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61. my take on the plasma cannon - in General Discussions [original thread]
could use a higher ammo count and lower reload time
- by Purona - at 2013.08.02 09:01:00
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62. Vehicles - Keys, Loot, and other such crazy ideas - in General Discussions [original thread]
Principus Shmoof Triariian wrote: In MAG, on certain game modes squads were given an APC that only the squad could access. For Dust, since every vehicle is personal, the Driver seat should be defaulted to the driver, and the passenger seats ope...
- by Purona - at 2013.07.30 18:18:00
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63. DUST 1.5, 1.6, 1.7 ..... - in General Discussions [original thread]
Den-tredje Baron wrote: Spaceman-Rob wrote: That's a short list. very short list. Mmmmm to OP i donno i know everybody is crying for core mechanics and such wich i would also like improved but aren't you forgetting something pretty big...
- by Purona - at 2013.07.29 10:28:00
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64. What was the point of buffing LAVs by 60% HP?? - in General Discussions [original thread]
lavs without hp turn into easily destroyable death contraptions all CCP need to do is make it so LAVS cant kill when they hit a dropsuit amd take damage when hitting a dropsuit depending on the type of dropsuit Heavies deserve to not die when g...
- by Purona - at 2013.07.28 14:35:00
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65. Something I just realized about forge damage numbers. - in General Discussions [original thread]
it does seem odd you would think standard would be somewhere in the middle of assault and breach but then again standard has its own advantages, on of which being the ability to move fire and store charges
- by Purona - at 2013.07.28 09:07:00
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66. My tank is having trouble holding it own - in General Discussions [original thread]
but the assault forge gun is low upfront damage and fast rate of fire breach is high upfront damage but low rate of fire the regular forge on the other hand has thee worse damage per second out of all forge guns but it allows you to move and sto...
- by Purona - at 2013.07.28 09:04:00
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67. CCP should ditch the PS3 and redevelop Dust as a PC game - in General Discussions [original thread]
Being on PC would not make this game better it would just die against all the other PC free to play shooters already out there that has way more content and enjoyable skill system than dust CCP have already shown to be extremely slow developers ...
- by Purona - at 2013.07.27 11:46:00
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68. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Jack McReady wrote: Purona wrote: i dont run solo you idiot god damn you are assuming i drive a certain way when you dont know a god damn way of how i drive my tank I never said you drive solo but you showed us how little you know about ta...
- by Purona - at 2013.07.25 11:26:00
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69. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
I don't run solo you are assuming i drive a certain way when you don't know a god damn thing about the way of i drive my tank when it comes to it you are only thinking about what your tank can do and not what everyone can do when driving a tan...
- by Purona - at 2013.07.25 11:18:00
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70. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Jack McReady wrote: Purona wrote: @ jack i see you are only taking into accoutn the best situation to happen for your tank 1000 shield isnt always up the only time you have1000 shields is if you have not been in combat with that tank so s...
- by Purona - at 2013.07.25 11:02:00
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71. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
SGT NOVA STAR wrote: Jason Pearson wrote: Stop. The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger. It shouldn't take 3 AVers...
- by Purona - at 2013.07.25 10:44:00
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72. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
the thing about AV vs Tanks is that the best fitted tanks with all mods on are pushed back by a single person with anything above standard AV and are out right destroyed when proto Av shows up with all modules on it should be hard for prototype...
- by Purona - at 2013.07.25 09:40:00
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73. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Takahiro Kashuken wrote: Purona wrote: proto tanks will not have 7 high or low slots simply because the amount to keep track of and activate is to much the only thing proto tanks will have over the current tanks are more powergrid and cpu an...
- by Purona - at 2013.07.24 18:16:00
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74. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
proto tanks will not have 7 high or low slots simply because the amount to keep track of and activate is to much the only thing proto tanks will have over the current tanks are more powergrid and cpu and a slightly higher base hp adding more modu...
- by Purona - at 2013.07.24 13:49:00
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75. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
Stop comparing armor to shields directly its just not going to work you can remove the movement speed penalty from armor and it would be more overpowered than anything shields can even come to
- by Purona - at 2013.07.23 14:05:00
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76. What's behind the increasing community negativity? - in General Discussions [original thread]
There are two problems with Dust 514 Content and Skill points they are both the same problem and can be fixed at the same time in simple terms lower skill point cost and ADD content the current situation of small amount of content and high SP co...
- by Purona - at 2013.07.22 09:49:00
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77. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
D legendary hero wrote: Purona wrote: D legendary hero wrote: basic, this is another good reason. you can start the post ill respond to it. another is simply the fact that i doesnt increase your life expectance by any significant length...
- by Purona - at 2013.07.21 11:28:00
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78. Perhaps my Final Goodbye - in General Discussions [original thread]
@vick weaponry 68,400 light weapon operation 133,800 swarm launcher operation 621,840 swarm launcher proficiency 1,554,600 handheld weapon operation 621,840 3,000,480k sp to max swarm launcher damage with 824040 sp being useful for other weapons...
- by Purona - at 2013.07.21 10:54:00
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79. You know what I am finding the most funny? - in General Discussions [original thread]
Iron Wolf Saber wrote: Zekain Kade wrote: in a game where you can make any suit play any role, people tend to not like it when suits are literally forced to play one type of roll. Especially one that a lot of people speced heavily into. Oh...
- by Purona - at 2013.07.20 09:12:00
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80. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
D legendary hero wrote: basic, this is another good reason. you can start the post ill respond to it. another is simply the fact that i doesnt increase your life expectance by any significant length of time. if i had 2 complex armor plates, t...
- by Purona - at 2013.07.17 00:51:00
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