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121. Close combat radar zoom - in Feedback/Requests [original thread]
Artificer Ghost wrote: Quil Evrything wrote: 3/4 of the time they are not in your field of view. I've been in plenty of Knife fights. I have the ADV knives, so I've obviously been in enough to know that I need ADV or higher. I also know t...
- by Quil Evrything - at 2013.10.22 20:25:00
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122. Close combat radar zoom - in Feedback/Requests [original thread]
Artificer Ghost wrote: I have one thing that's bugging the hell out of me: If someone is 0.5 meters away, and your marker and his/her marker are getting mixed up, then can you not look in front of you to see where they are? The eye's are the mo...
- by Quil Evrything - at 2013.10.22 20:15:00
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123. (Request/Feedback) You've been scanned UI - in Feedback/Requests [original thread]
Lynn Beck wrote: Can we make it so scouts show up for less time, or if they are x number below your scanner's precision, it doesn't say anything to the scanner guy? Would like for scouts to not be an easy search and kill type thing. Funny t...
- by Quil Evrything - at 2013.10.22 20:02:00
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124. Close combat radar zoom - in Feedback/Requests [original thread]
It would be really nice if there were a way to zoom-in the mini-radar.It's really frustrating, particularly when using a knife, to not clearly see where the enemy is when they are 0.5 meters away. On a related note: I find myself accidentally hit...
- by Quil Evrything - at 2013.10.22 19:59:00
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125. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Not sure what was ambiguous but I'll clarify; my concern about the other guy is not so much about him back shooting me on purpose. It's more focused on the lack of penalty of the guy that steps right into your line of f...
- by Quil Evrything - at 2013.10.22 19:39:00
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126. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
JP Acuna wrote: Bendtner92 wrote: FoxFour, how will you stop players from just running around in FW trying to get teamkilled? Would cutting friendly fire to 50% damage, or maybe even less, be a solution? It would make it so that you'll stil...
- by Quil Evrything - at 2013.10.22 02:53:00
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127. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
I missed out on this earlier post... Jaysyn Larrisen wrote: Quil... I don't think you are addressing the primary concern. Most of the folks posting here probably have the awareness to check fire or make moderately smart decisions. Effectively...
- by Quil Evrything - at 2013.10.21 23:14:00
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128. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
True Adamance wrote: I am slightly concerned by how this will impact me as an HAV operator. I drive around.... a lot of the time people get in my way. You'd think they would wise up and watch out for the 500 tonne tank rushing past. But they ...
- by Quil Evrything - at 2013.10.21 22:54:00
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129. Sometimes I cheer for the red dots... - in Feedback/Requests [original thread]
Dominus Fatali wrote: Making Academy until a total of 100,000 WP is earned is a much better solution. Meh. It stil wont solve the problem of people who "just slammed a two liter of mountain dew and a red bull and is making fart sounds in h...
- by Quil Evrything - at 2013.10.21 22:33:00
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130. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: I think the trick will be figuring out how to make it expensive on those that use cheap Alts to grief. thats easy .dont allow cheap alts.
- by Quil Evrything - at 2013.10.20 19:52:00
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131. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
shaman oga wrote: Lose a 50k suit means nothing but lose a million and half tank for an ******* really sucks. and if you get the money back, do you still care so much?
- by Quil Evrything - at 2013.10.20 16:31:00
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132. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: If CCP decide to class friendly damage as an automatic teamkill then vehicle users cannot tank effectively because for trolling and griefing al they have to do is crash 4 LAVs into the tank to get them booted or jump i...
- by Quil Evrything - at 2013.10.19 12:58:00
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133. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Thor Odinson42 wrote: So basically you are saying that although you don't consider yourself a serious player or have any experience with TK in Dust that you feel that you've got a good enough grasp on the play style necessary to avoid 4 team ...
- by Quil Evrything - at 2013.10.19 05:13:00
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134. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Quil Evrything wrote: With the new "squad finder", that doesnt really guarantee anything. It's still better than completely random. I still don't understand your hostility toward people bringing up valid concerns ...
- by Quil Evrything - at 2013.10.19 03:33:00
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135. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Magpie Raven wrote: Quil Evrything wrote: Magpie Raven wrote: FW needs to have more of an organized feel to it and be fought by mercs of a higher level than regular blueberries. Maybe make it so only full squads can join FW With the ...
- by Quil Evrything - at 2013.10.19 01:41:00
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136. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Magpie Raven wrote: FW needs to have more of an organized feel to it and be fought by mercs of a higher level than regular blueberries. Maybe make it so only full squads can join FW With the new "squad finder", that doesnt really guarantee...
- by Quil Evrything - at 2013.10.19 01:22:00
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137. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I agree with this, its way too easy to accidentally TK Oh please. It's "way too easy" to accidentally kill someone, if you're not particularly TRYING to avoid doing so. Right now, people dont have all that muc...
- by Quil Evrything - at 2013.10.19 01:14:00
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138. fw is a pub. - in Feedback/Requests [original thread]
Nocturnal Soul wrote: unfair to logi's and scouts and heavys. Err.. i was completely behind your "unfair to logis and scouts"... but how is it unfair to heavies? confused on that one :-}
- by Quil Evrything - at 2013.10.18 23:49:00
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139. reduce scan range of scanner - in Feedback/Requests [original thread]
Soldiersaint wrote: ILLUSIONxox wrote: No its good the way it is , it could be longer if you ask me . It should be longer. Now people who are built for stealth have a job. kill the tech specialist. If only the scouts who resist the sca...
- by Quil Evrything - at 2013.10.18 23:47:00
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140. Dropships... - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Please enlighten me as to where I can find dropships that can sustain "massive damage" because currently my ship can't handle a single prototype forge gun. really? I didnt know that forge guns can do over 3,000 damage in a...
- by Quil Evrything - at 2013.10.18 23:45:00
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