Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dauth Jenkins
Ultramarine Corp
404
|
Posted - 2014.04.04 15:16:00 -
[31] - Quote
DEZKA DIABLO wrote:You went flavor of the month, you have the mass driver pro 5, the faylock, the rr, scr,damage mods, LOGI suits, ADS, CR, active scanners, all at proto and proficiency, you wear no e war mods, you have no e war mods, you can t even buy AUR e war mods, and you don't have 4 mill sp to get E WAR MODS!
Now, your getting your ace whipped and you figure that if you cry loud enough like you always do you will have ccp correct your mistakes once again, well listen punks, the game won't be balanced if you don't have your flipping core skills up, and play in organized corp squads with: A LOGI , a scan scout, a hack scout, a damp scout, a heavie and some assaults.
If your all running the same suits you can't see nothing and if non of you have your cores up than 1.8 is really gonna punish your sloppy sp spending, so before you cry nerf, really look at what's in your skill tree!
Um.... I put points in those because that was my playstyle... Scrambler before it became FOTM, mass drivers after they were nerfed, logi because I am a bloody logi, not a slayer, Assault Dropships because I like flying (Before FOTM). I wouldn't use Ewar mods if I had them, as it would make me as flimsy as a piece of paper. (Mini logi)
PS: so a squad needs 3 scouts, 1 logi, and 1 assault? So scouts ARE frontline units right now...
-Sincerely
--The Dual Swarm Commando
|
DootDoot
Da Short Buss RISE of LEGION
337
|
Posted - 2014.04.04 15:23:00 -
[32] - Quote
Lorhak Gannarsein wrote:So my ideal squad has three scouts in it?
So...
What's the OP FotM again?
Well he said 3 scouts and specific roles as support for squads not slayers really... And a LOGI which is medium a heavy and a couple assaults...
So 2-3 scouts 2-3 mediums 2-3 heavies... Seems pretty balanced... Better then like what 6 months of 6 Mediums and very rarely might get a heavy or a Scout. |
Yeeeuuuupppp
231
|
Posted - 2014.04.04 15:49:00 -
[33] - Quote
Don't you hate when you're friends try to sacrifice you to Satan .__. All lols aside, FOTM dudes are funny when they get nerfed.. hahaha cal logi
CCP Saberwing: " War elephants for 1.9"
I really want the templar set
Feel the wrath of my troll
|
Tectonic Fusion
1387
|
Posted - 2014.04.04 16:01:00 -
[34] - Quote
Echo 1991 wrote:Ewar mods dont work on assaults. We still cant pick up scouts and they can still see us. Scouts as of now do not have a direct counter. They have such low scan profiles that they cannot be detected by anything otrher than a gal logi with a focused scanner. So op do reasearch before you call others scrubs. Hahaha they do. If you can tell a heavy on your squad where the scout is, the scout is screwed unless he runs away.
Solo Player
Squad status: Locked
|
Onesimus Tarsus
1793
|
Posted - 2014.04.04 16:04:00 -
[35] - Quote
Izlare Lenix wrote:+1.
As a scout I always try to pick off lone targets. Meaning a group of reds is not an optimal target and I move on.
If only the player base would realize the best counter to scouts is team work.
Its taken months for players to realize teamwork kills tanks. How long until they realize it will work against scouts also?
When you encounter this OP teamwork, do you go and find teammates of your own, or solo play elsewhere?
If you don't see me, it's because I'm not where you're looking.
I'd rather be unscannable than invisible.
|
Onesimus Tarsus
1793
|
Posted - 2014.04.04 16:07:00 -
[36] - Quote
Zaaeed Massani wrote:Hello DEZKA DIABLO, I am I psychotherapist by trade.
Would you like to help me put my children through college? I can help you, really I can.
Step 1: Take a break from DUST.
Step 2: Profit!!
You're welcome.
(That will be $2,000 please)
I offer that same advice for $1,000.
If you don't see me, it's because I'm not where you're looking.
I'd rather be unscannable than invisible.
|
Onesimus Tarsus
1793
|
Posted - 2014.04.04 16:11:00 -
[37] - Quote
KingBabar wrote:So this is a pre-emptive nerf QQ?
Its funny how this game tosses everything around. There was a time where almost all my deaths where to LLAVs, before that Flaylock pistols, before that the tac AR. There is more. All these things have been nerfed and we can always argue that they got nerfed too much but a very important fact still remains: the game got better, a lot better due to those nerfs.
These days it feels like 80% of my none-OB deaths comes from a scout shooting me with a shotty before he even gets visible. And I'm in a scout suit myself... Yeah its gonna change, I'm certain of it.
The lenght some people will go to to justify their crutch on these forums....
I agree, QQ getting the squeaky wheel greased is about the only positive development strategy I have seen in this code-scramble.
If you don't see me, it's because I'm not where you're looking.
I'd rather be unscannable than invisible.
|
Rynoceros
Rise Of Old Dudes
3489
|
Posted - 2014.04.04 16:16:00 -
[38] - Quote
Who has no Cores or EWar, but all of those weapons? I must shake their hand for beating you and then slap them in the mouth for doing it all wrong.
I GÖú Kittens.
|
Protected Void
Endless Hatred Ishuk-Raata Enforcement Directive
265
|
Posted - 2014.04.04 16:28:00 -
[39] - Quote
Echo 1991 wrote:Ewar mods dont work on assaults. We still cant pick up scouts and they can still see us. Scouts as of now do not have a direct counter. They have such low scan profiles that they cannot be detected by anything otrher than a gal logi with a focused scanner. So op do reasearch before you call others scrubs.
Uh...since when is this game about assaults vs scouts, and that's all there is?
Put on 1 dampener, and all the other assaults and logis that don't think ewar mods work on medium suits will be unable to passive scan you.
Or, put on a precision enhancer and perhaps a range extender, and you'll be able to passive scan any medium frame that isn't countering that with a dampener. Also, dampened heavies (a rare bird, but they do exist and they're damned scary if done right).
In fact, skill fully into the ewar skills and don't put on an ewar module, and you might find your radar gets noticably more populated and fewer people see you.
Also: most scouts not actively fitting dampeners can be scanned by way more stuff than a gal logi + focused scanner. The only scout getting a passive dampening bonus from their scout suit is the gallente scout. All the others - especially those that have jumped into scouting as of 1.8 - have a scan profile that is easily detectable for anyone that can be bothered. When I run around in my undampened caldari scout suit, I get scanned by active scanners regularly and ewar conscious players chase me in a way that makes it pretty obvious I'm on their passive scanner. |
Izlare Lenix
Arrogance.
349
|
Posted - 2014.04.04 17:11:00 -
[40] - Quote
Atiim wrote:Izlare Lenix wrote:+1.
As a scout I always try to pick off lone targets. Meaning a group of reds is not an optimal target and I move on.
If only the player base would realize the best counter to scouts is team work.
Its taken months for players to realize tanks kills tanks. How long until they realize it will work against scouts also? Fixed. If you need to use more than 1 unit to kill 1 unit in a 16v16 battle, there's a problem.
Yes 1 tank can kill another tank, just like one scout can kill another scout.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
|
Atiim
Living Like Larry Schwag
6386
|
Posted - 2014.04.04 18:03:00 -
[41] - Quote
Harpyja wrote: What's this now? Tanks are finally balanced against AV now? A few posts ago you were crying about the fact that it shouldn't take more than one person to destroy a tank.
With the hardeners being nerfed, yes it is. Now we just need to take care of minor details and fix the Triple Rep Madrugar issue and we'll be all set.
That person said teamwork was what kills tanks, and I proceeded to correct him by stating that it wasn't teamwork that killed them, it was other vehicles. Please, point to where the crying is in that statement.
I said that it shouldn't take more than one person to destroy any one unit, regardless of role.
Harpyja wrote: The current AV v tank balance is perfect now; we aren't so weak that just one person can take us out (though one person with proxies can), but rather takes a little more effort than just one person.
This is no longer true do to the hardener & dropship resistance nerf. Now one player can reasonably destroy one player in a vehicle with Conventional AV Weaponry.
Harpyja wrote: Tank v tank IS unbalanced. Railguns ARE OP. Even blasters are somewhat OP now with the hardener nerf.
Ah. So you're the one who's crying.
Harpyja wrote: When I say that New Eden is unfair, I mean that it's not balanced on a 1v1 basis. Tanks should generally require more than one person to take out (unlike in 1.6 where anyone with some proto AV and half a brain could take out a fully skilled tank).
You're right, New Eden is unfair.
That is exactly why Tanks should never be able to solo AV. AV should generally require more than one person to survive against (unlike in 1.8 where anyone with some MLT Hardeners and half a brain could survive a fully skilled AVer)
Or would you like to retract your double standard?
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Atiim
Living Like Larry Schwag
6386
|
Posted - 2014.04.04 18:06:00 -
[42] - Quote
Izlare Lenix wrote: Yes 1 tank can kill another tank, just like one scout can kill another scout.
Yes, however said Scout also has other effective hard counters. For Example:
1 Player with a Mass Driver can kill 1 Scout
1 Player with an Active Scanner can counter the stealth abilities of a Scout.
1 Player with a Sleek Locus Grenade can effectively kill 1 Scout.
Need I go further?
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
calisk galern
BurgezzE.T.F General Tso's Alliance
2304
|
Posted - 2014.04.04 18:08:00 -
[43] - Quote
sorry but real try hards are using scouts now....soooooooo what's your point?
why would they be getting their butt kicked lol? |
Reign Omega
BurgezzE.T.F General Tso's Alliance
267
|
Posted - 2014.04.04 18:09:00 -
[44] - Quote
DEZKA DIABLO wrote:You went flavor of the month, you have the mass driver pro 5, the faylock, the rr, scr,damage mods, LOGI suits, ADS, CR, active scanners, all at proto and proficiency, you wear no e war mods, you have no e war mods, you can t even buy AUR e war mods, and you don't have 4 mill sp to get E WAR MODS!
Now, your getting your ace whipped and you figure that if you cry loud enough like you always do you will have ccp correct your mistakes once again, well listen punks, the game won't be balanced if you don't have your flipping core skills up, and play in organized corp squads with: A LOGI , a scan scout, a hack scout, a damp scout, a heavie and some assaults.
If your all running the same suits you can't see nothing and if non of you have your cores up than 1.8 is really gonna punish your sloppy sp spending, so before you cry nerf, really look at what's in your skill tree!
So logi suits are fotm...but an ideal squad requires a logi suit? Slippery handed nanny makes lopsided baby heads. |
Nothing Certain
Bioshock Rejects
419
|
Posted - 2014.04.04 18:13:00 -
[45] - Quote
DEZKA DIABLO wrote:You went flavor of the month, you have the mass driver pro 5, the faylock, the rr, scr,damage mods, LOGI suits, ADS, CR, active scanners, all at proto and proficiency, you wear no e war mods, you have no e war mods, you can t even buy AUR e war mods, and you don't have 4 mill sp to get E WAR MODS!
Now, your getting your ace whipped and you figure that if you cry loud enough like you always do you will have ccp correct your mistakes once again, well listen punks, the game won't be balanced if you don't have your flipping core skills up, and play in organized corp squads with: A LOGI , a scan scout, a hack scout, a damp scout, a heavie and some assaults.
If your all running the same suits you can't see nothing and if non of you have your cores up than 1.8 is really gonna punish your sloppy sp spending, so before you cry nerf, really look at what's in your skill tree!
So three scouts in a six man squad cries "balanced" to you?
Because, that's why.
|
Zahle Undt
Bullet Cluster Lokun Listamenn
1229
|
Posted - 2014.04.04 18:17:00 -
[46] - Quote
DEZKA DIABLO wrote:You went flavor of the month, you have the mass driver pro 5, the faylock, the rr, scr,damage mods, LOGI suits, ADS, CR, active scanners, all at proto and proficiency, you wear no e war mods, you have no e war mods, you can t even buy AUR e war mods, and you don't have 4 mill sp to get E WAR MODS!
Now, your getting your ace whipped and you figure that if you cry loud enough like you always do you will have ccp correct your mistakes once again, well listen punks, the game won't be balanced if you don't have your flipping core skills up, and play in organized corp squads with: A LOGI , a scan scout, a hack scout, a damp scout, a heavie and some assaults.
If your all running the same suits you can't see nothing and if non of you have your cores up than 1.8 is really gonna punish your sloppy sp spending, so before you cry nerf, really look at what's in your skill tree!
Wow between my 2 characters I have all that stuff except ADS, plus I have E-war skills and mods and ..............
The game is still boring, unbalanced, and a ******* shadow of what CCP promised.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
medomai grey
WarRavens League of Infamy
511
|
Posted - 2014.04.04 18:25:00 -
[47] - Quote
Izlare Lenix wrote:+1.
As a scout I always try to pick off lone targets. Meaning a group of reds is not an optimal target and I move on.
If only the player base would realize the best counter to scouts is team work.
Its taken months for players to realize teamwork kills tanks. How long until they realize it will work against scouts also? The best counter to cloaks is a Caldari Scout.
The whole notion of requiring teamwork to counter one loner is not only stupid, but really bad for game balance. Also teamwork doesn't work on cloaks. I've watched cloaked enemies approach groups of people and light up the kill feed. Apparently many people have trouble spotting ghosts.
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
|
Joel II X
Dah Gods O Bacon
2131
|
Posted - 2014.04.04 19:15:00 -
[48] - Quote
|
Harpyja
Molon Labe. General Tso's Alliance
1497
|
Posted - 2014.04.04 19:24:00 -
[49] - Quote
Atiim wrote:Harpyja wrote: What's this now? Tanks are finally balanced against AV now? A few posts ago you were crying about the fact that it shouldn't take more than one person to destroy a tank.
With the hardeners being nerfed, yes it is. Now we just need to take care of minor details and fix the Triple Rep Madrugar issue and we'll be all set. That person said teamwork was what kills tanks, and I proceeded to correct him by stating that it wasn't teamwork that killed them, it was other vehicles. Please, point to where the crying is in that statement. I said that it shouldn't take more than one person to destroy any one unit, regardless of role. Harpyja wrote: The current AV v tank balance is perfect now; we aren't so weak that just one person can take us out (though one person with proxies can), but rather takes a little more effort than just one person.
This is no longer true do to the hardener & dropship resistance nerf. Now one player can reasonably destroy one player in a vehicle with Conventional AV Weaponry. Harpyja wrote: Tank v tank IS unbalanced. Railguns ARE OP. Even blasters are somewhat OP now with the hardener nerf.
Ah. So you're the one who's crying. Harpyja wrote: When I say that New Eden is unfair, I mean that it's not balanced on a 1v1 basis. Tanks should generally require more than one person to take out (unlike in 1.6 where anyone with some proto AV and half a brain could take out a fully skilled tank).
You're right, New Eden is unfair. That is exactly why Tanks should never be able to solo AV. AV should generally require more than one person to survive against (unlike in 1.8 where anyone with some MLT Hardeners and half a brain could survive a fully skilled AVer) Or would you like to retract your double standard? I'm done arguing with someone like you who wants to turn this game into Infantry 514.
Ok fine, one last question. Would you be fine with tanks if, say, there was a max limit of three tanks per side? Without needing to be nerfing or buffing anything, would you be fine with something like that? That's three less ground troops capable of capturing objectives, so the enemy can now dedicate three people to AV and deal with the tanks one by one?
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Meee One
Hello Kitty Commandos
727
|
Posted - 2014.04.04 19:41:00 -
[50] - Quote
DEZKA DIABLO wrote:You went flavor of the month, you have the mass driver pro 5, the faylock, the rr, scr,damage mods, LOGI suits, ADS, CR, active scanners, all at proto and proficiency, you wear no e war mods, you have no e war mods, you can t even buy AUR e war mods, and you don't have 4 mill sp to get E WAR MODS!
Now, your getting your ace whipped and you figure that if you cry loud enough like you always do you will have ccp correct your mistakes once again, well listen punks, the game won't be balanced if you don't have your flipping core skills up, and play in organized corp squads with: A LOGI , a scan scout, a hack scout, a damp scout, a heavie and some assaults.
If your all running the same suits you can't see nothing and if non of you have your cores up than 1.8 is really gonna punish your sloppy sp spending, so before you cry nerf, really look at what's in your skill tree! By my count that's more then current squads can hold. 1 logi 2 scan scout 3 hack scout 4 damp scout 5 heavy 6 assault (full squad) 7 assault
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
|
|
Ripley Riley
Incorruptibles
1501
|
Posted - 2014.04.04 19:46:00 -
[51] - Quote
Ripley Riley wrote:Here we see the wild Butthurt-ciraptor in it's natural habitat... notice it's haunting, attention seeking call.
