Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1301. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
MINA Longstrike wrote: Pokey Dravon wrote: Breakin Stuff wrote: Harpyja wrote: Pokey Dravon wrote: I don't see why people feel the need to depart from the existing shield/armor mechanics we have in Dust. They're so set on making shi...
- by Pokey Dravon - at 2015.01.30 16:31:00
|
1302. I think Commandos give up far too much for that 2nd weapon - in Feedback/Requests [original thread]
Godin Thekiller wrote: I think that they should become Command suits, and Assaults should become more like a hybrid between now and commandos. I think that it's silly to have two types of suits like that, as I said with m concept of the logisti...
- by Pokey Dravon - at 2015.01.30 15:47:00
|
1303. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Harpyja wrote: Pokey Dravon wrote: I don't see why people feel the need to depart from the existing shield/armor mechanics we have in Dust. They're so set on making shields recharge constantly, yet armor already works...
- by Pokey Dravon - at 2015.01.30 15:25:00
|
1304. PAYOUT chrisis solved ( read math ) - in Feedback/Requests [original thread]
Also your math is wrong HOLY PERFECTION wrote: VETERAN PLAYERS ( isk payout ) Take total Warpoints earned from the player Times 365. Then .3 % added on per # of kills. MATH BELOW EX. 2000WP ( 365 ) = 730,000. Then find out the % from kill...
- by Pokey Dravon - at 2015.01.30 06:37:00
|
1305. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I imagine the DHAV will be one of those roles deemed to be too weak, but will terrifying in the right hands.
- by Pokey Dravon - at 2015.01.30 05:57:00
|
1306. PAYOUT chrisis solved ( read math ) - in Feedback/Requests [original thread]
HOLY PERFECTION wrote: Ahh.. good taxi. Heres the thing. Tanks are coming out for one and prices are going to go up. And you cannot get 2000 WP a battle without a major amount of ISK spent. Also the variable`s are subject to change, I just gave...
- by Pokey Dravon - at 2015.01.30 05:12:00
|
1307. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I don't see why people feel the need to depart from the existing shield/armor mechanics we have in Dust. They're so set on making shields recharge constantly, yet armor already works that way. If people want to run passive fits, why are they not j...
- by Pokey Dravon - at 2015.01.30 04:19:00
|
1308. Shield transfer tool - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: Salutations, Pumping! And congratulations, too,GǪ because you have just proven yourself to be Deust Dev material. Seriously, not making fun of your idea. Early in Dust's release, Logi vehicles HAD this tool. Your vehicle...
- by Pokey Dravon - at 2015.01.30 01:05:00
|
1309. Unrated game mode - in Feedback/Requests [original thread]
Actually it's called a Test Server.
- by Pokey Dravon - at 2015.01.30 00:57:00
|
1310. Logistics are Under Powered - in Feedback/Requests [original thread]
Not sure if this is a Anti-Scout or Pro-Logi thread....anyways. Match Slot layout to that of the Assault across all tiers Bring Base HP up but not to exceed that of the Assault Maintain lower speed, perhaps an increase to Stamina All Logistics sh...
- by Pokey Dravon - at 2015.01.30 00:54:00
|
1311. Shield transfer tool - in Feedback/Requests [original thread]
pumping up wrote: Hey there I wanted to write down an idea for a shield "repair" tool. Basically instead of just repairing armor this shield tool would transfer your OWN shield to your target. This would open up shield logi'ing (caldari?) and w...
- by Pokey Dravon - at 2015.01.30 00:45:00
|
1312. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: If there is any change to armor hardeners, which would help balance turrets, and which I am in favor of, the inherect shield reps of gunlogis would be too low, unless there is some module in the works to significantly increase t...
- by Pokey Dravon - at 2015.01.30 00:41:00
|
1313. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Yeah, 400 HP/s madrugars are not on the horizon. Dunno where the hell you're getting that number. This is like the goddamn Logi Slayer thing. The triplerep madrugar is a thing no one is interested in repeating and everyone...
- by Pokey Dravon - at 2015.01.29 23:28:00
|
1314. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: pokey, why are you trying to balance numbers around modules that don't exist and modules that are going to be adjusted? If armor hardeners reduce more damage then the numbers will be even more favorable for the madruger, we need...
- by Pokey Dravon - at 2015.01.29 23:23:00
|
1315. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Let's not get on a Lore/Realism tangent about rocket fuel, it's kinda derailing the topic ^_^
- by Pokey Dravon - at 2015.01.29 22:33:00
|
1316. tiercide - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: Honestly, I think Ratatti is going to use the HAVs as the test bed for a "All Tiers have the same slots, Tiers vary PG/CPU" type of tiericide and see how it goes. I guess that could be interesting....
- by Pokey Dravon - at 2015.01.29 22:28:00
|
1317. tiercide - in Feedback/Requests [original thread]
Honestly, I think Ratatti is going to use the HAVs as the test bed for a "All Tiers have the same slots, Tiers vary PG/CPU" type of tiericide and see how it goes.
- by Pokey Dravon - at 2015.01.29 22:21:00
|
1318. Gold Suit - in Feedback/Requests [original thread]
John ShepardIII wrote: Make super rare dropsuits all gold maybe the new officer suits coming out soon Or a suit you can buy that cost 10 mill Isk same stats just for looks. I would buy them. It would be theirs Proto for the common Mercs then th...
- by Pokey Dravon - at 2015.01.29 22:17:00
|
1319. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I don't mean to be argumentative, and I welcome you to point out if my math is wrong. But I think you're missing the point of my chart. If my analysis is wrong I'd be glad to discuss it, but by what you're saying I think you're misunderstanding a ...
- by Pokey Dravon - at 2015.01.29 22:11:00
|
1320. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: If you don't want to respond to any of my points that's fine, I took the time to respond to yours. And as per your spread sheet a maxed out madrugar with maxed out skills and a module outreps a gunlogi with no skills. You seem ...
- by Pokey Dravon - at 2015.01.29 21:39:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |