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181. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
lrian Locust wrote: The first headshot is not that hard. The second one, with someone bunny-hopping, strafing and dashing for cover is extremely hard. That's why a tactical sniper rifle shines when it comes to support and assaults in a squad. ...
- by Quil Evrything - at 2013.09.13 19:04:00
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182. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
ghjl ghjkl wrote: And while I'm at it, a breathing mechanic would be great for all snipers, to distinguish the good from the bad. or... How about a 50 cal rifle variant for a commando suit. You would need that frame to carry the weapon, but ...
- by Quil Evrything - at 2013.09.13 17:25:00
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183. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
lrian Locust wrote: I don't like the idea of limiting weapons to certain advanced fits. And very advanced weapons in the hands of a specialist might very well become OP. People will always find a way to exploit it. That's why every weapon shoul...
- by Quil Evrything - at 2013.09.13 17:08:00
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184. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
I dont like this idea personally. But I have a counter-idea. Right now, there are "heavy weapons", that are only fittable by a "heavy suit". What if there were special "sniper weapons" that were only fittable by a sniper suit? One that was very ...
- by Quil Evrything - at 2013.09.13 17:01:00
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185. [feedback] plasma cannon needs improvement - in Feedback/Requests [original thread]
This weapon SOUNDS great on paper, but obviously doesnt work well in practice. Let's see it working right!
- by Quil Evrything - at 2013.09.13 13:37:00
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186. [Request] Scan beacon. - in Feedback/Requests [original thread]
Skipper Jones wrote: Is there a way to make this deployable Passive/Scan beacon not OP? I understand that scouts get screwed over with active scanners now. You find him and with the improved hit detection he's dead in a second. But even then,...
- by Quil Evrything - at 2013.09.12 22:55:00
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187. [Request] More stats on the fitting screen - in Feedback/Requests [original thread]
Long overdue. Trivial to add to GUI. No excuse.
- by Quil Evrything - at 2013.09.12 21:23:00
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188. [Request] Scan beacon. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: A suitable active scanner will pick up an all-skills maxed scout with three profile dampeners. Some of the higher tier scanners can paint a target for over 20 seconds, with nothing they can do about it. you're tryi...
- by Quil Evrything - at 2013.09.12 21:03:00
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189. [Request] Scan beacon. - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Yeah...no... Scouts are ALREADY suffering the active scanner and you want a passive one? I admit its a well thought idea,sadly,since the scouts RELY on stealth , .... So i will say no to this idea. There is a stand...
- by Quil Evrything - at 2013.09.12 17:14:00
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190. Checkmate way to end games - in Feedback/Requests [original thread]
Niuvo wrote: Whoever can cap all points deals a huge amount of damage with that huge laser cannon that is in the gametrailers. That way you can still win at any point. Defense will be critical, hacking mods will be in demand and better strategy...
- by Quil Evrything - at 2013.09.11 21:49:00
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191. [Request] Scan beacon. - in Feedback/Requests [original thread]
Might be reasonable to have this as sort of a "remote explosive" thing. Except it's a "remote scan" thing. Range and precision increases per skill level. Up to .. 30m? This might be considered by some to be unreasonable. but personally, I find ...
- by Quil Evrything - at 2013.09.11 21:47:00
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192. [REQUEST] Scout Suits. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Today I found myself permascanned in three matches whilst running profile dampeners on a scout suit. Congratulations, you're the victim of your own success. The game has ranked you so well, you're being put into pro...
- by Quil Evrything - at 2013.09.11 21:43:00
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193. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Poonmunch wrote: Well boys, dedicated sniper here. I think some of you know me because I'm on so many of your in-game hate-mail lists (it comes with the territory when you are a sniper). I dont bother with hatemail. I just get even. oh.....
- by Quil Evrything - at 2013.09.11 04:46:00
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194. Discouraging dual tanking - in Feedback/Requests [original thread]
RedZer0 MK1 wrote: All logis can do it, kinda of silly. The problem is without equipment, you have so much pg/CPU. I suggested Logi get a reduction in equipment cost, and then balance pg/CPU accordingly. I counter-suggest that logis simply g...
- by Quil Evrything - at 2013.09.10 20:19:00
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195. Forum request - in Feedback/Requests [original thread]
I have to say that the forums are prettuy nice overall. better than many forum systems. One thing is very noticably lacking though, particularly since this can get to be a very technical forum: basic table support. Just BASIC support. nothing fan...
- by Quil Evrything - at 2013.09.10 20:15:00
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196. Better motivation for snipers - in Feedback/Requests [original thread]
lrian Locust wrote: [quote=Mobius Kaethis] - I run an advanced scout suit, with proficiency 3 and a module in dampening, and I'm still getting scanned. A stealth sniper side moment. Lets look at some numbers. If you get your suit proficienc...
- by Quil Evrything - at 2013.09.10 18:19:00
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197. [Proposal] Revitalizing Faction Warfare - in Feedback/Requests [original thread]
i generlaly like it, except for the "collateral" stuff. you already put in "collateral". the cost of your gear.
- by Quil Evrything - at 2013.09.10 18:02:00
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198. Discouraging dual tanking - in Feedback/Requests [original thread]
Agree with pegasis, with a side comment: I kinda like who a player has to choose between "super-tank suit but regular weapons", vs "Heavy Weapons!... but somewhat less super-tank". And after all, if someone wants super weapons, plus super tankin...
- by Quil Evrything - at 2013.09.10 18:00:00
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199. Better match making system - in Feedback/Requests [original thread]
Sorry Wrong Chat wrote: Academy needs to be redisigned. ... To be really fair alternate mercs should not have access to the academy if another merc of the same accaount has over 10.000 WPs (for example) --> for testing new gears ude a train...
- by Quil Evrything - at 2013.09.10 17:57:00
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200. Better match making system - in Feedback/Requests [original thread]
TEXA5 HiTM4N wrote: Obviously the academy needs to be extended to 10,000 war points so the new guys can learn the ropes while fighting each other. They are not gonna learn anything useful by being proto stomped. I suggest three types of match...
- by Quil Evrything - at 2013.09.10 17:54:00
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