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41. Looks like Dust isn't going to debut on PS4 - in General Discussions [original thread]
I'm going to say this again. Being on PS4 will not make dust 514 automatically a better game. Since this games problems can not be solved with better graphics.
- by Purona - at 2013.08.20 18:57:00
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42. I don't get the commando... - in General Discussions [original thread]
it seems like people are putting way to much value on speed its the main reason also i find it funny how someone posts a video of arnold as a commando when 90 percent of the video he isnt even moving hes just standing still and firing at what ev...
- by Purona - at 2013.08.19 21:48:00
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43. Stop acting like if you in a tank you should be invincible - in General Discussions [original thread]
Sylwester Dziewiecki wrote: PRO HAV have PRO stats. This means that they have more PG/CPU and base HP - it's all about that - PRO tanks allow players to fit better modules without suffering from low PG that MLT, STR have ;). We need ADV and PRO...
- by Purona - at 2013.08.19 17:49:00
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44. Tanks drivers suck big time - in General Discussions [original thread]
Shokhann Echo wrote: that's alright, I just need you to get out when the thing starts burning and were about to die so I can recall it cant recall burning tank
- by Purona - at 2013.08.19 17:20:00
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45. Stop acting like if you in a tank you should be invincible - in General Discussions [original thread]
pegasis prime wrote: Hahaha not quite if you get a maddy and pummel hard enoigh whilst its reps are o it goes down. If I get 5 shots on a maddy in my glass cannon build it will die reps or not . And 5 shots is aprox 12k dammge. because ther...
- by Purona - at 2013.08.19 17:10:00
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46. Stop acting like if you in a tank you should be invincible - in General Discussions [original thread]
why are people so obsessed with proto tanks we dont particularly need proto tanks what we need are better modules to put on a better tank just incorporating proto tanks would barely change anything
- by Purona - at 2013.08.19 17:08:00
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47. Stop acting like if you in a tank you should be invincible - in General Discussions [original thread]
Jack McReady wrote: this is only assuming the target stands still and does not use proper tanks mods. if this is the case the deserves to die to a single guy tossing proto AV at him. if the driver is not braindead, has his tank skills maxed a...
- by Purona - at 2013.08.19 11:45:00
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48. Stop acting like if you in a tank you should be invincible - in General Discussions [original thread]
Rizlax Yazzax wrote: So many topics like this so I'm just going to copy/paste my response from another thread . T More and more I am coming up against HAVs that take an incredible amount of damage and keep on rolling. Several of them have take...
- by Purona - at 2013.08.19 11:08:00
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49. A temporary vehicle fix until 1.5 - in General Discussions [original thread]
Vehicle power grid is fine. The only difference between now and before is that you have to put points into power modules and powergrid reduction skills
- by Purona - at 2013.08.19 10:45:00
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50. Stop acting like if you in a tank you should be invincible - in General Discussions [original thread]
Sylwester Dziewiecki wrote: That will make vehicle extremely-powerful or extremely-weak. Your idea push out low meta items and make proto-stuff more useful. it would be the same now all vehicle modules would be getting an increase in cap...
- by Purona - at 2013.08.18 12:09:00
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51. Stop acting like if you in a tank you should be invincible - in General Discussions [original thread]
[quote=Sylwester Dziewiecki ..and then recall it to bring on battlefield fresh one without cooldown on modules. [/quote] of course you wouldnt be able to recall the tank during this time i just didnt think of a way to write it down as a mechanic...
- by Purona - at 2013.08.18 10:50:00
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52. Gallente and Amarr will become heavies and heavies will become... tanks... - in General Discussions [original thread]
TechMechMeds wrote: [quote=Heathen Bastard]U know right, slow walking and slower regen but higher hp is defensivelol, the lack of speed alone forces it to be effective defensively thats only thinking of HP stat by itself when it is much more...
- by Purona - at 2013.08.17 21:59:00
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53. Stop acting like if you in a tank you should be invincible - in General Discussions [original thread]
in my opinion the best Tanks in game shouldn't be easily taken out with hardeners on in my opinion CCP should Increase the Cool down on all modules increase the power of all moduless Increase the Duration of all modules
- by Purona - at 2013.08.17 17:17:00
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54. Why I'll never believe the AR OP argument - in General Discussions [original thread]
As a heavy my problem with the Assault Rifle assault rifle does 523 damage per second for 6 seconds straight +pin point accuracy +range heavy machine gun 533 damage per second 12 seconds slightly less since you will over heat with 51 bullets l...
- by Purona - at 2013.08.17 15:53:00
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55. Gallente and Amarr will become heavies and heavies will become... tanks... - in General Discussions [original thread]
TechMechMeds wrote: Armour is more defensive and shields are more offensive, the buff will push armour into its role more. armor is more offensive since it allows you to stack armor without losing damage mods
- by Purona - at 2013.08.16 11:33:00
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56. How I feel as a dropship pilot - in General Discussions [original thread]
it would take more damage from swarm launchers then you know the swarms that deal more damage against armor than all forge guns except the breach variants and even then it does more damage over time have an auto lock on feature have a faster re...
- by Purona - at 2013.08.16 02:09:00
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57. What being in a tank feels like when proto AV shows up - in General Discussions [original thread]
DJINN leukoplast wrote: lol, really... you're complaining about not being able to fight outside of the tank? Well how the hell do you think AVers feel when we have to gimp ourselves against other infantry just to get a shot at taking out annoyi...
- by Purona - at 2013.08.16 01:45:00
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58. Stop B******* about PROTO - in General Discussions [original thread]
Its way to time consuming to get proto heavy last level is like 1.2 million sp thats like 3 weeks of just playing with the same weapons hell i have to put 400k into heavy this week in order to unlock a suit that will allow me to put stuff on it t...
- by Purona - at 2013.08.14 09:46:00
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59. What's behind the increasing community negativity? - in General Discussions [original thread]
Not much content to enjoy and the content that is here is either Heavy Machine Gun and heavy is a mostly horrible combo which only really works against low level players but people with proto duvolles will out damage a heavy easily
Unbalan...
- by Purona - at 2013.08.08 10:49:00
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60. What do we want plasma cannons to be like? - in General Discussions [original thread]
lets be real here guys the only thing the plasma cannon needs is a reduction in reload time and firing time but then again if you do both of these things you are just making a light weapon equivalent to a heavy weapon with out the negatives of...
- by Purona - at 2013.08.06 10:54:00
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