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Shokhann Echo
Kang Lo Directorate Gallente Federation
4
|
Posted - 2013.08.15 21:35:00 -
[61] - Quote
Taeryn Frost wrote:daishi mk03 wrote:They ... give ... up ... anti-infantry .... grenades? Which ... are ... good? That was my thinking. I used to run the M1s, and plenty of times I wish I had them. For me, being able to defend myself against LAVs was more valuable though. I wouldn't even mind having to be soley and AV player, except that you're so handicapped against infantry then what's it matter if they kill you or a tank kills you. Much like dual tanking, i.e. shields and armor, you lose something when you try to do both. You are master of neither.
vehicle players are forced to give up their fighting outside of vehicles in order to pilot them, why should you be an acception? |
Taeryn Frost
Zumari Force Projection Caldari State
43
|
Posted - 2013.08.15 21:54:00 -
[62] - Quote
Shokhann Echo wrote:Taeryn Frost wrote:daishi mk03 wrote:They ... give ... up ... anti-infantry .... grenades? Which ... are ... good? That was my thinking. I used to run the M1s, and plenty of times I wish I had them. For me, being able to defend myself against LAVs was more valuable though. I wouldn't even mind having to be soley and AV player, except that you're so handicapped against infantry then what's it matter if they kill you or a tank kills you. Much like dual tanking, i.e. shields and armor, you lose something when you try to do both. You are master of neither. vehicle players are forced to give up their fighting outside of vehicles in order to pilot them, why should you be an acception?
Is that so? Granted, you'll dump a lot of SP into tanking but not having any skills in anything else is certainly not forced upon you. |
Charlotte O'Dell
0uter.Heaven EoN.
938
|
Posted - 2013.08.15 22:11:00 -
[63] - Quote
How about tankers shouldn't be punished because match making sucks and sagaris and suryas were being put against teams of mlt av and going 50:0 in chromosome.
Fix matchmaking. Buff tanks. Boom. problem solved. |
Taeryn Frost
Zumari Force Projection Caldari State
44
|
Posted - 2013.08.15 22:20:00 -
[64] - Quote
Charlotte O'Dell wrote:How about tankers shouldn't be punished because match making sucks and sagaris and suryas were being put against teams of mlt av and going 50:0 in chromosome.
Fix matchmaking. Buff tanks. Boom. problem solved.
I'm with you on that one. Certainly hoping the system does what it should, but time shall tell.
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Midas Fool
Guardian Solutions DARKSTAR ARMY
146
|
Posted - 2013.08.15 22:21:00 -
[65] - Quote
How does it feel when your tank get killed by a Freedom Mass Driver? |
Charlotte O'Dell
0uter.Heaven EoN.
940
|
Posted - 2013.08.15 22:23:00 -
[66] - Quote
Midas Fool wrote:How does it feel when your tank get killed by a Freedom Mass Driver?
lol. i've had this happen from both points of view. i've soloed gunlogis with flux grenades more than a few times. More due to bad piloting than weak tanks, honestly, but **** does happen I have been immobilized in my tank and been soloed the same way. |
Reav Hannari
Red Rock Outriders
958
|
Posted - 2013.08.15 22:24:00 -
[67] - Quote
I can see tanks getting a buff only if they require a full crew to operate. At least driver and main gunner should be separate. |
Shokhann Echo
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.08.15 22:25:00 -
[68] - Quote
Midas Fool wrote:How does it feel when your tank get killed by a Freedom Mass Driver?
confusing at 1st... trying to comprehend what the f**k just happened lol... then when I understand what happened I move on go kill the bastard |
Charlotte O'Dell
0uter.Heaven EoN.
940
|
Posted - 2013.08.15 22:26:00 -
[69] - Quote
Reav Hannari wrote:I can see tanks getting a buff only if they require a full crew to operate. At least driver and main gunner should be separate.
but we ARE getting a buff... |
Xender17
Ahrendee Mercenaries EoN.
453
|
Posted - 2013.08.15 22:28:00 -
[70] - Quote
Reav Hannari wrote:I can see tanks getting a buff only if they require a full crew to operate. At least driver and main gunner should be separate. That's not going to happen. Might be a specific tank that gets that... but not all tanks. |
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Charlotte O'Dell
0uter.Heaven EoN.
941
|
Posted - 2013.08.15 22:30:00 -
[71] - Quote
Xender17 wrote:Reav Hannari wrote:I can see tanks getting a buff only if they require a full crew to operate. At least driver and main gunner should be separate. That's not going to happen. Might be a specific tank that gets that... but not all tanks.
But CCP Wolfman buffed armor due to a petition. It was obviously imbalanced. Tanks/AV are obviously imbalanced. We will be getting buffed. Prepare for it. |
Shokhann Echo
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.08.15 22:30:00 -
[72] - Quote
Reav Hannari wrote:I can see tanks getting a buff only if they require a full crew to operate. At least driver and main gunner should be separate.
then tanks would no longer be used because nobody would skill into only driving the damn thing... iv told many people this with my Void Echo profile. |
Reav Hannari
Red Rock Outriders
958
|
Posted - 2013.08.15 22:42:00 -
[73] - Quote
Shokhann Echo wrote:Reav Hannari wrote:I can see tanks getting a buff only if they require a full crew to operate. At least driver and main gunner should be separate. then tanks would no longer be used because nobody would skill into only driving the damn thing... iv told many people this with my Void Echo profile.
I understand not wanting to depend on others. I'm horrible at the social aspect and tend to run lone wolf myself. But, there needs to be some form of drawback other than ISK because at some point ISK will be irrelevant.
An LAV (once their bumpers are fixed) require a driver and a gunner. An Assault Dropship is a decent balance because the main gun is small. People jump into AV to take out tanks because they know that one person in a tank can go 40/0 unless they are stopped. Maybe give the tank driver a small gun?
How would you balance tanks so they aren't one man killing machines but also have increased survivability?
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Heathen Bastard
Kang Lo Directorate Gallente Federation
510
|
Posted - 2013.08.15 22:45:00 -
[74] - Quote
Reav Hannari wrote:Shokhann Echo wrote:Reav Hannari wrote:I can see tanks getting a buff only if they require a full crew to operate. At least driver and main gunner should be separate. then tanks would no longer be used because nobody would skill into only driving the damn thing... iv told many people this with my Void Echo profile. I understand not wanting to depend on others. I'm horrible at the social aspect and tend to run lone wolf myself. But, there needs to be some form of drawback other than ISK because at some point ISK will be irrelevant. An LAV (once their bumpers are fixed) require a driver and a gunner. An Assault Dropship is a decent balance because the main gun is small. People jump into AV to take out tanks because they know that one person in a tank can go 40/0 unless they are stopped. Maybe give the tank driver a small gun? How would you balance tanks so they aren't one man killing machines but also have increased survivability?
where are these magical people going 40/0 against a good team? any time you see that, it's an accademy match, or a maxed out tank against clones fresh out of the academy.
against any good team, you're luck to get above 10 |
Xender17
Ahrendee Mercenaries EoN.
454
|
Posted - 2013.08.15 22:47:00 -
[75] - Quote
Reav Hannari wrote:Shokhann Echo wrote:Reav Hannari wrote:I can see tanks getting a buff only if they require a full crew to operate. At least driver and main gunner should be separate. then tanks would no longer be used because nobody would skill into only driving the damn thing... iv told many people this with my Void Echo profile. I understand not wanting to depend on others. I'm horrible at the social aspect and tend to run lone wolf myself. But, there needs to be some form of drawback other than ISK because at some point ISK will be irrelevant. An LAV (once their bumpers are fixed) require a driver and a gunner. An Assault Dropship is a decent balance because the main gun is small. People jump into AV to take out tanks because they know that one person in a tank can go 40/0 unless they are stopped. Maybe give the tank driver a small gun? How would you balance tanks so they aren't one man killing machines but also have increased survivability? I have only passed the 30 mark once in the past 6 months. |
XxWarlordxX97
187.
