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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Exmaple Core
Ancient Exiles Negative-Feedback
737
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Posted - 2013.08.06 06:22:00 -
[31] - Quote
Delta 749 wrote:TheAmazing FlyingPig wrote:Spectral Clone wrote:Epicsting pro wrote:I thank with the bigger clip you can hit vehicle faster instead of reload then fire with a 3.5 sec delay between shots that way a clip of 3 would be nice. No bigger clip size, compensate with damage instead. This. My post earlier suggested that we swap the current swarm launcher damage at all levels (all rockets combined) with the plasma cannon. This would turn it into a close range dumbfire alpha weapon, while the swarms would keep the benefits of long range and tracking. Say goodbye MD spam and say hello to plasma cannon spam Doing that would introduce a weapon that would one shot every single person on foot without the drawback of poor speed that the heavies and forge gun deal with and encourage people to sit in safe places sniping all day and make certain objectives within installations virtually untakeable
very true. We dont want more AV weapons becoming anti everything, we have the forge as it is |
Exmaple Core
Ancient Exiles Negative-Feedback
737
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Posted - 2013.08.06 06:24:00 -
[32] - Quote
Beyond Creation wrote:Plasma cannon is my favourite weapon. As it states in the description it was intended for close quarters and city combat. This means it wasn't necessarily intended for av and i never use it as such. Its great the way it is but the minor tweaks i think needs to be done is one: fix the glitch where it shoots blanks, and two: enlarge the splash radius. Whoever said change the reticle i think its perfectly fine and does help the mortar effect. I also agree that the projection speed should be slightly faster but it's not too bad.
yeah and the description for lazers, tanks, and heavy suits says their effective too but their not. The plasma cannon is an AV weapon, it does 1200 damage direct hit. End of story |
Exmaple Core
Ancient Exiles Negative-Feedback
737
|
Posted - 2013.08.06 06:24:00 -
[33] - Quote
Beyond Creation wrote:Plasma cannon is my favourite weapon. As it states in the description it was intended for close quarters and city combat. This means it wasn't necessarily intended for av and i never use it as such. Its great the way it is but the minor tweaks i think needs to be done is one: fix the glitch where it shoots blanks, and two: enlarge the splash radius. Whoever said change the reticle i think its perfectly fine and does help the mortar effect. I also agree that the projection speed should be slightly faster but it's not too bad.
yeah and the description for lazers, tanks, and heavy suits says their effective too but their not. The plasma cannon is an AV weapon, it does 1200 damage direct hit. End of story
ZDub 303 wrote:Sounds like it just needs a little more direct damage and a much faster projectile speed.
What it doesn't need is more splash damage or radius.
We already have enough problems with explosives and splash damage in this game... we don't need more FOTM no skill weapons. |
Cody Sietz
Bullet Cluster
656
|
Posted - 2013.08.06 06:26:00 -
[34] - Quote
ZDub 303 wrote:Sounds like it just needs a little more direct damage and a much faster projectile speed.
What it doesn't need is more splash damage or radius.
We already have enough problems with explosives and splash damage in this game... we don't need more FOTM no skill weapons. I think the speed is fine. Also, the DMG is good for the STD, ADV could use a tiny buff in direct DMG and proto is just not worth the isk to use it.
Fix the glitches, and make the proto worth it and I will be happy. |
Exmaple Core
Ancient Exiles Negative-Feedback
737
|
Posted - 2013.08.06 06:27:00 -
[35] - Quote
Cody Sietz wrote:ZDub 303 wrote:Sounds like it just needs a little more direct damage and a much faster projectile speed.
What it doesn't need is more splash damage or radius.
We already have enough problems with explosives and splash damage in this game... we don't need more FOTM no skill weapons. I think the speed is fine. Also, the DMG is good for the STD, ADV could use a tiny buff in direct DMG and proto is just not worth the isk to use it. Fix the glitches, and make the proto worth it and I will be happy.
how would you make the proto plasma cannon worth it? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2320
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Posted - 2013.08.06 06:29:00 -
[36] - Quote
Delta 749 wrote:TheAmazing FlyingPig wrote:Spectral Clone wrote:Epicsting pro wrote:I thank with the bigger clip you can hit vehicle faster instead of reload then fire with a 3.5 sec delay between shots that way a clip of 3 would be nice. No bigger clip size, compensate with damage instead. This. My post earlier suggested that we swap the current swarm launcher damage at all levels (all rockets combined) with the plasma cannon. This would turn it into a close range dumbfire alpha weapon, while the swarms would keep the benefits of long range and tracking. Say goodbye MD spam and say hello to plasma cannon spam Doing that would introduce a weapon that would one shot every single person on foot without the drawback of poor speed that the heavies and forge gun deal with and encourage people to sit in safe places sniping all day and make certain objectives within installations virtually untakeable Who says that the splash has to be huge? To make it fit the role of AV you could completely remove splash and make it a direct hit weapon, or reduce the splash so that it becomes ineffective as an anti-infantry weapon unless it's skillfully used. |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
85
|
Posted - 2013.08.06 06:30:00 -
[37] - Quote
A clip of 2 now that I looked at numbers does look better just I don't thank a damage buff is needed and to compared to a md it get bonus to shields not armor. So heavy rarely die unless hit directly and what stopping people using it to kill infantry the forge gun istthe same way. |
Cody Sietz
Bullet Cluster
656
|
Posted - 2013.08.06 06:30:00 -
[38] - Quote
Exmaple Core wrote:Cody Sietz wrote:ZDub 303 wrote:Sounds like it just needs a little more direct damage and a much faster projectile speed.
What it doesn't need is more splash damage or radius.
We already have enough problems with explosives and splash damage in this game... we don't need more FOTM no skill weapons. I think the speed is fine. Also, the DMG is good for the STD, ADV could use a tiny buff in direct DMG and proto is just not worth the isk to use it. Fix the glitches, and make the proto worth it and I will be happy. how would you make the proto plasma cannon worth it? Honestly, I have no idea. Obliviously a small buff to DMG, but then you run the risk of making it too powerful. Maybe shave .5secs off its reload time and a slightly better splash DMG.
It may have to be worked up from the bottom. If they nerfed the basic plasma launchers dmg(I really hope not) thry wont have to have to make the proto's crazy high.
Edit: or just make it cheaper(not recommend) |
The Robot Devil
Chatelain Rapid Response Gallente Federation
813
|
Posted - 2013.08.06 06:42:00 -
[39] - Quote
The PC is great against heavies and HAVs. I like the damage and the splash, the spool up time it good and improves with skill. I would like to see two rounds per magazine instead of one and a projectile speed increase. Variants like breech, tactical or specialist would help give options.
Have a standard, two advanced and three prototype models. Standard is like we have now. Advanced has a version with a larger two round magazine and one with a faster projectile. Prototype could have two round mag, faster projectile or larger splash with lower direct damage. I want more options to play with. If I am trying to kill an LAV then I would want a faster projectile and only one round where as an HAV would call for more rounds at slower speeds and entrenched infantry would need a large splash with lower damage and speed.
The arc that the projectile travels seems to completely die off at a certain range and it is difficult to use at a distance as it should be because it is for urban combat. Increase the mag count by one and projectile speed by 25% and it should be good. I don't want missile speed but beach ball speed isn't good either. |
Madagascan Eagle
3dge of D4rkness SoulWing Alliance
28
|
Posted - 2013.08.06 06:44:00 -
[40] - Quote
It should fire instantly with a long reload. massive direct hit damage, little splash damage. fast bullet speed. that way you have a chance of hitting a large object (vehicle) but not a merc.
basically an rpg in BF3, without the splash.
that would make it deadly to tanks tho so tanks would need a counter/defense that is (player) skill based.
