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1361. LAVs - please read the WHOLE thing, it's long - in Feedback/Requests [original thread]
Yeah that's pretty solid. I've always been a fan of "All tiers get the same number of slots but they vary by PG/CPU" There is a lot of stuff moving with the HAVs right now, but once that's done I plan to focus my efforts on bringing back LAVs pr...
- by Pokey Dravon - at 2015.01.28 19:22:00
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1362. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DarthJT5 wrote: Alright, so just change the HP Bonus to a resist Bonus? 4% would be good then. I'm trying to keep the DHAV Damage bonus higher than the UHAV defense bonus to keep the UHAV in check. What do you think about the DHAV getting a fi...
- by Pokey Dravon - at 2015.01.28 19:15:00
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1363. [Discussion] How to add active and passive variants of vehicle modul... - in Feedback/Requests [original thread]
Stefan Stahl wrote: Pokey Dravon wrote: Yep you've got the right idea. Highs: Shield Recharger - Increase to Passive Shield Regen Passive Shield Resist - Small Resist all the time Active Shield Hardener - Big Resist some of the time Shield ...
- by Pokey Dravon - at 2015.01.28 19:04:00
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1364. To CCP, the CPM and my beloved friends in game. - in Feedback/Requests [original thread]
DJINN Jecture wrote: Pokey Dravon wrote: Well I hate to break it to you but when we interviewed Ratatti himself on Biomassed, he flat out said there are currently no plans for further EVE linkage at this time , and that his is 100% focused ...
- by Pokey Dravon - at 2015.01.28 19:00:00
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1365. To CCP, the CPM and my beloved friends in game. - in Feedback/Requests [original thread]
Well I hate to break it to you but when we interviewed Ratatti himself on Biomassed, he flat out said there are currently no plans for further EVE linkage at this time, and that his is 100% focused on improving Dust's gameplay and fixing the count...
- by Pokey Dravon - at 2015.01.28 18:46:00
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1366. To CCP, the CPM and my beloved friends in game. - in Feedback/Requests [original thread]
DJINN Jecture wrote: Pokey Dravon wrote: Not forgotten, but I'd rather fix broken **** before trying to add stuff onto the broken ****. You know? Edit: Also, hey Kaeru Understood and I agree, still I see stuff not getting fixed or even ...
- by Pokey Dravon - at 2015.01.28 18:19:00
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1367. To CCP, the CPM and my beloved friends in game. - in Feedback/Requests [original thread]
Not forgotten, but I'd rather fix broken **** before trying to add stuff onto the broken ****. You know? Edit: Also, hey Kaeru
- by Pokey Dravon - at 2015.01.28 17:49:00
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1368. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DeathwindRising wrote: why isnt there a shield recharger module? i want that option of having full passive fit. im annoyed that armor can get better passive reps than shields. Um if you're talking about current values, you might want to chec...
- by Pokey Dravon - at 2015.01.28 17:31:00
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1369. [Request] Status of the Amarr hulls and turrets - in Feedback/Requests [original thread]
To clarify, the "Amarr HAV" will use the same model as the Gallente HAV, but in a different color. All stats will be designed around an Amarrian theme. If we ever get art assets, it will be easy to simply swap for the proper model if the function ...
- by Pokey Dravon - at 2015.01.28 17:26:00
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1370. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DarthJT5 wrote: My thoughts on bonuses for the tanks released in phase 1 (Minmatar and Amarr vehicle bonuses can be dicussed later, when they are closer to being released) HAV operation 1 unlocks Caldari and Gallente HAV operation. 1% bonus t...
- by Pokey Dravon - at 2015.01.28 17:23:00
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1371. [Idea] Pilot Suit + Vehicle Modules - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Pokey is correct, but to piggyback off OP's idea, pilot suits can be used for what's called "vehicle links." Command Links in Eve are special high slot mods that can only be fitted to certain ships (battlecruisers, comman...
- by Pokey Dravon - at 2015.01.28 17:06:00
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1372. LAVs - please read the WHOLE thing, it's long - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: I also agree that LAVs should follow the same way as the adv and proto HAVs, having more pg/cpu per level. Reduse the hp of them, add more slots to set the standard, then adjust them per level Ex: Gal lav- current:1...
- by Pokey Dravon - at 2015.01.28 16:07:00
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1373. [Idea] Pilot Suit + Vehicle Modules - in Feedback/Requests [original thread]
TheD1CK wrote: I'm just going to briefly post the thought I had regarding vehicles (someone may have got here first) Currently our Vehicles have H/L slots (And CCP have confirmed no increases here) Where our Eve counterparts have Mid slots add...
- by Pokey Dravon - at 2015.01.28 15:54:00
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1374. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: so far we're looking at a 4/1 layout for caldari UHAVs and DHAVs Looks like the Main Battle Tanks are sitting at 5/2 so far. check it out. It's all in the spreadsheet Those who are interested can ...
- by Pokey Dravon - at 2015.01.28 15:49:00
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1375. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
MINA Longstrike wrote: Rattati, just a thought but is it technically possible to add 'vehicle equipment' slots to all vehicles then move non-weapon non-tank modules like MCRU's, scanners & propulsion modules into these vehicular equipment s...
- by Pokey Dravon - at 2015.01.28 15:27:00
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1376. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
MINA Longstrike wrote: So here's a thought... It's tied in with another persons suggestion though. Specific vehicles (LLAV's, dropship, logi-ds) get 'equipment' slots for stuff like bubbleshields, aoe infantry reps (modelled after triage nanoh...
- by Pokey Dravon - at 2015.01.28 15:23:00
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1377. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Railgun: If railguns are supposed to be AV only, then they need to be better at it than the other turrets. If blasters are just as good as rails at AV with AI capability besides, then what's the point of running it? ...
- by Pokey Dravon - at 2015.01.28 15:13:00
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1378. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Shield regulators ( % reduced recharge delay? ) in low slots sound great. Would be nice if it had another added benefit like %shield bonus and %recharge rate bonus, even if small amounts as the low slot are tempting to slap armor...
- by Pokey Dravon - at 2015.01.28 05:45:00
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1379. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
*hangs head in shame* Sorry about derailing, the creative juices start flowing and sometimes its hard to close the valve. tl;dr Speaking from a purely AV side of the Blaster, it needs to have superior DPS compared to other blasters around the 30-...
- by Pokey Dravon - at 2015.01.28 03:26:00
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1380. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: The tri-shot one would work too, tough the spread and splash would be critical in determining how useful it could be used against infantry. Have you considered a burst-type fire? #BurstFireDIENOW ...
- by Pokey Dravon - at 2015.01.28 02:30:00
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