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Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
111
|
Posted - 2013.08.17 19:49:00 -
[61] - Quote
Viktor Zokas wrote:Bob Teller wrote:Jeremy The Beast wrote:Yall don't understand. Tanks should never be destroyable by 1 person with a forge gun. They should always require a team of 3-4 people with av weapons. I hate the people who think that 3 av grenades should kill a tank. Same goes for the people who want to patch lavs. NEWS FLASH 2 people with proto swarms on a rooftop and any lav problem is gone. CCP has done a good job to make tanks fair just about how they are now. Let's not ruin that please. Tanks should always require a team of 3-4 players with av to take them out,listen to that guy please On a game mode with only 16 people on each team? Yea... sure. You know, it only takes one person to lay down and set off remotes, are you gonna say that's unfair too that a solo guy can take you out with remotes with a single press of a button? Tanks514 incoming.
Its better than AR514 |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
922
|
Posted - 2013.08.17 19:53:00 -
[62] - Quote
Goric Rumis wrote:Spkr4theDead wrote:THE TRAINSPOTTER wrote:kids these days Make a compelling argument why it shouldn't take a small team to destroy a tank, but rather one person with cheap PRO AV should do it. Clearly you weren't playing (or weren't paying attention) back in December, when it actually did take a small team to kill a tank and therefore, bringing three or more tanks to the battlefield always won the game. If this were an open-world game we might be able to work something out, but in a 16-vs-16 game, it's ridiculously unbalanced to allow one person to take three or four people out of the fight to deal specifically with him. It can take a small team to kill a tank when it takes a small team to operate a tank. Until then, it seems to me the cost needs to be balanced more than battlefield effectiveness. Sylwester Dziewiecki wrote:This part makes you look silly. The best thing you can do after being shot by Proto SL if you are in Madruger, is to turn on all hardeners/AR, jump out and recall vehicle - you have time of 5 waves from one guy to finish recalling your vehicle. If you will turn on all modules after second wave, your armor repair unit will not have enough time to start working = 3 waves.
Many Armor-tanks get soled by proto SL, and for sure they don't deserve for it. This part makes you look silly. The best thing you can do after being shot at by a Madrugar if you're in an infantry dropsuit is to run for cover and hope he goes away. Many infantry get soloed by tanks, and for sure they don't deserve it. Rock, meet paper. The issues as I see them: 1) AV grenades need to be rebalanced so they're largely ineffective against tanks and dropships. I think they're still needed to deal with LAVs, but even after some of the nerfs, they still make skilling into dedicated AV seem a bit silly. 2) Dropships need love. 3) Vehicles cost too much for people to use them on a regular basis, so unless CCP wants to redefine the skill tree so that you can't skill into vehicles without skilling into infantry first, the cost needs to drop. As it is, people have every right to believe they should be able to play nothing but vehicles in every match, so either make that option viable or take it off the table.
You mean back when the only swarm launchers used were militia because even a proto wouldn't do jack, and the tank would go 60-0 for a dozen or so matches then die from a disconnect? And they want that back lol. |
Xender17
Ahrendee Mercenaries EoN.
463
|
Posted - 2013.08.17 19:55:00 -
[63] - Quote
Knightshade Belladonna wrote:Goric Rumis wrote:Spkr4theDead wrote:THE TRAINSPOTTER wrote:kids these days Make a compelling argument why it shouldn't take a small team to destroy a tank, but rather one person with cheap PRO AV should do it. Clearly you weren't playing (or weren't paying attention) back in December, when it actually did take a small team to kill a tank and therefore, bringing three or more tanks to the battlefield always won the game. If this were an open-world game we might be able to work something out, but in a 16-vs-16 game, it's ridiculously unbalanced to allow one person to take three or four people out of the fight to deal specifically with him. It can take a small team to kill a tank when it takes a small team to operate a tank. Until then, it seems to me the cost needs to be balanced more than battlefield effectiveness. Sylwester Dziewiecki wrote:This part makes you look silly. The best thing you can do after being shot by Proto SL if you are in Madruger, is to turn on all hardeners/AR, jump out and recall vehicle - you have time of 5 waves from one guy to finish recalling your vehicle. If you will turn on all modules after second wave, your armor repair unit will not have enough time to start working = 3 waves.
