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Racro 01 Arifistan
The Surrogates Of War
20
|
Posted - 2013.08.19 11:00:00 -
[121] - Quote
THE TRAINSPOTTER wrote:Read the thread title.
yeah lol. iam nto saying i should be invincible. 1 guy killing a tank by himself wtf? 2 guys killing a tank with swarms. yeah reasonble that the tank blew up. if all it took was 2 guys to kill me then i would be happy. but i expect to be a difficult kill given iam driving a 1.5 mill pice of machenery compared to the cheaper av being used to kill me. raise the price on av and i'll gladly die to something thats a 150k-200k weapon capable of dealing a **** ton of damage to a tank. but a logistics lav should be eaiser to kill than even a stnd HAV. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
159
|
Posted - 2013.08.19 11:05:00 -
[122] - Quote
Racro 01 Arifistan wrote:THE TRAINSPOTTER wrote:Read the thread title. yeah lol. iam nto saying i should be invincible. 1 guy killing a tank by himself wtf? 2 guys killing a tank with swarms. yeah reasonble that the tank blew up. if all it took was 2 guys to kill me then i would be happy. but i expect to be a difficult kill given iam driving a 1.5 mill pice of machenery compared to the cheaper av being used to kill me. raise the price on av and i'll gladly die to something thats a 150k-200k weapon capable of dealing a **** ton of damage to a tank. but a logistics lav should be eaiser to kill than even a stnd HAV.
then the problem is not the swarms or the tanks , its the cost
you know that saying with great power comes great responsability?
use it
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Rizlax Yazzax
Namtar Elite Gallente Federation
4
|
Posted - 2013.08.19 11:06:00 -
[123] - Quote
So many topics like this so I'm just going to copy/paste my response from another thread .
T More and more I am coming up against HAVs that take an incredible amount of damage and keep on rolling. Several of them have taken 7 or more volleys of my proto swarm (3xComplex, Prof 3) and 3 or more Lai Dai and just kept on going as if I was a mosquito buzzing around their ears. Tanks may be paper thin as standard, but as with anything, put enough time/SP into them and they can be a beast.
I do not expect to be able to solo a tank by any means, and if I can, I enjoy it when it is a challenge as opposed to a 10 second fire and forget battle. Once we have proto tanks (god help the cries for AV buff/tank nerf when that happens) then the battlefield will be a lot more even, but people still need to realise that the tank isn't meant to be insta-win. You need a fair SP sink and good fitting to be an intimidating presence on the battlefield.
I have seen several people suggest removing proto AV until we have proto vehicles. I for one would be fine with this and feel it is unfair that one side of the equation has more advanced gear than the other.
But despite all this, we have two major updates on the way, so essenstially all arguments on AV balance are moot until after they arrive.
|
Purona
The Vanguardians
35
|
Posted - 2013.08.19 11:08:00 -
[124] - Quote
Rizlax Yazzax wrote:So many topics like this so I'm just going to copy/paste my response from another thread .
T More and more I am coming up against HAVs that take an incredible amount of damage and keep on rolling. Several of them have taken 7 or more volleys of my proto swarm (3xComplex, Prof 3) and 3 or more Lai Dai and just kept on going as if I was a mosquito buzzing around their ears. Tanks may be paper thin as standard, but as with anything, put enough time/SP into them and they can be a beast.
I do not expect to be able to solo a tank by any means, and if I can, I enjoy it when it is a challenge as opposed to a 10 second fire and forget battle. Once we have proto tanks (god help the cries for AV buff/tank nerf when that happens) then the battlefield will be a lot more even, but people still need to realise that the tank isn't meant to be insta-win. You need a fair SP sink and good fitting to be an intimidating presence on the battlefield.
I have seen several people suggest removing proto AV until we have proto vehicles. I for one would be fine with this and feel it is unfair that one side of the equation has more advanced gear than the other.
