feedback/Requests [original thread]
Maken Tosch wrote: That still goes against the New Eden lore. Eve Online players run missions for factions and join faction warfare using ships that they bought from the market. If an Eve Online player can join a factional warfare for the Ama...
- by Quil Evrything - at 2013.10.07 21:29:00
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153. Faction warfare suggested limitation - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Also we are mercenaries fighting with what we ourselves bought, not gear supplied to us by the faction we're fighting for. It doesn't make sense with the lore why they would force us to use only their gear; they sh...
- by Quil Evrything - at 2013.10.07 21:24:00
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154. Faction warfare suggested limitation - in Feedback/Requests [original thread]
Maken Tosch wrote: There is one problem with your idea. ALL of the racial variant dropsuits, weapons, and vehicles will need to be implemented before something like that can happen. uh, no, that is neither a "problem", nor a "need" It is ...
- by Quil Evrything - at 2013.10.07 21:21:00
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155. Faction warfare suggested limitation - in Feedback/Requests [original thread]
To make faction warfare more interesting... I think that you should be limited to only being able to use gear (or at least the dropsuits) from the specific faction you are fighting for! Would make things much more challenging, and also just kinda...
- by Quil Evrything - at 2013.10.07 20:55:00
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156. Change vehicle assists to driver assists - in Feedback/Requests [original thread]
how about that passenger assists, simply work like regular kill assists. they get an assist bonus, if they actually HIT THE THING. Whereas drivers should always get a bonus since it's their ISK for the tank an a..
- by Quil Evrything - at 2013.10.07 20:53:00
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157. more sensitivity options - in Feedback/Requests [original thread]
Samuel Zelik wrote: I agree that there should be more sensitivity options, although I am not sure I understand your proposal. I use controllers and actually much prefer them over a mouse and keyboard. In addition, I am also a player who prefer...
- by Quil Evrything - at 2013.10.03 03:29:00
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158. more sensitivity options - in Feedback/Requests [original thread]
Currently, there is a single sensitivity setting, for options. However, there are essentially two modes of stick use: Full over, and slightly over. I would like two suggest two knobs. For the 3d artists, the equivalent of allowing two control po...
- by Quil Evrything - at 2013.10.01 18:11:00
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159. Better motivation for snipers - in Feedback/Requests [original thread]
Draco Cerberus wrote: I really would like the painting option as well and suggest that CCP make a new module for it called a "Target Painter", which will, when equipped, paint any target you aim at. The Painted target is broadcast for the whol...
- by Quil Evrything - at 2013.10.01 16:22:00
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160. Problem with tank camping and Domination mode - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: If there's obly 50 m of line of sight you coulda used a lav "use"? Use HOW, exactly? against a tank that has a total of 7,000+ HP? And it can take out a frickin militia TANK, in about 2 seconds or less.
- by Quil Evrything - at 2013.09.24 00:56:00
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