and you should be able to see where the projectile is coming from. so a tank can run from the second hit. This needs sorting for forge and swarms also. A tanker needs to see where he's getting hit from. |
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Delta 749
Kestrel Reconnaissance
1636
|
Posted - 2013.08.06 06:47:00 -
[41] - Quote
TheAmazing FlyingPig wrote:Delta 749 wrote:TheAmazing FlyingPig wrote:Spectral Clone wrote:Epicsting pro wrote:I thank with the bigger clip you can hit vehicle faster instead of reload then fire with a 3.5 sec delay between shots that way a clip of 3 would be nice. No bigger clip size, compensate with damage instead. This. My post earlier suggested that we swap the current swarm launcher damage at all levels (all rockets combined) with the plasma cannon. This would turn it into a close range dumbfire alpha weapon, while the swarms would keep the benefits of long range and tracking. Say goodbye MD spam and say hello to plasma cannon spam Doing that would introduce a weapon that would one shot every single person on foot without the drawback of poor speed that the heavies and forge gun deal with and encourage people to sit in safe places sniping all day and make certain objectives within installations virtually untakeable Who says that the splash has to be huge? To make it fit the role of AV you could completely remove splash and make it a direct hit weapon, or reduce the splash so that it becomes ineffective as an anti-infantry weapon unless it's skillfully used.
With the slow speed of the projectile though no splash makes it a joke to LAVs unless you get very lucky leading your shot But keeping the lower damage it has now while increasing the magazine size by a shot or two suddenly makes it a threat to vehicles without having to drastically buff the damage and especially not doing it by nerfing the swarm launcher since its large delay between shots and relatively slow travel speed already leave it balanced
If I remember right someone worked out that they travel 40m a second so if your target is say 200m away which is very possible if you are hunting from the rooftops thats a 5 second delay between firing which people never seem to take into account when going "OMG swermz do 2k+ DPS" |
Exmaple Core
Ancient Exiles Negative-Feedback
737
|
Posted - 2013.08.06 06:48:00 -
[42] - Quote
Epicsting pro wrote:A clip of 2 now that I looked at numbers does look better just I don't thank a damage buff is needed and to compared to a md it get bonus to shields not armor. So heavy rarely die unless hit directly and what stopping people using it to kill infantry the forge gun istthe same way.
That is a good compromise as well, keeping the damage the same so you can skill up to that 2000k damage and double shot. that would deffenetly make it usable and close to balance with the DPS it can do |
Roldrage
DIOS X. II Top Men.
131
|
Posted - 2013.08.06 06:51:00 -
[43] - Quote
All it needs is the glitches fixing, more direct damage to give it a better av role and the 10% splash damage it never got before. |
DJINN leukoplast
Hellstorm Inc League of Infamy
923
|
Posted - 2013.08.06 07:56:00 -
[44] - Quote
I made a thread in the feedback section that has a lot of info about my use with the PC and what changes I believe it needs to actually become a competitive weapon. I also made near-daily updates in regards to my thoughts and experiences as I was using it.
https://forums.dust514.com/default.aspx?g=posts&t=98022&find=unread |
Purona
The Vanguardians
27
|
Posted - 2013.08.06 10:54:00 -
[45] - Quote
lets be real here guys
the only thing the plasma cannon needs is a reduction in reload time and firing time
but then again if you do both of these things you are just making a light weapon equivalent to a heavy weapon with out the negatives of using a heavy suit
not to mention plasma cannong is currently the only ANTI shield tank weapon in the game and with shields not regenerating as much as armor having a weapon buffed that specialize in taking out shield tanks sounds like a horrible idea |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
191
|
Posted - 2013.08.06 14:25:00 -
[46] - Quote
Update on:
Fixing the plasma cannon is quite simple (on an abstract level at least): - Better reticule (To help aiming the mortar-like trajectory). - Better direct damage scaling from STD->PRO (To make it able to damage vehicles). Something like 1k dmg 2k dmg 3k dmg would be nice. - Faster projectile (This is very much needed). - Fix the bugged hit detection on the splash damage (OR increase splash radius if it is not bugged). Splash damage DOES NOT feel like 3.5 m in the diagonal plane currently. - Fix bug when switching to another weapon while reloading. |
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CCP Logibro
C C P C C P Alliance
309
|
Posted - 2013.08.06 14:49:00 -
[47] - Quote
Moved to Feedback/Requests CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Lead Squall
Planetary Response Organization Test Friends Please Ignore
56
|
Posted - 2013.08.06 15:50:00 -
[48] - Quote
Plasma cannon -short to mid range -splash damage -more effective against shields -slow projectile -arc fire -slow firing rate -low total ammo
Questions for CCP: what is the role of the plasma cannon?