But despite all this, we have two major updates on the way, so essenstially all arguments on AV balance are moot until after they arrive.
obviously the tim between each volley and each grenade was to far apart to actually kill the tank |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
159
|
Posted - 2013.08.19 11:09:00 -
[125] - Quote
"bu bu i paid 1 mil , i have to win , "
you can but you still have to use tactics
you just pay for a different set of tactics
maybe tanks are not your thing
|
Beld Errmon
Paladin Survey Force Amarr Empire
809
|
Posted - 2013.08.19 11:10:00 -
[126] - Quote
Don't worry racro when 1.5 rolls around the AV smug is gunna get paid back big time, CCP always over does rebalances so we'll probably get 3 months of being re-tardedly OP.
|
Takahiro Kashuken
Red Star. EoN.
897
|
Posted - 2013.08.19 11:10:00 -
[127] - Quote
Rizlax Yazzax wrote:So many topics like this so I'm just going to copy/paste my response from another thread .
T More and more I am coming up against HAVs that take an incredible amount of damage and keep on rolling. Several of them have taken 7 or more volleys of my proto swarm (3xComplex, Prof 3) and 3 or more Lai Dai and just kept on going as if I was a mosquito buzzing around their ears. Tanks may be paper thin as standard, but as with anything, put enough time/SP into them and they can be a beast.
I do not expect to be able to solo a tank by any means, and if I can, I enjoy it when it is a challenge as opposed to a 10 second fire and forget battle. Once we have proto tanks (god help the cries for AV buff/tank nerf when that happens) then the battlefield will be a lot more even, but people still need to realise that the tank isn't meant to be insta-win. You need a fair SP sink and good fitting to be an intimidating presence on the battlefield.
I have seen several people suggest removing proto AV until we have proto vehicles. I for one would be fine with this and feel it is unfair that one side of the equation has more advanced gear than the other.
But despite all this, we have two major updates on the way, so essenstially all arguments on AV balance are moot until after they arrive.
Straight up lying
3+ Lai Dai = 6k+
7 proto swarms is 3k+ x 7 = 21k+
Total damage on 1 tank is 27k+ |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
159
|
Posted - 2013.08.19 11:17:00 -
[128] - Quote
Takahiro Kashuken wrote:Rizlax Yazzax wrote:So many topics like this so I'm just going to copy/paste my response from another thread .
T More and more I am coming up against HAVs that take an incredible amount of damage and keep on rolling. Several of them have taken 7 or more volleys of my proto swarm (3xComplex, Prof 3) and 3 or more Lai Dai and just kept on going as if I was a mosquito buzzing around their ears. Tanks may be paper thin as standard, but as with anything, put enough time/SP into them and they can be a beast.
I do not expect to be able to solo a tank by any means, and if I can, I enjoy it when it is a challenge as opposed to a 10 second fire and forget battle. Once we have proto tanks (god help the cries for AV buff/tank nerf when that happens) then the battlefield will be a lot more even, but people still need to realise that the tank isn't meant to be insta-win. You need a fair SP sink and good fitting to be an intimidating presence on the battlefield.
I have seen several people suggest removing proto AV until we have proto vehicles. I for one would be fine with this and feel it is unfair that one side of the equation has more advanced gear than the other.
But despite all this, we have two major updates on the way, so essenstially all arguments on AV balance are moot until after they arrive.
Straight up lying 3+ Lai Dai = 6k+ 7 proto swarms is 3k+ x 7 = 21k+ Total damage on 1 tank is 27k+
oh teh ironing
this coming from the dude that locks on with swarms trough walls
|
Rizlax Yazzax
Namtar Elite Gallente Federation
4
|
Posted - 2013.08.19 11:27:00 -
[129] - Quote
Takahiro Kashuken wrote:Rizlax Yazzax wrote:So many topics like this so I'm just going to copy/paste my response from another thread .
T More and more I am coming up against HAVs that take an incredible amount of damage and keep on rolling. Several of them have taken 7 or more volleys of my proto swarm (3xComplex, Prof 3) and 3 or more Lai Dai and just kept on going as if I was a mosquito buzzing around their ears. Tanks may be paper thin as standard, but as with anything, put enough time/SP into them and they can be a beast.
I do not expect to be able to solo a tank by any means, and if I can, I enjoy it when it is a challenge as opposed to a 10 second fire and forget battle. Once we have proto tanks (god help the cries for AV buff/tank nerf when that happens) then the battlefield will be a lot more even, but people still need to realise that the tank isn't meant to be insta-win. You need a fair SP sink and good fitting to be an intimidating presence on the battlefield.
I have seen several people suggest removing proto AV until we have proto vehicles. I for one would be fine with this and feel it is unfair that one side of the equation has more advanced gear than the other.
But despite all this, we have two major updates on the way, so essenstially all arguments on AV balance are moot until after they arrive.
Straight up lying 3+ Lai Dai = 6k+ 7 proto swarms is 3k+ x 7 = 21k+ Total damage on 1 tank is 27k+
Lying? You do realise tanks can have repair and resists right? Smart tankers with good fits know how to take damage and stay alive. I've taken many a shield down only for them to activate a recharge and resist module allowing them to take a pounding. Yes the example I used is rare, but the point is tanks can be viable with a little work. |
Jack McReady
DUST University Ivy League
387
|
Posted - 2013.08.19 11:32:00 -
[130] - Quote
Purona wrote:Rizlax Yazzax wrote:So many topics like this so I'm just going to copy/paste my response from another thread .
T More and more I am coming up against HAVs that take an incredible amount of damage and keep on rolling. Several of them have taken 7 or more volleys of my proto swarm (3xComplex, Prof 3) and 3 or more Lai Dai and just kept on going as if I was a mosquito buzzing around their ears. Tanks may be paper thin as standard, but as with anything, put enough time/SP into them and they can be a beast. obviously the tim between each volley and each grenade was to far apart to actually kill the tank 7 proto swarms and 3 lai dai AV andes 14k+5.3k with armor damage bonus 17k+6.3k=23k damage right around the max damage a tank can take before getting destroyed and even then the tank would be on fire with no way to repair and this is just base without damage mods this is only assuming the target stands still and does not use proper tanks mods. if this is the case the deserves to die to a single guy tossing proto AV at him.
if the driver is not braindead, has his tank skills maxed and proper fit then the driver will activate his stuff and reposition himself and you will never get him. between repairs, resistance mods and the fact that swarms like to crash into the ground against moving targets means that even an armor tank can survive all those hits from a single player quite easily. you will require a second person or a forge gunner to take the tank down.
and if it is a shield tanker than the lolswarms and AV grenades only tickle. |
|
Takahiro Kashuken
Red Star. EoN.
897
|
Posted - 2013.08.19 11:39:00 -
[131] - Quote
Rizlax Yazzax wrote:Takahiro Kashuken wrote:Rizlax Yazzax wrote:So many topics like this so I'm just going to copy/paste my response from another thread .
T More and more I am coming up against HAVs that take an incredible amount of damage and keep on rolling. Several of them have taken 7 or more volleys of my proto swarm (3xComplex, Prof 3) and 3 or more Lai Dai and just kept on going as if I was a mosquito buzzing around their ears. Tanks may be paper thin as standard, but as with anything, put enough time/SP into them and they can be a beast.
I do not expect to be able to solo a tank by any means, and if I can, I enjoy it when it is a challenge as opposed to a 10 second fire and forget battle. Once we have proto tanks (god help the cries for AV buff/tank nerf when that happens) then the battlefield will be a lot more even, but people still need to realise that the tank isn't meant to be insta-win. You need a fair SP sink and good fitting to be an intimidating presence on the battlefield.
I have seen several people suggest removing proto AV until we have proto vehicles. I for one would be fine with this and feel it is unfair that one side of the equation has more advanced gear than the other.
But despite all this, we have two major updates on the way, so essenstially all arguments on AV balance are moot until after they arrive.