4448
|
Posted - 2013.08.15 22:49:00 -
[76] - Quote
Charlotte O'Dell wrote:It's like being in a Gallente basic standard frame and getting hit by a freedom mass driver...except it costs a lot more 2,000,000 instead of 8,000. You just want AV to do nothing to you |
Reav Hannari
Red Rock Outriders
958
|
Posted - 2013.08.15 22:56:00 -
[77] - Quote
Heathen Bastard wrote:where are these magical people going 40/0 against a good team? any time you see that, it's an accademy match, or a maxed out tank against clones fresh out of the academy.
against any good team, you're luck to get above 10
I'll watch the matches more closely to see how the tankers are doing. Running solo I tend to get placed with the side against the good teams and we get stomped. Maybe I'm mistaking the guys at the top for the tankers and they are not. But, I've almost been in a fair number of matches lately where there are two blaster tanks running the field together and just dominating. My advanced swarm does little to scare them off.
I do feel for you guys and your expensive gear. Hopefully Wolfman and Remnant have a plan for 1.5 to fix things.
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Shokhann Echo
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.08.15 23:11:00 -
[78] - Quote
Reav Hannari wrote:Shokhann Echo wrote:Reav Hannari wrote:I can see tanks getting a buff only if they require a full crew to operate. At least driver and main gunner should be separate. then tanks would no longer be used because nobody would skill into only driving the damn thing... iv told many people this with my Void Echo profile. I understand not wanting to depend on others. I'm horrible at the social aspect and tend to run lone wolf myself. But, there needs to be some form of drawback other than ISK because at some point ISK will be irrelevant. An LAV (once their bumpers are fixed) require a driver and a gunner. An Assault Dropship is a decent balance because the main gun is small. People jump into AV to take out tanks because they know that one person in a tank can go 40/0 unless they are stopped. Maybe give the tank driver a small gun? How would you balance tanks so they aren't one man killing machines but also have increased survivability?
its really complicated an cannot be done with one step only, tankers understand this, what needs to happen 1st is that we neeed our higher tier tanks back so that balance can begin...
I would reset all stats to 0 and work up from their to what makes sense in actual gameplay, not what the infantry want.
tanks should never be soloed by anything at their same tier level or lower, prototype AV should be able to one shot standard and militia tanks but advanced tanks would require 2 people and prototype tanks 3 people to take it down, otherwise AV will be overpowered.
I would also make it to where tanks have a power source much like the one eve pilots use, as long as there is enough power to operate when all modules are active then your tank can operate.. active armor repairs would run forever unless the tank's power supply cannot sustain it.
I would also increase the shield regeneration on shield tanks to be on par with armor regens.
basically I would make tanks nearly identical to the same mechanics used eve to pilot starships, and I would make AV do reasonable damage, but I would either remove av grenades or greatly reduce their reliability, they are far too powerful and far too convenient |
Shokhann Echo
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.08.15 23:16:00 -
[79] - Quote
Reav Hannari wrote:Heathen Bastard wrote:where are these magical people going 40/0 against a good team? any time you see that, it's an accademy match, or a maxed out tank against clones fresh out of the academy.
against any good team, you're luck to get above 10 I'll watch the matches more closely to see how the tankers are doing. Running solo I tend to get placed with the side against the good teams and we get stomped. Maybe I'm mistaking the guys at the top for the tankers and they are not. But, I've been in a fair number of matches lately where there are two blaster tanks running the field together and just dominating. My advanced swarm does little to scare them off. I do feel for you guys and your expensive gear. Hopefully Wolfman and Remnant have a plan for 1.5 to fix things.
yes you are mistaking the ones at the top of leaderboards, iv only gotten 20/0 one time since uprising began and the only time il go over 20/0 is when im put against academy graduates and im a squad with my friends. other than that, its an extreme rarity to go over 10/0 solo with a tank |
Reav Hannari
Red Rock Outriders
959
|
Posted - 2013.08.15 23:25:00 -
[80] - Quote
Shokhann Echo wrote:yes you are mistaking the ones at the top of leaderboards, iv only gotten 20/0 one time since uprising began and the only time il go over 20/0 is when im put against academy graduates and im a squad with my friends. other than that, its an extreme rarity to go over 10/0 solo with a tank
I think I've caught up on the numerous threads and I now see the plight of the tanker. I hope that Uprising 1.5 finds balance.
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Heathen Bastard
Kang Lo Directorate Gallente Federation
513
|
Posted - 2013.08.15 23:26:00 -
[81] - Quote
When tanks are dominating the field, they are coordinated, and working damn hard to cover for each other.
