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81. A simple fix (Assault Logi) - in General Discussions [original thread]
You guys are still only see Hp values when there are so many other differences between the suits the drawbacks of the logistics suits is what stops it from being an assault suit the assault suit has: more base armor and shields than logi suits f...
- by Purona - at 2013.07.16 10:26:00
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82. Dropship HP - in Feedback/Requests [original thread]
keep everythign the way they are make it so lavs take massive amount of damage when hitting drop suits no one wants to drive an lav as a class if it can easily be destroyed lavs are meant to be healing tanks but if they can be destroyed easily t...
- by Purona - at 2013.07.14 10:02:00
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83. Tank Petition - in General Discussions [original thread]
Stinker Butt wrote: Reducing the price is fine, but I don't agree with anything else. Tanks shouldn't be a one man army. they are meant to be destroyed like anything else in the game. I still see 2-3 tanks every public match, so that tells me t...
- by Purona - at 2013.07.13 10:07:00
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84. Reserved - in General Discussions [original thread]
Alpha 443-6732 wrote: On a side not, the HMG is a joke. It should absolutely destroy the gallente AR at all ranges (why is a heavy weapon a CQC weapon again? Where is the logic?). The balance of the heavy as well as the tank comes from its poor...
- by Purona - at 2013.07.11 11:37:00
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85. Is CCP working on balancing the AV vs. Vehicles yet? - in General Discussions [original thread]
i think it came from the amount of damage weapons do to certain areas of the tank which is messing me up
- by Purona - at 2013.07.09 14:25:00
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86. Is CCP working on balancing the AV vs. Vehicles yet? - in General Discussions [original thread]
1.7 lock on time + 2.5 second random time given by delta = 4.2 seconds round down to 8 seconds for easier work tank repairs for 414 per second over 8 seconds 3312 armor repaired 2 shots from swarm launcher over 8 seconds 2224 meaning i should be o...
- by Purona - at 2013.07.09 14:09:00
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87. Is CCP working on balancing the AV vs. Vehicles yet? - in General Discussions [original thread]
Skyhound Solbrave wrote: On that unofficial roadmap post, a dev said that they are working on vehicles and AV, theyre balancing the two together to even out their cost and damage. That being said, maybe you should learn how to fit your tank. ...
- by Purona - at 2013.07.09 13:46:00
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88. HAV's STILL need balance!... you don't care anymore, do you ccp?? - in Feedback/Requests [original thread]
instead of just saying something how about offering some stats for balancing purposes armor tanks 6210 armor recovered over a 15 second period of time with a cooldown of 15 seconds as well as 330 shields regenerated over 45 seconds want balance ...
- by Purona - at 2013.07.09 13:02:00
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89. Armor tanking and WHY it IS viable. - in General Discussions [original thread]
when people think about armor vs shields the idea of logi rarely enters the conversation
- by Purona - at 2013.07.05 10:06:00
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90. can the frame rate go above 30 or is it locked? - in General Discussions [original thread]
richiesutie 2 wrote: Purona wrote: call of duty is like 47 fps and like 640p still above 30 but the question remains can dust go above 30? of course it could if ccp didnt lock it at 30
- by Purona - at 2013.07.04 17:55:00
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91. can the frame rate go above 30 or is it locked? - in General Discussions [original thread]
call of duty is like 47 fps and like 640p
- by Purona - at 2013.07.04 14:27:00
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92. My Swarm launcher tickles tanks and... - in General Discussions [original thread]
yesterday i was in a match where delta force and delta academy shot like 17+ missiles at me at ONE TIME obviously I WAS NOT AMUSED and knew i was dead when i saw it since i woundnt be able to get back to cover imagine seeing your entire screen fr...
- by Purona - at 2013.07.04 14:25:00
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93. Pilot suit=OP vehicles, stop it before every 1 gets screwed over - in General Discussions [original thread]
Galvan Nized wrote: Void Echo wrote: btw aren't vehicles meant to over power infantry? I mean they are 50 ton machines that take a long time to make and skill up in. there should be an advantage to skilling into vehicles over infantry, now...
- by Purona - at 2013.07.04 13:58:00
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94. Pilot suit=OP vehicles, stop it before every 1 gets screwed over - in General Discussions [original thread]
pegasis prime wrote: Yes I agree with the bonuses but they will make armour tanks incredibly op just think of a fully specked pilot suit in a fully specked madruger with 2 heavy reps. Constant high armour regen. It will take at least 2-3 fully ...
- by Purona - at 2013.07.04 09:36:00
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95. GUESS WHAT? Armor and sheilds are not the same! Who would of thought? - in General Discussions [original thread]
Poplo Furuya wrote: You're missing the fact armour has to split lows between plates and reppers. This tends to result in lower EHP, lower speed and a repair rate that is usually outpaced by shields within 10 seconds. 15 on depleted. In practice...
- by Purona - at 2013.07.02 18:36:00
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96. Pilot Suit Skills - in General Discussions [original thread]
i dont think this is enough to stand upto those proto swarms
- by Purona - at 2013.07.02 18:02:00
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97. GUESS WHAT? Armor and sheilds are not the same! Who would of thought? - in General Discussions [original thread]
damn its like you people cant think beyond point values heres the differences between shields and armor Pros for shields doesn't get slowed by shield takes reduced damage from explosives can move faster with Cardiac Regulators and Kinetic Cata...
- by Purona - at 2013.07.02 17:28:00
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98. When shield recharge delay is fixed, armour will reign supreme - in General Discussions [original thread]
King Kobrah wrote: yes, this is a great idea, let's make people stay in cover EVEN LONGER so we can slow down the clunky gameplay even more! great work CCP! 5 stars! can always use armor
- by Purona - at 2013.06.30 12:57:00
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99. To those complaining about the Commando suit - in General Discussions [original thread]
only combinations i see being used are swarm launchers assault rifle sniper rifle and assault rifle scrambler rifle and mass driver/assault rifle
- by Purona - at 2013.06.29 21:44:00
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100. real damage of av grenades? - in General Discussions [original thread]
they are the same damage as forge guns just compare them to a forge gun with similar splash damage
- by Purona - at 2013.06.29 13:35:00
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