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21. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Komodo Jones wrote: Logi with a cloak, yep that's happenin. Proto/ADV Logi without a cloak -- why would that ever happen? I for one, welcome our new cloaked-assault-logi overlords. MAKE CLOAKS SCOUT-ONLY!!!
- by Quil Evrything - at 2014.01.22 18:06:00
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22. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
Talos Alomar wrote: First thing I noticed was that there isn't an Assault scrambler anymore. I think that's a good thing as the A SP was just a better scrambler pistol making it kind of redundant. waitwhut? Have you actually used it? I hav...
- by Quil Evrything - at 2014.01.18 00:28:00
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23. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Quil Evrything wrote: For example, according to those units, caldari scout has walking speed of 5.4 ... which is virtually identical to a minmatar MEDIUM suit of 5.3 It's tough enough for scout-vs-medium, with the ...
- by Quil Evrything - at 2014.01.17 22:51:00
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24. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
CCP Remnant wrote: Eric Del Carlo wrote: Zeylon Rho wrote: Is the ground speed number directly converted to current in-game speeds by moving a decimal? Or is it some other metric? I was wondering this too, is there any way we can see th...
- by Quil Evrything - at 2014.01.17 17:07:00
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25. FW friendly fire, revisited - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: hurts carreer awoxers but not so much the victims of reverse awoxing (people who jump on to gernades or wear no armor scout suits and catch friendly bullets to punish innocent) Speaking of "career awoxers": ...
- by Quil Evrything - at 2014.01.13 05:52:00
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26. FW friendly fire, revisited - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Harpyja wrote: I think one improvement would be to allow players to shoot back. Say someone deals friendly damage to you, they get flagged for you, which means you can kill them without penalty. However, only you can ...
- by Quil Evrything - at 2014.01.12 18:04:00
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27. FW friendly fire, revisited - in Feedback/Requests [original thread]
Harpyja wrote: I think one improvement would be to allow players to shoot back. Say someone deals friendly damage to you, they get flagged for you, which means you can kill them without penalty. However, only you can shoot them back without pen...
- by Quil Evrything - at 2014.01.12 01:53:00
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28. FW friendly fire, revisited - in Feedback/Requests [original thread]
Before 1.7 faction warfare started, people were all "nowaydude penalties are way too harsh". However, now that we've played it a while... it seems like in some areas, they are too lenient There is rampant AWOXing going on. We arent given suffic...
- by Quil Evrything - at 2014.01.12 01:02:00
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29. DUST 514 for PlayStation Now - in Feedback/Requests [original thread]
Soraya Xel wrote: Quil, not necessarily, the latency is increased from you to game, ..... That's the only thing that matters, Soraya. End-to-end latency. Anything else, is like saying, "ooo, I'm gonna play game X, because they have their s...
- by Quil Evrything - at 2014.01.08 18:43:00
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30. Confusion from recent dev bi-weekly post - in Feedback/Requests [original thread]
Harpyja wrote: Quil Evrything wrote: Maybe, like the suits, there needs to be true 'militia' versions of soma and sica (with further reduced slot count), and then the current sica/soma become the "standard" models. hopefully with a much lowe...
- by Quil Evrything - at 2014.01.07 22:58:00
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31. Confusion from recent dev bi-weekly post - in Feedback/Requests [original thread]
Maken Tosch wrote: Quil Evrything wrote: 1. the only counter to a tank, is another tank /looks at his LAV strapped with REs. well yeah that too. But most people consider that sort of thing to just be for crazy people
- by Quil Evrything - at 2014.01.07 19:52:00
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32. Confusion from recent dev bi-weekly post - in Feedback/Requests [original thread]
Tebu Gan wrote: But on the issue of milita tanks, there just isn't a strong enough divide between a SP invested tanker, and a non SP invested tanker. What is the point to skill points, when a milita is nearly as effective as my gunnlogi!! ...
- by Quil Evrything - at 2014.01.07 19:51:00
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33. DUST 514 for PlayStation Now - in Feedback/Requests [original thread]
While doing this sort of thing, sounds potentially nice in that it might reduce crashing (since you can maybe virtualize a PS3 with more memory than a real one)... using this for a real time MMO FPS sounds like a terrible, terrible idea. The lag w...
- by Quil Evrything - at 2014.01.07 18:58:00
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34. Confusion from recent dev bi-weekly post - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1681633#post1681633 "Tanks still feel too strong in 1.7 and AV is not strong enough to stop them. WeGÇÖll need to do something about MLT tanks." Err... now I'm concerned. What does "somethi...
- by Quil Evrything - at 2014.01.07 18:55:00
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35. Nova Knifes are underpowered - in Feedback/Requests [original thread]
Maken Tosch wrote: 3. Adjust the field of vision to be a little wider when using the knives so that we won't get disoriented in CQC knife combat. waitwhut? that would make me dizzy, having my FOV getting shrunk and expanded every time I c...
- by Quil Evrything - at 2014.01.03 05:50:00
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36. Request: Change the RR to be more like the Rail turret or do the opposite - in Feedback/Requests [original thread]
Meee One wrote: -decrease ROF and magazine size for RR in exchange for higher damage Personally, I'd love that. Kinda like a flaylock, with longer range and no splash damage.
- by Quil Evrything - at 2014.01.03 01:06:00
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37. [Request] Bring Back the Scout Type-II - in Feedback/Requests [original thread]
Ooo, yes, I want this. And on a similar, semi-related note... I really want a caldari scout suit. So how about.... release caldari scout in 1.8, and make it the "scout Type II" equivalent!!
- by Quil Evrything - at 2014.01.03 00:58:00
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38. Nova Knifes are underpowered - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: Honestly, i don't see why fully charged nova knives aren't an instant kill weapon, especially since one shot kill shotguns exist and have more range, allow you to sprint, and don't require charging. On a SLIGHT mod t...
- by Quil Evrything - at 2014.01.03 00:52:00
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39. [request] orbital insertion (on ambush) - in Feedback/Requests [original thread]
SponkSponkSponk wrote: I'm a big fan of orbital insertion everywhere (putting the drop into dropsuits) but I'm willing to start with baby steps. At the start of an ambush, one team is already determined to be the attacker and one to be the de...
- by Quil Evrything - at 2014.01.03 00:49:00
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40. CCP I have a fix for jihard keeps - in Feedback/Requests [original thread]
That's spanish. For better Japanese Romajization, you need to add a trailing 'h' Expertoh
- by Quil Evrything - at 2014.01.02 23:00:00
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