In a squad with my friends, when three of us call in a tank and watch out for each other, we dominate the field simply because the enemy AV gets taken down fast(since three on the field seems to make the blues fight the AV more. might just be that theres more AV on the field, so they just naturally die more)
so yes, tanks can dominate the field, it just takes a full squad, which would be doing that in suits. |
Zero Harpuia
WarRavens League of Infamy
647
|
Posted - 2013.08.15 23:28:00 -
[82] - Quote
Shokhann Echo wrote:Zero Harpuia wrote:Heathen Bastard wrote:Zero Harpuia wrote:I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something. we can't take objectives, we're slow to start moving, there are weapons that are literally designed ONLY with taking us out in mind, grenades(which are borderline invisible) are our greatest threat, the crippling expense of fielding even a half-decent fitting. what exactly do we get? more HP, and the biggest target on our backs on the field. You do realize that for the three AV weapons, there are numerous Anti Personnel weapons? That Grenades are a threat to everyone, especially someone in Standard level attire? That your 'slow' is a scout's fast? That if we made cost of fitting a viable whine, we'd need to make the Logi's head and shoulders above everyone in everything and like it? Tanks need to give up something to get something, and that means a tangible inmatch asset, not prefight fitting costs. You cannot have a SINGLE player suddenly gain immense power with no losses beyond 'can't cap no more'. No other vehicle can be manned effectively with one single player, and as such are balanced against being a one man force multiplier. A LAV or Dropship both need players to ferry around the map or they aren't doing their job, and both need other players aside from the pilot to operate their weapons systems, and you don't see LAV players cry for turret control. Tanks already HAVE something, they can be piloted and gunned from the same seat. THAT is your bonus. Don't like it? Ask to trade it in for something else and stop whining for more. Tank drivers sacrifice the ability to fight with an AR in order to pilot tanks, what else do you want, do you want us not only to not be able to fight outside, do you want us to be even more useless outside of tanks? we get immense power from driving tanks we all know that, BUT in order for us to get that power, WE GIVE UP OUR ABILITY TO FIGHT OUTSIDE VEHICLES. Void Echo ____________________________________________ Pure Tank Driver
Until Pilot Dropsuits come out, that is a useless and pointless argument. I haven't got any points in destroyers, so my Battlecruisers should be more powerful. Is that really your argument? Your Dropsuit is completely unrelated to your vehicle piloting ability. If you decided to not get any footsoldier skills, or pilot with a shitfit suit, it is your own fault for overspecializing. The Titan pilots all know how to fly a decent frigate. And also, they don't bring their Titan into every little fight
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Shokhann Echo
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.08.15 23:34:00 -
[83] - Quote
Zero Harpuia wrote:Shokhann Echo wrote:Zero Harpuia wrote:Heathen Bastard wrote:Zero Harpuia wrote:I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something. we can't take objectives, we're slow to start moving, there are weapons that are literally designed ONLY with taking us out in mind, grenades(which are borderline invisible) are our greatest threat, the crippling expense of fielding even a half-decent fitting. what exactly do we get? more HP, and the biggest target on our backs on the field. You do realize that for the three AV weapons, there are numerous Anti Personnel weapons? That Grenades are a threat to everyone, especially someone in Standard level attire? That your 'slow' is a scout's fast? That if we made cost of fitting a viable whine, we'd need to make the Logi's head and shoulders above everyone in everything and like it? Tanks need to give up something to get something, and that means a tangible inmatch asset, not prefight fitting costs. You cannot have a SINGLE player suddenly gain immense power with no losses beyond 'can't cap no more'. No other vehicle can be manned effectively with one single player, and as such are balanced against being a one man force multiplier. A LAV or Dropship both need players to ferry around the map or they aren't doing their job, and both need other players aside from the pilot to operate their weapons systems, and you don't see LAV players cry for turret control. Tanks already HAVE something, they can be piloted and gunned from the same seat. THAT is your bonus. Don't like it? Ask to trade it in for something else and stop whining for more. Tank drivers sacrifice the ability to fight with an AR in order to pilot tanks, what else do you want, do you want us not only to not be able to fight outside, do you want us to be even more useless outside of tanks? we get immense power from driving tanks we all know that, BUT in order for us to get that power, WE GIVE UP OUR ABILITY TO FIGHT OUTSIDE VEHICLES. Void Echo ____________________________________________ Pure Tank Driver Until Pilot Dropsuits come out, that is a useless and pointless argument. I haven't got any points in destroyers, so my Battlecruisers should be more powerful. Is that really your argument? Your Dropsuit is completely unrelated to your vehicle piloting ability. If you decided to not get any footsoldier skills, or pilot with a shitfit suit, it is your own fault for overspecializing. The Titan pilots all know how to fly a decent frigate. And also, they don't bring their Titan into every little fight
you didn't understand..
if you put all your SP into one specific field, you will not be able to fight with other means.
most tank drivers I know spent all their SP for tanking and they cant fight well outside the vehicles because they don't have prototype dropsuits and weapons..
on the case of personal skill, that only with experience, no amount of SP can equal experience. true but in this game, if you decide to skill into a certain field, you are required to sacrifice another aspect of your abilities. |
DJINN leukoplast
Hellstorm Inc League of Infamy
997
|
Posted - 2013.08.16 01:28:00 -
[84] - Quote
Shokhann Echo wrote:Tank drivers sacrifice the ability to fight with an AR in order to pilot tanks, what else do you want, do you want us not only to not be able to fight outside, do you want us to be even more useless outside of tanks? we get immense power from driving tanks we all know that, BUT in order for us to get that power, WE GIVE UP OUR ABILITY TO FIGHT OUTSIDE VEHICLES. Void Echo ____________________________________________ Pure Tank Driver
lol, really... you're complaining about not being able to fight outside of the tank? Well how the hell do you think AVers feel when we have to gimp ourselves against other infantry just to get a shot at taking out annoying vehicles terrorizing the team?
The only AV class that is somewhat effective against infantry while still having a lot of AV brute-force, is the heavy with a forge.
Otherwise:
Medium suit that has swarms for main, a sidearm, and AV nades = Going to get owned most of the time if they run across other infantry players. Or even worse, a logi with no sidearm decides to use swarms because nobody else on the team is doing AV. At that point their ONLY defense is locus nades, which means they have to dump off some AV so they arent completely helpless against infantry.
This, IMO, is one of the biggest annoyances with vehicles in general. I play this game to shoot infantry, it is a FPS after all. And I find it extremely annoying that I have to switch to AV gear just because some tanker, dropship, or LLAV decides to terrorize my team. Add insult to injury when those vehicle players have decent ground-pounders, making the AVers life a nightmare while the vehicles roam free and effortlessly slaughter ground troops who are not equipped with any decent AV.
This also means that each and every infantry player has to cross-train and waste SP into AV, otherwise they just have to take all the vehicle abuse, which is extremely frustrating.
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Purona
The Vanguardians
31
|
Posted - 2013.08.16 01:45:00 -
[85] - Quote
DJINN leukoplast wrote:lol, really... you're complaining about not being able to fight outside of the tank? Well how the hell do you think AVers feel when we have to gimp ourselves against other infantry just to get a shot at taking out annoying vehicles terrorizing the team?
what in the prototype swarms by themselves will dominate any armor tank
most skills that go with that prototype swarm will compliment other options
weapon mods suits grenades
hell just skilling into the swarm launcher makes you go through the skills you would already have to go through to get every other light weapon except shotgun and plasma launcher |
Shokhann Echo
Kang Lo Directorate Gallente Federation
8
|
Posted - 2013.08.16 01:48:00 -
[86] - Quote
DJINN leukoplast wrote:Shokhann Echo wrote:Tank drivers sacrifice the ability to fight with an AR in order to pilot tanks, what else do you want, do you want us not only to not be able to fight outside, do you want us to be even more useless outside of tanks? we get immense power from driving tanks we all know that, BUT in order for us to get that power, WE GIVE UP OUR ABILITY TO FIGHT OUTSIDE VEHICLES. Void Echo ____________________________________________ Pure Tank Driver lol, really... you're complaining about not being able to fight outside of the tank? Well how the hell do you think AVers feel when we have to gimp ourselves against other infantry just to get a shot at taking out annoying vehicles terrorizing the team? The only AV class that is somewhat effective against infantry while still having a lot of AV brute-force, is the heavy with a forge. Otherwise: Medium suit that has swarms for main, a sidearm, and AV nades = Going to get owned most of the time if they run across other infantry players. Or even worse, a logi with no sidearm decides to use swarms because nobody else on the team is doing AV. At that point their ONLY defense is locus nades, which means they have to dump off some AV so they arent completely helpless against infantry. This, IMO, is one of the biggest annoyances with vehicles in general. I play this game to shoot infantry, it is a FPS after all. And I find it extremely annoying that I have to switch to AV gear just because some tanker, dropship, or LLAV decides to terrorize my team. Add insult to injury when those vehicle players have decent ground-pounders, making the AVers life a nightmare while the vehicles roam free and effortlessly slaughter ground troops who are not equipped with any decent AV. This also means that each and every infantry player has to cross-train and waste SP into AV, otherwise they just have to take all the vehicle abuse, which is extremely frustrating.