Truly a gorgeous creature. Truly.
WHY THE **** DOES THIS HAVE SO MANY LIKES?!
He imposes order on the chaos of organic evolution...
|
Garrett Blacknova
Codex Troopers
4888
|
Posted - 2014.04.04 19:47:00 -
[52] - Quote
Meee One wrote:DEZKA DIABLO wrote:You went flavor of the month, you have the mass driver pro 5, the faylock, the rr, scr,damage mods, LOGI suits, ADS, CR, active scanners, all at proto and proficiency, you wear no e war mods, you have no e war mods, you can t even buy AUR e war mods, and you don't have 4 mill sp to get E WAR MODS!
Now, your getting your ace whipped and you figure that if you cry loud enough like you always do you will have ccp correct your mistakes once again, well listen punks, the game won't be balanced if you don't have your flipping core skills up, and play in organized corp squads with: A LOGI , a scan scout, a hack scout, a damp scout, a heavie and some assaults.
If your all running the same suits you can't see nothing and if non of you have your cores up than 1.8 is really gonna punish your sloppy sp spending, so before you cry nerf, really look at what's in your skill tree! By my count that's more then current squads can hold. 1 logi 2 scan scout 3 hack scout 4 damp scout 5 heavy 6 assault (full squad) 7 assault Scan and hack OR damp and hack can be incorporated into a single Scout suit. You can also run a hack-focused Logi to put that role somewhere else in the squad. 2 Scouts. 1 - 2 Logis. 1 Heavy. 1 - 2 Assaults.
Also, you can run with just the Scan Scout and not bother with the damp Scout, bring an extra Heavy or Assault in their place. |
echo47
Minmatar Republic
262
|
Posted - 2014.04.04 19:51:00 -
[53] - Quote
Tectonic Fusion wrote:Echo 1991 wrote:Ewar mods dont work on assaults. We still cant pick up scouts and they can still see us. Scouts as of now do not have a direct counter. They have such low scan profiles that they cannot be detected by anything otrher than a gal logi with a focused scanner. So op do reasearch before you call others scrubs. Hahaha they do. If you can tell a heavy on your squad where the scout is, the scout is screwed unless he runs away.
Yeah they work but you also have to give up damage or HP to use them. They can help but they can also hurt you in the long run.
I would rather look bad and win, than look good and lose.
|
Izlare Lenix
Arrogance.
352
|
Posted - 2014.04.04 20:16:00 -
[54] - Quote
medomai grey wrote:Izlare Lenix wrote:+1.
As a scout I always try to pick off lone targets. Meaning a group of reds is not an optimal target and I move on.
If only the player base would realize the best counter to scouts is team work.
Its taken months for players to realize teamwork kills tanks. How long until they realize it will work against scouts also? The best counter to cloaks is a Caldari Scout. The whole notion of requiring teamwork to counter one loner is not only stupid, but really bad for game balance. Also teamwork doesn't work on cloaks. I've watched cloaked enemies approach groups of people and light up the kill feed. Apparently many people have trouble spotting ghosts.
I have a full proto Caldari Scout with max skills and there are still scouts I can't pick up even with 4 comp precision enhancers.
The point I was making about team work is some scouts require eye sight to be detected, and working with a squad gives you more eyes and more chances of seeing cloaked/dampened scouts.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
Izlare Lenix
Arrogance.
352
|
Posted - 2014.04.04 20:32:00 -
[55] - Quote
Atiim wrote:Izlare Lenix wrote: Yes 1 tank can kill another tank, just like one scout can kill another scout.
Yes, however said Scout also has other effective hard counters. For Example:
- 1 Player with a Mass Driver can kill 1 Scout
- 1 Player with an Active Scanner can counter the stealth abilities of a Scout.
- 1 Player with a Sleek Locus Grenade can effectively kill 1 Scout.
Need I go further?
Let's count the ways a solo player can kill a tank.
