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61. Federation Madrugar/State Gunlogi - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: These tanks in the LP store still have small turrets added to them and cannot be taken off Currently because of this they are not being used in place of the normal Gunlogi and Madrugar because we cannot take of any of...
- by Quil Evrything - at 2013.12.19 17:33:00
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62. 6 vs 6 game mode - Conflict - in Feedback/Requests [original thread]
I dunno about the specific challenges suggested here.. but I like the "large area, small team" type idea. I used to stumble into those by accident. They were fun. Way better for me than the usual fragfest of, "if you're not in a full squad, you're...
- by Quil Evrything - at 2013.12.19 17:29:00
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63. New Game Mode: Patrol - in Feedback/Requests [original thread]
I like it minus the "no vehicles" thing. If you just want "assault without vehicles", then propose that as its own thing
- by Quil Evrything - at 2013.12.18 05:51:00
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64. Request for cloak: Weapon slot - in Feedback/Requests [original thread]
After some discussion about cloaks with fellow scouts, I would like to suggest to CCP that cloaks be implemented NOT as EQ slot , but as light weapon slot. (This is presuming that you're not planning to give scouts an extra EQ slot for cloaks. If...
- by Quil Evrything - at 2013.12.17 19:27:00
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65. [Feedback] Change default TK action to punish or... - in Feedback/Requests [original thread]
Haerr wrote: ...at least make it an option you can change in options. Someone shooting you then reviving before you can punish him gets old real quick. This needs to be two separate complaints. The "accept revive?" feature is long overdue.
- by Quil Evrything - at 2013.12.16 23:36:00
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66. (feedback) getting kicked from fw - in Feedback/Requests [original thread]
BLACK MASK D wrote: its not the first time 2 ive been kicked from fw for the past 3 days in a row and now i see it was because of uplinks.... really wtf ccp its an uplink and haves how is that friendly fire it's friendly fire. Destroying a...
- by Quil Evrything - at 2013.12.16 23:35:00
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67. Problem with FW TK screen - in Feedback/Requests [original thread]
There is a problem with current mechanics for policing team killing in FW. When they die, most people check to see whether they were killed from friendly fire or not. They just spam the O key to get back in battle. There is a need to make the "y...
- by Quil Evrything - at 2013.12.16 23:33:00
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68. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Mobius Wyvern wrote: But see, the whole point is that the standard version is what the Assault variants of all the others are supposed to be copycatting. The issue is that it's inferior to the copycats, which is contrary to the design of ever...
- by Quil Evrything - at 2013.12.16 18:56:00
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69. combat rifle, rail rifle fire modes - in Feedback/Requests [original thread]
dent 308 wrote: I disagree. Three round burst being the standard model makes sense, check some IRL armies for examples. you're comparing apples and oranges. 3 round burst is standard for an AR. The combat rifle is essentially an SMG with l...
- by Quil Evrything - at 2013.12.16 18:00:00
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70. Please, raise LP payouts. - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Caldari / Amarr here. We have to fight hard for every win. 'Xactly. I'm enjoying the decreased interested in FW. Now there is considerably less (although not zero) protostomping in FW.
- by Quil Evrything - at 2013.12.16 17:49:00
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71. combat rifle, rail rifle fire modes - in Feedback/Requests [original thread]
It seems to me like the fire modes for the basic combat rifle and rail rifle are backwards. The default 'burst' mode for the CR is pathetic. you have to keep feathering the trigger to get useful damage out of it. It should be full auto by default...
- by Quil Evrything - at 2013.12.16 17:42:00
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72. Individual TK's take away... STANDING POINTS??? - in Feedback/Requests [original thread]
I have accidentally.. multiple times, sadly, .. killed a fellow blue. and instead of the usual "+50 ", it shows "-50". erm.. are those -50 faction STANDING POINTS??? It kind seems like it is. but If so, that is way, way too harsh. My faction w...
- by Quil Evrything - at 2013.12.14 05:54:00
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73. hot fix for FW FF suggestion - in Feedback/Requests [original thread]
I would like to suggest the following hotfix: The check for friendly forgiveness, come BEFORE the 'total damage' check. I got booted today, because of damage to ONE squadmate, as HE chose to jump out of my car, and got run over by it. Well techn...
- by Quil Evrything - at 2013.12.12 06:15:00
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74. Combat rifle and Rail rifle problems - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Make the RR more precise, tone down the damage slighty, like by 4-5 points. yup, that would make me happy although "obviously" a smaller delta for the assault version :) HYPHY wrote: isn't it suppose to compar...
- by Quil Evrything - at 2013.12.11 17:33:00
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75. Combat rifle and Rail rifle problems - in Feedback/Requests [original thread]
Stephen Seneca wrote: While I agree with you somewhat.. there is the RR Op skill that reduces the kick of the weapon which is the real issue.. "kick", in a properly balanced weapon, is purely up/down, surely? (after all, thats why SMG has ...
- by Quil Evrything - at 2013.12.11 06:45:00
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76. Combat rifle and Rail rifle problems - in Feedback/Requests [original thread]
The new CR and RR weapons are fun. Only problem is, they're backwards, as far as stability. The Rail Rifle is supposed to be scaled down sniper rifle tech. it's supposed to be super-stable. It has to be, after all, if it's going to be effective a...
- by Quil Evrything - at 2013.12.11 04:25:00
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77. FW problems - in Feedback/Requests [original thread]
Crashed my PS3 again. This time it was on trying to load the battle screen. erm... the step after "waiting for deployment" I think? Maybe you guys have just trashed the memory space on the PS3? I have even turned down effects to low, already. ...
- by Quil Evrything - at 2013.12.10 23:47:00
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78. FW problems - in Feedback/Requests [original thread]
Crashed again. This timeon the 3-objective map in FW. I hadnt even spawned in the first time. i had just joined a squad, when the map was shown. THEN i was in process of spawning in. at least it didnt crash my ps3 this time.
- by Quil Evrything - at 2013.12.10 19:09:00
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79. FW problems - in Feedback/Requests [original thread]
Okay, so what I've noticed so far about FW, for about 4 games: really, really BAD lag, for the big city one. less lag.. but still noticable from time to time.. in the more open topped central one with 'the bowl'. and.. the game crashed when it w...
- by Quil Evrything - at 2013.12.10 18:40:00
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80. [Request] : pair sniper scopes the logical way - in Feedback/Requests [original thread]
Fire of Prometheus wrote: I get what your saying but the enhanced zoom adds to the risk v reward factor. Tactical has more zoom, and higher ROF, but low damage so it won't outclass the basic sniper in many situations, this works vice versa asw...
- by Quil Evrything - at 2013.11.27 01:39:00
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