Many Armor-tanks get soled by proto SL, and for sure they don't deserve for it. This part makes you look silly. The best thing you can do after being shot at by a Madrugar if you're in an infantry dropsuit is to run for cover and hope he goes away. Many infantry get soloed by tanks, and for sure they don't deserve it. Rock, meet paper. The issues as I see them: 1) AV grenades need to be rebalanced so they're largely ineffective against tanks and dropships. I think they're still needed to deal with LAVs, but even after some of the nerfs, they still make skilling into dedicated AV seem a bit silly. 2) Dropships need love. 3) Vehicles cost too much for people to use them on a regular basis, so unless CCP wants to redefine the skill tree so that you can't skill into vehicles without skilling into infantry first, the cost needs to drop. As it is, people have every right to believe they should be able to play nothing but vehicles in every match, so either make that option viable or take it off the table. You mean back when the only swarm launchers used were militia because even a proto wouldn't do jack, and the tank would go 60-0 for a dozen or so matches then die from a disconnect? 60-0.... 60-0 60-0 Show me freaking proof of a freaking 60-0 chromosome tank match. |
Lillica Deathdealer
Mango and Friends
125
|
Posted - 2013.08.17 20:02:00 -
[64] - Quote
THE TRAINSPOTTER wrote:Jeremy The Beast wrote:Yall don't understand. Tanks should never be destroyable by 1 person with a forge gun. They should always require a team of 3-4 people with av weapons. I hate the people who think that 3 av grenades should kill a tank. Same goes for the people who want to patch lavs. NEWS FLASH 2 people with proto swarms on a rooftop and any lav problem is gone. CCP has done a good job to make tanks fair just about how they are now. Let's not ruin that please. yeah cuz destroying one tank from cover isnt doable wow some people "bu bu ich bin tank , i cost mony , i need to kill all , with ease " go play World of Tanks that way no man can kill you but tanks http://worldoftanks.com/ How about we think of it another way. Pre-uprising heavies. You know, the big sharks that roamed around and needed more than one guy to kill. Of course in heavy vs heavy, it was an even match. Now maybe I'm making too big of a jump here, but it ought to be the same idea with tanks. Tanks are the heavy. It takes a few AV guys to bring down a tank, but tank vs tank is an even match. Of course I'm not expecting anyone who isnt a tank to be able to understand where my point is coming from, especially when they dont have to pay for a tank. For the record I've been around long enough to try everything other than HMG and AR. HMG because I never got around to it, AR because those things are game breaking now. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
922
|
Posted - 2013.08.17 20:04:00 -
[65] - Quote
@ xander
Tanks used to get numbers like that ALOT back in the day, if you missed it or could not do it.. I don't know what to tell you. I won't be looking for proof tho.
It's a rare occurance, but sometimes you run into tanks still these days who manage to get 30+ kills and survive, while being in the frontline.. I don't know how, but they do it.. and can gtfo like nothing I have seen before o.0 |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
113
|
Posted - 2013.08.17 20:28:00 -
[66] - Quote
Lillica Deathdealer wrote:THE TRAINSPOTTER wrote:Jeremy The Beast wrote:Yall don't understand. Tanks should never be destroyable by 1 person with a forge gun. They should always require a team of 3-4 people with av weapons. I hate the people who think that 3 av grenades should kill a tank. Same goes for the people who want to patch lavs. NEWS FLASH 2 people with proto swarms on a rooftop and any lav problem is gone. CCP has done a good job to make tanks fair just about how they are now. Let's not ruin that please. yeah cuz destroying one tank from cover isnt doable wow some people "bu bu ich bin tank , i cost mony , i need to kill all , with ease " go play World of Tanks that way no man can kill you but tanks http://worldoftanks.com/ How about we think of it another way. Pre-uprising heavies. You know, the big sharks that roamed around and needed more than one guy to kill. Of course in heavy vs heavy, it was an even match. Now maybe I'm making too big of a jump here, but it ought to be the same idea with tanks. Tanks are the heavy. It takes a few AV guys to bring down a tank, but tank vs tank is an even match. Of course I'm not expecting anyone who isnt a tank to be able to understand where my point is coming from, especially when they dont have to pay for a tank. For the record I've been around long enough to try everything other than HMG and AR. HMG because I never got around to it, AR because those things are game breaking now.
Wanna kill someone fast and reliably? get an AR!
it [Mlt AR] kills everything except vehicles in under 5 seconds... |
Iron Wolf Saber
Den of Swords
7395
|
Posted - 2013.08.17 20:36:00 -
[67] - Quote
Sgt Buttscratch wrote:We don't want to be invincible, we want to be competitive, not have 10k's worth of nades destroy over a million ISK. Between Av and invisble attacks, turret installations locking on and hitting from just about anywhere, the cheap shots are annoying. We want our higher tier vehicles, y'all gots your proto gear
Maybe rather than post garbage, you understand the situation.
T-55 500k-1kk USD RPG rocket 50 USD
Ambusher Trooper used RPG rocket It is super effective T-55 blows up. |
sammus420
Goonfeet Top Men.
286
|
Posted - 2013.08.17 21:12:00 -
[68] - Quote
Knightshade Belladonna wrote: It's a rare occurance, but sometimes you run into tanks still these days who manage to get 30+ kills and survive, while being in the frontline.. I don't know how, but they do it.. and can gtfo like nothing I have seen before o.0
Its because those are good tankers, usually in a squad all with voice coms, and the rest of his squad sticks close and defends him. If anyone tries to sneak up on him with AV grenades the infantry calls it out and kills the grenadier. The extra eyes also notice where forge gun fire and swarms are coming from and call it out so the tanker can take cover or deal with it. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
145
|
Posted - 2013.08.17 21:15:00 -
[69] - Quote
sammus420 wrote:Knightshade Belladonna wrote: It's a rare occurance, but sometimes you run into tanks still these days who manage to get 30+ kills and survive, while being in the frontline.. I don't know how, but they do it.. and can gtfo like nothing I have seen before o.0
Its because those are good tankers, usually in a squad all with voice coms, and the rest of his squad sticks close and defends him. If anyone tries to sneak up on him with AV grenades the infantry calls it out and kills the grenadier. The extra eyes also notice where forge gun fire and swarms are coming from and call it out so the tanker can take cover or deal with it.
exactly
tankers need infantry as much as infantry need tanks , to breach defenses not go full ****** ala rambo then cry when they get destroyed
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gargantuise aaron
Sanguine Knights
67
|
Posted - 2013.08.17 21:34:00 -
[70] - Quote
Jeremy The Beast wrote:Yall don't understand. Tanks should never be destroyable by 1 person with a forge gun. They should always require a team of 3-4 people with av weapons. I hate the people who think that 3 av grenades should kill a tank. Same goes for the people who want to patch lavs. NEWS FLASH 2 people with proto swarms on a rooftop and any lav problem is gone. CCP has done a good job to make tanks fair just about how they are now. Let's not ruin that please. So fair is only a team with 4 proto av players should be able to stop your tanks? Pardon me but everyone should invest completely inti av that is in no way good against infantry because you like tanks, I've been anhilated by tanks trying to take them out by trying to kill them witg a std swarm launcher yeah a proto av suit should be able to take out a tank by himself if you can't kill him first you should die |
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Sylwester Dziewiecki
Beyond Hypothetical Box
142
|
Posted - 2013.08.17 22:25:00 -
[71] - Quote
Purona wrote:in my opinion the best Tanks in game shouldn't be easily taken out with hardeners on in my opinion CCP should
Increase the Cool down on all modules increase the power of all moduless Increase the Duration of all modules
increasing the cooldown creates a vulnerable time when all modules are disabled that allows Av players to take out the tank
militia and standard Av weapons would take 6-7 shots to take the tank out advanced 4-5 and prototype 2-3
this also increases the viability to passive modules since it would allow the tank to endure more than if its main active modules are down
increasing the Power and Duration of the modules allows tanks to attack a position for a period of time
where they either succeed or fail succeess gives a temporary safe zone failure allows the enemy team a time to not have to deal with a tank for a while ..and then recall it to bring on battlefield fresh one without cooldown on modules.
|
Patrick57
GunFall Mobilization Covert Intervention
49
|
Posted - 2013.08.17 22:35:00 -
[72] - Quote
Takahiro Kashuken wrote:Takahiro Kashuken wrote:THE TRAINSPOTTER wrote:Takahiro Kashuken wrote:THE TRAINSPOTTER wrote:most DS escape swarms these days but its ok at least they GTFO the area , swarms are better against LAV and tanks or turret instalations Aslong as they keep moving at a fairly decent speed Swarms knock you about when hit which can totally **** you up if low to the ground Swarms only better against ground vehicles because of the amount of flaws with the weapons and they cant escape them If swarms could only take out DS then DS have a chance to escape them only problem is then the FG/Rails but at least they require aim oh so now swarms are wrong , LAV are wrong , MD is wrong , FG is wrong , everything is wrong i hate this forum , i dont know why i keep trying to get sense into retards... im losing hope in humanity Well if you think that the missiles bending around corners/cover, locking on through objects, jumping while locking, firing while locking, not even looking at the target and still maintaining lock and able to fire, insta locking, no contermeasures, invisible swarms are all perfectly fine then you are the idiot Dropships can outpilot swarms because they have little shields and armor, maybe a little more than an LAV. If the pilot is flying an expensive ADS at close range, swarms can really harm him. Then the only defense is mods. |
Sylwester Dziewiecki
Beyond Hypothetical Box
142
|
Posted - 2013.08.17 22:59:00 -
[73] - Quote
Iron Wolf Saber wrote:Sgt Buttscratch wrote:We don't want to be invincible, we want to be competitive, not have 10k's worth of nades destroy over a million ISK. Between Av and invisble attacks, turret installations locking on and hitting from just about anywhere, the cheap shots are annoying. We want our higher tier vehicles, y'all gots your proto gear
Maybe rather than post garbage, you understand the situation. T-55 500k-1kk USD RPG rocket 50 USD Ambusher Trooper used RPG rocket It is super effective T-55 blows up. Where I can buy RPG for 50$ IWS, link or it didn't happen.
I love "real life example": - Can I shot down RPG missile that is heading to target in real life? - May I hide behind indestructible rock to prevent destroying my tank(because here in Dust, 300k years in future rooks are stronger than tanks, and it is normal). - If infantry is hiding in building, do I have to shoot them directly in chest or may I blow up the whole building with my tank in real life? |
Taeryn Frost
Zumari Force Projection Caldari State
48
|
Posted - 2013.08.17 23:05:00 -
[74] - Quote
I have a confession...I just...solo'd a tank.
To make matter worse, I used Lai Dais and a nanohive.
Its just....its just not fair.
They spent all their hard earned isks on a tank and here I come along and blow them up, just as they really started to grind up my teammates. CCP better do something about this, otherwise I won't get any sleep at night. My guilty conscience is killing me.
How it should work is like this:
-We spawn in with our anti-infantry suits and engage the reds. -Someone calls in a tank on the opposing team and starts the slaughter -Enough players on my team need to die so that when we respawn with AV, it takes 4 of us to take out that tank -We then need to die again because of the enemy team's infantry so that we can go back to our anti-infantry fits -Repeat |
Taeryn Frost
Zumari Force Projection Caldari State
48
|
Posted - 2013.08.17 23:06:00 -
[75] - Quote
Sylwester Dziewiecki wrote:Iron Wolf Saber wrote:Sgt Buttscratch wrote:We don't want to be invincible, we want to be competitive, not have 10k's worth of nades destroy over a million ISK. Between Av and invisble attacks, turret installations locking on and hitting from just about anywhere, the cheap shots are annoying. We want our higher tier vehicles, y'all gots your proto gear
Maybe rather than post garbage, you understand the situation. T-55 500k-1kk USD RPG rocket 50 USD Ambusher Trooper used RPG rocket It is super effective T-55 blows up. Where I can buy RPG for 50$ IWS, link or it didn't happen . I love "real life example": - Can I shot down RPG missile that is heading to target in real life? - May I hide behind indestructible rock to prevent destroying my tank(because here in Dust, 300k years in future rooks are stronger than tanks, and it is normal). - If infantry is hiding in building, do I have to shoot them directly in chest or may I blow up the whole building with my tank in real life?
You're absolutely right, IWS is totally off the mark. Just like in real life tanks require crews to operate and don't have infinite ammo. |
Sylwester Dziewiecki
Beyond Hypothetical Box
142
|
Posted - 2013.08.17 23:13:00 -
[76] - Quote
Taeryn Frost wrote:
You're absolutely right, IWS is totally off the mark. Just like in real life tanks require crews to operate and don't have infinite ammo.
You fully understand my point of view, any kind of comparison does not have a sense.
PS I would like to have limited number of ammunition on my tank. |
Taeryn Frost
Zumari Force Projection Caldari State
48
|
Posted - 2013.08.17 23:22:00 -
[77] - Quote
Sylwester Dziewiecki wrote:Taeryn Frost wrote:
You're absolutely right, IWS is totally off the mark. Just like in real life tanks require crews to operate and don't have infinite ammo.
You fully understand my point of view, any kind of comparison does not have a sense. PS I would like to have limited number of ammunition on my tank.
I'll concede that I do understand some of tankers complaints. I fully support a hp/resistance buff and a decrease in tank/module cost.
The assertion that it should take a dedicated team to take down a single tank is what I take issue with. Granted, if they cost less ISK wise, I think that will balance out that argument. |
Charlotte O'Dell
0uter.Heaven EoN.
949
|
Posted - 2013.08.17 23:58:00 -
[78] - Quote
Knightshade Belladonna wrote:Sgt Buttscratch wrote:We don't want to be invincible, we want to be competitive, not have 10k's worth of nades destroy over a million ISK. We want our higher tier vehicles, y'all gots your proto gear
Maybe rather than post garbage, you understand the situation. I hate when a starter suit with a militia sniper pops my proto logi in the head, that **** should never happen!
nerf mlt gear! |
Jason Pearson
Seraphim Auxiliaries
2565
|
Posted - 2013.08.18 00:09:00 -
[79] - Quote
Iron Wolf Saber wrote:Sgt Buttscratch wrote:We don't want to be invincible, we want to be competitive, not have 10k's worth of nades destroy over a million ISK. Between Av and invisble attacks, turret installations locking on and hitting from just about anywhere, the cheap shots are annoying. We want our higher tier vehicles, y'all gots your proto gear
Maybe rather than post garbage, you understand the situation. T-55 500k-1kk USD RPG rocket 50 USD Ambusher Trooper used RPG rocket It is super effective T-55 blows up.
******* mong, this is one of the stupidest things I've seen you post IWS, and you post some ******* ridiculous things.
Show me where the Tank Driver (if he survives) goes to grind for cash to buy a new tank.
Now get the **** out you lousy CPM.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
150
|
Posted - 2013.08.18 00:15:00 -
[80] - Quote
Jason Pearson wrote:Iron Wolf Saber wrote:Sgt Buttscratch wrote:We don't want to be invincible, we want to be competitive, not have 10k's worth of nades destroy over a million ISK. Between Av and invisble attacks, turret installations locking on and hitting from just about anywhere, the cheap shots are annoying. We want our higher tier vehicles, y'all gots your proto gear
Maybe rather than post garbage, you understand the situation. T-55 500k-1kk USD RPG rocket 50 USD Ambusher Trooper used RPG rocket It is super effective T-55 blows up. ******* mong, this is one of the stupidest things I've seen you post IWS, and you post some ******* ridiculous things. Show me where the Tank Driver (if he survives) goes to grind for cash to buy a new tank. Now get the **** out you lousy CPM.
you are confusing reality with virtual reality take a chill pill geez
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Jason Pearson
Seraphim Auxiliaries
2566
|
Posted - 2013.08.18 00:21:00 -
[81] - Quote
THE TRAINSPOTTER wrote:Jason Pearson wrote:Iron Wolf Saber wrote:Sgt Buttscratch wrote:We don't want to be invincible, we want to be competitive, not have 10k's worth of nades destroy over a million ISK. Between Av and invisble attacks, turret installations locking on and hitting from just about anywhere, the cheap shots are annoying. We want our higher tier vehicles, y'all gots your proto gear
Maybe rather than post garbage, you understand the situation. T-55 500k-1kk USD RPG rocket 50 USD Ambusher Trooper used RPG rocket It is super effective T-55 blows up. ******* mong, this is one of the stupidest things I've seen you post IWS, and you post some ******* ridiculous things. Show me where the Tank Driver (if he survives) goes to grind for cash to buy a new tank. Now get the **** out you lousy CPM. you are confusing reality with virtual reality take a chill pill geez
Oh, did you take my vulgarity for being hyped up about something? I am a vulgar person but do not mistake it with anger or confusion or anything else, just picture (or imagine hearing?) it being stated in a very calm and soothing voice.
