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121. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
yeah i dont knwo what CCP is planning to do about vehicles but right now you can get a swarm launcher that does 330 per rocket with a total of 6 rockets equaling to 1980 damage per shot with a boost to armor tanks while my armor tank has 2x.25 h...
- by Purona - at 2013.06.04 18:11:00
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122. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
nothing wrong with armor its a different play style don't stack armor plates its not worthwhile shields lack the ability to put on damage mods armor lacks the ability to put on profile dampeners and scan enhancers shields are better against burs...
- by Purona - at 2013.06.04 11:25:00
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123. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
just give heavies WP for suppressing enemies and taking damage increase resistance when being healed by a logistics don't just increase the heavies ability to act alone the logistics class is practically made to cover most of the heavies shortcom...
- by Purona - at 2013.06.02 10:15:00
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124. Vehicle repair module skill - in General Discussions [original thread]
does the passive of this skill even work i maxed it but im stil repairing for 414
- by Purona - at 2013.05.30 21:54:00
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125. The dedicated AV player union - in General Discussions [original thread]
Av grenades should not be mobile Forge Guns but without any of the downsides of Forge Guns Jason Pearson wrote: Aeon Amadi wrote: Skyhound Solbrave wrote: I personally think AV is okay, though i just barely started to spec into lvl 3 sw...
- by Purona - at 2013.05.26 16:01:00
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126. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
heavies are specifcally created as area defenders they are slow and as such are not suited for the run and gun play style of assaults and scouts this is what i think heavies should be able to do Vs Vehicles heaves are not meant to go toe to toe...
- by Purona - at 2013.05.26 15:36:00
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127. Caldari Logi vs Assault - in General Discussions [original thread]
NeoWraith Acedia wrote: Purona wrote: all these asaults trying to nerf logistics class are only looking at module allocation you never once see an assault bring up any other stat beyond modules While I agree with you, that bonus is still ...
- by Purona - at 2013.05.14 17:52:00
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128. Caldari Logi vs Assault - in General Discussions [original thread]
i swear if CCP even touch logis in a nerfing way im out of here you give us lower shields lower armor lower movement speed lover stamina lover stamina regen lower precision no side arm lower shield recharge rate and since we can stack one stat t...
- by Purona - at 2013.05.14 11:00:00
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129. Should I shild or armor tank for assulte gallente ? - in General Discussions [original thread]
Deluxe Edition wrote: Purona wrote: shield better for bursts of random damage due to there ability to stack shields armor is better for sustained damage since they can repair while taking damage take one person who is shield tanking with...
- by Purona - at 2013.05.13 14:18:00
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130. Incoming Logi Nerf - in General Discussions [original thread]
why doe we need to survive because we need 30 seconds to slowly rush across the field and revive the assault scout heavy other logi that just died and we need hp for that
- by Purona - at 2013.05.13 14:08:00
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131. Balance logis, dont break them - in General Discussions [original thread]
Laurent Cazaderon wrote: Purona wrote: i think people forgot what the point of an assault suit is assaults are not tanks they have a different playstyle than logis that suits them they have higher base stats and get more effectiveness any si...
- by Purona - at 2013.05.13 13:54:00
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132. Repair Tool Logis, where art thou? - in General Discussions [original thread]
Tiberion Deci wrote: Purona wrote: few problems curently with repairing a lot of people are shield stacking which brings up two problems 1. i either get no points because they have no armor 2. there armor is never in any danger
every...
- by Purona - at 2013.05.13 13:42:00
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133. Balance logis, dont break them - in General Discussions [original thread]
i think people forgot what the point of an assault suit is assaults are not tanks they have a different playstyle than logis that suits them they have higher base stats and get more effectiveness any single module or percentage boost than a logi w...
- by Purona - at 2013.05.13 13:39:00
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134. Incoming Logi Nerf - in General Discussions [original thread]
Tolen Rosas wrote: Cat Merc wrote: Actually, it is true. Caldari Logi is overpowered, waay above any other Logi, however assaults are pointless in comparison to logi. Any sane assault would go the logi path, because whatever "disadvantages" ...
- by Purona - at 2013.05.13 13:28:00
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135. Should I shild or armor tank for assulte gallente ? - in General Discussions [original thread]
shield better for bursts of random damage due to there ability to stack shields armor is better for sustained damage since they can repair while taking damage take one person who is shield tanking with 400 hp and another person who is armor ta...
- by Purona - at 2013.05.13 13:16:00
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136. Repair Tool Logis, where art thou? - in General Discussions [original thread]
few problems curently with repairing a lot of people are shield stacking which brings up two problems 1. i either get no points because they have no armor 2. there armor is never in any danger
everyone is faster than me so i cant keep up w...
- by Purona - at 2013.05.13 13:11:00
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137. Any chance of seeing 2 equip slots on the Aassault proto suit? - in General Discussions [original thread]
Kleanur Guy wrote: Purona wrote: scout suit has very distinct advantages currently speed aiming being broken scanning weapon ranges nerfed Other than the fact most suits can go faster with their slot advantage while still maintaining hug...
- by Purona - at 2013.05.12 12:37:00
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138. Any chance of seeing 2 equip slots on the Aassault proto suit? - in General Discussions [original thread]
scout suit has very distinct advantages currently speed aiming being broken scanning weapon ranges nerfed
- by Purona - at 2013.05.12 12:20:00
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139. Hp fix to suits (The Logi complex) - in General Discussions [original thread]
NeoWraith Acedia wrote: Purona wrote: hp lower sprinting speed lower stamina lower stamina regen rate lower shield regen lower All of those need like 1 slot to make up Edit: Not saying you should, but if you wanted too, you could do b...
- by Purona - at 2013.05.12 10:01:00
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140. Hp fix to suits (The Logi complex) - in General Discussions [original thread]
NeoWraith Acedia wrote: Meanwhile, their equipment was what they received in exchange for some base movemet speed and their sidearm. hp lower speed lower sprinting speed lower stamina lower stamina regen rate lower shield regen lower no side...
- by Purona - at 2013.05.12 02:17:00
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