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101. SCRUBS - in General Discussions [original thread]
Echo 1991 wrote: Ewar mods dont work on assaults. We still cant pick up scouts and they can still see us. Scouts as of now do not have a direct counter. They have such low scan profiles that they cannot be detected by anything otrher than a gal...
- by Protected Void - at 2014.04.04 16:28:00
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102. Scout Registry / Killboard - in General Discussions [original thread]
Spectral Clone wrote: Anyone running the Tac ScR/assault ScR on a scout btw? I think its the perfect flanker weapon for a scout, huge alpha burst + charge shot. I got Prof 4 ScR from my old life as an assault, so I better try it! I used to ...
- by Protected Void - at 2014.04.02 08:02:00
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103. Scouts from another perspective. - in General Discussions [original thread]
Cotsy8 wrote: KING CHECKMATE wrote: Cotsy8 wrote: Then you acknowledge how its easier for up you and that you're now a shotgun assassin. Hmmm, that's not what scouts are suppose to be. So you've provided yet another reason to remove clo...
- by Protected Void - at 2014.04.01 10:48:00
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104. Cloak Bug With Nova Knives(Video) - in General Discussions [original thread]
Yeah, I tried this - once - with my SMG, works just fine. I'm not gonna do it again, though. If exploiting known glitches is cheating or not is up for discussion, I guess, but in any case it feels like cheating to me. I don't cheat.
- by Protected Void - at 2014.03.27 10:46:00
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105. how to see a cloaked scout - in General Discussions [original thread]
echo47 wrote: Let me make sure I understand so far. The counter to a cloaked merc is: 1. Use a cal scout or gal logi set up. 2. Spray, don't aim, in the direction you see a distortion. 3. Even though the sound is the same for a friendly spaw...
- by Protected Void - at 2014.03.27 10:40:00
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106. Never thought I'd see so much scout QQ - in General Discussions [original thread]
Lorhak Gannarsein wrote: Eric Del Carlo wrote: I mostly see complaints about the cloak, they're damn easy to see with the shimmer. I think it's time for people to realize there's something called situational awareness... novel concept I know...
- by Protected Void - at 2014.03.27 08:40:00
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107. A little late but can dedicated scouts please explain? - in General Discussions [original thread]
KingBabar wrote: Protected Void wrote: : Advanced level Scrambler rifle
Toxin SMG blueprint
Advanced level locus grenade
Complex KinCat
Complex range extender
Complex Shield extender
The cheapest uplink (stable?)
...
- by Protected Void - at 2014.03.22 17:32:00
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108. A little late but can dedicated scouts please explain? - in General Discussions [original thread]
KingBabar wrote: Protected Void wrote: Babar: To sum it up, unless you have tried at least three at a time of the following - for at least 100 matches - your argument is simply not valid: Run in an advanced level scout suit
Run solo o...
- by Protected Void - at 2014.03.21 16:07:00
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109. A little late but can dedicated scouts please explain? - in General Discussions [original thread]
Babar: To sum it up, unless you have tried at least three at a time of the following - for at least 100 matches - your argument is simply not valid: Run in an advanced level scout suit
Run solo or in a squad with a maximum of two other play...
- by Protected Void - at 2014.03.21 12:59:00
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110. Let's talk dust: I can't believe that killed me. - in General Discussions [original thread]
Not my own death, but too funny to go untold: I was trying to sneak up on a really annoying proto heavy, who was basically slaughtering everything that came running at him, and my whole team seemed intent on padding his KDR. So, as I peeked arou...
- by Protected Void - at 2014.03.18 11:22:00
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111. I generally enjoy Dust - in General Discussions [original thread]
...but sometimes it feels like I have an annoying little brother next to me while I'm plsying, doing his damnedest to ruin my game by pushing my controller around, poking my nose and blocking the TV. I just had a 45 minute session containing the ...
- by Protected Void - at 2014.03.09 11:14:00
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112. LOL @ "new" med suit stats.... - in General Discussions [original thread]
Bendtner92 wrote: + Slightly more health (about 150 HP, 100 on main tank, 50 on secondary). That would be a 50% increase on 95% of my fittings.
- by Protected Void - at 2014.03.06 12:47:00
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113. LOL @ "new" med suit stats.... - in General Discussions [original thread]
Bendtner92 wrote: Protected Void wrote: My point in listing this is: If you think fitting anything will be hard in the future, try a scout suit now. If you want to really go wild, try a Minmatar scout, which is currently even worse off than ...
- by Protected Void - at 2014.03.06 12:33:00
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114. LOL @ "new" med suit stats.... - in General Discussions [original thread]
A bit of context: At the current CPU and PG levels for the Gallente scout - with Electronics, Engineering, Dropsuit Core Skills and Sidearms maxed out, Light Weapons at level 4, Explosives at level 3 or 4 and a few levels into Fitting Optimizati...
- by Protected Void - at 2014.03.06 12:12:00
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115. Fancy Hatemail - Better than Raging Hatemail - in General Discussions [original thread]
I don't send hatemail, as a rule. I do, however, enjoy replying to the hatemails I get in a deliberately obtuse way. Creative misinterpretation, if you will. Here's an example: After blowing some guy and his friend with an RE, as they rounded a c...
- by Protected Void - at 2014.02.06 09:13:00
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116. So I made a new character - in General Discussions [original thread]
Ripley Riley wrote: There is a cap on the instant battle academy: 2mil lifetime SP. Passive or not. Or 10,000 WP; which ever comes first. AFAIK, the current WP limit for the battle academy is 1200. Or thereabouts.
- by Protected Void - at 2014.01.30 16:11:00
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117. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Zeylon Rho wrote: Just noticed that all scouts have an innate 5% hacking bonus... except the Minmatar scout who gets a 10% bonus. However, the Minmatar suit-skill-role bonus is also 5% hacking speed per level, right? Is it necessary to double u...
- by Protected Void - at 2014.01.17 14:41:00
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118. CCP: Scout slot changes and cloak fitting - in General Discussions [original thread]
OP is right. CCP logic here does not work. They've acknowledged scouts are underperforming and need hugs for 7 or 8 months now. Why do we have to lose anything at all to get those hugs? We need a buff, period. Not a tit-for-tat exchange that stil...
- by Protected Void - at 2014.01.14 14:57:00
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119. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Losing the sidearm slot gets an absolute no from me - if it's the only alternative available. If we get two variants of the suits, where we can choose from one variant with sidearm and one equipment slot, and another one without sidearm and with...
- by Protected Void - at 2014.01.13 21:22:00
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120. [feedback] Gallente scout nerf (please don't let this happen CCP) - in Feedback/Requests [original thread]
I agree that the scan range nerf is annoying. Range amplifiers are the second most important module on my fittings, only beaten by KinCats. Since I can't afford running proto all the time, I play advanced suits 98% of the time. Which means 1 compl...
- by Protected Void - at 2014.01.10 11:37:00
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