IWS isn't allowed to talk in Vehicle threads because in general, he makes awful comments which make me wonder how CCP allowed him onto the CPM, in general he can be quite informative and useful, but must be told where he's not allowed to venture.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Shokhann Echo
Kang Lo Directorate Gallente Federation
22
|
Posted - 2013.08.18 00:28:00 -
[82] - Quote
Viktor Zokas wrote:Bob Teller wrote:Jeremy The Beast wrote:Yall don't understand. Tanks should never be destroyable by 1 person with a forge gun. They should always require a team of 3-4 people with av weapons. I hate the people who think that 3 av grenades should kill a tank. Same goes for the people who want to patch lavs. NEWS FLASH 2 people with proto swarms on a rooftop and any lav problem is gone. CCP has done a good job to make tanks fair just about how they are now. Let's not ruin that please. Tanks should always require a team of 3-4 players with av to take them out,listen to that guy please On a game mode with only 16 people on each team? Yea... sure. You know, it only takes one person to lay down and set off remotes, are you gonna say that's unfair too that a solo guy can take you out with remotes with a single press of a button? Tanks514 incoming.
it wont be tank 514 unless infantry becomes obsolete, jut because people go for something you don't like doesn't make it invalid |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
150
|
Posted - 2013.08.18 00:29:00 -
[83] - Quote
Shokhann Echo wrote:Viktor Zokas wrote:Bob Teller wrote:Jeremy The Beast wrote:Yall don't understand. Tanks should never be destroyable by 1 person with a forge gun. They should always require a team of 3-4 people with av weapons. I hate the people who think that 3 av grenades should kill a tank. Same goes for the people who want to patch lavs. NEWS FLASH 2 people with proto swarms on a rooftop and any lav problem is gone. CCP has done a good job to make tanks fair just about how they are now. Let's not ruin that please. Tanks should always require a team of 3-4 players with av to take them out,listen to that guy please On a game mode with only 16 people on each team? Yea... sure. You know, it only takes one person to lay down and set off remotes, are you gonna say that's unfair too that a solo guy can take you out with remotes with a single press of a button? Tanks514 incoming. it wont be tank 514 unless infantry becomes obsolete, jut because people go for something you don't like doesn't make it invalid well some tankers want you to die if you touch their tank and they want to run ppl over in tanks
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Jason Pearson
Seraphim Auxiliaries
2566
|
Posted - 2013.08.18 00:35:00 -
[84] - Quote
THE TRAINSPOTTER wrote:Shokhann Echo wrote:Viktor Zokas wrote:Bob Teller wrote:Jeremy The Beast wrote:Yall don't understand. Tanks should never be destroyable by 1 person with a forge gun. They should always require a team of 3-4 people with av weapons. I hate the people who think that 3 av grenades should kill a tank. Same goes for the people who want to patch lavs. NEWS FLASH 2 people with proto swarms on a rooftop and any lav problem is gone. CCP has done a good job to make tanks fair just about how they are now. Let's not ruin that please. Tanks should always require a team of 3-4 players with av to take them out,listen to that guy please On a game mode with only 16 people on each team? Yea... sure. You know, it only takes one person to lay down and set off remotes, are you gonna say that's unfair too that a solo guy can take you out with remotes with a single press of a button? Tanks514 incoming. it wont be tank 514 unless infantry becomes obsolete, jut because people go for something you don't like doesn't make it invalid well some tankers want you to die if you touch their tank and they want to run ppl over in tanks
Nay, we want it realistic, if the Tank does slam into you at speed it should kill you BUT all vehicles should take damage from impact. Touching a Tank should be fine, and people should be able to sit on the hull too, both friendly and enemy (To carry or to be a massive nuisance :D )
Anything else Tankers want?