in no way was I complaining about my inability to fight outside of the vehicle, I was stating a fact.. why is it that you never see anyone stating a fact unless its your fact. that ignorance and stubbornness.
FACT is that I sacrificed my ability to fight outside of vehicles in order to pilot my tanks... in no way am I complaining about this because it was my choice and im still standing by it today..
however your complaining that your crippled against infantry if you chose to fight vehicles, so the **** what, deal with it, if you want to fight vehicles, then you should sacrifice fighting against infantry, nothing is ever given without taking something away.. you are no acception.
im not complaining, never was, its called stating facts. |
Our Deepest Regret
Algintal Core Gallente Federation
25
|
Posted - 2013.08.16 02:07:00 -
[87] - Quote
XxWarlordxX97 wrote:Charlotte O'Dell wrote:It's like being in a Gallente basic standard frame and getting hit by a freedom mass driver...except it costs a lot more 2,000,000 instead of 8,000. You just want AV to do nothing to you
Well, that would be nice, yeah.
I am not a greedy man. I do not want to go 50 and 0 against anybody. I will happily trade damage and killing power for higher armor and sustainable survivability. I started skilling into tanks solely for the defensive possibilities: In MMO's, I always play defensive characters. I could care less about killing a bunch of dudes, I simply prefer not being killed myself. I thought I could do the same in Dust. It's annoying not being able to. |
KING CHECKMATE
Bragian Order Amarr Empire
545
|
Posted - 2013.08.16 02:18:00 -
[88] - Quote
Lillica Deathdealer wrote:Or being anything else and being hit by an AR. Or a dropship getting slammed by an RDV. Or a charge sniper that can actually aim. Basically every less than 1 second kill, yaknow?
Or ''running'' in a commando suit and being hit by anything.
Knowing everybody has more HP and better speed....
The sadness.... |
KING CHECKMATE
Bragian Order Amarr Empire
545
|
Posted - 2013.08.16 02:21:00 -
[89] - Quote
Plus , Proto Gear IS created to fight Vehicles. The problem Tankers have is that before, a lot of people wouldnt run them. They were EXACTLY the same. But yet specialized AV infantry was a rare sight.
Now every heavy has a Forge gun Every Mid to light infantry have Swarm launchers or at least packed AV nades.
Its not out fault.
Say Thank you to murder taxis..... |
jin foxdale
Foxhound Corporation General Tso's Alliance
50
|
Posted - 2013.08.16 03:10:00 -
[90] - Quote
I see some gooooooood tankers out there, maybe they aren't getting 30-40 (10-20 seems average) kills a match but they are fully involved in the killzones, fast, sneaky, hard to put down (sometimes impossible it seems) and just generally very clever. There also appears to be some not so very good tankers out there. You've all seen them I'm sure - either stuck in scenery, or totally focussed on killing a CRU as you sneak up to them, lay a nanohive or two out, followed by flux/swarm or Lai Dai spam. Bless 'em.
I kinda forgot my point. Nerf AV, buff tanks, whatever. I thoroughly enjoy the sideshow of peeling off during a match to go tank hunting, even I die 10 times in a row without killing them - which can and does happen - its still one of the most enjoyable pastimes one can do in New Eden imo, and will continue to be post 1.4/1.5... |
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