Straight up lying 3+ Lai Dai = 6k+ 7 proto swarms is 3k+ x 7 = 21k+ Total damage on 1 tank is 27k+ Lying? You do realise tanks can have repair and resists right? Smart tankers with good fits know how to take damage and stay alive. I've taken many a shield down only for them to activate a recharge and resist module allowing them to take a pounding. Yes the example I used is rare, but the point is tanks can be viable with a little work.
Even with a rep which can rep another 6k, and then resists running at 50% gives you around 18k assuming the resists are running and so is the rep so no i still count BS
The only way it takes than is the 3 crutch nades 1st then he activates everything and runs away at top speed and maybe takes 1 or 2 volleys max and rest of the missiles time out
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Purona
The Vanguardians
35
|
Posted - 2013.08.19 11:45:00 -
[132] - Quote
Jack McReady wrote: this is only assuming the target stands still and does not use proper tanks mods. if this is the case the deserves to die to a single guy tossing proto AV at him.
if the driver is not braindead, has his tank skills maxed and proper fit then the driver will activate his stuff and reposition himself and you will never get him. between repairs, resistance mods and the fact that swarms like to crash into the ground against moving targets means that even an armor tank can survive all those hits from a single player quite easily. you will require a second person or a forge gunner to take the tank down.
and if it is a shield tanker than the lolswarms and AV grenades only tickle.
no this is assuming that the tank took all those attacks
directly and used all modules at there most efficient times
an armor tank can not take any damage that exceeds 23k thats the threshold to immediate destruction regardless of what you do
6753 base health+ 6210 from repairs = 12963 total health from armor and repairs
.62 maxresist you can get from armor
12963*.62= an additional 8037 hp which brings your effective hp to 21k +1190 from shields
equals 22k damage before tank goes boom |
Keri Starlight
Psygod9
117
|
Posted - 2013.08.19 11:46:00 -
[133] - Quote
Since I give away 1.200.000 ISK for my Gunny, I would like to be able to run away from a single Forge Gun without blowing up. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
647
|
Posted - 2013.08.19 11:52:00 -
[134] - Quote
Purona wrote:Jack McReady wrote: this is only assuming the target stands still and does not use proper tanks mods. if this is the case the deserves to die to a single guy tossing proto AV at him.
if the driver is not braindead, has his tank skills maxed and proper fit then the driver will activate his stuff and reposition himself and you will never get him. between repairs, resistance mods and the fact that swarms like to crash into the ground against moving targets means that even an armor tank can survive all those hits from a single player quite easily. you will require a second person or a forge gunner to take the tank down.
and if it is a shield tanker than the lolswarms and AV grenades only tickle.
no this is assuming that the tank took all those attacks directly and used all modules at there most efficient times an armor tank can not take any damage that exceeds 23k thats the threshold to immediate destruction regardless of what you do 6753 base health+ 6210 from repairs = 12963 total health from armor and repairs .62 maxresist you can get from armor 12963*.62= an additional 8037 hp which brings your effective hp to 21k +1190 from shields equals 22k damage before tank goes boom
Hahaha not quite if you get a maddy and pummel hard enoigh whilst its reps are o it goes down. If I get 5 shots on a maddy in my glass cannon build it will die reps or not . And 5 shots is aprox 12k dammge.
|
Takahiro Kashuken
Red Star. EoN.
898
|
Posted - 2013.08.19 11:55:00 -
[135] - Quote
Purona wrote:Jack McReady wrote: this is only assuming the target stands still and does not use proper tanks mods. if this is the case the deserves to die to a single guy tossing proto AV at him.
if the driver is not braindead, has his tank skills maxed and proper fit then the driver will activate his stuff and reposition himself and you will never get him. between repairs, resistance mods and the fact that swarms like to crash into the ground against moving targets means that even an armor tank can survive all those hits from a single player quite easily. you will require a second person or a forge gunner to take the tank down.
and if it is a shield tanker than the lolswarms and AV grenades only tickle.
this is assuming that the tank took all those attacks directly and used all modules at there most efficient times an armor tank can not take any damage that exceeds around 23k that's the threshold to immediate destruction regardless of what you do 6753 base health+ 6210 from repairs = 12963 total health from armor and repairs .62 is the max resist you can get from armor. This is with 2 hardeners passive armor reist maxed and Damage control Unit active 12963*.62 grants an additional 8037 hp which brings your effective hp to 21k if you leveled up shield skills you can gain an additional 100 effective shields and the .09 from Damage Unit brings your total effecitve shield to 1190 which brings the total damage a tank can take before exploding to 22k there is no way the tank can just shrug off the attacks that guy said without having an outside source stepping in logis supply depots another vehicle with remote repair module
Remember tho at least add on an extra 20% damage from explosive sources, so say add on 35% because the numbers are wrong and its rumored that its 35% and not 20% like the dev blog said
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J0hlss0n
Molon Labe. League of Infamy
26
|
Posted - 2013.08.19 12:21:00 -
[136] - Quote
Lower the price of mods and the tanks we got today. Release the advanced and proto tanks already. Dont go around nerfing the AV thats in use today (at least not too much), because if that happens, when the advanced/proto tanks/veichles gets released, it will be the other way around and the battlefield will be filled with tanks being unstoppable, hell, even today Ive come across some really well fitted tanks that a fully spec Forge hardle does any damage to... most of them however only survives very shots so, it really depends on the tank itself AND the driver, Ive meet many good tank drivers that know how to react to certain situations, and even more that just sits there and gets blown up...
... some recent tank/av related videos I've watched and came to think of...
http://www.youtube.com/watch?v=7axvE-844Hw http://www.youtube.com/watch?v=0V8zRftH6Y0 http://www.youtube.com/watch?v=OvvZVuXJ8kQ http://www.youtube.com/watch?v=VYSFlrBs0s4 http://www.youtube.com/watch?v=zs84DERE-c4 |
Purona
The Vanguardians
36
|
Posted - 2013.08.19 17:08:00 -
[137] - Quote
why are people so obsessed with proto tanks
we dont particularly need proto tanks
what we need are better modules to put on a better tank just incorporating proto tanks would barely change anything |
Purona
The Vanguardians
36
|
Posted - 2013.08.19 17:10:00 -
[138] - Quote
pegasis prime wrote:Hahaha not quite if you get a maddy and pummel hard enoigh whilst its reps are o it goes down. If I get 5 shots on a maddy in my glass cannon build it will die reps or not . And 5 shots is aprox 12k dammge.
because there is tottlay not a difference between amount of damage that can be repaired vs the amount of damage being done in a certain amount of time |
Sylwester Dziewiecki
Beyond Hypothetical Box
144
|
Posted - 2013.08.19 17:24:00 -
[139] - Quote
THE TRAINSPOTTER wrote:Sylwester Dziewiecki wrote:THE TRAINSPOTTER wrote:Racro 01 Arifistan wrote:THE TRAINSPOTTER wrote:if i need to pay aprox 1.5 mill to use my madrugar or 2.5 for my vayu why should i be an easy kill? i SHOULD be the hardest thing to kill. but apparntly the chabrydis gets that trophy/glory. i mean really a JEEP is harden to kill than a big mother ******* HAV?tanks are slower because they heavy so the time to get hits on them is bigger tanks have more armor/shield than any LAV lavs are faster because they smaller so the time to hit them is little tank drivers can shoot long distance without changing seats lav drivers cant shoot unless they switch places to a close range turret if you park a lav and a tank and shoot them i doubt a tank would go boom first basic stuff really you choose to ignore iant talking about lavs bro. iam talike ab out the LOGISTICS lav. they take way more punishmnet than my maddy. i die to wykomi swarms/ ishkone forges but those chabbys (caldari LLAV) can apparently take more damage than my madrugar. yes cuz LAVs sit still fo swarms or other means to destroy them , speed is a huge factor why you die in yo tank you too slow you can stop your pinochio act anytime now BRO Do you realize that LLAV without any modules have 37% base resistance with Armor/Shield Upgrade skill on lvl5, and LLAV on lvl1? I guess no, because you think that "speed is a huge factor". I need to hit Limbus 3 times with my pro-Railgun that have 3x10% dmg mods. Just skill up HAV, LAV, DS all that stuff, play game for at least 2 months, then come on forums and produce equally interesting topics because you so sure that you get a 3 full hit on a moving llav you get a full hit if you lucky then im out of there whats the point in having only lavs that get destroyed in 1 hit?all you want is easy kill in yo snail character care to test that?i have LLAV I don't need to test it, I'm doing it for last 2 month. I killed at least 40 LLAV in this build so far, toughest one required 3 shoots. I'm not 'lucky' I'm skilled in it, and I do not mind that LLAV are challenging targets. To answer to your question "whats the point in having only lavs that get destroyed in 1 hit?" I would ask what's the point in having in game HAV's that can be destroyed by 1 guy(one ******* guy, and in lamest way as it is possible - behind wall and without actual "skills", just spam L2 or R1 with pG/pSL).
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Sylwester Dziewiecki
Beyond Hypothetical Box
144
|
Posted - 2013.08.19 17:31:00 -
[140] - Quote
Purona wrote:why are people so obsessed with proto tanks
we dont particularly need proto tanks
what we need are better modules to put on a better tank just incorporating proto tanks would barely change anything PRO HAV have PRO stats. This means that they have more PG/CPU and base HP - it's all about that - PRO tanks allow players to fit better modules without suffering from low PG that MLT, STR have ;). I can not fit best armor repair module and armor plate on my Madrugar, it's impossible without sacrifice 3 low slots for PG modules.. not mentioning about Turret(I may talking BS right now, but as far I remember it is very difficult to fit that what we was able to fit in previous build).
We need ADV and PRO vehicles, maybe even RAR someday |
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3164
|
Posted - 2013.08.19 17:34:00 -
[141] - Quote
Sgt Buttscratch wrote:We don't want to be invincible, we want to be competitive, not have 10k's worth of nades destroy over a million ISK. Between Av and invisble attacks, turret installations locking on and hitting from just about anywhere, the cheap shots are annoying. We want our higher tier vehicles, y'all gots your proto gear
Maybe rather than post garbage, you understand the situation. Adding power creep to vehicles like we already have to deal with with Dropsuits is NOT a solution.
Honestly, I really think this would never have been a problem if they went with the capacitor system that was mentioned as a possibility back before the Beta opened.
That way you could have HAVs as they are now, but they could run their hardeners off a capacitor instead of having cooldowns, so you could perma-run them if you had your fit set up properly.
Then, you give infantry grenades that drain energy, so that if they can get close enough to you, they can knock your hardeners off to make you an easier target for AV. |
Rizlax Yazzax
Namtar Elite Gallente Federation
4
|
Posted - 2013.08.19 17:36:00 -
[142] - Quote
pegasis prime wrote:Purona wrote:Jack McReady wrote: this is only assuming the target stands still and does not use proper tanks mods. if this is the case the deserves to die to a single guy tossing proto AV at him.
if the driver is not braindead, has his tank skills maxed and proper fit then the driver will activate his stuff and reposition himself and you will never get him. between repairs, resistance mods and the fact that swarms like to crash into the ground against moving targets means that even an armor tank can survive all those hits from a single player quite easily. you will require a second person or a forge gunner to take the tank down.
and if it is a shield tanker than the lolswarms and AV grenades only tickle.
no this is assuming that the tank took all those attacks directly and used all modules at there most efficient times an armor tank can not take any damage that exceeds 23k thats the threshold to immediate destruction regardless of what you do 6753 base health+ 6210 from repairs = 12963 total health from armor and repairs .62 maxresist you can get from armor 12963*.62= an additional 8037 hp which brings your effective hp to 21k +1190 from shields equals 22k damage before tank goes boom Hahaha not quite if you get a maddy and pummel hard enoigh whilst its reps are o it goes down. If I get 5 shots on a maddy in my glass cannon build it will die reps or not . And 5 shots is aprox 12k dammge.