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
150
|
Posted - 2013.08.18 00:37:00 -
[85] - Quote
THE TRAINSPOTTER wrote:just for the record , the only thing i hate about tanks are those that camp in red zone UP in the mountains and who snipe all over the map
i respect those who come and fight
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Jason Pearson
Seraphim Auxiliaries
2566
|
Posted - 2013.08.18 00:43:00 -
[86] - Quote
THE TRAINSPOTTER wrote:THE TRAINSPOTTER wrote:just for the record , the only thing i hate about tanks are those that camp in red zone UP in the mountains and who snipe all over the map
i respect those who come and fight
Tanks that come down, die.
Tankers complain when they're on the front lines that they die far too quickly against a coherent team, Infantry cries at them and tells them to "Adapt or Die"
Tankers now sit up in the red line, adapting the way you and the other Infantry players have told us to, and yet now you cry that we've adapted and we should now throw that away and come down to lose a tank that is valued between 700,000 to 2,400,000 ISK.
Also, your respect won't buy us new tanks, kthx.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
ladwar
Dead Six Initiative Lokun Listamenn
1157
|
Posted - 2013.08.18 00:54:00 -
[87] - Quote
Jason Pearson wrote:THE TRAINSPOTTER wrote:THE TRAINSPOTTER wrote:just for the record , the only thing i hate about tanks are those that camp in red zone UP in the mountains and who snipe all over the map
i respect those who come and fight
Tanks that come down, die. Tankers complain when they're on the front lines that they die far too quickly against a coherent team, Infantry cries at them and tells them to "Adapt or Die" Tankers now sit up in the red line, adapting the way you and the other Infantry players have told us to, and yet now you cry that we've adapted and we should now throw that away and come down to lose a tank that is valued between 700,000 to 2,400,000 ISK. Also, your respect won't buy us new tanks, kthx.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! now if they only fixed rendering. |
Purona
The Vanguardians
35
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Posted - 2013.08.18 10:50:00 -
[88] - Quote
[quote=Sylwester Dziewiecki ..and then recall it to bring on battlefield fresh one without cooldown on modules. [/quote]
of course you wouldnt be able to recall the tank during this time i just didnt think of a way to write it down as a mechanic in the game but now i have an idea
in my opinion the best Tanks in game shouldn't be easily taken out with hardeners on in my opinion CCP should
Increase the Cool down on all modules increase the power of all moduless Increase the Duration of all modules
increasing the cooldown creates a vulnerable time when all modules are disabled that allows Av players to take out the tank
militia and standard Av weapons would take 6-7 shots to take the tank out advanced 4-5 and prototype 2-3
this also increases the viability to passive modules since it would allow the tank to endure more than if its main active modules are down
increasing the Power and Duration of the modules allows tanks to attack a position for a period of time
where they either succeed or fail succeess gives a temporary safe zone failure allows the enemy team a time to not have to deal with a tank for a while
the cooldown period could be like an overheat system draining the vehicle of any ability to use modules or recall until all module cooldowns have finished |
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
294
|
Posted - 2013.08.18 11:17:00 -
[89] - Quote
tanks need to be tougher or AV less effective, but a smart SOLO AVer should still be able to take out a tank.
because tactics matter, and stupidity should be punished.
The FG can only be carried by a heavy, with its limited ammo supply and no equipment slot, its damage reflects its drawbacks. It is just unfortunate that we only have standard level HAVs.
AV/Vehicle needs a balance sweep, and one is on its way, I really hope the patch notes are out early though, the community needs to know how this is going to be handled.
because it isnt as simple as calling people names, and it isnt simply about applying mathematical formula. The AV/vehicle balance could well be a defining trait of this game, and a reflection of the skills of the development team.
No Pressure or anything!!!!!!!!
lol |
Racro 01 Arifistan
The Surrogates Of War
19
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Posted - 2013.08.18 11:19:00 -
[90] - Quote
if i need to pay aprox 1.5 mill to use my madrugar or 2.5 for my vayu why should i be an easy kill? i SHOULD be the hardest thing to kill. but apparntly the chabrydis gets that trophy/glory. i mean really a JEEP is harden to kill than a big mother ******* HAV? |
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