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41. [Request] Traitors should be Shot! - in Feedback/Requests [original thread]
Breakin Stuff wrote: Infiltration and sabotage is considered a legitimate tactic in the CCP game environment. that's fair enough.. IF, once the infiltrator is discovered, you can put a stop to their actions. Problem is, in DUST, there ...
- by Quil Evrything - at 2014.01.02 22:52:00
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42. CCP I have a fix for jihard keeps - in Feedback/Requests [original thread]
Goric Rumis wrote: Suicide LAVs are more effective and require less specialization than standard AV in an age where tanks dominate the map. That is the only way in which they need to be "fixed"--a specialized role should always be more effecti...
- by Quil Evrything - at 2014.01.02 22:48:00
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43. Dust On PC - in Feedback/Requests [original thread]
No. Because bots.
- by Quil Evrything - at 2014.01.02 22:44:00
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44. [Bug] new variant of comms bug - in Feedback/Requests [original thread]
I'm experience comms bugs again. This time with a new and interesting twist. When I start up the game, and voice is activated...it either defaults to a channel, or I enable it on some random channel, and the little green marker comes on.... but f...
- by Quil Evrything - at 2013.12.27 02:23:00
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45. orbitals in FW need help - in Feedback/Requests [original thread]
Orbitals from EVE were initially a good idea. But now, with the friendly fire issue in FW, they're almost not worth it. I dont feel like EVE support makes any significant difference to the game any more. It's all about the ground game, and whether...
- by Quil Evrything - at 2013.12.27 01:47:00
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46. Measured Assault Scrambler Pistol RPM Is Lower Than 422.5 RPM - in Feedback/Requests [original thread]
I think the original poster has a point, though. The stated firing speed for the pistols, seems to change very little, from basic scrambler pistol, thorugh prototype. Yet the actual difference, is huge. It doesnt seem to accurately reflect the fir...
- by Quil Evrything - at 2013.12.27 00:22:00
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47. [Request] Hardcore reloading. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Compared with what's on the market, I will go on a limb and say that Dust makes a strong case for most in-depth FPS out there. In that case, why not make it more of what it already is. My suggestion: More realistic re-l...
- by Quil Evrything - at 2013.12.27 00:17:00
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48. "Enemy hacking..." needs improvement - in Feedback/Requests [original thread]
Well, there might be a scoutly exception.
- by Quil Evrything - at 2013.12.23 23:47:00
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49. Weapon installations too weak - in Feedback/Requests [original thread]
Delta90212 wrote: Unless you want to make it a hell for dropships i say no. regular dropships, or assault dropships? either way, the point is moot. regular dropships can Be Dropships. Worst case, they can simply fly at high altitude, and h...
- by Quil Evrything - at 2013.12.23 23:41:00
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50. "Enemy hacking..." needs improvement - in Feedback/Requests [original thread]
I would like to request, that a slightly useful feature, be made actually useful. Right now, there are warnings such as Enemy hacking CRU Enemy hacking (installation) However, usually, there's more than one of them, and you have no idea WHICH o...
- by Quil Evrything - at 2013.12.23 23:36:00
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51. Weapon installations too weak - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Also, give remotes a damage boost to installations, or jus t buff raw remote damage (I'm in favor of the first one.) They need to be easily destroyed by SOMETHING(...) Why? I completely disagree with your premise. If...
- by Quil Evrything - at 2013.12.23 22:23:00
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52. [Feedback] We need a barrier of entry for Tanks - in Feedback/Requests [original thread]
Fox Gaden wrote: I am not concerned with the state of unskilled tankers against skilled tankers. I am concerned that if a team does not have a skilled tanker to clear the field of the unskilled tankers, then they are out of luck. I also donGÇ...
- by Quil Evrything - at 2013.12.23 22:17:00
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53. Weapon installations too weak - in Feedback/Requests [original thread]
FYI, I believe effective range for large blaster on a tank, is 250m. That's not 500m, but its still not too shabby either. So the whole "trap " thing, only works on clueless tankers who are using a tank like an infantry suit.
- by Quil Evrything - at 2013.12.23 20:28:00
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54. Weapon installations too weak - in Feedback/Requests [original thread]
you wouldnt be so confused, if you spent less time running around in a tank, expecting other people to do the gruntwork.
- by Quil Evrything - at 2013.12.23 20:16:00
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55. Request to the Community - in Feedback/Requests [original thread]
Request to the posters: Put meaningful subject lines in your posts.
- by Quil Evrything - at 2013.12.23 20:03:00
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56. [Feedback] We need a barrier of entry for Tanks - in Feedback/Requests [original thread]
Fox Gaden wrote: A Skill Point investment should be required to make a player successful in a tank. Currently players can be successful tankers without investing any points in vehicles. This is causing tank spam where there will often be 5 tan...
- by Quil Evrything - at 2013.12.23 19:59:00
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57. sight for assault rifles - in Feedback/Requests [original thread]
Alam Storm wrote: so you think its a bad idea to get a red dot sight or reflex for an assault guy? yes. it's a waste of time at their effective range. if you're going to aim-down-sight mode, the existing is plenty good enough already.
- by Quil Evrything - at 2013.12.23 19:55:00
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58. Weapon installations too weak - in Feedback/Requests [original thread]
With the rise of Tank514, it has become even more glaringly obvious, how weak weapon installations are. They serve as little more as WP eggs for tankers at the moment. I think that gun/missile installations, should be just as difficult to blow up...
- by Quil Evrything - at 2013.12.23 19:48:00
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59. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
I agree, overall. I DID manage to take down an incubus the other day. It took me 5, maybe 6 hits ... from a rail tank. and the pilot was an idiot. he just kept hovering around the same area. If he was a decent pilot, he would have gotten out o...
- by Quil Evrything - at 2013.12.19 18:11:00
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60. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Timothy Reaper wrote: The counter is being aware of your surroundings and having someone man the small turrets. If someone wants to drive around blindly shooting at whatever is red, then they deserve to get blown up. Pl...
- by Quil Evrything - at 2013.12.19 17:40:00
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