Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. Problem with tank camping and Domination mode - in Feedback/Requests [original thread]
I was just in a domination match, low player count. Sorry, dont know the name of the map becase "last battle" doesnt seem to report that. It's a twisty mostly groundfloor mini-city, with an S type road going through it. one drinking bowl building...
- by Quil Evrything - at 2013.09.24 00:23:00
|
162. Sniper ADS/Movement sway - in Feedback/Requests [original thread]
Skipper Jones wrote: Anybody can get of 2 Sniper shots in enough time to be able to kill a suits. I call Bull on this. seems like you've never seriously played sniper, and are just hating on it because that's not what you play. Skipper ...
- by Quil Evrything - at 2013.09.19 23:19:00
|
163. [Proposal] A Modest Proposal - in Feedback/Requests [original thread]
tip for future: dont waste people's time by putting nothing much more in your subject line than "proposal". Use meaningful subject lines. Otherwise, it suggests that you are incapable of distilling your writing into meaningful chunks. in which cas...
- by Quil Evrything - at 2013.09.19 20:42:00
|
164. Sniper ADS/Movement sway - in Feedback/Requests [original thread]
Cosgar wrote: The initial sway is there to prevent quick scoping. And just WHY is quickscoping so bad? With autoaim, or using a mouse, "certain other weapons" effectively already have similar accuracy capability. Given the large delay betw...
- by Quil Evrything - at 2013.09.19 20:38:00
|
165. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Cass Caul wrote: They already nerfed MLT Sniper Rifle in this build. It used to be 5 shots and was reduced to 3 for Uprising. Lawl... doesnt really matter.. with its abysmally slow reload, you'd be lucky to get 2 shots on target, let alone...
- by Quil Evrything - at 2013.09.17 17:20:00
|
166. New way to "fix" redline - in Feedback/Requests [original thread]
PS it's still possible to camp base spawns, if there is only one left. If there's line of sight, all another team has to do is pull in a few tanks. and/or dropships. If it was so bad before, I'm surprised it doesnt still happen.
- by Quil Evrything - at 2013.09.17 05:33:00
|
167. New way to "fix" redline - in Feedback/Requests [original thread]
Blade Masterson wrote: Or the redline could be reworked in some large warhouse or make use of the tunnels in sone maps Or there could just be no redline; if you want safety, you drop from MCC, and you get to control more where you land, and...
- by Quil Evrything - at 2013.09.17 03:13:00
|
168. collision detection "bug" - in Feedback/Requests [original thread]
I think it's been commented on occasionally. but people are not usually that close unless they're using knives
- by Quil Evrything - at 2013.09.17 02:32:00
|
169. New way to "fix" redline - in Feedback/Requests [original thread]
Vell0cet wrote: Vesago Ghostcore wrote: I can agree to this, but why not just take out the team specific red line and give both teams access to the entire map. The game was originally like this. People spawn camped the other side into the ...
- by Quil Evrything - at 2013.09.17 00:59:00
|
170. [Request] Automatic Scrambler Pistol - in Feedback/Requests [original thread]
Synbot wrote: This has better range and higher damage than an SMG. Both have way different philosophies. SMG is based on pray and spray, this is based on well-aimed concentrated automatic shots. "well-aimed concentrated", and "full auto" do...
- by Quil Evrything - at 2013.09.17 00:55:00
|
171. New way to "fix" redline - in Feedback/Requests [original thread]
Tebu Gan wrote: I actually haven't seen any redline sniping with the new maps and sockets. I thought this was a thing of the past. I saw a tank doing it just yesterday.
- by Quil Evrything - at 2013.09.16 22:17:00
|
172. collision detection "bug" - in Feedback/Requests [original thread]
I was torn between posting this here, or in the bugs, section, but since I presume things are "working as designed", I'll post here. It makes no sense to me, that you collide with your own team members, but DONT collide with enemies. This is exac...
- by Quil Evrything - at 2013.09.16 22:13:00
|
173. New way to "fix" redline - in Feedback/Requests [original thread]
there is a straightforward, albeit one-time labor intensive way to fix redline firing (by snipers, tanks or anything else), that I havent seen suggested yet. CCP could make it so that team-specific redline areas, could never have line-of-sight to...
- by Quil Evrything - at 2013.09.16 21:58:00
|
174. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Something that hasnt been said yet: 2100 Angels wrote: I am absolutely astounded that level design has been designed specifically so that ... hack points are safe zones from snipers. btw, I'll point out that while almost all hack points ...
- by Quil Evrything - at 2013.09.16 20:57:00
|
175. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Poonmunch wrote: I fully agree that sniper vantage points should be accessible to anyone. ... Munch If they want to add an extra thing to accessibility, one thought: make it so dorpshops (and other vehicles?) have a "remote recall" capa...
- by Quil Evrything - at 2013.09.16 05:41:00
|
176. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
lrian Locust wrote: The current factor I've heard is 1.75, but that wasn't confirmed by a Dev. I'll get back to you on the math - already trashed my notes. And I didn't factor in damage modifiers for armor vs shield either, as I don't know the...
- by Quil Evrything - at 2013.09.14 00:34:00
|
177. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
lrian Locust wrote: Quil Evrything wrote: Then use a different one, if you want to "kill enemies". Again, "right tool for the right job". If you want "da big boom", you obviously should be using a charged. That's what I do most of the time...
- by Quil Evrything - at 2013.09.13 23:00:00
|
178. double isk bounty for wins - in Feedback/Requests [original thread]
Given that the existing rewards dont even cover the use of ONE good tank, I dont think its appropriate to rduce rewards any. I think the original proposal of 'double the ISK for a win' sounds appropriate to me. And if CCP REALLY wants to "avoid ...
- by Quil Evrything - at 2013.09.13 21:05:00
|
179. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
lrian Locust wrote: ... That's EXACTLY the point I'm trying to make. By itself, the tactical sniper rifle is to weak to kill enemies without headshots. Then use a different one, if you want to "kill enemies". Again, "right tool for the ri...
- by Quil Evrything - at 2013.09.13 20:42:00
|
180. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
Krom Ganesh wrote: Edit: And honestly, it's difficult to evaluate snipers atm due to Terrible rendering distance Terrain "inflating" at distance causing enemies to "sink" into buildings, ground, etc Poor hit detection What is this "terribl...
- by Quil Evrything - at 2013.09.13 19:14:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |