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121. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
ReGnYuM wrote: Protected Void wrote: ReGnYuM wrote: Seriously, heavys do not need another Buff. I don't even **** with a heavy in 1v1 anymore ^ And I am an exception to most rules Really? Heavies are definitely way more difficult to...
- by Protected Void - at 2014.01.07 14:49:00
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122. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Cat Merc wrote: Protected Void wrote: ReGnYuM wrote: Seriously, heavys do not need another Buff. I don't even **** with a heavy in 1v1 anymore ^ And I am an exception to most rules Really? Heavies are definitely way more difficult t...
- by Protected Void - at 2014.01.07 14:38:00
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123. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
ReGnYuM wrote: Seriously, heavys do not need another Buff. I don't even **** with a heavy in 1v1 anymore ^ And I am an exception to most rules Really? Heavies are definitely way more difficult to handle than before, but that just makes th...
- by Protected Void - at 2014.01.07 14:17:00
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124. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Aeon Amadi wrote: [quote=Protected Void] Bear in mind that a Prototype Active Scanner equipped on a Gallente Logi will only go as low as 21db. A Scout can still, with enough effort and skill, beat this as there are some fits designed to beat th...
- by Protected Void - at 2014.01.07 13:45:00
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125. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
low genius wrote: gallente will probably be able to run a basic scanner instead of an advanced scanner to save power grid. In deed. At proto suit level, they'll actually get a better scan precision with a basic scanner than they have now wit...
- by Protected Void - at 2014.01.07 13:14:00
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126. Scout Registry / Killboard - in General Discussions [original thread]
...aaand, a proto Gallogi wielding an advanced level scanner will get a scan precision lower than we currently have for most proto scanners: 36 * 0.75 = 27 dB. If I'm remembering the advanced scanners precision number correctly.
- by Protected Void - at 2014.01.07 12:58:00
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127. Scout Registry / Killboard - in General Discussions [original thread]
So, how about those new racial bonuses ? More specifically, the new Gallente logi bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level. I'm hoping I'm remembering some numbers wrong, but if I'm not, th...
- by Protected Void - at 2014.01.07 12:28:00
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128. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
I don't know Dust's engine in detail, but from general digital sound knowledge, I would assume that if equipment sound is causing lag, it's most likely to be reverb related. Ie: the calculations needed to apply a reverb effect (make audio sound l...
- by Protected Void - at 2014.01.07 12:06:00
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129. Alright scrubs, this is how you present *leaked* content - in General Discussions [original thread]
Borne Velvalor wrote: I couldn't get it to be perfect. In fact, I have no idea what it is. There's too many ways to decode SSTV and I'm just flipping through the algorithms hitting buttons. Got this. http://s2.postimg.org/3ysawlall/SSTV.png ...
- by Protected Void - at 2014.01.06 10:28:00
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130. CCP you think you can get away with - in General Discussions [original thread]
Tylana Ernaga wrote: making a terrible game and not have someone raise their voice about it? No I wont go away because I am troll 514 so you can ban this one too but I will be back. ...yes. Very heroic of you. /sarcasm
- by Protected Void - at 2014.01.06 10:21:00
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131. Lightframe headcount. - in General Discussions [original thread]
ginja
- by Protected Void - at 2014.01.06 00:39:00
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132. So, will new players ever get some love? - in General Discussions [original thread]
I think CCP has new players graduating from the academy so early in order to not make matchmaking even worse. That might seem counterintuitive, but allow me to elaborate: Keeping new players in the academy divides the player pool into two groups....
- by Protected Void - at 2014.01.02 16:01:00
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133. [BUG] Joining game late results in infinite loading screen - in Technical Support/Bugs [original thread]
Sometimes, I get put in a game really, really late. As in the game ends while my PS3 is loading it. This usually results in me hearing the nag lady stating that the game is lost, and then I'm stuck on an infinite loading screen. Have to quit game ...
- by Protected Void - at 2013.12.29 20:14:00
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134. So what's this deal with the mic bug. - in General Discussions [original thread]
I do this, once my game is loaded up: Activate voice in a chat channel
Try to activate voice in a different channel
If you can't switch channel, the voice bug is in effect, restart your PS3 without quitting the game
Repeat until the b...
- by Protected Void - at 2013.12.27 16:11:00
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135. So fw deploy times? - in General Discussions [original thread]
Jacques Cayton II wrote: 57 seconds of estimated wait? What the fudge. Where is everyone why are they leaving why!!!!!! Oh now I remember it's not worth it CCP recently made matchmaking changes that would reduce uneven teams and somewhat inc...
- by Protected Void - at 2013.12.25 20:28:00
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136. let's talk dust :Any scouts still speed tank? - in General Discussions [original thread]
I don't know if it counts as tanking, but I have 1 complex KinCat on all my fittings. Just can't do without it. Also, I have a proto runner suit with 3 complex KinCats and a green pill, but that's mainly just used at the start of matches to get q...
- by Protected Void - at 2013.12.25 17:35:00
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137. whos down with removing the flaylock? - in General Discussions [original thread]
I got kind of disenchanted with the flaylock once splash damage was reduced and one out of three direct hits seemed to go right through my targets. Since then I've basically forgotten about it. Am I to understand that it's actually got reliable di...
- by Protected Void - at 2013.12.23 14:21:00
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138. Faction Warfare Standing Bug? - in General Discussions [original thread]
I Poonmunch wrote: Hey guys, Has anyone noticed that this doesn't seem to be working properly? When my team wins a match, I don't seem to get all 75 points (according to what my Neocom tells me before a battle). When we lose, I actually lost ...
- by Protected Void - at 2013.12.22 20:58:00
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139. 0 ISK and 0 SP in ambush match - in Feedback/Requests [original thread]
I just played an ambush match. I joined late, so I only got 300 WP. The match ended after a couple of minutes. I spawned in Black Eagle scout fittings exclusively. The payout after the match gave me 0 ISK and 0 SP. The next match paid out as expe...
- by Protected Void - at 2013.12.22 13:06:00
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140. HOLY ****! MY FIRST CALDARI WIN! WHOOOO - in General Discussions [original thread]
steadyhand amarr wrote: Jadek Menaheim wrote: steadyhand amarr wrote: Im really hoping the FW gets the 4th empire problem that used to plauge planetside (orrnigal) where all the bads join the winning side and thus start to loseing making ...
- by Protected Void - at 2013.12.17 15:24:00
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