Anti Vehicle? The projectile is too slow to address LAVs and drop ships with arc and drop adding a further difficulty to addressing drop ships.
Area denial? The plasma cannon, as it stands now, is ineffective against infantry at all but proto levels.
Anti tank? Currently, the only thing the plasma cannon can deal with effectively are tanks, which are still difficult for it due to low damage. If it is anti tank at short to mid range, it is basically fine as it is and just needs a boost to damage.
Suggestion: 1) make the splash damage for the plasma cannon EM damage, doing high damage to shields and very low damage to armor, almost to the extreme of the flux grenade
2) upgrade the splash radius.
this will allow the plasma cannon a unique role in both area denial without causing OHKs or rendering the mass driver obsolete. Also, this change could make it viable a viable deterrent to shield based LAVs. |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
102
|
Posted - 2013.08.06 23:35:00 -
[49] - Quote
I like lead squall ideal |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
351
|
Posted - 2013.08.07 00:09:00 -
[50] - Quote
2 shots per mag, 1.5x the ammo cap it has now, a slight increase in damage (100-250) for direct, and lastly a burning effect for anything that was caught in the blast, and anything that walks where the blast was for 5 seconds, say 5 damage/s over 10 seconds?
EDIT: Oh yes, make the projectile fly faster, and slightly straighter. |
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Bulletmonkey50
Fallen Disciples The Minmatar Evolutionares
2
|
Posted - 2013.08.07 00:18:00 -
[51] - Quote
I don think the plasma cannon needs a bigger magazine, its a light weapon therefore it should be hindered in ways for it to be lesser than a heavy weapon. I think 1 shot is fine and just. i think the projectile should move 10% faster, then increase in increments of 10% per tier level, i think ammo capacity should be increased by a multiple of 1.5. charge up time being .4 seconds and the operation skill is to increase the splash radius by 5%.
I think this is a good place to start, or lessen the bonuses I've suggested, i do use it so i may be biased. If we could start here then we could further tweak it once we learn from these improvements. |
VikingKong iBUN
Mcalpines Fusiliers
0
|
Posted - 2013.08.09 16:04:00 -
[52] - Quote
I'd say it definitely needs its blast radius increasing, i find it weird that it fires a massive slow projectile with a relatively tiny area of effect, it looks a bit wrong - and the slow missile combined with small radius makes it far too easy for infantry to dodge.
also the fact that it requires lots of CPU and no PG is crap - its giving me big problems with my CPU, but im not even using half of my PG. I think it needs the amount of CPU it requires lowered in return for some PG. (and im using a commando suit with 2 modules, i cant just stick on a cpu upgrade cos then my armour wont repair ) |
Komodo Jones
Chaotik Serenity
32
|
Posted - 2013.08.09 17:04:00 -
[53] - Quote
Anyone thought about not having it reload at all? just have all the shots in 1 clip and put a cooldown on it? Running and gunning with it could make it interesting |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
92
|
Posted - 2013.08.09 17:06:00 -
[54] - Quote
Here is what I think would make the Plasma Cannon better:
- Fix the weapon swapping speed on the PLC and SL, as it takes way too long to switch.
- Change the firing mechanic for the better; either drop the charge time or let us hold the charge.
- Increase the ammo count in the ADV and PRO version by +1 and +2 (respectively).
- Add an Assault version with less damage (and similar damage scaling to the splash) but double the number of shots in the mag.
- Add a Breach version that has a 1 round mag at all levels, but does way more direct damage and smaller splash radius.
- Increase the projectile speed.
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Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
92
|
Posted - 2013.08.09 17:10:00 -
[55] - Quote
VikingKong iBUN wrote:I'd say it definitely needs its blast radius increasing, i find it weird that it fires a massive slow projectile with a relatively tiny area of effect, it looks a bit wrong - and the slow missile combined with small radius makes it far too easy for infantry to dodge. also the fact that it requires lots of CPU and no PG is crap - its giving me big problems with my CPU, but im not even using half of my PG. I think it needs the amount of CPU it requires lowered in return for some PG. (and im using a commando suit with 2 modules, i cant just stick on a cpu upgrade cos then my armour wont repair ) Max out your Light weapon skill and the fitting skill for PLC, that will drop the cost by 30%. Or you could use Gallente Assault and drop the total CPU cost by 55%.
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Valentine Crendre
ZionTCD
55
|
Posted - 2013.08.14 06:33:00 -
[56] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=101527&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=100739&find=unread |
Charlotte O'Dell
0uter.Heaven
1079
|
Posted - 2013.08.24 04:57:00 -
[57] - Quote
Increase splash to 10m. Increase clip side to 3 |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
314
|
Posted - 2013.08.24 09:00:00 -
[58] - Quote
The Plasma Cannon is a fun skill weapon but I feel it's damage is too low when comparing the tiers. The changes I would like to see are;
- Increase projectile speed OR increase projectile arc. This would make hitting LAVs and Dropships... well... possible.
- Give an extra round at proto level so as to give it a purpose.
- Increase reload speed OR increase base damage. This makes it a terror weapon(like the FG) without making it too spammable (MD).
When people see me they just rush me... they don't run... they laugh and keep coming (there mistake but still...).
Since I've played this game I have seen about 3, maybe 5, Cannon users and that means the weapon must be UP but have potential.
With these changes the plasma cannon would;
- Make a decent AV weapon
- Have area of denial as it scares the enemy into second guessing themselves(even with only 1-2 rounds).
- Give logis another viable weapon choice (scare enemy away and then quickly revive or rep teammates).
- Be ok as an anti infantry weapon as equipping this on a logi currently would be, like playing a scout, Hard Mode.
If DOT damage was incorporated I would say 25 DPS but only with direct hits. Burn duration would be 3 seconds if shield is not broken but 2 seconds is add if it IS broken. The damage output would mostly just be a way to keep the enemy's shields from charging while you reload so lowering the DPS is acceptable if you think 25 is too much for whatever reason.
Well, that's my 0.02 ISK. +1 to OP for the thread.
`Sigh. Just another fun game of DUST. |
Mordecai Sanguine
What The French CRONOS.
7
|
Posted - 2013.08.24 09:36:00 -
[59] - Quote
The Plasma cannon needs a BIIIIG BUFF.
Magazine clip must be increased seriously. the "one shot skill weaponz" guys it's not Call of doutie ..... We don't give a single f*ck about having a skill weapon when it's an AV weapon.... 2 in STD 3 in ADV 3 in Proto It would be nicer and it would give an interest to have the proto or the advanced.
Increased damage against vehicules. Anyway it OS the infantry so 1100 damage is ridiculous against vehicules. 1100 in STD 1200 in ADV 1300 in Proto would be nicer.
But if we should get only ONE buff. It's the fact that you obligatory shoot when charging it it's horrible.
We could charge it and shoot when we want like Normal Forge ! |
demonkiller 12
Seraphim Auxiliaries
124
|
Posted - 2013.08.24 10:43:00 -
[60] - Quote
Plasma cannon isnt an AV weapon, its a CQC infantry weapon, basically there to counter heavies |
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