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1101. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: Pokey wrote: So basically you have no idea what the appropriate time to kill is. In other words you are incapable of being constructive to the balance process, as you don't actually have a means ...
- by Pokey Dravon - at 2015.02.12 18:43:00
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1102. Logistics slot progression(still). - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: Pokey Dravon wrote: The thing is the Caldari suits are really not all that unique, at proto they try to justify having 3 equipment in exchange for an extra low slot, but in reality their CPU is so ****** that slot ...
- by Pokey Dravon - at 2015.02.12 18:27:00
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1103. Logistics slot progression(still). - in Feedback/Requests [original thread]
The thing is the Caldari suits are really not all that unique, at proto they try to justify having 3 equipment in exchange for an extra low slot, but in reality their CPU is so ****** that slot is typically filled with a Co-Processor, so it's a 'l...
- by Pokey Dravon - at 2015.02.12 17:48:00
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1104. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
NINEinch WEAPON wrote: The other day we managed to drop a python with a lazor rifle, massdriver and combat rifle,... that was a bad pilot.. Not watching his health. Good pilots however, can hear the swarms before they hit. So my question is.. H...
- by Pokey Dravon - at 2015.02.12 17:40:00
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1105. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: Spkr4theDead wrote: Pokey Dravon wrote: Spkr4theDead wrote: When have I ever said I want AV to be useless? When you said "I want it to be a deterrent, not a means to counter vehicles". Id ...
- by Pokey Dravon - at 2015.02.12 17:35:00
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1106. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Tesfa Alem wrote: Pokey Dravon wrote: Spkr4theDead wrote: When have I ever said I want AV to be useless? When you said "I want it to be a deterrent, not a means to counter vehicles". Id find the direct quote but I'm at work and honest...
- by Pokey Dravon - at 2015.02.12 17:28:00
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1107. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: Spkr4theDead wrote: When have I ever said I want AV to be useless? When you said "I want it to be a deterrent, not a means to counter vehicles". Id find the direct quote but I'm at work and hone...
- by Pokey Dravon - at 2015.02.12 17:26:00
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1108. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Spkr4theDead wrote: When have I ever said I want AV to be useless? When you said "I want it to be a deterrent, not a means to counter vehicles". Id find the direct quote but I'm at work and honestly have better things to do. But hey I'll e...
- by Pokey Dravon - at 2015.02.12 17:23:00
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1109. HAV bring back initiative - in Feedback/Requests [original thread]
Actually these swarms would really struggle against dropships since their transverse velocity would likely exceed the turn radius of the missiles, particularly if they're moving perpendicular to the firing vector. The dropship would either have to...
- by Pokey Dravon - at 2015.02.12 17:18:00
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1110. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Spkr4theDead wrote: Anything a vehicle can do, infantry can do 10x better, except taking good links off a roof. Again, what's the point of vehicles in that case? And thus you've finally reached the point of the conversation where everyone h...
- by Pokey Dravon - at 2015.02.12 17:08:00
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1111. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: Breakin Stuff wrote: why should we stop at "drive off?" No one has yet provided an adequate explanation. As I said just before, if AV was that powerful why would anybody use vehicles at all? Wha...
- by Pokey Dravon - at 2015.02.12 16:44:00
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1112. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: why should we stop at "drive off?" No one has yet provided an adequate explanation. As I said just before, if AV was that powerful why would anybody use vehicles at all? What's the point of all tho...
- by Pokey Dravon - at 2015.02.12 16:37:00
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1113. HAV bring back initiative - in Feedback/Requests [original thread]
DUST Fiend wrote: I hear you loud and clear man, and I agree. Simply offering up a word of caution to keep my beloved babies from fading into obscurity. I always get a little spooked when a reasonable Dropship Pilot appears. It's like seeing...
- by Pokey Dravon - at 2015.02.12 16:28:00
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1114. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Breakin Stuff wrote: Proto galmando shares the same difficulty getting into an optimal firing position as a sentinel. His choice of the scout is tactically sound. If gaining optimal position is the goal, Scout is actually pretty legit. If ...
- by Pokey Dravon - at 2015.02.12 16:22:00
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1115. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: 2. Not true you can dodge a missile for all intents and purposes by outflying the explosion forcing it to do diddly squat for damage. Its the whole reason why you don't use citadel torpedoes against interceptors. Tha...
- by Pokey Dravon - at 2015.02.12 16:15:00
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1116. swarm guidance. - in Feedback/Requests [original thread]
Harpyja wrote: Spkr4theDead wrote: Breakin Stuff wrote: Would it be possible to set swarms faster but with a maximum turn rate of 30 degrees per second? Is it also possible to make them update their trajectory relative to target location...
- by Pokey Dravon - at 2015.02.12 16:05:00
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1117. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
CCP Rattati wrote: Banjo Robertson wrote: CCP Rattati wrote: Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I se...
- by Pokey Dravon - at 2015.02.12 15:39:00
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1118. a turret in the back of a dropship? - in Feedback/Requests [original thread]
-_- "In case my gunners miss, give me more guns so I can make up for the lack of skill on board" Like....really? Dropship pilots are all being cute and **** again.
- by Pokey Dravon - at 2015.02.12 04:44:00
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1119. secondary payment system - in Feedback/Requests [original thread]
CCP Rattati wrote: Slave of MORTE wrote: Please make a second payout for all matches in dust rewarded to the winners only In the form of components That's all Thank you Agreed, I have already asked the team to develop a "if won" paym...
- by Pokey Dravon - at 2015.02.12 03:07:00
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1120. Question about battle duration - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: Well for one, 32v32 simply wont happen, system can't handle it. Secondly, are there win conditions? FW doesn't have win conditions so its not like much would change. I mean like, what actions ...
- by Pokey Dravon - at 2015.02.12 01:39:00
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