Wow, I really didn't mean to spark a math war! Yes the numbers are large, however we all know the swarm clusters aren't always 100% accurate and some missiles may have detonated early. It is also entirely possible a grenade could of bounced off the hull and didn't detonate. Regardless off the actual numbers, I have dealt large damage to tanks and not destroyed them. Also I'd like to add these were all also good drivers which aided in their survival. |
calisk galern
BurgezzE.T.F
747
|
Posted - 2013.08.19 17:41:00 -
[143] - Quote
any time I have even a hint of pity for tanks, I watch a squad of 5 pro tank drivers troll roll a couple of matches.....then I have no more pity. |
Purona
The Vanguardians
36
|
Posted - 2013.08.19 17:49:00 -
[144] - Quote
Sylwester Dziewiecki wrote:PRO HAV have PRO stats. This means that they have more PG/CPU and base HP - it's all about that - PRO tanks allow players to fit better modules without suffering from low PG that MLT, STR have ;). We need ADV and PRO vehicles, maybe even RAR someday but power grid is not a problem currently
additoinal power grid could do two things for me
1.allow me to do is put a bigger gun on my tank without losing defense and that doesnt help me against infantry 2 put another .25 hardener but with stacking penalites it would only give an additional .14
Sylwester DziewieckiI wrote: can not fit best armor repair module and armor plate on my Madrugar, it's impossible without sacrifice 3 low slots for PG modules.. not mentioning about Turret(I may talking BS right now, but as far I remember it is very difficult to fit that what we was able to fit in previous build).
and i guess you need to put more points into skills since i can fit the best 180 plate armor and repair modules as well as dual hardeners while only losing 1 low slot to a powergrid module
the only thing i cant put on my tank is a proto turret without lowering my armor extenders but even then i believe that's an intentional choice by CCP so you dont have tanks going around with both the best offense and defense |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
546
|
Posted - 2013.08.19 18:11:00 -
[145] - Quote
Don't field what you aren't prepared to lose. Welcome to New Eden. |
Sylwester Dziewiecki
Beyond Hypothetical Box
144
|
Posted - 2013.08.19 18:33:00 -
[146] - Quote
Purona wrote:Sylwester Dziewiecki wrote:PRO HAV have PRO stats. This means that they have more PG/CPU and base HP - it's all about that - PRO tanks allow players to fit better modules without suffering from low PG that MLT, STR have ;). We need ADV and PRO vehicles, maybe even RAR someday but power grid is not a problem currently additoinal power grid could do two things for me 1.allow me to do is put a bigger gun on my tank without losing defense and that doesnt help me against infantry 2 put another .25 hardener but with stacking penalites it would only give an additional .14 Sylwester DziewieckiI wrote: can not fit best armor repair module and armor plate on my Madrugar, it's impossible without sacrifice 3 low slots for PG modules.. not mentioning about Turret(I may talking BS right now, but as far I remember it is very difficult to fit that what we was able to fit in previous build). and i guess you need to put more points into skills since i can fit the best 180 plate armor and repair modules as well as dual hardeners while only losing 1 low slot to a powergrid module the only thing i cant put on my tank is a proto turret without lowering my armor extenders but even then i believe that's an intentional choice by CCP so you dont have tanks going around with both the best offense and defense Confirm, I was talking BS(it's not happen often, I do not have all stats on my laptop, sorry for that). PG is blocking everyone from creating better fits, this is me old Surja fit:
CPU: 279/293 PG: 3415/3424 Shield/Armor: 900/7477
Highs: Active Heat Sink II Kinetic Energy Recovery System Wavelength Active Scanner
Lows: 180 Reinforced Polycrystalline Plates Heavy Efficient Armor Repair Unit 3x Carapace Armor Hardeners(25%)
Turrets: Top: 80GJ Scattered Neutron Blaster Top: 20GJ Stabilized Ion Cannon B: AT-1 Cycle Missile Launcher
If I remember correctly it differs from my old Mad fit only with Active Scanner, so Madrugars of today have much less base PG(around -600). |
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