- another tank, obviously - REs plus flux - AV grenades (if tank is damaged, not really solo but still possible) - orbital, more effective against incoming RDV, but I orbital active tanks all the time, especially if they get stuck on something or if their hardener is down - ADS, missiles can do it, rails are better at it. - proximity mines - swarms, difficult but possible - forge gun, I have a Corp mate that solo kills tanks all day with a dau. Also, a proto breach forge shot in the sweet spot can one shoot some tanks - jihad jeep - installation blaster, rail or missile - flux and plasma cannon. This is hard mode but I have seen it done.
There may be more but that's the ones I've seen used effectively in game.
The point I am making is you CAN solo another tank just like you CAN solo a scout. However it is more effective to team up on a tank, just like it is more effective to work with squad mates to keep a lookout for scouts.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
DEZKA DIABLO
THE FOOTCLAN
582
|
Posted - 2014.04.04 20:45:00 -
[56] - Quote
Lorhak Gannarsein wrote:So my ideal squad has three scouts in it?
So...
What's the OP FotM again? I ment one of the three but I see how your chicken brain got confused
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
|
Nothing Certain
Bioshock Rejects
420
|
Posted - 2014.04.04 20:56:00 -
[57] - Quote
Your logic is still : old FOTM= scrub, new FOTM=badass. It is either contradictory or hypocritical, your choice. Your sig is just icing on that cake.
Because, that's why.
|
Onesimus Tarsus
1802
|
Posted - 2014.04.04 21:39:00 -
[58] - Quote
Ripley Riley wrote:Ripley Riley wrote:Here we see the wild Butthurt-ciraptor in it's natural habitat... notice it's haunting, attention seeking call.
Truly a gorgeous creature. Truly. WHY THE **** DOES THIS HAVE SO MANY LIKES?!
Popularity.
If you don't see me, it's because I'm not where you're looking.
I'd rather be unscannable than invisible.
|
Tek Hound
Crux Special Tasks Group Gallente Federation
229
|
Posted - 2014.04.04 21:41:00 -
[59] - Quote
Anyone that QQ about cloak and scouts |
ghtyui fdaqq
Kinsho Swords Caldari State
11
|
Posted - 2014.04.04 21:57:00 -
[60] - Quote
DEZKA DIABLO wrote:You went flavor of the month, you have the mass driver pro 5, the faylock, the rr, scr,damage mods, LOGI suits, ADS, CR, active scanners, all at proto and proficiency, you wear no e war mods, you have no e war mods, you can t even buy AUR e war mods, and you don't have 4 mill sp to get E WAR MODS!
Now, your getting your ace whipped and you figure that if you cry loud enough like you always do you will have ccp correct your mistakes once again, well listen punks, the game won't be balanced if you don't have your flipping core skills up, and play in organized corp squads with: A LOGI , a scan scout, a hack scout, a damp scout, a heavie and some assaults.
If your all running the same suits you can't see nothing and if non of you have your cores up than 1.8 is really gonna punish your sloppy sp spending, so before you cry nerf, really look at what's in your skill tree! No ammount of ewar mods, skills, or suits can find a double dampened Gal Scout with a cloak on, in fact nothing in this game can see him. Now when hes sitting in a dark corner with a Shotgun and just waits for me to walk by before decloaking behind me and Ohking me like some mad Klingon when I have all my core skills maxed, 42 mil total sp with over 15 mil in core skillls, including Level 5 in damp, and precision, also wearing proto cal scout with triple complex precision, yet he still is undetectable, and he doesnt even need to full decloak to deliver the fatal shot?
What your obviously an idiot about, is that at both base suit stats as well as on the modules dampening beats precision, by either 5% or 5 points, respectively, and that the Gal scout by using both its skill of 25% to dampening at proto plus 1 complex dampening module,, and a cloak gets 75% dampening with no stacking penalty, not to mention the efficacy from training the module skill its self, this is already impossible to be scanned save for 1 suit, add 1 more complex profile and nothing can find it at all, of course this suit does this well because it has built in reps, 4 low slots, built in dampener, and can still see most non gal suits because the 2 high slots are getting precision enhancers....
Im not saying this alone is to blame or that, but it is a problem and needs fixing. Your core skill view is lacking in facts, and completely negates the aspect of cloaks that allow you to bring up your shotty while still cloaked and kill someone. This is an animation issue, but more needs to be done quickly. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |